Character Name Type Player Sex Notes ------------------------------------------------------------------------- ..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator ..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf ..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician ..Ix..............Shaman..Rachelle.Gauthier..Fe..Human ..Kiet............Acrobat.David.Sanders......Me..Human/Magician ..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress ..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator ..Pyandalgor......Hunter..Panthera...........Ma..Human ..Raddok..........Miner...Bess Hadley........Ma..Human ..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden ..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shman/1st Mate ..Barbasa.........Warror..Npc................Ma..Dwarf/Outcast ..Brutto..........Sailor..Npc................Ma..Sailor #1 ..Finn............Sailor..Npc................Ma..Sailor #2 ..Ardrackle.......Sailor..Npc................Ma..Sailor #3 ..Zepp............Sailor..Npc................Ma..Sailor #4 Corona..........Eagle...Npc................Ma..Companion to Z'leyra ..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend Game Web Site - http:/nrgcomputers.com/pbem/ Public posts/actions to pnpgm@list.powersandperils.org (mailing list) Private emails (not public actions) to pnpgm@comcast.net Game Update #33 sequence (file #332) ---------------------------------------------------------------- Admin Notes: None. ---------------------------------------------------------------- [Recap] From Raddok: [Re: Actions] Once Raddok sees the mermen in front of him & Z'leyra... If the creature escapes, Raddok will move forward to see what the smoke is about & help with the fire (He'll follow orders.) GM: Ack. FYI: Its Dorhak. :) Why I keep roster at top to show those complicated names. :) As to the last mermen Ix killed him so that's good. From Arawn: [Re: Actions] In the aftermath of the battle Arawn will make his way up to the deck to inspect things up there. He'll look over both the injured and the mermen, scanning for magic (Mana Sense/ Reading) as well as any marks, notes and equipment they might have. Loot aside he's hoping to identify this tribe and if they were a random encounter or instead ordered to target this ship. I'm guessing Z'leyra will probably be healing everyone. However if no one volunteers Arawn will use his Healing Hand EL 0 on Ix and Healing Mist at max EL (group version) on the others. Over the next couple of days he'll use Healing Hand max EL on those still damaged (Barbosa). He'll help oversee any repairs that need to be done to the ship using his Naval Architect skill Ward Pact/Rail Guard: "We should see what can be done to avoid a surprise like.... Speak with the Dead: OOC: As there was interest in capturing one alive for quest ioning, if someone wishes it Arawn can cast Dark Knowledge to question the dead if someone has a way of communicating with the spirit. Arawn knows Elder Water but isn't an expert yet and he's not sure if the mermen will be able to communicate back. Someone just post if you want this done. GM: Ack. No magic on gear/mermen. Markings you could probably recognize a patter on some scales for theer tribe or nation for future reference. But doesn't take to be a scholar to figure out as the sailors know the myths and the area so they'll inform where they are from as posted in a old update. As to ward keep in mind the size of ship and range of any spells placed and how costly it would be to see if its cost effective. Keep in mind speaking to mermen as you say could be difficult without knowing their language. DK just rouses them up but doesn't translate and don't think a tongues or communicate works on spirits. :) Sadly though all mermen are dead. Aside from those translocated away (minus the one in the web who died suffocating). From Dorhak: [Re: Actions] "sailors, repair the sails as best you can. We'll limp ... ooc- the schedule will be developed later. But the assignment happen here. toward evening that day, just before sundown, Dorhak ... To see the pale, enchanted gold https://www.youtube.com/watch?v=v65ffiQvo6A Ooc- if you want real audio click the link GM: Ack. Which language Dwarf or Marentian? I assume dwarf since Barbosa doesn't know Marentian well. From Z'leyra: [Re: Actions] From: Alex Koponen Date: Fri, 17 Aug 2018 00:48:36 -0800 To: pnpgm@list.powersandperils.org Subject: [pnpgm] douse and heal After suggesting that a few stand watch, Z'leyra will oversee the firefighting efforts to make sure that the sails have their fires extinguished, then she will ask for volunteers to learn practical first aid/healing. She will supervise and teach while