Character Name Type Player Sex Notes ------------------------------------------------------------------------- ..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator ..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf ..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician ..Ix..............Shaman..Rachelle.Gauthier..Fe..Human ..Kiet............Acrobat.David.Sanders......Me..Human/Magician ..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress ..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator ..Pyandalgor......Hunter..Panthera...........Ma..Human ..Raddok..........Miner...Bess Hadley........Ma..Human ..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden ..Z'leyra.........Healer..Alex Koonen........Fe..Human/Shman/1st Mate ..Barbasa.........Warror..Npc................Ma..Dwarf/Outcast ..Brutto..........Sailor..Npc................Ma..Sailor #1 ..Finn............Sailor..Npc................Ma..Sailor #2 ..Ardrackle.......Sailor..Npc................Ma..Sailor #3 ..Zepp............Sailor..Npc................Ma..Sailor #4 ..Corona..........Eagle...Npc................Ma..Companion to Z'leyra [First Mate] ..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend Game Web Site - http:/nrgcomputers.com/pbem/ Public posts/actions to pnpgm@list.powersandperils.org (mailing list) Private emails (not public actions) to pnpgm@comcast.net Game Update #30 sequence (file #312) ---------------------------------------------------------------- Admin Notes: None. ---------------------------------------------------------------- [Recap] From Raddok: [Re: Actions] Update #29A: comment on - GM's decision [OOC]: I concur with your decision. I had not mentioned carrying weapon earlier & you made some other good points. I am happy with the mace & shield being on top of the locker, as much easier than getting locker open first, & it feels right that Raddok would have the mace & shield out & covered by the quilted armor to keep hot sun off of them. [IC]: From now on, when Raddok is not otherwise occupied (seamanship, helping on ship's chores), his weapons will be within reach of his hands, or only a jump away - he's learned his lesson. (I just hope there's NOT something else I have over looked. I have always assumed he had weapon(s) to hand during the night, when danger more likely to be able to sneak up on ship, but since had not yet specified so, -consider it now said.) GM: Ack. Well Quilted would I doubt be outside. One can simply cover mace by shield and there ya go. :) If that was a hint that you wear armor...Too hot. :) Its fine now saying such things. Just keep in mind passengers 90% of time don't just walk around with weapons/shields. If some passing merchant ship sees such he'll avoid a well armed crew. Its just also dangerous as your holding 2 item sin hand and good simple odd wave hits and you break your hand. But its fine. So if just doing seamanship you'll get 2 points. If you do both Sea and Marentia then will only get 1 point each which means it'll take longer to learn Sea. From Raddok: [Re: Actions] Just a note to add that Raddok is trying to speak nothing but Marentian, to improve his EL asap. Since he tries to speak it ALL the time (except briefly swearing in frustration in his native tongue), please assume he spends at least 14 hours/ day speaking Marentian from the time after his has used the necklace. He's getting used to (again, as in his past) of sounding like a toddler at first in both his pronunciations, grammar, etc., but knows he can only improve by making others ask him to repeat himself, laugh at him (or look confused), and helping him with much patience, in order to improve at maximum speed. [OOC - I know his Empathy EL is not all that great, but he has had to learn languages before, & is now determined to do so again. ] Raddok will ask Z'leyra (make the date Apris 5th, if he survives) if it would benefit him to use the necklace a 2nd time, for learning/speeding up his EL in Marentian. If so, he requests her to schedule a time asap, in his proper turn. If it won't help, he will just trundle on as he's been doing - he's gotten used to being corrected (& appreciates it) over the last 10 days (since he used the necklace). [Still trying to find if holes in information for GM - lol] GM: Ack. I covered this in s old update. Folks will get 'free' points for language its not much but its free. Now if you change to 14 hours of skill