Û²±° Equipment Information °±²Û 1. Armor Table Item Item Armor Helmet Type Cost Avail. Weight Value Description Leather Helmet 4 CC 100% 2 +1 Metal banded skull cap Metal Helmet 2 SC 100% 4 +2 Metal skull cap w/flaps Full Helmet 1 GC 75% 8 +3* Metal helmet with visor Shield Type Buckler 6 CC 100% 4 5 Small leather & wood Banded Shield 2 SC 80% 6 7 Wood banded with metal Metal 1 Shield 3 GC 60% 8 9 All metal Metal 2 Shield 6 GC 80% 12 12 All metal Metal 3 Shield 8 GC 60% 20 14 Metal 4 Shield 9 GC 20% 24 14 Metal 5 Shield 10 GC 30% 26 16 Target/Round Shield 4 SC 100% 10 8 Banded shield Heater Shield 8 SC 85% 15 10 Viking/Large Round 9 SC 50% 20 10 Kite/Tower Shield 1 GC 40% 22 12 Body/Hoplite Shield 20 GC 25% 30 18 Leather Armor 1 SC 100% 6 1 Leather, studded w/metal Quilted Armor 8 CC 100% 4 1 Thick padded cloth @Ring Armor 1 GC 80% 8 1 Metal rings interlocked Banded Armor 2 GC 75% 12 2 Ring & w/leather strips Scail Mail 3 GC 90% 15 2 bone, etc. sewn in lea. Brigandine 4 GC 60% 16 2 Scale covered with cloth Chainmail 16 GC 90% 50 3 Small rings as mesh Plate Mail 45 GC 40% 70 4 Chain with plates Plate Armor 150 GC 20% 90 5 Plate covering chainmail Ornate Plate Armor 250 GC 10% 80 4 Plate over chain finely @ - Ring Mail may be worn over Leather or Quilted Armor. This is the only armor that can be worn in this manner. * - This helm is worn exclusively with Plate Mail and Plate Armor. Reduce it to +1 if worn with any other armor. AV = Amount of damage protection Cost can be factored by Size Factor (SF) = height" + weight/2.6 (RN) (142 average) thus cost of Armour = SF/142 * Armour Cost and the weight Weight of Armour = SF/142 * Armour Weight 2. Weapon Table Code Weapon Type Cost Avail. Weight WSB FV Course Req. Throwing Dagger 6 CC 100% 0.5 -1 5 Dagger Fighting Dagger 2 SC 100% 1 0 6 Dagger Short Sword 3 SC 100% 1.5 0 7 Sword Sword 5 SC 100% 2 0 9 Sword Scimitar 8 SC 70% 2 0(+1) 9 Scimitar Tulwar 10 SC 60% 3 +1(+2) 10 Scimitar Broadsword 13 SC 80% 4 +1(+0) 10 Heavy Sword Bastard Sword 16 SC 70% 5.5 +1(+0) 12 Heavy Sword @ Great Sword 4 GC 60% 7 +2(+1) 13 Heavy Sword $@ Throwing Axe 4 SC 75% 1.5 -1 7 Axe Hand Axe 2 SC 100% 2 0 8 Axe Axe 7 SC 100% 4 +1(+0) 9 Axe @ Battle Axe 12 SC 80% 6 +2(+1) 11 Axe @ Halberd (Poleaxe) 2 SC 70% 12 +1(+3) 14 Polearm @ Glaive 4 SC 60% 14 0(+2) 11 Polearm @ Pike 18 SC 80% 9 +1 12 Spear Spear 7 SC 100% 4 0 9 Spear Javelin 2 SC 100% 1.5 -1 6 Spear Light Lnace 15 CC 100% 1.5 -1(+1) 7 lance @% Heavy Lance 8 SC 80% 6 0(+2) 10 Heavy Lance @ War Staff 1 SC 100% 3 +1 8 Staff Club 12 CC 100% 4 0(-1) 10 Mace Mace 7 SC 80% 5 +1(+0) 11 Mace Flail 2 GC 70% 7 +1(+0) 9 Mace @ Hammer 12 SC 60% 8 +2(+1) 10 Mace ! Sling 4 CC 100% 0.5 0(+1) NA Sling @ Handle Sling 1 SC 50% 1.5 +1(+2) NA Sling Sling Projectiles 8 BB 75% 0.5 0 NA w/Sling Stone, Rock, etc. 2 BB 100% 0.5 -2(-1) NA w/sling @ Bow 10 SC 100% 1.5 0 NA Bow @ Longbow 27 SC 75% 2.5 +1 NA Bow @ Composite Bow 40 SC 50% 2 0 NA Bow Arrows (Each) 2 BB 100% 0.125 0 6 w/Bow @ ! Light Crossbow 18 SC 90% 2.5 +1(+0) NA Crossbow @ ! Heavy Crossbow 25 SC 70% 4 +2(+1) NA Crossbow @ ! Arbalest 48 SC 40% 6 +4(+2) NA Crossbow ! Repeating Crossbow 15 GC 10% 4 0(-1) NA Rep. Crossbow Quarrels (Each) 3 BB 100% 0.125 0 6 w/Crossbow Darts (Per 5) 3 BB ? 0.25 per 5 -1 4 w/Rep. Cross. Lead Pellets (Per 5) 4 BB ? 