Post from Fremea on actoins... Fremea is please her arrows are good. Then frowns a bit when she sees the two run down the stairs. That will not do and she takes off after them with her daggers out, she really doesn't want to smell smoke while she is sleeping. If there is not much room to fight, she use her martial arts to subdue the mermen, and if possible will save one to use her new spell on. Sent from Outlook From: pnpgm on behalf of pnpgm Sent: Friday, August 10, 2018 5:33 PM To: pnpgm@list.powersandperils.org Subject: [pnpgm] Game Update #31 - File #318 - Merman Combat Turn 2: Ph ase 1+2 Character Name Type Player Sex Notes ------------------------------------------------------------------------- ..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator ..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf ..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician ..Ix..............Shaman..Rachelle.Gauthier..Fe..Human ..Kiet............Acrobat.David.Sanders......Me..Human/Magician ..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress ..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator ..Pyandalgor......Hunter..Panthera...........Ma..Human ..Raddok..........Miner...Bess Hadley........Ma..Human ..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden ..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shman/1st Mate ..Barbasa.........Warror..Npc................Ma..Dwarf/Outcast ..Brutto..........Sailor..Npc................Ma..Sailor #1 ..Finn............Sailor..Npc................Ma..Sailor #2 ..Ardrackle.......Sailor..Npc................Ma..Sailor #3 ..Zepp............Sailor..Npc................Ma..Sailor #4 ..Corona..........Eagle...Npc................Ma..Companion to Z'leyra [First Mate] ..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend Game Web Site - http:/nrgcomputers.com/pbem/ Public posts/actions to pnpgm@list.powersandperils.org (mailing list) Private emails (not public actions) to pnpgm@comcast.net Game Update #31 sequence (file #318) ---------------------------------------------------------------- Admin Notes: None. ---------------------------------------------------------------- [Recap] From Kiet: [Re: Actions] Kiet will move back to the bow of the ship toward the new group of mermen. He will cast an EL2 entangle spell if any are near the piles of rope, or an abandon, if not. Kiet will also recast his Iron skin spell in PH6. Kiet is happy enough to fight a merman that also only has a dagger to fight with...an interesting experience. Knife fight. GM: Ack. Ever seen a cruise ship rope pile? Takes forklifts to move. So a entangle spell might not work well with that huge mess. For this ship is probably half the size but its still bigger than most men's legs are around. From Dorhak: [Re: Actions] Our heroic Captain will do the honorable thing and go help his dwarf kin, Barbosa. GM: Ack. From Raddok: [Re: Actions] [OOC: still learning how to figure two phases & how much to put in to cover unexpectancies. If I put in too much, at least you kinda know what he's thinking he might need to do next - thoughts can be faster than action. I appreciate our GM's ability to fill in our actions & to help me not feel too stupid at my slow learning, but I hope Raddok lives through this (lol)] Phases 5 & 6 Raddok has no idea why several of the mermen vanished, but he's relieved as he continues to focus on merman #5 in front of him, hoping the upwelling of alertness & dexterous energy that he had suddenly felt (the battle magic, which he didn't recognize, as it's new to him) will improve his fighting skills on the slowly rocking deck, making the short rush forward to strike the creature with his shield with his full weight, bracing it with both arms until contact, in an effort to knock the merman back & block the axe, then quickly using his mace to strike around the shield at the merman's ribs & body. He will strike at least twice, & three times (if there's time during the 2 phases, & if it's needed to disable the merman). He continues to keep his shield over his left ribs to protect his injury, as well as to