Character Name Type Player Sex Notes ..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator ..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf ..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician ..Ix..............Shaman..Rachelle.Gauthier..Fe..Human/Shaman ..Kiet............Acrobat.David.Sanders......Me..Human/Magician ..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress ..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator ..Pyandalgor......Hunter..Panthera...........Ma..Human/Hunter ..Raddok..........Miner...Bess Hadley........Ma..Human/Miner ..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden ..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shaman/1st Mate ..Barbasa.........Warrior.Npc................Ma..Dwarf/Outcast ..Brutto..........Sailor..Npc................Ma..Sailor #1 ..Finn............Sailor..Npc................Ma..Sailor #2 ..Ardrackle.......Sailor..Npc................Ma..Sailor #3 ..Zepp............Sailor..Npc................Ma..Sailor #4 ..Corona..........Eagle...Npc................Ma..Companion to Z'leyra ..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend Game Web Site - http:/nrgcomputers.com/pbem/ Public posts/actions to pnpgm@list.powersandperils.org (mailing list) Private emails (not public actions) to pnpgm@comcast.net Game Update #56 sequence (file #499) ---------------------------------------------------------------- Admin Notes: None. --------------------------------------------------------------------------- [Recap] From Dorhak: [Re: Actions] Did Dorhak see Arawn go to stern against ship A? Thanks. GM: Ack. Never saw him move forward as ordered but stayed in rear and went after Ship B. Can flog him later. :) From Raddok: [Re: Actions] Raddok explains to Dorhak about his concern about something happening at the bottom of the ship, but admits it's only because he didn't see the cowardly pirate resurface after diving overboard. He has no evidence there's anything wrong. (If the Captain doesn't respond, he'll tell Dorhak he will ask Kiet or Z'leyra aft wards if they have a spell to check the sea below the ship) (If no alternative order given, the following action occurs:) Raddok has spotted the two magic-users aft, & Ix up front, &... GM: Ack. From Fremea: [Re: Actions] Yes, set Sails aflame with her fire arrows, then if she sees anything she can shot at that can catch fire fast, she will shoot that, otherwise the people on the ship. Then if she needs to recast, she will go with multi arrow to just bombard the deck of the ship hard. And keep invis up at all times. GM: Ack. From Z'leyra: [Re: Actions] hearing concerns about other pirates below the water line Z'leyra Orients herself at EL0 then casts a Detection spell at EL3 through her staff to Detect for other Humanoids underwater. If any are detected she will suggest to the rest that any who have some kind of thunderclap sound spell to cast it under the water to deter the underwater pirates. GM: Ack. Thunder under water...hmmm ------------------------------------------------------------ [New Stuff] [Apris 27th, 1636TH] [Time: 2:13:51 pm] [Turn 16: Phase 1 - [Phase 177]] Fremea only a dozen feet from ship B scans the deck quickly. Aside from normal mana sources there doesn't seem to be any great mana sources. Course clothing and other objects can block sources. Its not a perfect scan. But she did spot normal objects that will give her joy. She flies softly as she can toward the steering wheel. She taps the helmsman then floats quickly toward the platform where the ship's bell and an area for maps are allowed. But she touches the nice full oil flask and it disappears. The helmsman jerks around and demands to know who wanted him. The pirates laugh around him. The helmsman turns back around unaware of what is now missing. Fremea then quickly flies to the rigging's front. This section is mostly not seen by most of the crew as most are behind it. There are several pirates at the fore but watching the Black Depths. Fremea allocates mana for her fire arrow spell. She watches the glow of her bow and shifts her quiver. Then from the top of the rigging, lucky no one is in the crows nest, she pours the oil down the front of the sails. Backing away she fires at point blank