t HT Alias/Player Character Name Type Status/Notes Sex -- ----------------------------------------------------------------- R1 John Haight...........Arawn.............Druid .Normal/Alfar Ma ?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma R1 Tom Corckett..........Caladan...........Wizard Normal/Human Ma W2 Marcel Liberty........Chion.............Sailor..Normal/Human Ma -- Tobie Bonahoom........Fremea............Sidh....NormalFaerry Fe Do David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma R? J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma W4 Wout Broere...........Unali.............Ninja...Normal/Human Fe R4 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe Animals: Corona [Eagle] Z'leyra, Boyzdar [Wolf] (Strie'bog), Game Web Site - http://www.funport.com/longshot/pbem Public posts/actions to pnpgm@abroere.xs4all.nl (mailing list) Private emails (not public actions) to longshot@darktech.org Game Update #66a in sequence (file #336) ---------------------------------------------------------------- Admin Notes: None. ----------------------------------------------------------------- [Recap] From Kiet: [Re: Actions] "I'll be bloody happy to take one of those potions, especially after what happened with those demon beast thingies...if there's enough for me too." "Also, don't expect that level of magic (the Smokless Flame used on the snake) from me on a regular basis. It's dangerous and VERY limited." (shudder) "Great, more snakes...why did it have to be snakes? And to make matters worse, they had 7 (expletive) heads!" GM: Ack. Last comment wasn't mentioned as OOC. I thought it was a joke but guess since no OOC mention it was said out loud to the party? :) ---------------------------- From Z'leyra: [Re: Actions] "That was enough to give one nightmares about snakes! Glad to see you guys did okay. Guess I got overconfident going off alone." Z'leyra takes a moment to cut out the platinum horns of #4 head (for later use in her manor) and store them in a sack after rinsing the blood off. While doing so she says "This critter is too tough to Oblivion without danger. Maybe later we can come back and salvage some hide for use as armor...it has a very tough hide. I am glad I have an extremely sharp blade." She offers to patch up any that need it. When the party proceeds toward the doorway her greatsword will be sheathed and her staff will be in her hand. GM: Ack. ---------------------------- From Raban: [Re: Actions] [Raban prays his thanks to his goddess for protecting ones he could not and begs forgiveness for his failures...but gets no clear feeling in his heart...is he still in trouble?] [Raban carefully measures out the dose for Frema in his Silver Goblet since he knows how big it is. But decides to take himself, just in case he made it wrong.] [Satisfied its safe to use, Raban rinses the goblet with a little water and measures out another dose which he offers to Frema with a smile.] Raban (to Frema): "My lady, your special wine is prepared and verified not to be poisoned." [After Frema has taken hers, Raban will once more rinse the goblet. ] Raban: "There is enough for 6 others in this batch, which is not quite enough for all of us. I would have skipped myself but it was best to test it before risking others. Unali, Z'leyra, Arawn, I would prefer you to take the next few doses, but the choice is yours. If anyone has lost life energy, then this will help them recover that as well. If there is time and a safe enough place I can mix another batch." [Once anyone excepts, he will measure out another dose and rinse the goblet after it has been taken.] [Raban is a bit introspective as they continue the journey, wondering how he can protect 3 ladies who so recklessly charge into battle or wander off. They are proving to be quite formidable as well, with Z' leyra proving that by fighting off one of the snakes by herself. Unali is quite skilled with her daggers, better than any he has ever seen before, she could have been a fine dancer or acrobat. Frema is hard to judge, but is likely skilled with magic, though more fragile than the others. So the one who is most in need of protection will be the hardest to protect as she tends to fly invisibly into the fights. Is this some test by his goddess? Some lesson to be learned?] GM: Ack. Yep. High CDF for a snake. Luck of the roll. As to EL 10s or such. I don't recall off hand anyone having that high of a EL (maybe Farseeker?) in a weapon. But magic and other bonuses do help if your trying to figure out EL from damage. :) Yes. It'd have been fun to ride him. You see my comments in last update about Pickens? :) ---------------------------- From Fremea: [Re: Actions] "Who put these M....F.... snakes on the M...F... flying island?!" :) Fremea looks her dagger over and decides she will have to put that one to the side for now and use her spare, till she can get it fixed up. Fremea will test the bone horns and see how hard they are. If they are good enough for a weapon, she will take a pair for later. ------------------------ When Raban offers the potion. Fremea will blush a little when he call her a lady. Mumbling just under her breath so only if someone is paying close enough attention, "Uh, lady. You really have no idea about me." After drinking the potion, "Thank you Raban, you are very kind for someone your size." ------------------------- The wall: Fremea will prepare her bow for quick grab and fire, though not have it in hand directly. She will approach with the party (if they all go), keeping herself alert for anything coming out of the darkness to surprise them once again. GM: Ack. ---------------------------- From Kiet: [Re: Actions] "Um, might it be wise to have someone (or something) fly above the wall and peek in side to see what's there?" GM: Ack. ---------------------------- From Fremea: [Re: Actions] Fremea looks at Kiet to see if that was a sneer aimed her and she realizes that he meant the firesnake when he said something. "I would say that what ever is there could not be any worse than what we have faced out here so far. It would be best in this situation to go as a full group, based on the fact that we almost lost Z'lerya." GM: Ack. ---------------------------- From Z'leyra: [Re: Actions] Z'leyra responds to the offer of an angelica potion "Thank you for the thought, however of those in the party I suspect that I am one of the least in need of it. If we find that I will be facing a powerful spell caster and must weather a storm of spells I may well decide that drinking an angelica potion is an excellent idea. But not only is my magical defense quite high naturally, my training and enhanced chalcedony increase it to where it is quite dangerous to cast unwanted spells at me. The angelica would better be used for those that cast magics from their spirit's strength rather than from trained manipulation of mana. They are the ones that need the spiritual replenishment that such a potion provides." GM: Ack. ---------------------------- From Arawn: [Re: Actions] Once they had arrived upon Z'leyra Arawn begins to study the fallen beast, time now allowing for a better view. It was a creation of Kototh and would prove a fine trophy. As Z'leyra had conquered this foe it was hers to pick over. While this was done he thought back to the other one and decided it might be time to gather such a creature for later use. "While you finish here I'm going back for the other as I may be able to contain it. I plan on teleporting unless someone wishes to accompany on foot." Assuming no one tries to stop him, if anyone wants to come then he'll follow the groups tracks quickly but will otherwise use Teleport if it is feasible (he has been to the spot so it shouldn't be a problem). Once there he'll cast Transmutation at EL 2, enhanced using the Sidh Tongue to EL3, to turn it into a green statuette the size of his hand. He will then return to the party in the same manner. When he returns he takes a moment to cast a spell before they head out. He pulled three beautiful gemstones from his pack and held them on his outstretched palm. As he did so shadows began to swirl about his hand, enveloping the stones and forming into a serpentine band of darkness, the gemstones held in place on the inside of the band. He had hoped to have had time in Katai to forge a proper band but it would do for now. Adjusting his armor and clothing he slid it up to his upper arm and then covered it with his armor and clothing, out of sight and hidden in the shadows beneath. - Basically casting Shadow Sculpt at EL 0 (EL 1 if it makes a difference for anything other than duration) to craft the armband and place his enhanced gems in it so he can start gaining their benefits. ------------------------------------------------------------ In regards to the potion Arawn replies, "I had been looking for angelica and I'm glad someone had chosen to bring some. Thank you for the offer, Raban. I graciously accept as it could prove quite useful." Arawn will carry a potion if one is given to him but will not drink it right now. How long does the potion have before it loses potency? - In regards to- I'm not sure what, if anything, Arawn might have said to limit things. Could you refresh my memory if he did say something as it's been a while in real-time. Might