Character Name Type Player Sex Notes ..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator ..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf ..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician ..Gnorf...........Npc........................MA..Dwarf/Normal..Fighter ..Kiet............Acrobat.David.Sanders......Me..Human/Magician ..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator ..Pyandalgor......Hunter..Panthera...........Ma..Human/Hunter ..Raddok..........Miner...Bess.Hadley........Ma..Human/Miner ..Tsia.Phan.......Thief...Don.Ker............Fe..Human/Thief ..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden ..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shaman/1st Mate ..Barbosa.........Warrior.Npc................Ma..Dwarf/Outcast 2 Horses for pack animals Game Web Site - http:/nrgcomputers.com/pbem/ Public posts/actions to pnpgm@list.powersandperils.org (mailing list) Private emails (not public actions) to pnpgm@comcast.net Game Update #128 sequence (file #971) ---------------------------------------------------------------- Admin Notes: None. --------------------------------------------------------------------------- [Recap] From Tsia: [Re: Actions] Tsia sheathes her daggers and then helps the group shove the … She sighs, "I do not desecrate the dead lightly, it is a way for … GM: Ack. From Raddok: [Re: Actions] Raddok gasps & shudders as the giant falls right next to … GM: Ack. From Z'leyra: [Re: Actions] Calming the horses, Z'leyra will search for and collect … As per usual she will offer to teach folks healing techniques on those with injuries and if no other casts healing she will practice her Healing Mist spell to bring folks to full health. GM: Ack. From Dorhak: [Re: Actions] "Quick! Roll this disgusting Kotothi off of Gnorf!" Continuing on GM: Ack. From Raddok: [Re: Actions] Raddok is a bit startled that Dorhak wants him to accompany him, … GM: Ack. From Fremea: [Re: Actions] Fremea shakes head in disgust. How do these things even get to … GM: Ack. From Tsia: [Re: Actions] Tsia tries to keep from grimacing following the group on foot … GM: Ack. --------------------------------------------------------------------------- [New Stuff] [Ma 7th, 1636TH] [Time: 1:10 am] Dorhak drops his shield and mace to rush to the giant. "Quick! Roll this disgusting Kotothi off of Gnorf!" Continuing on without him would be pointless at best, but likely dangerous too. Dorhak winces in pain at the damage and burns caused by the giant's magic. He helps roll the lumbering mass off of Gnorf and inquires how he's doing. He orders Z'leyra to fix him up, magic used if he desires. The Captain goes over to Kiet, asks how he fared, then asks if he can use his odd dagger. The burn is getting to him. Tsia sheathes her daggers and then helps the group shove the giant off of Gnorf. Once healed and as the group starts to collect themselves and their belongings. She walks up to the giant, takes out one of her daggers and a battered pewter cup and with a quick slice starts to fill the cup up with the giant's blood. She holds the cup up and silently gives thanks to the Kami and the Yokai who serve them before draining the cup, leaving not a single drop of blood left in the cup. She fights the urge to make a face worse than she already looks. She sighs, "I do not desecrate the dead lightly, it is a way for me to grow and thank those who saved me in the past," she sighs while trying to ignore the disgusting aftertaste. "I have a debt I have to repay. I have also not forgotten my debt to you and will repay it," she offers looking at the others. "A foe I thought impossible to exist fell, may the Kami accept him amongst them if they will," she smiles admiring the giant. Raddok gasps & shudders as the giant falls right next to him & he reflexively bashes the monster with his mace a few times before he can calm down, although it turns out to be already dead. He is shaken & needs to catch his breath, then realizes that that Gnorf is trapped under the giant, and quickly joins the others in pushing & pulling it off, feeling guilty that someone got hurt by his action. Finding Gnorf will be okay, Raddok apologizes for the accident & helps with the cleanup. Calming the horses, Z'leyra will search for and collect the items scattered by the winds. With the thoughts of possibly making a light, teleportation or storm power enchanted item someday in the future, Z'leyra cuts, braids and stores the hair of the Storm Giant. Gnorf wipes dirt off his face after he helps clean up the camp. When Tsia does her drink blood thing the dwarf comes close to Dorhak. “Did she do what I thought she did?” Dorhak shrugs as he watch Z'leyra finish collecting hair. In this group they definitely do odd things. Fremea shakes head in disgust. How do these things even get to be here? They should all be destroyed. Filthy Kotothi. She spits on it after it is moved from Gnorf. She casts healing on herself to take care of the blast damage. Fremea casts healing on herself after Z'leyra helps to clean her wound. The spell with the help of the 1st aid and spell fully heals. Dorhak watches as Kiet finds his magical dagger. Kiet activates it and it begins to hum slightly and vibrate as the shamanic spell orients itself. Then the magical green energy heals Dorhak's wound completely. Z'leyra gathers Gnorf, Tsia and Barbosa and explains after she treats each one with first aid the use of her spell. Tsia is reluctant as if not wanting to be healed but the pain is intense so agrees. Each person including the wounded Z'leyra lay on the ground since there is a comatose side effect while healing. The green and blue mist begins to fall around the group and starts to treat each person. Z'leyra's natural body seems to resist slightly but spell succeeds anyways. The first to wake up healed is Tsia. Then Z'leyra who guides the others. Seconds later Barbosa and finally Unali wake up fully healed. ---------------- [Ma 8th, 1636TH] [Time: 12:42 pm – Kril Bes – Capital of Besam] Once we all reach Bes Kril, and we hear their requirement of one dwarf and one other, Dorhak turns to Raddok. "You'll come with me." To Z’leyra he says "you’ll be in charge here. Don’t let them wander. I do not wish to insult them and, if this is like a dwarf kril, the wardings would make it dangerous. This is an order." He looks to Fremea and says "Yes, I mean you!" The Besamar looking at the group sees Arawn and then Fremea. He murmurs, “we've had Elf visitors but not Fae! This is a rare treat. Friends of the Sidh will be a boon for your plight.” As they eventually reach the strange, giant gates, Raddok becomes very quiet, not that he has had anything to say along the journey anyway, but he’s a bit stunned at how huge the barriers are. What are these folks protecting themselves from that causes such formidable protection to be built? Raddok is a bit startled that Dorhak wants him to accompany him, but is willing enough to go. At last he feels a real part of the group. And he does speak Dwarf Elder, after all, he reminds himself – and, he sighed in slight embarrassment, he was one of the few uninjured from the giant's attacks and lightning bolts. As he quickly checks his gear to go with Dorhak, wearing his armor & taking his weapons, & leaving the rest of his gear with the others, he realizes he is curious as to what dangers caused such great walls and gates to be built, & would like to meet the ones who live this way. They live behind huge walls, yet the guard had seemed lackadaisical. But maybe Dorhak was right – maybe they had a '˜siesta' period like some folks who live in places with very warm afternoons. It sure isn't very warm here though. Did they sleep days & work nights? That seemed strange to him, but he knew that there was a lot about this world he didn't know. That's one of the reasons why he was here, after all - curiosity about new places. As Raddok watches the area and gate he is amazed at the craftsmanship. Clearly its a oversized gate – too big. Could this have been a dragon or mountain giant warren at one time? But it makes a great fortress for sure. Fremea flies around the party as they move up the mountain, coming back often to make sure her wings stay ice free. Luckily she is small even when she is on the ground, so it is simple for her to not slip anywhere. The "gate" is so massive that she cannot even grasp the largeness herself. It seems too much. She shakes her head and decides that it would be best to just lay low here. She will stay close to the party and just out of sight, underground is just not her scene and with all that they have already gone through, it is best to make sure everyone is where she can be also. Mournath is not used to being this far above the sea. The air is stale and light here not salty and cool like on a ship. But he remains quiet. On the climb up the mountain Pyan sees a large group of sheep, antelope and birds all over the nearby area. The dwarf village in the valley must