block any weapon strikes. He does not understand why someone called out not to kill these attackers, so he will try to kill #5, unless someone again tells him not to kill, then he will try to strike it unconscious or only seriously injured. (But he really doesn't like leaving a living enemy behind him.) IF he's successful at stopping #5 merman, & seeing that Dorhak has gone to help Barbosa, Raddok will turn & run left (he's been facing the stern) to help Z'leyra with mermen #13 & 17 in front of her, or if she's clear, ask the seaman at the wheel if he should stay near him for protection. He will not see the sails on fire unless he has time to glance toward Barbosa. He will do what the seaman at the wheel suggests (unless Z'leyra or Captain Dorhak call to him with orders) - stay near the wheelman, help Barbosa or help with the fire, but whichever, he keep his weapons ready for anything he cannot see beyond the lockers center-ship, and swiftly looks around to see if anyone at the stern again. GM: Ack. You are doing fine. Some PCs I can run almost blind on auto pilot like Unali. Been with me so long I know their sop well. While others like Arawn may surprise me. But your doing fine. Combat is fast. Each phase is only 3 seconds. So one must imagine what you can do in 3 seconds. Not great speeches. But you could swing a axe. Combat is in 2 modes Offensive and Defensive. You will see how Z has stated in past which mode. Above as I gather it you are using Shield as a weapon not defensive. So this will put you at a slight disadvantage to attack since losing a great asset to defense. But even weapons can be used as defense through Parry. But as far as posting one can be as elaborate as above or just say 'use shield to bash bad guy'. :) One quick line. Up to you. But you are doing fine. From Mournath: [Re: Actions] [to GM] Is your 'dead count right'? In the description you say Mourn' kills one but it's not reflected in the body count after. [Thinking] Knowing that fire on board a ship is never a good sign, and well.. .there goes the sails now! That fire has to be stamped out, but a man can't leave his back to the enemy while attending to business. Nothing for it but to ... [action] Mournath continues to fight the closest targets to himself while edging towards where the fire is blazing. He hopes to polish off the ones on him, then attend to the fire as best as he can - likely cutting the lower rigging so the sails only attachment point is high and away from the ship so that it can possibly be put out by the wind. GM: Ack. IT is possible that I..I mean the dwarves of course.. make mistakes. But I did double check the stats twice. Having to keep up with 30+ tokens on a map is a bit tricky. But I'm 90% sure I'm correct. But its possible I show you killed #4 and got that credit. He's marked dead so dunno. :< If you have a specific error you spot let me know. My staff has been quite rebelious recently. So they need order! Good post. But for this ship they'd lower the rigging down literally to the deck so top would be on deck. Using the pulley and ropes doing this fast. Then using a nearby barrel would douse out the flames. It would be impossible to douse out flames on rigging that tall from ground. So this is why they need to lower it flat onto the deck. From Raddok: [Re: Actions] A footnote: Raddok will, whether in phases 5-6 or 7-8, as soon as he is able in either case, WILL speak to the seaman at the wheel, in his new Marentian language, "You want I stay? Or go?" [OOC: I think that matches his EL in Marentian at this point.] He dislikes eaving the unarmed seaman alone. GM: Ack. That works and yes probably could say that in one phase. From Z'leyra: [Re: Actions] Regretting that she hadn't started off by casting clairvoyance, Z'leyra will fight defensively as long as she is o utnumbered by those attacking her. When just one on one she will go offensive and once all her opponents are down will go to help others. GM: Ack. ------------------------------------------------------------- [New Stuff] [Apris 4th, 1636TH] [Time: 9:41:13 am] [Turn 1: Phase 