Character Name Type Player Sex Notes ..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator ..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf ..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician ..Gnorf...........Npc........................MA..Dwarf/Normal..Fighter ..Kiet............Acrobat.David.Sanders......Me..Human/Magician ..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator ..Pyandalgor......Hunter..Panthera...........Ma..Human/Hunter ..Raddok..........Miner...Bess.Hadley........Ma..Human/Miner ..Tsia.Phan.......Thief...Don.Ker............Fe..Human/Thief ..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden ..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shaman/1st Mate ..Barbosa.........Warrior.Npc................Ma..Dwarf/Outcast 2 Horses for pack animals Game Web Site - http:/nrgcomputers.com/pbem/ Public posts/actions to pnpgm@list.powersandperils.org (mailing list) Private emails (not public actions) to pnpgm@comcast.net Game Update #127 sequence (file #963) ---------------------------------------------------------------- Admin Notes: None. --------------------------------------------------------------------------- [Recap] From Z'leyra: [Re: Actions] After casting the spell Z'leyra will attempt to break the giant's ankle with her staff while fighting defensively. GM: Ack. Staff vs bone size of a human torso hmm. From Kiet: [Re: Actions] Kiet will use his tulwar one more time then try a ring the phase after. Achilles’ tendon cut attempt with the tulwar, main body of giant with ring fire. GM: Ack. From Tsia: [Re: Actions] Tsia screams out through clenched teeth as the electricity arcs … GM: Ack. From Raddok: [Re: Actions] Finding himself close to the giant, Raddok uses his ring's last … GM: Ack. Let me run some figures. 18 feet tall. Lets say 20 to make it even. Based on human proportions...So to hip its 10 feet maybe 9.5. To knee is 7-9 feet so we'll say 8 feet. Firing over folks head at 8 feet could be risky. A bit higher like groin or chest is less risky. ;) From Dorhak: [Re: Actions] Dorhak cannot abide by these giants. They are almost as awful … GM: Ack. --------------------------------------------------------------------------- [New Stuff] [Ma 7th, 1636TH] [Time: 1:07:07 am] [Turn 1: Phase 3] Arawn prepares to cast spell negation. Z'leyra starts to queue mana for a spell to help Dorhak. Kiet builds mana to get rid of this electrifying swarm. Finding himself close to the giant, Raddok uses his ring's last charge, aiming for the giant's knee closest to him, hoping to disable the monster before it can cast another spell. As he casts the ring's fire spell, he gets jumpy, getting ready to run like hell in case he succeeds in making the creature fall, since it might fall toward him. If it doesn't fall, he will aim his mace at the back of the giant's knee (if it's in reach, that is) - or dodge away, if it turns to swing at him. Raddok fires his ring at the knee and burns right through the lower knee searing the bone and flesh. He takes 25 points of damage to the knee. Which is far more than what a single knee can take. The knee gives way as his lower leg falls a half second before the giant. The giant screams only a second away from teleporting back home. The giant falls to the north right on top of Gnorf. Gnorf takes 4 points of damage from the impact. But Raddok is just inches form leaping away. Kiet casts his spell to end the swarm but it fails. Z'leyra holds and doesn't cast as no need now. Fremea reaches for her neck quickly to tap something. The Swarm fires even with the giant down and dead. Dorhak is hit by a bolt doing 6 points. Fremea is hit by a bolt but takes no damage as it seem sot sizzle around her. Z'leyra is hit by a bolt doing 9 points. Barbosa is hit by a bolt for 6 points. Unali leaps off the back of the giant to help the others. Everyone around the giant uses their strength to move the giant off of Gnorf before he dies. Next few seconds Arawn casts his spell to negate the swarm as it ends before it can hurt others. Fremea puts her bow back on her back and flies around to find the horses. Using her less than fluent horse tongue she explains to the horses its safe to return to camp. After they fled when their ropes got loose from the wind storm. The group gathers around to be treated and healed. Then for the next 45 min the cleanup takes place gathering all the wind blown stuff back together and getting the fire roaring again. ---------------- [Ma 8th, 1636TH] [Time: 5:47 am] The party leaves the campsite and Gnorf leads the party to the Kril for the final leg of travel. It is a sunny day with a few rare clouds and temperatures range from a low 33 to a high of only 57. [Time: 11:04 am] As the party climbs higher into the mountains they are now as high as Vahear was a island. From a thousand feet to several by the time a small rain storm hits the party from a stray cloud. The light rain pours for 4 minutes before it ends. As the party climbs they can see a normal dwarf village far below in the valley to the left. [Time: 11:33 am] Gnorf leads the party through winding almost invisible trails. Some keen on tracking or mountain skills can sense being watched. Probably by dwarf or human scouts? But they are so well blended in that too difficult to spot in short notice. The trail seems to curve up another hundred or so feet but gets more narrow. The tactics are well developed here. A large army would have a hard time to wind up the trail in large groups side by side. AT times it is only 30-50 feet wide between rock wall or cliff or cliff and cliff. Making the area well defended. As the air thins and the group is now well above cloud level Gnorf slows down as he makes his approach more carefully. Up ahead a cliff edge that leads down a 20-30 degree slope down to below the clouds. A good sized fall. To the right a sheer rock wall several hundred feet up. As Gnorf rounds a corner the party finds a wall to the left now hundreds of feet high almost 90 degrees. To the right the rock wall thinned out to be a thin wall maybe only a dozen feet thick. Those who might fly nearby would see a cleft but only see the wall so unless directly above they would only see the true entrance. Seems in this small carved in area it is a few dozen deep on the left and right with walls going up and around. Behind them the thin wall blocks any view from outside. In front of the party is a large gate that a dragon would find large. Maybe 70-80 feet wide and same high. Thick bars ring the gate every foot along the gate making even a small Fae difficult to squeeze through. Those with keen eyes notice slits high above around 90 feet high that may be eye slits or arrow slots. But Dwarves are not known to use missile weapons. Gnorff yells in Besamar and it echos in this enclosed area. No one understands the words but the dwarf waits. “We wait for now.” He speaks in dwarf elder. [Time: 12:35 pm] It seems like 45 minutes as Gnorf sits along the wall. Arawn examines the walls and Dorhak finds them interesting as well. Minor carvings of dwarf and Besamar scenes of battle and celebration. Arawn can see strong signs of aspects of the god Bes here as well. Minor but subtle things and not over elaborate. Finally a Besamar waddles to the gate. Gnorf stands and they being to speak. They become slightly agitated but soon calm down. The Besmar loioks the party over through the bars. Then he waddles back into the darkness out of sight. Gnorf shrugs, “only been here once ….it is lunch time they may be sleeping.” But then a clank and the gate slowly rises. It takes some 5 min before it even gets above waist level and the party slips under and enters the darkness. Once the party is all through the gate stop sand a new clank is heard and the gate drops suddenly in a fast second to the ground stirring up dust and dirt. From the darkness ahead the Besmar speaks up. The Sidh and Alfar can barely make out a smaller gate some 120 feet away. In this smaller cave it is only 30 feet wide and 30 feet high at places. There appears to be slits and even holes in the ceiling. The holes big enough to pour probably hot tar down on invading forces. Gnorf turns to the party, “I will plead your case to those inside. I can bring one dwarf and one other if so be it. Arms may be checked on entry but probably not taken away. Who will go?” He looks to Dorhak. GM: Actions? Comments? Next update...Saturday? GM: Ok. That giant was taken down faster than figured next time I'll make him x5 tougher. :) You find a very large great sword on him but nothing else. I assume just leave the body. Let me know no healing. Natural healing will also happen at sunrise. Now updates may go slower as it'll be mostly role playing. Faster and smaller at least. I'll work on update Sat if I can. If whoever goes inside wants to pre-rpg the pleas let me know and post it. I just covered experience here then the mana report this time. I may have not done it all (Kiet some spell exp will email you later just realized I added to sheet but didn't here). GM: Damage - Player Damage Fremea 9 Gnorf 19 Tsia 6 Barbosa 12 Dorhak 6 Z'leyra 9 GM: Experience Player CEP MEP Expertise Notes Dorhak 60 - 20 Mace x1 Unali 100 - 20 Dagger x1 Fremea 360 - 20 Bow x1 Fremea - 10 4 Fire Arrow x1 +1 EL – Congrates! Z'leyra - 2 2 Speed x1 Arawn - 90 20 Translocation x1 Arawn - 35 13 Negate Magic x2