use it for game but based on the size of the horns and antlers of the sheep and antelope they've been here a long time. So probably not over hunted. Arawn is silent on the trip up. He remembers maybe the party should've found the giant's lair and looted it. But it is too late now. On the trip up he notices minor wards that may be defenses of magic but he also notices well placed embedded mana sources in the dirt. Probably spell mines or maybe a way to avalanche and cut the trail off from invaders? It is good they are not active now and probably only used in times of war. At the gate there are more moderate wards. But inside the gateway cave the mana sources are either blocked or well hidden from his senses. Tsia tries to keep from grimacing following the group on foot or on horse back. She would smile but her fear is evident as she accepts helping the group after having drank the blood. The gates she looks at and can't help but glare at those who are warm and why does it matter being alive? "No damn it, stop already," she mutters to herself, "they can't help that they're alive," she clinches her teeth and hands if only for want to do something else. Hearing something behind her she looks nervously with her one eye. With helm, mail and shield on Z'leyra will wait patiently outside the gate (only mildly annoyed that no Dwarf has yet given her permission to cast Tongues in order to learn Dwarf Elder). The Besamar waves Dorhak and Raddok forward. He nods to Gnorf since he'll be the representative. Then turns around and the 3 dwarfs and human head to the nearby door. Barbosa looks around in awe at the size of this place as he comes from a simple outside village. At the smaller door it is opened from inside by unknown hands. The Besamer walks past and turns around. Dorhak enters and sees 4 dwarf (2 normal and 2 Besamar) warriors here. The guide tells the bearded warriors to check the new visitors for hidden weapons. They seem to ignore Raddok's ring so they must not detect magic. The guide leads down a small hall 8 feet tall and 10 wide with spartan bare walls. Then the hall opens to a large cavern. That's when the noise hits the visitors. To the left are smaller caverns and tunnels with noise echoing out. To the right are smaller larger caverns that are darker. In front there is a network of tunnels going in every direction even up and down. The guide turns left and heads down that corridor walking past smaller caves that seem to be shops from jewel to blacksmith shops. Large forges are seen in many of those places. As the party moves they see normal dwarfs, Besamer and humans all alike sharing the same space. The guide goes down past a dozen shop-caves and climbs up a small incline and to a set of more hallowed out caves. They end at a cave with a rare door on it. Most of other caves had no doors. The guide enters and waves the group inside. The 2 Besamer guides remain outside. The 2 normal dwarves head back the way they came. Dorhak enters and finds himself in a small cave 40x40 cave. A large table and a dozen chairs are around. There is a small table and side bar nearby. The guide nods, “feel free to sit. Gnorf has explained briefly your plight. I am chief runemaster and adviser to the king. Explain it again to me in your own words and what you need of us? I'll arrange for some food and drink if you are in need.” He waits for the group to sit in the padded chairs. He leans out the door to speak to one guard briefly. Then turns back to group and closes door. “I've arranged for food and water for those outside. Also for the 2 horses. We typically do not house horses. But can arrange for it here.” Gnorf nods, “I will not stay long. Just to get food and water and take the horses back down with me. I'll visit Na'moth village below and see if a couple will help me return to my area.” The guide nods in agreement. Gnorf then turns to Dorhak, “is there anything else you need from me as my duty is done here.” GM: Actions? Comments? Next update...Saturday? Probably Tue/Wed. GM: These updates will be smaller and slower for RP purposes. Next few days will be super busy with stuff. So may not have time for a saturday update. But we'll see. Issue is folks are busy as well like Dorhak and such. Yes - I was waiting for the giant lair thing but guess folks forgot. Tsk tsk. I've emailed Player #1 to see why its been 5 months and no response. New Player #2 I have a character! I gotta work on it and tweak stuff. He will be added soon. Stay tuned!