the fire arrows. In 15 seconds she fires 5 arrows at dead center, top left/right and bottom left/right. The first arrow explodes in a silent fire burst as it hits the oil. The sails immediately erupt into flame (taking 40 points from the 5 arrows). The oil adds to it and spreads fast. The pirates quickly react and run toward the sails. Fearing some weapon like a long range balista they attempt to douse the fire. Those at front aim bows but see nothing. Fremea flirts up/down and side to side but is not seen. The captain barks orders. Fremea fires one more arrow to the sails. Three of the pirate bowmen fire 3 arrows at her general direction but none hit her. Fremea moves to the back of the rigging. It is almost 90%+ now in flames and almost no sail left. Fremea first the last of her fire arrows before the spell ends. This finishes off the sails and there is nothing left of the cloth. The rigging also begins to creak and moan under the fire damage. Fremea then floats safely away. The pirates are clearly upset now their sails are gone. Just then as 3 pirates try to climb down to the deck from the rigging to douse flames the rigging cracks. Top third of the rigging shears off and falls forward. The three pirates slam fast into the deck. Fremea laughs. This odd laugh catches ears of pirates and they begin to panic but the captain's iron hand – voice not actual iron – quells that. Fremea aims her bow after casting her multiple arrow spell on it at the captain. The single arrow goes wild and the captain jumps away. She curses under her breath. Then recasts the spell moving away from any possible random fire. This time the arrow shoots out and divides itself into 6 additional clones. She aims for the captain and 2 others. But at the last second the other 2 dash forward to help the pirates who slammed to the deck. Of the 7 arrows 3 miss but 4 hit doing 19 points of damage. The captain shocked looks down to his chest and then at the sky. He coughs up blood and falls over dead. Over the next 12 seconds she flirts back and forth selecting groups. The first volley only 1 man is hit while others dodge. Pirate #7 takes 3 of the arrows doing 19 points of damage killing him. Second volley fires on pirates 36 and 37. For #36 he takes a 5 point arrow. For pirate #37 5 arrows hit while 1 missing. The damage is enough to kill him unlike his partner. The third volley flies toward a group of 3. Four arrows fly toward #22, 1 at #23 and 2 at #24. Pirate #22 is hit by 3 arrows doing enough to kill him. Pirate #23 avoids one arrow but is hit by another for 7 points. The last volley is fired on pirate #35-#37. Four arrows fly toward #35 is hit by 2 of the 4 arrows doing enough damage to kill him. The next pirate is killed by 2 more arrows while the 3rd escapes the volley. In the span of almost a full minute the ship is disabled, 6 pirates are dead and 2 are wounded. [Time: 2:14:56 pm] [Turn 20: Phase 3 - [Phase 196]] --------------------------- [Time: 2:13:51 pm] [Turn 16: Phase 1 - [Phase 177]] [Moments before ship does a full stop not by choice.] Inside the hallway leading to the stairs to the top deck two man stand in the darkness staring at the bright stairs nearby. “What happened? Did we hit something?” The man dressed in loose fitting tan and brown tunic and pants shakes his head. His green eyes blaze with excitement, “no. He is here.” “Why not warn them?” “It would do no good the ignorant fools. Now hush I need to concentrate.” He pulls his left sleeve back and twirls his hand. The green gem begins to glow and the man's eyes glaze over. Arawn floats around the rigging and slows his pace magically, scanning the pirates for non-normal magical sources. There must be 30-35 pirates easy on deck. Clearly trained as marines. He notices 2 parrots on railings clenching hard not to fall over. Yet there does not seem to be any magical senses on deck in plain sight not blocked by obstacles. “Now to call my friends close..” The brazen man says near the stairs. Arawn casts his sonic destruction at the rigging. The moment of surprise is about to end by the noise that never comes. Arawn recasts it again and the noise hits the rigging in a small cone form his hands. Even though he is invisible the noise floating around in