HT Alias/Player Character Name Type Status/Notes Sex -- ----------------------------------------------------------------- R3 Balrog................Balrog............Warrior.Normal/Human Ma ?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma R4 Tom Crockett..........Caladan...........Wizard..Normal/Human Ma R1 Marcel Liberty........Chion.............Sailor..Normal/Human Ma W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma W2 Sergi Sallent.........Jordi.............Wizard..Normal/Elf Ma R4 Tim Falkenberg........Malradh ben Kasha.Merc....Normal/Human Ma R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma Do Robert Maxwell........Strie'bog.........Artist..Normal/Human Ma R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human Ma W3 Wout Broere...........Unali.............Ninja...Normal/Human Fe R3 Scott Adams...........Xian..............Wizard..Normal/Human Ma W2 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's, Z'Leyra's Eagle, 2 Draft Horses, Wolf - Boyzdar 6 Captured Zen'da Horses Game Web Site - For updates, files, links, etc. http://users.cybermax.net/~longshot/pbem/index.htm Public posts/actions to pnpgm@abroere.xs4all.nl (mailing list) Private emails (not public actions) to pnpgm@softhome.net Game Update #31 in sequence (file #123] ---------------------------------------------------------------- Admin notes: None ----------------------------------------------------------------- [Recap] From Ben'dar: [Re: Actions] [For full details on what this is in reference to see website. I have deleted the old text for space.] As Caladan talks with the Zen'Dan warriors, Ben'Dar calmly meets the gaze of the warriors as they eye the party. He is careful to display no emotion other than confidence. As Caladan introduces Ben'Dar, Ben'Dar will nod to Jorg'in in acknowledgement. Ben'Dar snorts quietly and tries, unsuccessfully, to stifle a laugh at this. He will definitely have to bring this up again in the future to tease Thig… Ben'Dar thinks that this is fair and that it will be a good offering to these nomads to gain their friendship and possible help during the quest. If no one voices an argument, Ben'Dar will lean down to untie two of the Se'’manda warhorses. Holding their leads, he will trot over to the leader, Jorg'in, and hand the reins of the two horses over to him. Bowing his head slightly, he says in a respectful tone, “I have heard of the Eagle Society. You are well respected among my people, the Fel'oros. I am sorry that you lost warriors and horses to the raiders. Take these to replace those you lost.” He gives a warrior salute (whatever that may be) and trots back to rejoin the party. Ben'Dar can't resist. He leans over and grinning mischievously, says, "Can you blame them though? You do sorta look like a cute little pet that Caladan capture" somewhere!” Winking at Thig and laughing uproariously, Ben'Dar kicks Tef'wo into a gallop and pulls ahead. Ben'Dar considers this for a moment. Then, looking around briefly to be sure no others are nearby to overhear, Ben'Dar says in a low voice, "My friend, you are like a brother to me, so I will tell you of my great shame. I cannot return to my people. Not now. When you found me on that cursed island, bound and about to be sacrificed by the Climans" Ben'Dar turns his head and spits on the ground to emphasize his distaste of the memory. "I was in deepest despair. I was shamed, dishonored. When the Climans captured me, I was supposed to be guarding one of the Fel'oros Elders who was traveling to another tribe to make a trade agreement. When the Climans found us, I was away from camp, riding as I often do in the early mornings. The Elder was captured and when I returned… they tripped my horse on a rope, killing it. I was tangled in a net and bound before I could even raise a weapon." Looking at the ground, his face flushed with shame, Ben'Dar continues, "I was taken without a fight, the Elder captured, my mission a failure." Shaking his head, Ben'Dar looks up, "No, I will not return to my people until I have proven myself and regained my honor. I will return to them in triumph, bringing horses and supplies. I will return only when I can claim a rightful place in the warrior society of the Fel'oros." Looking suddenly fierce, he whispers urgently, "No one is to know of this. It is between you and I alone." Then relaxing slightly, Ben'Dar puts his hand on Caladan's shoulder, "Thank you for the offer for me to return to my people but I pledged myself to your cause, my brother. I will stay by your side through the end of this quest." (OOC: It's ok to post this conversation publicly…it's just confidential” for role-playing purposes.) Ben'Dar will quickly help tie up the remaining 5 Ser’manda warhorses along with the draft horses. He will stay near them, because he knows that hippogriffs love to eat horseflesh and they will go after the unguarded horses first to try to get an easy meal. Ben'Dar learned this lesson the hard way when he was a young boy, in charge of guarding Fel'oros horses. His back still bears scars from the beating he received after letting several valuable horses be taken by hippogriffs! He shouts, "Yes, stay near the horses the hippogriffs will go after them if they are left unguarded!" Ben'Dar stows his spear in its carrying straps on Tef'wo's side. Pulling out his bow, he will begin firing arrows at the approaching hippogriffs as soon as they are within -long- range. He will continue firing right up until they get to within point blank range. At that