open a new dialogue:) ------------------------------------------------------------- When the looming figure sweeps it's arm backwards Arawn steps forward. Unsure if it is an offer of welcome or if it is pulled back to attack he watches it carefully as he prepares to enter the building. He will act with proper decorum for a place as powerful and ancient as this would be, bearing in mind that he is a child of the gods in such a place. If it is an attack Arawn will attempt to dodge it for now. GM: Ack. ---------------------------- From John: [Re: Magical Items] [Re: Magical items] [Re: Angelica] Raban smiles as he replies, "You are quite welcome. My teacher was quite skilled in Natural Magics and told me of their many benefits. Unfortunately I did not have a chance to learn the permanent magics from her before her duties called her away. So I am limited to what I can find already enhanced, but there were quite a few useful ones I found in my travels. I suppose many would think they were expensive but if I need cash for something providence provides it." [Re: Potion] [Re: Arawn/Raban interaction as leader] Raban not to kill, that you wanted prisoners to talk too etc. Coming from a druid that greatly limits a bard's actions. So unless there is some indication from you or others that the monster is not capable of answering you, Raban is not allowed to kill it without serious religious repercussions. Considering Raban has a tiny chance to kill a giant with a single hit from his fist, he could have some problems. Actually he could have killed one of those snakes with one punch if he was very very lucky. Though I suppose some of the others could do that much too. Raban is not to his full strength yet, quite a ways to go.> GM: Ack. I tend to agree on off/on of visible or not for magical items and the like. What do you mean by treated well? :) ---------------------------- From Chris: [Re: AWOL] Yes, Ben'Dar has been quiet lately. I've been out of town for various reasons the past 3 weeks. Ben'Dar will claim the snake's huge fangs as trophies to add to his necklace. Nevermind on the snake fangs then. If the hide of the snakes or the other monsters we've recently fought seems exceptionally tough, Ben' Dar will procure enough of it to make new barding for Tef'wo. GM: Ack. FYI. The hide is NAV 4. But as with the storm dragon the quality lowers after tanning, stripping, cleaning and such. It would reduce to AV 3 hide. Which is pretty much the same as Chain barding. If you wish to continue let me know. I'll do the below as if your deciding. Amount of material would be about 60 square feet of hide I figure for Tef'wo. But not an exact science. Time to cut would be lengthy but since group would stay in that area at least 6 minutes might have time to cut fast. It would be a bloody, pulpy mess in the bags though. I'm not discouraging you in this just giving you some warnings so if flies find nice homes in the bags you know the consequences. :) ---------------------------- From John to John: [Re: Reply to John] Thanks for the info:) I've replied to the Shadow Sculpt in a different email but will respond to the other sections later. As it's RP it shouldn't throw anything off. I'd do it now but have to run to work in about half an hour. GM: Ack. If you refer to the email on the first email that's the only one I got on the subject. Got the one below as well. From Arawn: [Re: Clarification on actions] [2- Arawn its only about 480 feet back to the other snake....] - If no one is in a rush then he'd follow the trail back to the first creature. [4-Arawn - Transmute.] Ok. Hopefully it still balances vs. Oblivion as Oblivion is a BM of 4 and Transmute is an 8 and Oblivion has a longer duration. if an issue still, maybe mass/area instead of HP (might make more sense) if you still feel it needs a check after you've thought it over. [5-Arawn's Trophies] - Arawn waited to see if anyone wanted to go back but didn't get a response. As there doesn't seem a better way to carry such a creature thought this would be the best option as who knows if we will have a chance to return to it later. If someone says something I can post a reply if needed. [7-Magical items] Haven't seen that written anywhere but if someone can point it out I'll look it over. Beyond that, the reason for this is that you've ruled that Shadow magics dissipate in light, hence my shadow warriors couldn't step within the light of a campfire to fight and ruling that Shadow Sculpted items will disappear in daylight (even in the shadows of daylit forest). This really limits Shadow magic as I'm not really sure when it will work or where so I'm trying to figure