circles spoils the location mystery. Over the next 10 seconds he blasts the rigging. Over those few seconds the pirates draw bow and arrows and fire at the strange noise. Nine arrows fly toward him 2 hit but bounce off but 3 do make contact by sheer luck. Two bounce off his armor but one hits him in the left shoulder doing 4 points. Arawn sees the rigging shows sign of damage but still standing. He recasts it once more. But for the first few seconds he aims at the bowmen. Of the 7 in cone of fire the sonics destroy 6 of the bows and damaging the 7th. Arawn turns to the rigging to finish up. The first set of damage crumbles the rigging. It shakes, rumbles and collapses onto 3 pirates. Arawn turns to the helmsman and the wheel in hopes to destroy it. But the blow goes wild and only destroys a few floor boards. Arawn casts his God's eyes spell and removes the wood from his view. He moves to the rear and goes from left to right, right to left to scan all of the ship. This will take some time. The man in the stairs climbs slowly the steps. Little time is left. As the crew panics on where this intruder is and the wreckage of the rigging he nears the top. He smiles through his mind's eye he can see Arawn moving fast toward his general area. Thanks to his friends high in the sky not seen but who can see invisible folks then give that info to him – his accuracy is good. He gestures and murmurs a few words. His range should be just sufficient. Thanks to him the pirates will not be in the way making Arawn a good target. But the spell fails. But not the second time. From hidden in the shadows of the stairs a fire dart shoots right at Arawn. Actually not at him but where he'll be in about 2 seconds based on the pattern he has set. He is hit by flame for 24 points. Smoke begins to shoot behind him and archers raise bow. But this is enough damage to knock him out. Arawn goes crashing into the deck midships. Blackness takes him. If that arrow hadn't hit him Arawn would be conscious. The clever wizard who had advance warning of this attack by his Seer-whore exits proudly by the stairs. This time with glowing red hands smirks. Crew rush to the smoking body of Arawn. “Don't kill this one!” The captain yells. The wizard doesn't care as rigging can be replaced torture for revenge is so dry. The wizard kneels over Arawn and his glowing hands look like blazing suns. “I said no. Your sister's is in our debt.” The wizard looks up at the Captain with a sneer. Always his sister as leverage. The wizard stands and grabs a pirate and places the hands on his chest and the pirate dies instantly. Captain shrugs as a pirate is easy to replace. A good prisoner is not. Captain orders his crew to take Arawn in custody. [Time: 2:14:56 pm] [Turn 20: Phase 3 - [Phase 196]] --------------------------- [Time: 2:13:51 pm] [Turn 16: Phase 1 - [Phase 177]] Raddok explains to Dorhak about his concern about something happening at the bottom of the ship, but admits it's only because he didn't see the cowardly pirate resurface after diving overboard. He has no evidence there's anything wrong. Dorhak doesn't seem to hear Raddok or doesn't feel worried. He keeps turning to Mournath and grinning playing this silly chicken game. Raddok tells Dorhak he'll ask Kiet or Z'leyra. Raddok has spotted the two magic-users aft, & Ix up front, & thinks his odds of getting help better with the pair, so runs aft to speak to them. He feels stressed because he cannot go himself, for then he might not be available to use the ring when the ships arrive - & there would be nothing to see if something that could be set off with a spell was attached to the exterior hull. He hates interrupting what the two might be planning, but asks both if either had a spell to see if anything could be happening below the ship, since that pirate that dove overboard never resurfaced. He admits he's afraid of some kind of explode-able device being set. He quickly adds he needs to be on deck to use the magic ring to catch the pirates' sails on fire, & he can't swim hardly at all. He asks if it's possible that they know a way to find out if there's a sense of danger below ships or not. He waits, on tenterhooks, for an answer, his concern caught between disrupting their plans & how far he had to run to get back to the shelter of the lockers. Like the Captain, the magician & shaman (who's also 1st Mate) might have larger concerns right now. He doesn't believe any ordinary visual inspection of the bowels of the ship would find any device attached to the hull outside. He adds, with a worried sigh, that they really needed a smart fish to go check it out. Z'leyra explains she'll try. Moving to the rails she casts a orient spell and then a detection spell. She first checks port side and leans over the side to check for any humans but finds none unless spell fails. Then she moves to starboard and does same thing. But sees nothing but water. Then Kiet is heard to hoot in glee. Everyone turns to front of ship and sees the Ship A showing signs of fire. Black oily smoke rises form its sails. Dorhak grumbles that must be where Fremea is now. Then Zepp yells to Dorhak. “Aft ship is flagging they have captured a prisoner to Fore ship!” Kiet hears this and cringes. Did Arawn get caught? Corona then flies low and reports the coward pirate diver is to the port about 200 feet and swimming to shore. [Time: 2:14:56 pm] [Turn 20: Phase 3 - [Phase 196]] Ship B to rear is now falling behind at 1,594 feet away. Ship A is now only 420 feet away but with no sails it will only be navigating by water currents. IN fact it may not allow fast turns and Mournath notes this. Actions? Comments? Next Update...Saturday ? GM: That was fun! Arawn wanted more fun challenges and hard stuff to happen. So I helped out. :) We've long passed the simple pirates at these player levels. So some clever Wizard can use this to his advantage. Ship B will be in only 2 phases for bow range (300 feet). I will go back to 2 phases from now on instead of 19 phases for the above. At this speed unless ship B turns away pirate ship will meet close within 5 phases or so. Ship is moving at 60 feet per second but other ship is only using water currents so nominal. Keep in mind List is still down so send anything to me in email. I'll post it on my site when I can for reactions. You can reply all to the CCs as well. I wanted to do more but I've been sick this last week for the first time in 7-8 years. So I may not do a update tue/wed. I may just chill and recover. Will try maybe Saturday. GM: Arawn: - Arawn – Basic mana sensing would be blocked by stairs so would not have seen wizard. If had used god's eyes first it'd be worse for wizard. You are still alive for now but knocked out. Arrow got lucky on basic rolls that wasn't planned. Fremea – Down to 5-6 arrows (no new ones bought :<), 4 magical arrows, 1 elf and 2 elven arrows but may not want to wast them. So may need to change plans. The multi arrow will be over by end of this update. Dorhak: New orders based on this info? GM: Language Necklace Use: Roll W+EM or less Buff: +Em Mar 24th, +W Mar 29th Character Date Learning Notes Raddok Mar 26th Marentian Success Pyan Mar 29th Eagle from Corona Fail Pyan Mar 30th Eagle from Corona Success Kiet Apr 3rd Bhamotin Success Unali Apr 4th Bhamotin from Kiet Success Fremea Apr 5th Bhamotin from Kiet Success Unali Apr 19th Cerulean from Arawn Success Raddok Apr 22nd Cerulean from Arawn Success Raddok Apr 23rd Fomorian from Unali Failure Raddok Apr 24rd Fomorian from Unali Failure Raddok Apr 25rd Fomorian from Unali Failure Raddok Apr 26th Fomorian from Unali Success GM: Watch Assignments: First ( 7-10pm) - Dorhak, Raddok, Ix Second (10- 1am) - Arawn, Mae, Pyan Third ( 1- 4am) - Fremea, Z'leyra, Mournath Fourth ( 4- 7am) - Unali, Kiet, Barbasa GM: Spells Player Spell EL Start Duration ends Cast # Arawn Flight Max 2:13:36 2:16:48 1 Fremea Invisibility Max 2:11:00 2:14:00 2 Z'leyra Clairvoyance Max 2:13:00 4:13:00 1 GM: Record keeping Player Notes Location Arawn Scale, Bow, Shield, Sw, Dagger, Helm, Wand Aft Dorhak Armor*, Mace/Shield, Dagger, Sword Amidships Fremea Leather, Bow, Dagger, Sword Flying Kiet Leather*, Dagger, Bulwark, Shield, Helm, Wand Aft Ix Leather, Helm, Sword, Bow, Dagger Front Mae Crossbow, Quilted, Dagger Amidships Mournath Leather, Spear, Knives Wheel Raddok Grt Sw, Dagg, Quilted/Leather, Helm Amidships Unali Many daggers, Sling, Armor, Helm, Bow Amid-ship Z'leyra Chain Armor, Staff, Great Sword, Helm, Bow Aft