training and language is a skill this will take points form Seamanship. So you need to decide if its both or one? I explained doing more than one skill in a couple old updates as well. Keep in mind doing necklace again for same language unless it failed is useless. The necklace only TEACHES doesn't improve. In fact evil GMS could say it wipes out what you learn from previous days and resets it back to the starting level. :) From Z'leyra: [Re: Actions] Still defensive, Z'leyra tries to get the Astral Web spell cast thru her staff so that the nearby mermen are detained and she can deal with other mermen. GM: Ack. I figured you were just holding the last mana point before got close. From Raddok: [Re: Actions] Corrections first: 1)Raddok is carrying a mace/shield - not spear/shield as listed at end of #29A. 2)Also, for IBT, hasn't Raddok been learning Seamanship since Mar 25? He told Kiet to hold off dagger training, so he could learn this (& improve his weapons skills on the ship). This was discussed with the GM an update or so ago (see Update #28). Since then, if I didn't specifically write it down in an email (altho' I thought I did), Raddok has only been focusing on learning Seamanship (8 hrs/day) with whatever teacher Z'leyra assigned to him (either her or one of the seamen on board). He has already told Kiet he's delaying larning dagger- until after has learned Seamanship, but plans eventually to accept Kiet's offer, if time before they reach Vahear. (see Update #28, Raddok's response- it's all there). The swimming, like I said, is only an hour at a time while in ports, since he's already spending 8 hours/day learning Seamanship & will have some fatigue (I assume no more than 3 ports so far, unless I missed the timing of Kiet's offer/teacher's offer & it started earlier). Phases 3 & 4: Raddok will attack the merman in front of him (#6 at S10, wth Spc), protecting his wounded ribs/side behind his shield (on left arm) & striking twice at the merman with his mace, first an upsweep to the right at its trunk & belly, then a left backsweep aimed downward at its chest & shoulder/neck area. He will be prepared to block a strike from the merman, with the mace as well. If the two phases allow time (they probably don't), he will strike at the same target a 3rd time, or if it goes down unconscious or dead, he will look to his left to check Z' leyra, then right toward Fremea, to check which merman seems of greater danger to his shipmates (#7 at S13 & #2 at S6, respectively) & move that direction. If Fremea, has taken off (flight upwards) he will next turn that way, urning slightly away from Z'leyra. (probably out of time b4 these 2 phases end - will wait to see what seems best) He's hurting & it's hard to take a deep breath, but he's too busy to think about it, merely keeping his shield braced over his wounded ribs, to protect his left side from further damage, ready to fend off another hit there. GM: Ack. Probably cut/paste the spear thing. Fixed. As to IBT to be honest it changes every update. So remove Dagger? Again Swimming even an hour is still 2 skills in my rules. So its either or both. It would be hard to do the math to figure out 1 hour to 8 hours. So if 8 hours is 2 points. You do so 1 hour is what 0.12 points? If I use those kind of fractions. So I just use the simple rules of 2 skills is half equal. Sea takes 2 weeks to learn so you've not learned it or others yet. Its not been 2 weeks. Its only what 9 days? This is why posting a schedule is best ie 'learn X till ELY then learn till ELB...' but if you do as many skills as I can list I only use what I see on the screen. So if you do Sea, Marentian now and Swimming on certain days for those certain days it'd be divided by 3. As I outlined in old posts. So if you want advise. This is how I'd do it. Learn Sea till learned (14 days if I recall). Then learn Dagger with days in port (only 4-5) doing swimming. If learn dagger then stop or if need to learn to X level then stop there then do Marentian full time for 2 points a day But That's my 2 bits.:) From Dorhak: [Re: Actions] The Captain looks about and sees that Unali, Mae and Kiet are at the front of the boat. Dammit, the bow. Forward. You know what I mean! He suspects they have things in hand there. At the same lookabout, he sees how many of these walking fish have come aboard. He heads that direction. dorhak knows he might not have his sea legs just yet, but