out how to craft a usable item with the spell. I haven't seen rules that say Shadow magic breaks in light but assume that it is a house rule. I'm cool with house rules but it makes it difficult for me to gauge when to use Shadow magics in the game. GM: Ack. Ok. I have no clue if party is in a rush or not. But in interest of saving Mana I'll do as above. Change to tracking via tracks. Yes. I will consider when have more time the transmute issues of mass. I mainly wanted to see if folks DID want to go back for trophies. Wanted to be fair before I just did your thing and stop the others from taking some of their glory. But your right no one has seemed to want to take samples or trophies from that other snake. The thing is the mythos of Shadows. Shadow is the border between light and dark. They exist mostly in dark so disappear once light hits shadow. Ergo same for the magic. To me it only makes sense. In fact I believe some of the spells indicate the same thing. But on the other hand some like Sculpt say they take on normal appearance with work (normal wouldn't be shadow). It would be solid. As I would figure. I'm no shadow expert here but Shadow mages do work mostly in the dark of night and can use magic quite well in the day as well with limited use. Your idea of hiding the item under the clothes was well done. It fits the rules I've defined. It would still work just keep in mind the light limit and duration of the spell. I can follow up later on other shadow ideas if you have some and clarify my position on them. I'm new to shadow magic as you are and still learning. Shadow isn't just a magic path its a definition of light and dark. So thank of it in that terms. Think of it as Fire not working in Water and Water not working in Fire. It would be canceled out. As a player I could figure out ways around this light issue but it would take some nasty twisting of spells and development. I do seem to recall one spell mentions the shadows lose form in light. But I'd have to look. ---------------------------- From Raban: [Re: Actions] GM: Ack. Good thoughts. Yes. I am more relaxed but will do some of my other views below. ----------------------------------------------------------------- [New Stuff] GM: Due to the amount of above text I've split this update into two parts. The above is just the recap section with replies and comments I've made to posts. Feel free to read them or not. But may have some comments for the poster. Actions/ Comments? Next Update Part...next email... GM: My views on Magical Items and their presence effect. I'm not a fan of magical items all together. Too many folks depend on items rather than their brains. Same applies for weapons and non magical items as well. After all this is a role playing game. One reason I like running a Sci-fi Rpg is most tend to have a weapon, communicator and that's it. Its all character driven after that. Most fantasy systems including that Dungeons one seems to rely on magic as a crutch at times. This doesn't mean I outlaw magical items at all. But means I may balance them. For example one common house rule from the '80s is for mana batteries. Folks who might make 100 mana batteries could survive for years. So I limited it to MEL/2. So as a basic apprentice MEL5 you can have 2 and at MEL14 you can have 7. Call it a limit by the gods in that they only allow Fate to define taps of magical energy for you and increase your magical threads (going on the old Greek Fate of Threads of Life here). I PREFER that amulets be one amulet per neck. There is no rule here but just makes sense on a personal level in that if you have 8 amulets its going to be cumbersome to act (scratching, movements, shifting and such). This is a bit more relaxed in that in some cases I don't care. I won't stop one from wearing more than one amulet but I'll balance it in some way by rashes or chains seem to choke at the worst times. :). (Well maybe). Plus would you as a player look good wearing 8 amulets and walking into a temple or castle? You'd look insane. Rings obviously no limit there 10 fingers 10 rings though some folks in past have worn 3 rings on a single finger (Henry VIII). Talisman are meant to be held mostly. Staffs/Wands to be held as well or touched. Mana batteries should be touched. Crowns, bracelets, necklaces, armbands, scepters, gorgets all must be worn or touched not in bags. Are there exceptions to these rules? Yes. A crown that might have an intellect and have a detection for gold could send a telepathic warning to you in the bag. That is more passive magic and so tends to be more exceptional to the rule. Magic that is more active like Protections, