Character Name Type Player Sex Notes ..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator ..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf ..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician ..Ix..............Shaman..Rachelle.Gauthier..Fe..Human/Shaman ..Kiet............Acrobat.David.Sanders......Me..Human/Magician ..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress ..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator ..Pyandalgor......Hunter..Panthera...........Ma..Human/Hunter ..Raddok..........Miner...Bess Hadley........Ma..Human/Miner ..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden ..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shaman/1st Mate ..Barbasa.........Warrior.Npc................Ma..Dwarf/Outcast ..Brutto..........Sailor..Npc................Ma..Sailor #1 ..Finn............Sailor..Npc................Ma..Sailor #2 ..Ardrackle.......Sailor..Npc................Ma..Sailor #3 ..Zepp............Sailor..Npc................Ma..Sailor #4 ..Corona..........Eagle...Npc................Ma..Companion to Z'leyra ..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend Game Web Site - http:/nrgcomputers.com/pbem/ Public posts/actions to pnpgm@list.powersandperils.org (mailing list) Private emails (not public actions) to pnpgm@comcast.net Game Update #57 sequence (file #504) ---------------------------------------------------------------- Admin Notes: None. --------------------------------------------------------------------------- [Recap] From Dorhak: [Re: Actions] Captain Dorhak ignores Raddok for the moment thinking about... "Mournath! Veer away from the ship ahead. Let’s not cut close... GM: Ack. From Raddok: [Re: Actions [Time: 2:15 pm] Raddok is relieved that Z'leyra has a spell to check the... GM: Ack. I know your eager to use rings but range is a issue. For this type of encounter closest range is 300 feet. This is max range of longbows. If anything is beyond 300 then its futile to hide or wait. Just have to wait to get closer. :) From Raddok: [Re: Actions] As he waits for the approaching ship aft, Raddok considers using the ring only one time, saving its 2nd use if a comrade is indeed a prisoner aboard the ship in front of them, although he's much more familiar with his sword's use than the power of the ring, which he's never used before. GM: Ack. Aft ship is falling way behind not approaching. My fault I'll give a better word description of scene below. From Z'leyra: [Re: Actions] Z'leyra yells, "I will attempt a rescue." She will put the mast between herself and the aft ship, cast invisibility on herself at max EL followed by Levitation at max EL and then Teleport to about 10' above the deck of the aft ship. Staff at ready she will look for Arawn and attempt a rescue if needed. She may cast Quarrels at max EL thru her staff to distract the pirates just before she attempts the rescue via teleporting Arawn back to the party's ship. GM: Ack. ------------------------------------------------------------ [New Stuff] [Apris 27th, 1636TH] [Time: 2:14:56 pm] [Turn 20: Phase 3 - [Phase 196]] Captain Dorhak ignores Raddok for the moment thinking about his comments. The good dwarf doesn’t have any idea what to do about his concerns, so begins to bark orders out on things he can do something about. "Mournath! Veer away from the ship ahead. Let’s not cut close to them, but make sure they can’t swim or grapple with us." he is very satisfied with the result on that ship. That little faerry is useful to have around after all, even with the annoyingly silly jokes she plays. So far so good. But then Finn calls out his reading of the signal flag from the ship aft. A prisoner? Dorhak looks around and counts noses, knowing that Fremea is to the fore, and only one other person is missing. Arawn! Dorhak loudly exclaims a single syllable word that none were taught by the magic language item. Then, in Marentian, he says. "That can only be that freakishly tall elf! I gave orders that he go forward, not aft! I’ll see him in chains for disobeying orders! Now he's put everyone on this ship in danger. By Dvallin I’ll see him in that cage we have below!" He is obviously very, VERY angry. "Z'leyra! And the rest of you! Gather up." "My intent is to take what we can from the ship ahead, if we think we can do so without much peril. I think we have some time to figure that out. If we must, we sink the ship or burn it to the water line. I also need options on what we can do about that stupid elf. I’m strongly considering leaving him behind on general principle." Raddok is relieved that Z'leyra has a spell to check the outside hulls. When she reports finding nothing, he is even more relieved & thanks her for the effort & starts back to midship at a brisk clip, for the shelter of the lockers. He scans the sea