he still needs to show these humans, especially the crew, that he' s not afraid of a good fight. mace and shield it is! To hildr! (To battle!) GM: Ack. From Unali: [Re: Actions] When Unali finishes #19, she will look around. When she spots #11- 16 moven towards midshis, she will engage that group (if there are no new surprises closer by that is.) GM: Ack. Not many would rush 5 mermen alone. :) Surprises? You wound me! Me do surprises? Shocking! From Fremea: [Re: Actions] Yes, she will fly up and rain down arrows. If others are in the way, then she will use her daggers and do fly bys. GM: Ack. I figured. I know you well by now. :) BTW the amount of arrows in a quiver? I googled it. It seems 24 was normal. Most archers had 2 sheaths was 48. From Pyan: [Re: Actions] I was thinking of Pyan joining the Seamanship class for 8 hours a day and then studying Eagle the rest of his waking hours.; bothering those that he knows can speak Eagle since Corona can just fly away if the hunter is talking his ear off. :) As Pyan comes out on deck he remember that last battle the ship has seen and thinks of staying clear of Fremea's arrows. He'll target the Mermen on the back side of Fremea, or at least keep them between himself and her. GM: Ack. Tell you what. There are exceptions to rules. For Raddok he has stated he's doing ship duties and sleep that is 2/3rd of the day. So for you since you've not said such I can do Sea as primary skill and give partial for Eagle since Corona won't be sticking around all day. It won't be full points but I can give some. Friendly fire makes you stronger! From Kiet: [Re: Actions] Kiet will move toward the stern to support the fighters like Dorhak. He will throw EL2 Entangles on net wielders hoping to catch them before throwing...wrap them up in their own petard, so to speak. EL2 Abandons on the others. With no armor or shield, Kiet prefers to not close into combat, but is more than willing to kill those made helpless by his spells. It’s one way to gain experience for his less palatable skills... dagger and execution. Draw dagger immediately. Intent is single phase casting of the two above mentioned spells. No more smokeless flame 🔥 for now. GM: Ack. Using Net entangles are tricky. They will throw nets before you actually cast. So you gotta plan your move ahead of time and guess their moves. From Mae: [Re: Actions] <>Apologies all for not having posted until now. Maelorna sighs as she had remained away from the others as much as she can. It was bad enough having to listen to the constant nagging of the voice, berating her for not doing what it wants. The last time on a boat she had indulged the voice letting it dictate her actions. Now self preservation keeps her from even trying to play with any of the potential pets that walk about the ship. The shout of someone warning of borders takes a moment for her to rouse from her torpor, she looks about the ship from her vantage point and gives an evil grin as she was able to see one of those who would attack the ship. While she isn't armed with blade or her crossbow, she was anything but helpless. 'Burn them, make them scream in pain!' the voice yells out, but on a ship, in the middle of the ocean? She looks at the one closest to her and thinks for a moment then wonders just what a merman's life force might taste like. She starts to move towards the closest one towards her and once in range, she gives a predatory smile as she thrusts her hand about as if using a whip and lashes at the creature with Pain (EL 5) wanting to hear it cry out in agony. GM: Ack. Good Stuff. Don't forget the pain Area Damage Effect. :) ------------------------------------------------------------- [New Stuff] [Apris 4th, 1636TH] [Time: 9:41:07 am] [Turn 1: Phase 3] Mae Allocates mana for her pain spell. Arawn allocates his own mana for his impressive plan. Z'leyra finishes the mana buildup to release her spell. Z'leyra then casts her astral web onto #10 which is nearby. The merman is entangled by astral strands all around him as he struggles. From 2 decks below Arawn uses his magical sight to target certain mermen. He then casts the spell. Suddenly Mermen #7, 9, 10 around Z'leyra disappear. Merman #8 near the steering station disappears. Merman #6 near Raddok disappears. Merman #1 near Fremea disappears. but two of the merman near Fremea resist the spells. Those who disappear are translocated into the open ocean far from the ship. Sadly the one with the astral web is unable to swim and likely will die as a result of being unable to defend himself or breath as he sinks to the far depths of the ocean. Fremea takes to the air and hovers ready to pelt the ground with arrows. Zol'Zim rushes to Ix's side ready to defend herself. Z'leyra confused looks around suddenly with less targets on the battle field. This only leaves the group where Fremea was and the one nearby rushing to the front of the ship. Either 4 or 6? She rushes the 6 to the starboard side of the ship. She swings her staff at #11 and he is able to duck and she misses. Unali stabs both daggers at merman #19 and both hit but the first one does the damage to kill him. Mae frowns no more targets nearby as the dagger lady killed the one nearby. Mae moves toward the back of the ship. Having obtained his spear and shield from the top of the lockers, Mournath rushes toward the group that attacked Fremea. He ends up near #2 and stabs the merman in the left middle chest doing 2 points of damage. Kiet moves toward the rear of the ship pulling his dagger out. He checks to see if any are carrying nets but does not see any of them with nets anymore. In fact it seems less of them are around? Ix waves for Zol'zim to join and rushes south to help against the others. She ends up near the pile of ropes and smuggler's hold hatch. Raddok has no idea why many mermen just disappeared. But he can't dwell on it as he rushes to help Mournath. He swings his mace at #5 but fails to hit. Pyan leaves the stairs and rushes south to help the others and ends up just in front of Dorhak. Brutto curses under his breath confused as to why the merman who was attacking Zepp is missing. Then he glances forward and sees a bunch more missing and is very confused. Zepp glances back and raises a eyebrow but remains at his station until ordered away. Finn and Ardrackle leave the stairs right behind Pyan and rush south. They end up next to Dorhak and Pyan. Dorhak grumbles as Pyan and others seem to surround him and block his way. How can one bash mermen if others are in the way! He pushes Pyan aside and moves south and ends up right next to Ix. He glances at her and wonders why she is not moving down not here in the thick of things? Barbosa rounds the northeast corner of the lockers and glances at Mae moving this way. What is she going to do bat her eyes? The dwarf ends up near the south east end of the lockers. All of the mermen act at the same time or at least those who remain. Merman #2 rushes past Raddok and charges Ix and Dorhak. He considers Ix a weak child so engages the dwarf. He swings his trident but fails to hit as Dorhak dodges. Merman #4 moves forward and attacks Mournath but Mournath's shield blocks the blow. Merman #3 rushes past and leaps over the pile of ropes and gets past Ix and then pivots swingign his spiked club at Ix's back. She yelps in pain as she takes 1 point of damage. Merman #5 thrusts his trident at Raddok and hits his shield doing no damage. Merman #11, 12 and 14 know the true plan of the overall mermen goal so they ignore Z'leyra and rush forward. They all 3 charge Barbosa. The first 2 miss their attacks but the 3rd #14's Axe hits the dwarf's shield and does no damage. Merman #16 moves forward to block passage by those on the starboard side of the ship. Merman #15 moves up to attack Z'leyra with #13. Both bash with spiked clubs but both fail to make contact. While the others distract the other 8 Mermen uses the sea to their advantage and bring the ship to them. A large war party has done this many times and has practiced this thing countless times even again magical sped ships. As the ship approaches the 8 mermen slam into the front just before Arawn translocates the group away. The 8 mermen now this phase climb using spikes, ropes, tridents and sheer will the front of the ship. All 8 then merge onto the deck dropping and spot their target. [Time: 9:41:10 am] [Turn 1: Phase 4] Kiet is unaware of the mermen at the frontof the ship where he was just at. He sees a group attacking Ix and Dorhak so stands his ground. There is just enough range. He allocates mana for a spell. Arawn allocates mana for a new spell. Mae continues to allocate mana for her spell. Z'leyra allocates one more web spell. Six of the mermen at the front of the ship pull a clear membrane made from a jellyfish and a secret ingredient to store a substance The objects are