those who want to increase their skill patch up the wounded party members. Same for following up with healing spells if any want instruction to improve their skill with healing spells (that she knows). ater she will assign some sailors to patch the sails. Fortunately she had bought some sail cloth at the first port we had come to. GM: Ack. A bit generic. But I can deal. :) Fun song. Good RPing! Too bad no rum to sing with! From Arawn: [Re: Actions] Arawn gave a nod after Dorhak's question. "The magical... Later that evening the alfar, settled into the shadows... GM: Ack. ------------------------------------------------------------- [New Stuff] [Marqi 24th - Apris 4th, 1636TH] Nature is a hard beast to tame. Instinct drives most intelligent creatures in the world. Mae is no exception. Ever since leaving Sivas, Mae has secretly gone down below to hunt rats that board the ship from the docks. All ships have rats they say else no rats means bad luck for most ships. For Mae its not just bad luck but a duty to feed. Rather than feed on the sailors or the cute acrobat. It was a few days later that Arawn discovered her motives and let it pass. While rats do carry disease it is better to have a sated Mae than a frenzied succubus. But there are no great skills for Mae to hunt with. She simply has to spend a great deal in the bowls of the ship hoping to find a unlucky rat Mae is able to hunt on the 24th, 26th, 30th, 31st as well as Apris the 3rd. But the other days no such luck. But she is lucky that those she feeds on is enough to tide her over for a few days. So that she doesn't have to feed on a sheep or rabbit or worse a passenger. [Apris 4th, 1636TH] [Time: 9:41:23 am] Once Raddok sees the mermen in front of him & Z'leyra are dead, he does a quick look around & spots the fleeing merman on top of the lockers & yells, hoping to get Dorman's or someone's attention, & heads toward the merman himself. Raddok will then also see the smoke beyond the lockers & wonder what's going on, but will try to reach the fleeing merman. He's still keeping his shield over his injured left side, but has mace ready to use. He sees both Dorman & the other dwarf to the right of the lockers, so he slows a little to see which way the merman will run over the lockers - toward the bow (away from Raddok), or to the left, where the warrior can follow. Raddok isn't sure he can jump the lockers at this point, and won't try - he'll go around. He hopes Ix has the wolf under control, although it's been okay so far, if he has to go that direction. But Raddok sees the last mermen fall smoking to the deck. It seems the blind girl did something but Raddok is unsure of what but it must be fire or such that killed the mermen. Arawn makes his way to the top deck just in time to see the storm. But it seems the fire he suspected was pretty much contained by the water barrel and sailors. But before coming top side he sniffs fire from the berths and learns two had escaped to cause a fire but was stopped. So that is all good. Once on deck he tells the party in a general way his opinion. "We should see what can be done to avoid a surprise like that again. Aside from guards to watch the railings perhaps a Ward Pact could be placed on the hull or sides of the ship, something that could alert us if anything man-sized maintains contact with it for a few seconds? With some fine tuning we could have it set so that it can be turned off when repairs and such need to be done," Arawn suggested. "Such wards are not my specialty but I know some among us are skilled in these enchantments, should they find this reasonable and worthwhile." Dorhak is appalled at the damage done by the fish people. Why, they damn near destroyed his (well, his with the other dwarves) boat. No. The sailors all say ship. The fiends. He’s just sorry there aren’t more of them to kill. "Sailors, repair the sails as best you can. We'll limp into the next port and hope to find more." He looks like he is thinking a bit, then says "Arawn, can you still keep the ship going with your magic?" Arawn gave a nod after Dorhak's question. "The magical currents will still keep us moving while we replace the sails. In the meantime I'll take a walk through the ship. I doubt we suffered any serious damage but if I spot anything I'll tend to it, magically if need be, and report back after." Finn nods, "thanks to Arawn we have backup sails. But we need to anchor. Without sails we can't fine tune the ship in a set direction. So the ship would just go I a straight line." Mournath confirms this that based on direction going now they could sail past the next village or town. They need to weave. So the first order is to set anchor and repairs are made