0.25 per 5 0 0 w/Rep. Cross. Caltrop (Per 3) 1 CC 60% 0.5 per 3 0 5 NA-Nuissance Whip 6 CC 100% 1 -1 NA Whip @ = Two handed Weapon ! = Two hands to reload, may fire with 1 hand ? = If repeating crossbow available then so are these $ = To throw effectively Throwing Axe Skill must be learned % = Must be used from Horseback NA = Not Applicable (None) Availiable % = Chance it is available at any good, sized city Weight = in pounds, 0.125 is 1/8th of a pound for example. WSB = Weapon Strength Bonus FV = Fatigue Value Course Required - skill category needed to use. Note on Weapons: Arbalest, Heavy Crossbow, Light Crossbow- use () when at extreme range Axe, Broadsword - use () when charging on foot Bastard Sword - use () charging on foot, +5 to attack when mounted Battle Axe - use () when charging on foot, not usable while mounted Club - use () on shield hits and when charging on foot. Increase the effective WSB by 1 on deadly and Severe hits. Flail - as for club, Increase WSB by 1 when charging or mounted. Glaive - use () when on foot, double WSB used against mounted charges Great Sword - () when charging on foot, not usable while mounted Halberd - see Glaive above. Hammer - see club above. Handle Sling - use () on deadly hits. Heavy Lance - use () while mounted (charging), Double vs charges. Light Lance - use () while mounted (charging), +1 vs charging enemy Mace - same as club Pike - as for spear, double WSB used by footmen vs mounted enemy Repeating Crossbow - use (WSB) when at long range Scimitar - use () when charging and mounted Short Sword - +10 on roll to hit when thrown, usable while mounted Sling - use () WSB on deadly hits Spear - +5 on roll to hit when charging on foot, +1 when used by footmen against charging mounted enemy. Stone, Rocks, etc. - use () when cast by sling or thrower of SB +3> Sword - same as short sword. Tulwar - use () when charging and mounted War staff - only usab le on foot. Double WSB on deadly hits and +5 on attack rolls when charging on foot. Whip: Length 10-15 feet. 3. Animal Table Cost of Item Cost Avail. upkeep Normal Useage Draft Horse 2 GC 100 4 Pull, Carry loads Riding Horse I 4 GC 100 3 Non-Combat Mount (Poor) Riding Horse II 8 GC 80 3 Non-Combat Mount (Average) Riding Horse III 16 GC 70 3 Non-Combat Mount (Good) Riding Horse IV 30 GC 40 3 Non-Combat Mount (Superior) Warhorse I 5 GC 100 3 Combat Mount (Poor) Warhorse II 10 GC 80 4 Combat Mount (Average) Warhorse III 25 GC 50 4 Combat Mount (Good) * Warhorse IV 50 GC 10 5 Combat Mount (Superior) * Dog I 3 SC 100 2 Tracking, Guard @ Dog II 7 SC 80 2 Guard Dog, war trained # Dog III 4 GC 40 2 Highly trained war dog Donkey/Burro 4 SC 100 None Good for carrying, riding Mule 9 SC 80 3 Good for carrying, riding Ox 3 GC 60 5 Good for carrying, riding ! Goat 3 SC 100 None Food Animal, 2/40 ! Cow 12 SC 80 2 Food Animal, 4/250 Cat 2 CC 70 1 Compaion, Detects some Small Bird 6 BB 80 1/2 Compaion, Detects some Falcon 3 GC 90 1 Hunting, per strategic turn at 80% gains 1D6 FP Hawk 5 GC 60 2 Hunting, per strategic turn at 80% gains 1d10 FP Eagle 8 GC 50 1 Hunting, per strategic turn at 80% gains 2d6 FP War Eagle 10 GC 20 2 Combat, may not be used for hunting * = Allowed 1d3 verbal Commands @ = Allowed 1d6 verbal commands # = Allowed 1d6+4 verbal commands ! = Food Animal - X Food points per day or Y FP if slaugthered (X/Y) 4. Animal Equipment Table Item Cost Avail. Weight Use Leather Barding 5 GC 100 15 War or Riding Horse Chain Barding 30 GC 40 50 