point, he will keep firing if they stay out of skewering-range in the air. However, if one lands or one trys to attack him close-up, he'll drop the bow and whip out his spear, attacking at a charge if possible. Just one clarification… During the fight with the hippogriffs, Ben'Dar stays on his horse. I didn’t specify that in my earlier email, though you probably assumed it since Ben’Dar generally prefers fighting on horseback. GM: Warriors eye you but nothing else. They seem to pass you by in their observation and more interested in the others. Guess you look like one of them. Which of course you do. :) As to teasing Thig he glares at you while Xian, Farseeker especially like the humor. As you ride off Thig's dogs bark at your horse while thig smirks. Maybe thinking some evil thought...:) Jorg'in takes the horses and listens to you. He nods and thanks you. He seems distracted and tired likely from moving from place to place. Coruse hes likely been up all night from the previous encounter. Caladan later listens to your quiet speech. He nods. His eyes seem to widen then shrink. Then shine in concern. He finally spekas after you end. Caladan: "I did not know this. I'm sorry to hear of it. I respect your decision. This means nothing to me however and you've proven yourself worthy to travel with me and these people. Maybe we cna help to get your honor back to the people. I understand and this will remain between you and me." [His eyes shine respect but not pity in his facial expression. It seemed like he had more to say but didn't.] Ack on actions. Good role-playing :) ----------------------- From Unali: [Re: Actions] Unali will stay on her horse and ready her magical sling. She will try to hit the hippogrifs once they get to medium range or closer. Only when the hippogrifs get too close and stay close (trying to attack the horses) she will switch to two daggers and attack them with daggers GM: Ack. From Z'leyra: [Re: Actions] With hippogriffs coming in an aggressive manner and it likely to be bad public relations to make them pets Z'leyra will have to deal with these more firmly. A risk any predator takes is thatt's prey may strike back. She tells the horses to be calm and stay with the people - that the people would protect them. Z'leyra will start by casting Orient Self at the highest EL she can do in 1 phase. Until they get near range she will cast Luck EL1 on those nearest her. When they get close enough she will Cast Paralysis EL3 through her staff on the first hippogriff to come within 80 feet. Then she will cast Paralysis through her staff once per phase at the most dangerous hippogriff of the phase at the highest EL she can that only takes 1 phase (with Orient Self + Staff) to cast. After they are all paralyzed or otherwise taken care of she will strike the ones nearing the end of the spell with her staff...with the usual bonuses from behind etc. to make it quick for them. Afterwards she will say a Kameri prayer for their spirits to enjoy their time as spirits and to be reborn when and where the time is correct. GM: Ack. That last part surprises me. In almost a year of gaming (game time) you've never done that :) --------------------- From Strie'bog: [Re: Actions] Strie'bog will stay back with the horses, allowing others to herd them, and use his bow along with 'Fire Arrow EL 1' to try to take out Hippogriffs as they approach. GM: Ack. It will take 2 phases to cast at EL1 and 1 at EL0 ----------------------------------------------------------------- [New Stuff] Sepes 42, in the 163rd Year [TH] Location: River Sch (E) Riverbank, Zen'da Plains, 270 Miles North of Asichi City, Heading East from River, around 1pm [People prepare for battle. No one has of yet posted their starting position on the map so will place as I figure folks spread out.] [Balrog makes sure his short sword is sheated and ready for quick draw. He then places several throwing daggers along the edge of the saddle. Then he grabs his sling and bag of sling ammo.] [Caladan places his warstaff sideways in front of him in the saddle so he cna quickly grab it. He then adjusts his quiver and loads his composite bow.] [Ben'dar prepares the horses and then adjusts his spear. Finally he grabs his bow and readies his quiver.] [Farseeker makes sure his great sword is ready for to grab. He then dismounts quickly to get his pike from a draft horse. he then remounts his horse and holds the pike at the ready. Finally he puts a hand on his Throwing Axe on his back and holds the pike down. So he can throw the axe before pike is used.] [Xian loads his arbalest and has his warstaff at the ready.] [Trembyl loads his arbalest and readies his cimitar.] [Strie'bog prepares his bow and quiver.] [Kasha simply grabs his mace and prepares throwing daggers in strategic locations on him and the saddle.] [Thig stays in the saddle so far but loads his repeating crossbow. He then makes sure he has daggers and his sling on him.] [Unali ensures daggers are ready, but as usual they are always. She then grabs his sling.] [Z'leyra trots around the horses. Grabs her drum and something on her hand. She grabs her staff.] [Phasal movement now...] [Turn 1: Phase 1] [Mana Allocation] [Xian, Thig, Trembyl, Z'leyra allocate mana] [Missile Fire] [Too far apart - none] [Magic Effect] [Xian turns invisible on his saddle.] [Thig also turns invisible on his saddle.] [Trembyl considers an illusion to protect the horses but that would endanger the party as their primary target would be gone (covered by