delicate so this is why it is attached to the merman's back belt area. With the nod of the squad leader all six toss the membranes at the sails. Five of the membranes hit the sails in various sections of the rigging while a 6th misses but in fact hits the rigging mount which is good enough. All membranes burst from the impact and spill the oil mixture inside. At the same time the leader pulls from his back a water tight container and attaches it to a special throwing trident. He then slams the tip onto the ground and a burst of flame erupts from the water contained object now attached to the trident. Mermen do not like fire as a rule but know ships hate it worst. The squad leader heaves and throws the trident right into the sails. The flame ignites the now splashed oils and the sails burst into flames. A odd cheer of sorts comes from the mermen all around the ship. Even if they lose the ship will probably sink or be adrift! Fremea twirls around in the air and suddenly sees the rigging on fire in various places. She now sees the sudden surge of more mermen at the front of the ship. She aims and fires her bow toward them knowing it is medium range. Two fail to hit. But 3 do hit. Two each 1 point of damage to 2 of the men while the 3rd kills Mermans #24 as it pierces his neck killing him. Thanks to the magical dividing arrows. Kiet glances over his shoulder to his left and sees the rigging now on fire. He curses mentally but then turns around and completes his spell casting by saying the words. But nothing happens. The mermen near Ix are not moving around aimlessly! He curses again. Z'leyra casts her web on one of the 2 mermen near him but he seems to resist or she simply fails. Arawn casts his battle mind spell. While is magical sense doesn't need to see the allies he can hope the spell reaches them in his long range casting. The spell reaches Pyan, Ix, Raddok and Mournath giving them a single oriented battle mind which will enhance their combat prowess. Corona dives right for one of the mermen on the front of ship but his claws fail to make contact as he ducks just in time. Zol'zim charges past Kiet and the others and leaps right for Merman #3 which just hurt Ix. The wolf leaps right for his shoulder and lands hard clamping down on his neck and rips it open doing 16 points of damage killing the merman instantly. Z'leyra doesn't realize the ship is on fire and has now just two targets. She swings her staff at Merman #15 and hits in the middle ribs doing 13 points of damage. Unali is surprised by the surge of new mermen now just feet from her. She pivots to get a look and counts about 8 of them. So that's 8 vs 1 since Kiet and Mae left the area. A fairly tight set of odds but if done well she might live. Then she glances behind her at the rigging. There isn't much she can do for it now. The sailors have a protocol for such things with the whole water barrels near lockers and such stuff. But she needs to deal with these new intruders. She isn't one to yell out for help so charges toward the last 2 mermen near her. For merman #26 she fails to hit. But the other right hand magical dagger hits #27 in center chest doing enough to kill the merman. From below Arawn doesn't know the ship is on fire and only sees a few more Mermen on deck. Two by Z'leyra and 2-3 near Ix, Dorhak, Mournath and Raddok. Beyond that his magical vision is blocked by range. Mae stands still so she can cast her spell very soon. Now she has 3 near Barbosa in front of her and now as she glances back sees a half dozen at front of ship. She then notices the rigging on fire. It matters little to one who can fly to shore. Who needs to swim? Mournath stabs his spear at Merman #4 hitting him in the middle left ribs kiillng the merman in the deep wound. Ix glances to her left and sees or smells the wolf tear the neck of one of the mermen open. She smiles and draws her cane which has now ejected a blade at the bottom of it. The shaman begins to spin twice in a odd dance and hopes she doesn't hit Dorhak. So Dorhak is that big blocky blob there and the merman is the smaller one right? Yeah. Ix stops her dance-spin and stabs the mermen #2 in the middle left ribs doing massive points of damage as the Battle Mind spell gave insight on timing and where best to hit. The merman falls dead from the strike. Raddok thrusts his mace at Merman #5 but even with the help of the battle spell he fails to hit the agile