forward and back & sees fire erupting from the sails of both pirate vessels, and part of the masted rigging falling on the one to the fore. Raddok feels a mix of both chagrin and relief that his primary targets for his first try at magic (using his new ring) have already been hit. As he reaches the partial shelter of the lockers, he re-thinks his targets - perhaps aim toward mid-ship masts or where pirate crew massed? He shudders a bit thinking of burning bodies. Then he hears Finn's shout to the Captain about a prisoner on the ship to their fore, and turns that way sharply. Where was Arawn? Raddok decides not to fire his ring at that ship - he can't risk hurting a friend - he will focus on two prominent targets on the fast-approaching ship aft - perhaps the steering wheel and midships? Whatever will hurt most, he grimaces to himself, & he absently slides his great sword slightly in & out of its sheath. He would fire the ring twice just before the pirate ship reached them, when no further than 60 feet away - perhaps closer for good measure, and he practiced aiming his hand while half-hidden. Then his sword would come into action. Raddok smiled grimly, ducking enough to protect himself from archers. "Hmm," he thinks. "Archers would be good targets, if the ring can reach them. But I need to hit the ship, too." He watches it approach best as he can, hidden as he was amidship. Mournath veers off toward deep ocean. Finn yells out again, “aft ship. Body being tossed overboard.” Finn lowers the spyglass and shakes his head. “Just a pirate it seems.” Z'leyra yells, "I will attempt a rescue." She will put the mast between herself and the aft ship, cast invisibility on herself at max EL followed by Levitation at max EL and then Teleport to about 10' above the deck of the aft ship. Staff at ready she will look for Arawn and attempt a rescue if needed. She may cast Quarrels at max EL thru her staff to distract the pirates just before she attempts the rescue via teleporting Arawn back to the party's ship. Z'leyra teleports over the aft ship and tries to find Arawn. Kiet notices the fore ship turning? [Time: 2:15:32 pm] [Turn 24: Phase 2 - [Phase 210]] --------------------------- [Time: 2:13:51 pm] [Turn 16: Phase 1 - [Phase 177]] Fremea smiles and looks around at her work. Several are dead including a officer or Captain, sails are destroyed and half rigging is destroyed as a side benefit. Many have gone down stairs to avoid the arrows. But sailors merge back on deck and others rush out to deal with intruder. Hovering above their heads, Fremea moves to the steering wheel. The helmsman or just another pirate is at the wheel. Fremea glances up and sees the Black Depth approach fast. She is no sailor but even she knows these pirates to board a ship moving 2-3x this ship is dangerous if not to pirate ship but to the pirates. Then Fremea sees the Depths veer off. Why is Dorhak turning tail? Fremea shrugs and builds mana. She draws her dagger and gently moves between the helmsman and the wheel a span of 3 feet which she can do due to her body frame. She raises the dagger to the pirates throat and taps him on the shoulder. She presses the dagger to his neck to draw attention. Now that he can see her she shakes her head and puts fingers to her mouth. The startled pirate looks around but knows if she flinches he is dead. She can't understand their tongue but body language does help. She points her fingers to her eyes and then to his eyes. Then she casts a spell and fascinates the pirate. To test she lowers the dagger and the man is entranced. Fremea then uses body language to point to wheel then to him and then toward the far east. The man turns and looks then turns back. She then repeats this 3 times and finally the man understands. He begins to turn the ship toward that direction. Pirates begin to scream and bark orders at the helmsman. But Fremea knows she must stall for time. As pirates approach to stop the helmsman she uses her martial arts and kicks them away, daggers a couple and pushes others away. Finally she stops as the ship is on course. Still invisible she casts a transmute spell onto the wheel creating a stack of stinking dung. The mechanisms tied to keel separate and keel control is lost. Happy Fremea soars to the crow's nest. She watches as the ship now without any control left rushes toward shore. The natural waves of the ocean pushes the ship faster to a beaching. Once in the nest she smiles and notices at least 25 or more or below. They are arguing and threatening the poor helmsman. For Fremea she carries all of her gear around making her life easier if she needs to flee. She reaches gently into the bag and pulls the strange item out. She recently tested it and now its time to use it. She invokes the spell of several within. The spell will touch a 50 foot area around her which is a big part of ship. Suddenly hovering only 10 feet above the pirates turn on themselves. The Quarrels spell takes action fast. After first 3 seconds 7 pirates are wounded and 1 is dead. The next 3 seconds see 3 more die from heavy wounds. Next few seconds see none wounded. Next 3 seconds see 2 more wounded and 3 more dead. Next few seconds see 1 more wounded and 3 die from wounds. Then 2 more die in the next few seconds with 1 more wounded. Finally after 32 seconds 1 more dies. In span of 32 seconds the spell wounds 11 and kills 14 with a total of 60 fights among each pirate. In span of a couple minutes Fremea has killed 6 with her bow, her spell has killed 14 and the spell wounded another 14. Even with this Fremea estimates half the crew is still alive. Suddenly Fremea is lurched out of the nest and begins to fall but recovers fast and flies back up. She realizes the ship has run aground already about 25-30 feet from the beach. Those on deck are thrown this way and that. The ship begins to groan and creek from the pressure. She wonders if ship could sink if there is a hole below decks. ---------------- [Time: 2:15:32 pm] [Turn 24: Phase 2 - [Phase 210]] Brutto yells to those around Dorhak and points. Everyone squints and sees fore ship (B) rushing fast toward the shore. Then those with good eyes suddenly notice a major melee on board. The 3 with spyglasses – Finn, Dorhak and Unali see the pirates fighting each other. In seconds a dozen pirates fall. Then the ship lurches and stops grounded right at the shore? But the party notice that waves bat the aft of the pirate forcing it forward beyond possible measure. [Time: 2:15:57 pm] [Turn 25: Phase 4 - [Phase 216]] Z'leyra looks down and spots maybe 3 dozen pirates moving back and forth. But there is no sign of Arawn. Either he is moved below or invisible. All pirates seem to look the same here as they become anxious and point to Ship B. Z'leyra glances up and sees Ship B beached? -------------------------- [Time: 2:15:56 pm] [Turn 25: Phase 4 - [Phase 216]] Ship A in aft is now 1,620 feet behind and falling further away. Ship B in front is only 394 feet away still out of any bow range. Both pirate ships now unable to move at all. Player ship is moving west but can move back around as needed. Actions? Comments? Next Update...Saturday? GM: A fun update. Sadly ran out of time. Want to do more. What I did was run Dorhak's speech and that time. Then I matched that roughly 1 minute to Fremea's time. Now all are matched up with correct time. I'll be busy Wednesday so best would be Tuesday but too early. So will try next update Saturday. The combat I short formed it for speed, time. In order to get better grasp of scene. Imagine top of screen is North. Ship is going S/SE. There is a bend behind ship to NE. All ships are around that bend. Ship A is N/NW slightly of ship some 1600 feet away. Shore is 500-600 feet on right side of screen or east. Ship B is SE of player ship beached. Hope this helps? GM: Arawn: - A bit of a rest for ya for now. :) Fremea – Now what? Half crew still remains. Can use item 1 more time today if needed. Z'leyra – By time teleported was at end of update so now what? Don't forget use of other magic while levitated. GM: Language Necklace Use: Roll W+EM or less Buff: +Em Mar 24th, +W Mar 29th Character Date Learning Notes Raddok Mar 26th Marentian Success Pyan Mar 29th Eagle from Corona Fail Pyan Mar 30th Eagle from Corona Success Kiet Apr 3rd Bhamotin Success Unali Apr 4th Bhamotin from Kiet Success Fremea Apr 5th Bhamotin from Kiet Success Unali Apr 19th Cerulean from Arawn Success Raddok Apr 22nd Cerulean from Arawn Success Raddok Apr 23rd Fomorian from Unali Failure Raddok Apr 24rd Fomorian from Unali Failure Raddok Apr 25rd Fomorian from Unali Failure Raddok Apr 26th Fomorian from Unali Success GM: Watch Assignments: First ( 7-10pm) - Dorhak, Raddok, Ix Second (10- 1am) - Arawn, Mae, Pyan Third ( 1- 4am) - Fremea, Z'leyra, Mournath Fourth ( 4- 7am) - Unali, Kiet, Barbasa GM: Spells Player Spell EL Start Duration ends Cast # Arawn Flight Max 2:13:36 [Ended] 1 Arawn Invisibility Max 2:13:30 2:16:30 1 Fremea Invisibility Max 2:14:00 2:17:00 3 Z'leyra Clairvoyance Max 2:13:00 4:13:00 1 Z'leyra Levitate Max 2:15:22 2:18:25 1 GM: Record keeping Player Notes Location Arawn Scale, Bow, Shield, Sw, Dagger, Helm, Wand Aft Dorhak Armor*, Mace/Shield, Dagger, Sword Amidships Fremea Leather, Bow, Dagger, Sword Flying Kiet Leather*, Dagger, Bulwark, Shield, Helm, Wand Aft Ix Leather, Helm, Sword, Bow, Dagger Front Mae Crossbow, Quilted, Dagger Amidships Mournath Leather, Spear, Knives Wheel Raddok Grt Sw, Dagg, Quilted/Leather, Helm Amidships Unali Many daggers, Sling, Armor, Helm, Bow Amid-ship Z'leyra Chain Armor, Staff, Great Sword, Helm, Bow Aft