illusion) and thus the creatures would attack the party more. So instead he throws an illusion away from the group....about 30 feet in front of him he casts the illusion. In a small area suddenly 3 horses appear. One a female adult and 3 younger ones who are obviously weak and one is injured. Trembyl hopes this will distract at least a few of the creatures toward them.] [Luck casts her shamanic initiation spell.] [Melee & Movement] [Party stays in place as its best to let the archers fire before it gets in melee range.] [Hippogriffs fly 90 feet closer] [Turn 1: Phase 2] [Mana Allocation - Z'leyra allocate mana] [Missile Fire - Still too far out - none] [Magic Effect] [Z'leyra casts a luck spell onto Farseeker] [Melee & Movement] [Hippgriffs another 90 feet] [Turn 1: Phase 3] [Mana Allocation - Z'leyra allocate mana] [Missile Fire - Still too far out - none] [Magic Effect] [Z'leyra casts a luck spell onto Unali] [Melee & Movement] [Hippgriffs another 90 feet] [Turn 1: Phase 4] [Mana Allocation - Z'leyra allocate mana] [Missile Fire - Still too far out - none] [Magic Effect] [Z'leyra casts a luck spell onto Ben'dar] [Melee & Movement] [Hippgriffs another 90 feet] [Turn 2: Phase 1] [Mana Allocation - Z'leyra allocate mana] [Missile Fire - Closer but none] [Magic Effect] [Z'leyra casts a luck spell onto Caladan] [Melee & Movement] [Hippgriffs another 90 feet] [Turn 2: Phase 2] [Mana Allocation - Z'leyra allocate mana] [Missile Fire - [Caladan aims and fires hist Composite bow and hits! Doing 4 points to a hippogriff.] [Magic Effect] [Z'leyra casts a luck spell onto Kasha] [Melee & Movement] [Hippgriffs another 90 feet] [Turn 2: Phase 2] [Mana Allocation - None] [Missile Fire - [Caladan aims and fires again but misses.] [Magic Effect - None] [Melee & Movement] [Hippgriffs another 90 feet] GM: Turns 2: Phase 3 up to Turn 7: Phzse 1. Only Difference is Caladan's firing results so will post those here. [Turn 2: Phase 3] [Mana Allocation - None] [Missile Fire - Turn 2 Phase 3 - [Caladan aims and fires again but misses.] Phase 4 - [Caladan aims and fires again and hits doing 1 point to another hippogriff] Turn 3 - 6 Phase 1 - Miss Turn 6 - Phase 2 - Caladan hits and does 2 points to one. Turn 6 - Phase 2+3 - Miss Turn 6 - Phase 3 - Caladan hits one for 1 point Turn 6 - Phase 4 - Caladan hits #5 again for 5 more points.. Turn 7 - Phase 1 - Caladan hits #9 again for 3 more points [Magic Effect - None] [Melee & Movement] [Hippgriffs another 90 feet] [Turn 7: Phase 2] [Mana Allocation - [Xian, Trembyl and Thig reallocate mana] [Missile Fire - [Caladan fires on another and hits #9 for another 4 points] [Magic Effect - [Trembyl recasts his illusion. Thig and Xian recast their invisibility spells] [Melee & Movement] [Hippgriffs another 90 feet] GM: Yeah Yeah. I did not do my math right on the last update. I said it'd take 7 phases opps. That should be 70 phases I guess. :) A mile. They are now 2950 feet away or about 280 more hexes to the right o the below map. So at this rate it'll be 33 more phases for them to reach in melee range. Actions? Comments? Next update Monday.. 1 2 3 4 5 6 7 1234567890123456789012345678901234567890123456789012345678901234567890123 / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__ A \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ B / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__ C \__/ \__/ B\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ D / \__H \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__ E \__S \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ F / \__/ \__/ D__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__ G \X_/HH\__C \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ H / HHHH \__Z \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__ I \__/HH\__/ K__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ J / G\__/U \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__ K \__/ \__/ F__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ L / \__J \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__ M \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ N / \__T \__/hh\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__ O \__/ \__/ \hh/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ P Player ID Location Notes Player ID Location Notes Balrog B [D12] [On horse] Ben'dar D [G16] [On horse] Caladan C [H10] [On horse] Chion H [E7] [On Horse] Farseeker F [L13] [On horse] Jordi J [M7] [On horse] Kasha K [J13] [On Horse] Thig G [K3] [On horse] 0Strie'bog S [f4] [On horse] Trembyl T [O7] [On horse] Unali U [K8] [On horse] Xian X [H2] [On horse] Z'leyra Z [I13] [On horse] Firesnake - [With Caladan] Thig's Dogs- [Near Thig] Wolf - [Near Strie'bog] Horses H [6 plus 2 draft] [Each H symbol in hex is a horse] Eagle - [High in sky] Illusion h [illusion of horses by Trembyl] Hippgriff - 2,950 feet away (roughly) I went ahead and did about half their distance in this update. Not much action here. But it allows a setup. For those who have not posted it can give you time to plan your actions. For those who have you can adjust your actions. Also if you wish to move let me know from your current position on the map. The hippogriffs will come on the right side of the map. For monday I'll move the hippogriffs until they reach the right edge of the map. This means about 2 phases for them to reach the party at that point afterwards. So next update likely will take 30 phases of events. I will fire archery weapons as they get closer stated within your actions for range.