to the sails while the mermen are tossed over the side of the ship. Dorhak continues, "also, I think this means we will need to keep arms close at hand every day and night. I’ll set up a schedule. You Fae will do best at night, as will we dwarves. You sailors from Damon will not have any night duty. Those that are on guard are expected to be armed, with shields nearby. Armor is up to you." Toward evening that day, just before sundown, Dorhak walks to the bow of the ship, proud that he’s using the correct terms. He stands there for a short time, looking out over the water, the sun looking like a red fire about to douse itself in the sea. He bows his head and begins to sing in a deep voice: With the sound of the waves under him at the bow, the flapping of sails and rigging behind him, Dorhak's voice booms out even through the howl of the wind. With the sun to his right and forward it almost looks like a orange hue around him. "Far over the misty mountains cold To dungeons deep, and caverns old We must away,' ere break of day To find our long forgotten gold The pines were roaring on the height The winds were moaning in the night The fire was red, it flaming spread The trees like torches blazed with light Far over the misty mountains cold To dungeons deep, and caverns old For ancient king, and elvish lord There many a gleaming golden hoard They shaped and wrought, and light they caught To hide in gems, on hilt of sword Far over the misty mountains cold To dungeons deep, and caverns old We must away ere break of day." On the second line Barbosa comes and joins him as they both sing the dwarf song. Some stop their work to listen to the singing. Later that evening the Alfar, settled into the shadows not far from the bow, listened to the dwarf sing. Wishing he had an instrument and skill to accompany Dorhak's song his gaze grew eventually grew distant, a wistful smile upon his face as it looked out towards the open sea. After he's done, and the sun passes away for this day, he turns away wearily, and heads to his cabin. [Time: 5:42 pm] The ship is fully repaired and the rigging is back in place. Arawn has done a full inspection of the wood and sewing using his newly found skills but finds no issues. Actions? Comments? Next Update...Tuesday? GM: A short update. I mainly spent last few days updating character sheets with experience and such. All except Arawn's. John we both know your sheet is big and complex and you like very detailed math so I didn't want to rush it. ;) But I wanted to get this out now and do more on Tuesday. I'll cover probably up toe next port or encounter then. Sow we can move on. I am off Thursday so can try to get 2 updates out if possible. We shall see. My vacations start in just a few weeks giving me 3-5 day weeks for days off. If interested I can post my vacation schedule online. Experience - The report is ready for viewing online. in the links section. Link is title like Mana, Experience and such. There is today's date on it. With a updated jpeg. (mana.txt). This file is current except for Arawn's data. So go here if you wan tot see experience results. This is the file I use for combats and such. Healing - We have 2 healing offering help Arawn and Z. Both seems a mesh of skill and spells. If there is a particular person who wants a particular healer to do it let me know. From actions posted its unclear who does what. But it seemed that Arawn gives Z most of the healing duty? GM: Player comments: Arawn - Still got to do your email. Sorry ran out of time and wanted this out. Raddok - You may not see much experience. It is best to do a forward attack than say a shield bash. If you had done an attack and hurt than that bash you'd probably get more experience. You'll see that the most is from Unali and Fremea who got in there and killed. Sadly pnp is a system of damage = experience. :) GM: Treasure: Item Amount Spiked Club 6 Nets 2 Tridents 4 Axe 3 I assume these will be sold for party treasure? GM: Mini IBT [Marqi 24 Present Player Skills Arawn Study God's Eyes Dorhak Seamanship * Fremea Seamanship * Mournath Spear - Fighting * IX Dance * Pyan Seamanship*, Eagle Raddok Learn Seamanship, Then Dagger, Marentian Unali Swimming *, Seaman * Z'leyra Seamanship * * Notes that you can find a teacher/master for more points. GM: Language Necklace Use: Roll W+EM or less Buff: +Em Mar 24th, +W Mar 29th Character Date Learning Notes Raddok Mar 26th Marentian Success Pyan Mar 29th Eagle from Corona Fail Pyan Mar 30th Eagle from Corona Success Kiet Apr 3rd Bhamotin Success Unali Apr 4th Bhamotin from Kiet Success Fremea Apr 5th Bhamotin from Kiet Success GM: Player Damage Player Damage IX 1 Fremea 6 Barbosa 16 Mae 5 Raddok 6 Z'leyra 6+1