man. Pyan feels the battle magic from Arawn inside him and notices how quickly Ix and the wolf take out two of the mermen. That looks to only leave 1 left and that's plenty for the others to handle. The others are on the other side of the ship near Z'leyra and Barbosa so Pyan turns and notices the ones in the front. He sees Unali alone against 6-7 of them . She'll need help. He rushes forward to help. Brutto at the steering station yells, "Rigging Fire!" and points. He rushes toward the lockers while sheathing his weapons. The others have the rear situation handled but if the ship burns. He ends up at the lower edge of the center lockers ready to climb or leap over them. Zepp realizes that driving a ship without sails will be difficult. The protocol is to set the fire out first then lay anchor. But he can't leave his station until ordered to do so. Finn and Ardrackle turns around at the sight of Brutto and see the fire. They both sheath their weapons and rush right for the rigging. They'll need to collapse the rigging in an emergency and it'll be easier to douse the fire with a nearby barrel. But it usually takes 3 men to collapse the rigging. So hopefully Brutto can help. Dorhak is impressed by Ix's 'thing'. Was she dancing or just trying to run and got lucky? He then sees the rigging on fire and groans. His ship burning These things will pay! He rushes to help Raddok with the last one in this area and swings his mace but fails to hit. Barbosa tries to attack with his own mace at one of the nearby mermen but also fails to hit. Merman #5 turns to Dor hak and swings his club hitting but his armor protects him. The three Mermen around Barbosa strike at once at him. Two fail to hit but the 3rd does hitting him 2 points in his left lower ribs with his club. Mermen #16 charges forward seeing the hapless female with red hair standing there. She will make quite a prize for the clan in more ways than not and she might just enjoy it! But first she has to be dominated and that means taking her down. The merman thrusts his trident at Mae and does 5 points to her left arm. Mermen #13 and #15 near Z'leyra attack her and one misses. But the other #15 hits doing only 1 point of damage to her left shoulder. Of the ones who moves already to toss items at the sails only 1 could move now and he was just killed by Unali. So the mermen at the front of the ship grab their weapons and prepare to create havoc. Actions? Comments? Next Update...Friday/Saturday? GM: Four phases done. Turn 2 starts next update. I am off Thursday and Friday. So since this is kinda early I can actually get a new update if I try hard Friday or Saturday. No promises but can try. Once Arawn got rid of some I finished plan B for the mermen which worked out nicely. For them. Course it means those who tossed out to sea will vow to destroy the ship and that means an entire nation of merman after the ship now. :) Might've been better to just kill them. But maybe it won't happen. I wasn't sure who was to be in the Battle Mind spell so I figured the ones who might need it the most (ie not uber fighters yet). Since I'm unsure if any deny it or not. Did it. Roster is fixed now after a error was found. The dwarves were throttled for their mistake. Also a slight mistake in file numbering I had 299 as a player post so I simply combined with with the player's last post so 2 posts in one for my records to keep the file sequence correct. GM: Stats: Total Merman : 27 Merman Gone : 6 [trsnslocated away] Merman Dead : 8 Mermen Alive : 13 [7 Wounded] 1 by Raddok/Dorhak [Rear] 2 by Z'leyra [Rear] 3 by Barbosa [Center/Lockers] 1 by Mae [Front[ 6 by Unail [Front] GM: Player comments: Arawn - I wasn't sure if would do a 2nd Trans spell and I forgot to ask. So did plan B with Battle Mind. If hadn't 2 in spell would've only did minor damage noT kills. So Now what? You can only see maybe 3 in the area in your vision and NOt the fire and only muffled sound on the Brutto warning. So you are NOT aware of the fire. Sadly the one you sent away in the Web from Z may die. So unsure if thought that far ahead. Dorhak - Once you or Radokk finish the one left in your area do you go to help Z, Barbosa or the fire? Fremea - Will assume fire bow until they all fall down. Ix - Do you climb on Zol or run and do you help Raddok/Dorhak or go to other side to help Z or the other dwarf or Mae or move to front to help Unali if at all? Kiet - Sorry spell failed. Try again or change plans to the front of ship now? Rear is probably under control for now. Based on chart below your Iron Skin ends next phase. Just FYI. Mournath - I assume help Raddok/Dorhak or Z or use sailor skills to help douse fire or help others? Mae - Next phase can cast your spell as plan and I assume at the one right of you. You could grab his trident but not skilled in it. But can probably kill him as he wriggles in pain (if spell works). After that for the next phase then what? Pyan - I know your not a wariror but I figure might as well go help Unali? The Battle Mind spell will help give you a slight edge. Unali - 1 vs 6? A fairly good odds. I hope. :) Z'leyra once finish your two off help Barbosa or some other task? GM: Mini IBT [Marqi 24 Present Player Skills Arawn Study God's Eyes Dorhak Seamanship * Fremea Seamanship * Mournath Spear - Fighting * IX Dance * Pyan Seamanship*, Eagle Raddok Swimming * [3/24-4/7], Swimming * [Partial] Dagger - Fight * Unali Swimming *, Seaman * Z'leyra Seamanship * * Notes that you can find a teacher/master for more points. GM: Language Necklace Use: Roll W+EM or less Buff: +Em Mar 24th, +W Mar 29th Character Date Learning Notes Raddok Mar 26th Marentian Success Pyan Mar 29th Eagle from Corona Fail Pyan Mar 30th Eagle from Corona Success Kiet Apr 3rd Bhamotin Success Unali Apr 4th Bhamotin from Kiet Success Fremea Apr 5th Bhamotin from Kiet Success GM: Seamanship Info As explained by Z'leyra those without Seamanship skill will suffer 50% reduction in OCV/DCV and all Weapon ELs for a moving ship. Here is a current list of who does not have such skill. Fremea, Zol'Zim, Mae, Ix, Raddok, Pyan, Dorhak, Barbosa GM: Spell Info Current Turn : 1 Current Phase : 4 Player Spell Spell Ends Arawn Battle Mind Phase 25 Kiet Iron Skin Phase 5 Arawn God's Eyes Phase 9 Fremea Multiple Arr Phase 13 Z'leyra Speed -Boots Phase 20 Battle Mind: Pyan, Raddok, Ix, Mournath GM: Player Damage Player Damage Fremea 6 Raddok 6 Z'leyra 6+1 GM: Player's Ship Map Scale = 1 Hex= - 10 feet 1 Row - 5 feet 1 Column - 5 feet * First Deck (Top Deck) 1 2 12345678012345678901234 / \__/ \__/ \__/ \_ A = [F 6] - Stairs to second deck ( 5'x10') \__/ ____________ __/ B @ [F12] - Rigging (30'x30') / / o mmmm mm \ \_ C ~~ [F 6] - Port Gangplan pullway area \_ / [] U o\ / D ~~ [F20] - Starboard Gangplank pullaway area / / \ \_ E (Railing is able to be removed here) \_I P @ I_/ F / I @@@ I \_ G # [N12] = STorage/Gear lockers (5'x5') \_I S@ I_/ H Locker is 5 feet tall with interior shelves / I S X M I \_ I \ ~~ m ~~_/ j U4-U20 - Start of poop deck (raised by 3 / IK I \_ K feet so have to step up. \_I # # I_/ L / Io # # oI \_ M * [T11] - Wheel station (raised 3 feet) \_Io ######## oI_/ N / I z # S #Bm I \_ O [] [D 6] - Hatch to 3rd floor hold \_I # #mm I_/ P Shaft is 8' by 8' and 22 feet deep / I%$I %I \_ Q from top deck \_Io E oI_/ R / Io RD Z oI \_ S o - Rope piles (heavy dock rock) to tie \_I m ** mm I_/ T up ship to dock depending on side docks are / I_______S________I \_ U \_I I_/ V % - Anchors (Q4, Q21) heavy metal anchors / I________________I \_ W X - [I12] - Cooking area \__/ \__/ \__/ \I_/ X $-- [Q5] - Secret hatch to smuggler's hold / \__/ \__/ \__/ \_ Y hidden by Anchor/Ropes 1 2 12345678012345678901234 Players - * - Denotes not on this map but Coordinates show placement Arawn - *[R12] [-] Below deck in bowels Fremea *[---] [F] Bow/Dagger On deck not in Air [In Air] Ardrackle - [I12] [S] Barbosa - [O17t] [B] Mace/Shield Brutto - [O13] [S] Sword Finn - [H11] [S] Dorhak - [S 9] [D] Mace/Shield Kiet - [K 4] [K] Dagger Mae - [I18] [M] Mournath - [R 7] [E] Sp/Sh Pyan - [F 6] [P] Spear Raddok - [S 7] [R] MAce/Sh Unali - [B17] [U] Daggers Z'leyra - [S16] [Z] Staff Zepp - [U12] [S] Ix [Q 6] [I] Dagger Zol'Zim - [O 5] [z] Corona [Sky] Mermen - Tri - Trident, Dag-Dagger, SpC - Spiked Club #1 - [m] - [---] Gone #2 - [m] - [---- Dead #3 - [m] - [---] Dead #4 - [m] - [---] Dead #5 - [m] - [T 7] Axe #6 - [m] - [---] Gone #7 - [m] - [---] Gone #8 - [m] - [---] Gone #9 - [m] - [---] Gone #10- [m] - [---] Gone #11- [m] - [P17] Spc #12- [m] - [P18] Trident #13- [m] - [T17] Spc #14- [m] - [TO8] Axe #15- [m] - [T17] Spc #16- [m] - [J28] Trident #17- [ ] - [---] Dead #18- [m] - [---] Dead #19- [m] - [---] Dead #20 [m] [C10] Axe #21: [m] [C11] Spc #22 [m] [C12] Trident #23: [m] [C13] Dagger #24 [-] [---] Dead #25: [m] [C15] Axe #26 [m] [C16] Axe #27: [-] [---] Dead