Warhorse Full Barding 100 GC 30 100 Warhorse II+ War Leather 2 GC 80 5 Dog II+III War Mail 9 GC 50 10 Dog III Falcon Hood 4 BB 100 0 Control Hood for Falcon Falconer's Gauntlet 1 SC 100 1/2 Protect arm Hawk Hood 1 CC 100 0 Control Hood for Hawk Eagle Hood 12 BB 100 0 Control Hood for Eagle Dog Harness 7 SC 60 1 Only for Dog I, Carry Horse Harness 3 SC 100 6 Draft, Mule, Riding I/II Donkey Harness 1 SC 100 3 Carry wagon or loads Ox Yoke 2 SC 100 12 Ox to carry wagon/load Bridle 5 CC 100 1 1/2 Used to control mount Saddle 3 SC 100 6 Carry Rider and/or loads Goad 1 CC 100 1 To handle large animals Spurs 3 CC 80 1/4 Influence mounts Whip 6 CC 100 1 Punish animals Bolas 1 SC 40 2 Capture Animals Blinders 3 BB 100 1/2 Restrict vision Whistle 2 BB 100 0 Recall trained bird Jesses 3 BB 100 0 Leather straps for control of bird 5. Travel Equipment Item Cost Weight Description Travel Ration 1 BB 1/8per 1FP, non-perishable, dried meat Grain (10 lbs). 2 CC 10 10FP, bagged Fresh Meat 3 BB 1 5FP, up to five days max good Cheese (1 lb) 4 BB 1 8 Food Points of Cheap cheese Other Foods 1D6 BB Varies Sugar, Fruit, etc. Water 1 BB 1.125 1 Quart, container extra Beer 2 BB 1.125 1 Quart, container extra, 1FP Ale 3 BB 1.125 1 Quart, container extra, 1FP Cheap Wine 4 BB 1.125 1 Quart, container extra, 1FP Good Wine 1 CC 1.125 1 Quart, container extra, 2FP Fine Wine 3 SC 1.125 1 Quart, sold in bottle, 2FP Superior Wine 2 GC 1.125 1 Quart, sold in bottle, 2FP Goideli Wine 2 SC 1.125 1 Qt, sold in bottle, 4x potent Peska 20 SC 2 Healing and Addictive beverage Salt 2 SC 1/8th Preservative, 4 oz. Glass Flask 8 BB 1/8th 4 oz container with cork Metal Flask 2 CC 1/8th 8 oz container with cork Skin I 3 BB 1/8th 16 oz container with cap Skin II 5 BB 1/8th 1 quart container with cap Skin III 1 CC 1/8th 5 quart container with cap Skin IV 2 CC 1 15 quart container with cap Keg I x 12 x 15 10 quart keg Keg II x 25 x 30 20 quart key Keg III x 50 x 50 40 quart key Strap 1 BB 0 Carrying strap for all but kegs Oil 1 CC 1/8th 4 oz, container extra, lighting Naptha 2 SC 1/8th 4 oz, container extra, warfare Naphtha pronounced "naf-tha," is a flammable liquid hydrocarbon distilled from coal, shale or petroleum. It was one of the ingredients of Greek Fire. When you see "oil flask" in a list, it is almost certainly naphtha, and yes, it could certainly be used as a Molotov cocktail, although 4 ounces would not be enough for that purpose. 4 ounces is only about a half cup - a proper Molotov cocktail would require about a litre. A small quantity such as this could be used to start a good sized fire, Fuse 1 BB 0 1" oil fuse, 1 inch per second Candle 1 BB 1/8 (10) 1 Candle Tar 2 CC 3 1 quart (lighting/protection) Torch 1 CC 1/8th 1 tar covered stick Candle Lantern 2 CC 1/8th holds 1 candle Oil Lantern 3 CC 1/8th holds 4 oz. of oil, has wick Wick 1 BB 0 Replacement wick for oil lantern Flint and Steel 5 BB 1/8th used to light material Flints 1 BB 1/8 (5) replacement flints Bedroll 4 BB 1 sleeping and bedding Blanket 2 BB 1/8th blanket One Man Tent 6 BB 3 Canvas area, 2' by 6' area Two Man Tent 1 CC 4 Canvas area, 3' by 6.5' area Four Man Tent 4 CC 8 Canvas area, 8' diameter circle Pavilion 5 GC 30 Large shelter, 20' x 20', 25men Tent Poles 1 BB Poles for 1/2 man tent, 2 req. Tent Poles 2 BB Poles for 4 man tent, 1 required Tent Poles 3 BB Pavilion, 6 required at least Hide Construction -20% +10% tents in hide Silk Construction x 4 -10% pavilion in fine cloth Stakes (per 5) 1 BB 1/8th for tents Belt Pouch/Purse 1 BB 0 Carry 2 (holding) 5 lbs on belt Sack 2 BB 0 Carry 10 (hold), 20 (back pack) Bag 3 BB 0 Carry 20 (hold), 50 (back pack) Large Bag 5 BB 0.25 Carry 30 (hold), 75 (back pack) Bag Strap 1 BB 0 1 for bag/sack for carrying Back Pack 1 SC 0.5 Carry 2 Large Bag, 3 Bags, or 3 Sacks 6. Climbing Table Item Cost Weight Description 5' of Rope 3 BB 1/8 for 5' Binding and climbing 2' of Cord 1 BB 1/8 for 12' For binding and tying only 1' of Fine Rope 1 BB 1/8 for 10' Climber's rope, strong Grappling Hook 3 CC 1 attached to rope to grab Climber's Hammer 1 SC 1.5 to pound spikes Iron Spike (each) 2 BB 0.25 various uses 7. Common Medical Aids Item Cost Weight Description Roll Bandage 1 BB 1/8 for 25 per foot, +5 HC if wounds are bandaged, 1D6 per use Soothing Herbs 3 BB 1/16 calms pain, 1 oz Healing Herbs 6 BB 1/16 1 oz, per use 1/4th of an an oz., +10 HC percentage. Burn Ointment 1 CC 1/16 1 oz. for burns only Healer's Knife 2 CC 0.25 Cutting, Poinson extraction if in time +ELx2 to PR. Healing Kit 1 SC 1 Bag of 25' of bandage, 3 oz of soothing herbs, 3 oz of healing herbs, 1 oz of burn ointment, healer's knife. 8. Transport Table Item Cost Weight Description Sledge 1 CC 12 dragged, 3'x6' area Cart 8 CC 10 small wagon, 1 animal, area 2'x3', height 2.5' Small Wagon 2 SC 35 1 or 2 animals, area 4'x6' height 3.5' Wagon 1 GC 100 1-4 animals, 4'x8',4' height Large Wagon 4 GC 200 1-8 animals, 5'x10',5' ht. Great Wagon 12 GC 300 1-12 animals,6'x12',10' ht. Small Travois 3 BB 3 area 1'x2', pulled by dog Travois 4 CC 10 area 2'x6', for horse Litter 2 BB 2 for carrying wounded Palanquin 6 GC 50 area 3'x5', height 4' noble vehicle carried by 4-5 bearers. 9. Building/Property Average Property Type Cost Description Farmland 1 SC 1 acre of farmland Forest 2 SC 1 acre with good timber City Land 3 GC per 50 square feet Other Land 2 CC 1 acre of marginal/poor land Hovel 1 SC 15x15 foot, per story, land is extra, poorly constructed Peasant House 2 GC 20x15 feet, 1.5 story, with cellar, land included Small manor 50 GC 2 story with basement & land Noble House 100 GC 3 story with basement & land City Estate 250 GC 3 story with basement & land, 1 story at least 100x50 feet City Palace 1000 GC min. cost, 120x80 at least Country Estate 5000 GC 500 acres at least of land Inn or Hotel x300 10. Clothing Table Item Type Cost Weight Description Tunic 1 CC 0.25 Mid thigh length, cloth shirt Jerkin 3 CC 0.25 Waist length leather shirt Cloak 4 CC 0.25 Knee length, possibly weighted Robe 2 CC 0.25 Ankle length cloth garment Cowl I 3 CC 0.25 Robe with hood Cowl II 5 CC 0.25 Cloak with hood Pants 6 CC 0.25 Waist to ankle cloth Belt 1 CC - Leather strap Sandals 6 BB 0.25 strap for tying Boots 1 SC 1 Leather mid-calf to feet Ornate Footwear 2 GC 0.25 Finely crafted footwear Dress 5 CC 0.25 Mid-calf to ankle sheath Slave Silks 1 SC 0.25 Garments for slaves Riding Tunic 5 CC 0.25 Alternative for riding Gloves 3 CC - 4CC leather, 9CC slick leather Cap 2 BB - Cloth for head, 2x for leather Hat 2 CC - for head, 2x leather, 4x fine Normal Cloth 1 BB 0.10 Cost per yard for common fabric Fine Cloth 4 BB 0.10 Cost per yard for fine fabric Silk 1 CC 0.10 Cost per yard for silk Canvas 2 BB 0.25 Cost per yard for canvas 11. Lodging and Entertainment Table Lodging Meal Location/Item Cost Cost Description Farmstead * * Dwelling outside city Roadside Hostel 1 CC 3 CC Common Room, 2FP, on roads Cheap Inn 2 CC 3 BB City, poor area, 2FP, Common Room Good Inn 4 CC 5 BB City, poor/market area, 2FP, Common Room Fine Inn 2 SC 2 CC City, market/noble area, 3FP,Common Room Private Room x 2 ---- Private room in above areas Fine Hotel 2 GC Free Private room and meal included Ship's Meal ---- 1 CC 2FP from ship's stores Beer ---- 1 BB 8 ounce mug Ale ---- 2 BB 8 ounce mug Cheap Wine ---- 2 BB 4 ounce glass Good Wine ---- 5 BB 4 ounce glass Fine Wine ---- 1 SC 4 ounce glass Goideli Wine ---- 2 CC 2 ounce glass Peska ---- (Q)CC 4 ounce glass Q=quality involved Quarts ---- x 5 Beer and Ale x 15 Wine x 10 Peska. All come in container 12. Travel Chargest Travel In/Paid Cost Description Road Station 1 CC Travel levied per person or animal Caravan 1 CC Per 10 miles with caravan, pay in advance Merchant Ship 2 CC per 10 miles, meal extra, pay in advance Other Ship * As negoitated with the Captain Shipping Cargo 3 SC Per animal transported 1 BB Per 10 pounds inanimate cargo transported Note: Animals larger than Horse will will increase in cost. 13. Hirelings Table Person Min. Cost Avail. Description Solider 2 SC/month 80% Trained Soilder, random equipment Bearer 1 SC/month 100% General service, non-combat Magician 4 GC/month 40% trained in Wizardry, non-combat Specialist 2 GC/month 75% 1 educational skill, no other use Crier 1 BB/Day 100% spreads messages in city Horseman 5 SC/month 60% trained solider, mount & gear Messenger 1 SC/10 miles 100+[Miles/10] Message carrier, pay in advance. Note: Per OCV-2 add 5 CC to cost. For Magician add 5SC per MEL. If hireling taken out of area hired, must pay 2 months in advance and double the cost. For better costs must negoitate beyond the Minimum cost listed above. 14. Slave Chart Slave Type Cost Formula Description Fighting (OCVxDCV)+EL) SC Trained solider, trusthworthy Field (S+St) CC General Labor, unskilled House (I+Ap) CC+1SC per skill If not female double cost Bondslave Varies Slave to pay off debt Children x 1/2 Age 1-18, training required 15. Miscellaneous Items Item Cost Weight Description Nails 3 BB 0.25 20 iron spikes Work Hammer 3 SC 2 Tool, -1 WSB as weapon Hatchet 1 CC 1 Tool, Throwing Axe at -1 WSB Pitchfork 4 CC 1.5 Tool, Spear at -1 WSB Hoe 5 CC 1.5 Tool, Axe at -1 WSB Pick 2 SC 8 Tool, Axe at 0 WSB Shovel 4 CC 1 Tool, Club at -1 WSB Other Tools Varies Varies Parchment 3 BB - 10x12 sheet for writing Parchment Scroll 1 SC 0.25 10" scroll with bar Musical Instrument Varies Varies All types Quill 1 BB - Writing Implement Ink 1 SC - 1 ounce bottle for writing Religious Symbols 1 CC Varies price may vary by 100+/- 16. Magic and Special Goods Item Type Cost Weight Avail. Description Magic Weapon x 100 x 1 5% Magical form Elven Weapon x 40 x 1/2 10% Elven, non-iron Dwarf Weapon x 60 x 1 10% Sword,Axe,Mace,Dagger Magic Armor x 150 x 1 5% Magical form of armor Elven Armor x 50 x 1.5 10% Elven, chainmail only +1 AV 20% lighter Dwarf Armor x 100 x 1.25 5% High quality iron +1 AV/ +2 AV for helms Paraphenlia 1 GC Varies 20-80% Staff, wand, etc. Potions/Exlirs 2 GC 1 30% 16 ounces Book/Scroll 3 GC 1 5-40% up to GM Jewelry, Gems, Jewels 25-100% up to GM 38/35 page Converstion table 10 BB = 1 CC BB= Brass Bits 10 CC = 1 SC CC= Copper Coints SC=Silver Coins 10 SC = 1 GC GC= Gold Coins