5] Fremea fires her bow at the mermen at the bow of the ship. The arrow leaves the bow and magically divides up into 4 more copies. Four of the arrows hit their targets while the last goes wild into the water. Arrow #1 hits Merman #21 in the left lower abdomen going deep doing 22 points of damage killing the merman. Arrow #2 hits Merman #20 right in the neck doing 18 points of damage. The Merman falls on brink of death. but by time folks get to him he'll be dead - bled out. The last 2 arrows hit Merman #23 once in lower left abdomen doing 26 points and middle right chest doing only 1 point but its the first arrow that kills the merman. Mae casts her spell at Merman #16 right in front of her and smiles as she finishes the words. The inner voice cackles as the trident welding merman collapses onto the deck writhing in pain. The spell is too powerful he can't even move any of his muscles. Mae stands over the downed creature and steps to the other side to have his body in between her legs. As she does she steps on what is the most sensitive male spot most have and is grateful to discover the man cringes in more pain proving the merman is equipped there. She reaches down and grabs the trident. She has no skill in such. But can a person really aim over a defenseless person? Corona dives for another Merman in the bow but he is able to duck just in time and he misses his claw attack Zol Zim comes the 10 feet toward Ix and stands by her side still with a bit of blood on his face. He snuggles up against her ready to protect her. Z'leyra raises her staff in a diagonal stance but as she does she hits the Merman #13's left breaking it for 14 points of damage as she half strikes him. Unali simply side steps a few feet left and stabs at the next 2 mermen #25 and #26. She can do this all day side step, stab, repeat. First magical dagger hits merman #25 in the neck doing 20 points killing him instantly. The other magical dagger hits #26 doing 30 points in the left top chest area killing the second merman. Arawn scans the deck above and sees the mermen being handled. Then looks below. This causes him a bit dizzy standing in the 'open' with water below as the boards are 'invisible' to his sight. But he sees no mermen just fish swimming about. Arawn ends the spell and moves as quickly as he can to the hold. Moving with spell active would be dangerous as he'd hit walls and such. Mournath moves around Raddok and tries to spear #5 but fails to hit. Kiet moves back to the bow but doesn't want to get too close and be overrun but close enough to cast a spell. He watches as 3 then 2 more die from arrows and Unali. He hopes there are enough left over! Ix pets the wolf and looks around she sees the men nearby that might be Raddok and the dwarf. She is still trying to figure out what is going on and who is what. Raddok grabs his shield with both hands and bashes at the merman #5 causing the creature to fall to the deck. Pyan moves to attack Merman #22 at the bow but fails to hit with his spear. Brutto leaps over the lockers and runs to the sails. Now with 3 sailors here they unlatch the rigging at the base and begin to gently lower the rigging down but it will take a few seconds. Dorhak sees that Raddok and Mounrth should finish off the last one in his area and moves to help his fellow dwarf on the other side of ship. Barbosa tries to hit one of the ones around him but fails to hit. Two of the mermen at the bow, one near Pyan ignore him, dash for the stairs. They both enter below deck intent on their evil plans. The last mermen at the bow still alive moves toward the rigging and Finn. The merman swings his weapon but Finn kicks out as he holds the rope to the rigging tight in his hands. This causes the mermen to miss. The downed merman grabs for his weapon and kicks out at Raddok to knock him backwards as he tries to stand. Both mermen at Z'leyra strike but fail to hit her. One of the three mermen hits Barbosa while the other 2 miss. He takes another 6 points of damage to his left chest with the spiked club. [Time: 9:41:13 am] [Turn 1: Phase 6] Kiet watches the two mermen run down the stairs. By now all should be on deck except Arawn where ever he is. So he should be fine the only issue is lanterns, oil and bed sheets that burn. But Kiet is likely the only one to notice the 2 run down stairs. He debates to give chase but it is dangerous so casts a iron skin spell again. Fremea raises her bow but doesn't find any good targets that aren't near other allies. She puts her bow on her back and pulls her dagger out. Z'leyra swings at one of her attacks but fails to hit. Unali moves toward the one attacking Finn and backstabs the poor merman both daggers doing 17 and 10 points killing the merman. Arawn weaves through the inner bowls toward the hatch at the hold area. He ends up a few feet from it. Mae smiles down at the mermen in pain and pretends she doesn't know how to use the trident. The pointy end should be there. She points it at the mermen's neck. Simple pressure. How easy it would be to just kill him. She glances up and sees more mermen to fight and now the fire. She would love to toy with this one but the others may need help. She leans into the trident and the trident stabs into his neck killing the hapless creature. Mournath stabs #5 with his spear in the middle chest and kills the already wounded merman. Raddok runs to go help Z'leyra as #5 falls dead. Pyan looks confused the mermen was afraid? He then turns and sees Kiet pointing to the stairs. Pyan moves there but 2 vs 1. Maybe he'll wait for backup before gong below? But he ends up at the top of the stairs. The three sailors lower and lower the rigging. Now it is about 5 feet off the ground at a hefty angle causing some sore muscles to ache. Dorhak gets behind one of the mermen attacking Barbosa and swings his mace but fails to hit. Barbosa does hit but the damage is light that the natural body of the merman protects him. Now there are only 3 around Barbosa, 2 around Z'leyra and 2 below deck somewhere. The two fighting Z'leyra fail to hit her. The three around Barbosa attack him but 2 fail to hit while the 3rd does hit with trident in center chest doing 8 more points to the dwarf. The two below dash down the hallway. Actions? Comments? Next Update...Tuesday/Wednesday GM: Since I was off today and I had enough posts aside from Arawn (but got info via chat)) I decided to do the update today instead of tomorrow and give myself a free day to chill. :) Right now there are only 5 on deck and 2 below deck. I had considered doing a couple more phases but it may take 3 or 4 more depending so didn't. This will allow you guys to react. Speaking of free time I have allocated my 39 days of vacation from Sept-Dec. That's about 9 days a month. This will give me 3, 4 or even a rare 5 day weekend. I am off Tue/Wed normally. So for Monday (Sept-Dec) I have 15 of the 18 Mondays off. For Thursday I have 14 of the 17 Thursdays off. For Friday I have 4 so (4. This means I'll be able to do updates faster Monday and Thur/Fri. Assuming my staff wakes up in time and such. GM: Mermen Info 3 around Barbosa/Near Dorhak 2 around Z'leyra/Near Raddok 2 below deck. GM: Player comments: Arawn - You are about 10 feet from Forward Hold and the hatch to the insides/bowels. Then once inside can probably smell smoke and look up via the cargo hatch to the top deck (2 decks up) and deduce fire. Thus your plan will be done soon after. BUT keep in mind the thing you create may not work. I was thinking on it and it'd be stationary and ship is moving. So it would depend on if its a instant effect or not. :< Else to move to the top deck probably take 3 phases. Dorhak - Will assume help Barbosa. Fremea - You probably saw the two go down stairs. You can help the ones in rear or go after them? Ix - Unsure if wanna help Z or Dorhak with those or do something else? Didn't see ya in chat. Sorry about not posting your actions in the actual update section I had them in my notes file but didn't cut/paste to the actual section for new stuff. Or rather the dwarves helpers I have didn't blame them! Was going to use bracelet but with others in the way like Z it might be risky. Kiet - Do you go after those 2 that went down with Pyan and probably Unali? I suspect unali will beat both of you down since she moves faster. Mournath - Will assume you go help Z and then Barbosa? Mae - Do you go help the cute sailors with the sails or go help Barbosa? Raddok - Assume will help Z then Barbosa. Unali - Assume will go down stairs to find the 2 that escaped or do you help with sails or Barbosa? Will assume stairs if no posted actions.. Z'leyra now that Raddok is nearby do you go offensive for your two then help Barbosa? Dorhak - Assume help Barbosa. GM: Mini IBT [Marqi 24 Present Player Skills Arawn Study God's Eyes Dorhak Seamanship * Fremea Seamanship * Mournath Spear - Fighting * IX Dance * Pyan Seamanship*, Eagle Raddok Learn Seamanship, Then Dagger, Marentian Unali Swimming *, Seaman * Z'leyra Seamanship * * Notes that you can find a teacher/master for more points. GM: Language Necklace Use: Roll W+EM or less Buff: +Em Mar 24th, +W Mar 29th Character Date Learning Notes Raddok Mar 26th Marentian Success Pyan Mar 29th Eagle from Corona Fail Pyan Mar 30th Eagle from Corona Success Kiet Apr 3rd Bhamotin Success Unali Apr 4th Bhamotin from Kiet Success Fremea Apr 5th Bhamotin from Kiet Success GM: Seamanship Info As explained by Z'leyra those without Seamanship skill will suffer 50% reduction in OCV/DCV and all Weapon ELs for a moving ship. Here is a current list of who does not have such skill. Fremea, Zol'Zim, Mae, Ix, Raddok, Pyan, Dorhak, Barbosa GM: Spell Info Current Turn : 1 Current Phase : 4 Player Spell Spell Ends Arawn Battle Mind Phase 25 Kiet Iron Skin Phase 10 Fremea Multiple Arr Phase 13 Z'leyra Speed -Boots Phase 20 Battle Mind: Pyan, Raddok, Ix, Mournath GM: Player Damage Player Damage IX 1 Fremea 6 Barbosa 16 Mae 5 Raddok 6 Z'leyra 6+1 GM: Player's Ship Map Scale = 1 Hex= - 10 feet 1 Row - 5 feet 1 Column - 5 feet * First Deck (Top Deck) 1 2 12345678012345678901234 / \__/ \__/ \__/ \_ A = [F 6] - Stairs to second deck ( 5'x10') \__/ ____________ __/ B @ [F12] - Rigging (30'x30') / / \ \_ C ~~ [F 6] - Port Gangplank pullway area \_ / [] U o\ / D ~~ [F20] - Starboard Gangplank pullaway area / / \ \_ E (Railing is able to be removed here) \_IK = @ I_/ F / I @@@ I \_ G # [N12] = STorage/Gear lockers (5'x5') \_I S@S I_/ H Locker is 5 feet tall with interior shelves / I S X I \_ I \ ~~ M ~~_/ j U4-U20 - Start of poop deck (raised by 3 / I I \_ K feet so have to step up. \_I # # I_/ L / Io # # oI \_ M * [T11] - Wheel station (raised 3 feet) \_Io ######## oI_/ N / I # #Bm I \_ O [] [D 6] - Hatch to 3rd floor hold \_I # #mm I_/ P Shaft is 8' by 8' and 22 feet deep / I%$Iz D %I \_ Q from top deck \_Io oI_/ R / Io E R Z oI \_ S o - Rope piles (heavy dock rock) to tie \_I ** mm I_/ T up ship to dock depending on side docks are / I_______S________I \_ U \_I I_/ V % - Anchors (Q4, Q21) heavy metal anchors / I________________I \_ W X - [I12] - Cooking area \__/ \__/ \__/ \I_/ X $-- [Q5] - Secret hatch to smuggler's hold / \__/ \__/ \__/ \_ Y hidden by Anchor/Ropes 1 2 12345678012345678901234 Players - * - Denotes not on this map but Coordinates show placement Arawn - *[E10] [-2 Below deck in bowels Fremea *[---] [F] Bow/Dagger On deck not in Air [In Air] Ardrackle - [I12] [S] Barbosa - [O17t] [B] Mace/Shield Brutto - [H14] [S] Sword Finn - [H11] [S] Dorhak - [Q17] [D] Mace/Shield Kiet - [F 4] [K] Dagger Mae - [J18] [M] Mournath - [S 6] [E] Sp/Sh Pyan - *[F 6] [P] Spear Raddok - [S14] [R] MAce/Sh Unali - [D12] [U] Daggers Z'leyra - [S16] [Z] Staff Zepp - [U12] [S] Ix [Q 6] [I] Dagger Zol'Zim - [Q 7] [z] Corona [Sky] Mermen - Tri - Trident, Dag-Dagger, SpC - Spiked Club #11- [m] - [P17] Spc #12- [m] - [P18] Trident #13- [m] - [T16] Spc #14- [m] - [O18] Axe #15- [m] - [T17] Spc #16- [-] -*[---] Trident #22 [-] *[---] Trident #11, 12, 14 - By Barbosa #13, 15 - By Z'leyra #16, 22 - Down stairs second deck Forgot to update the TUrn # above will do next update. This is actually Turn 2 phase 1+2 _______________________________________________ pnpgm mailing list pnpgm@list.powersandperils.org http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnpgm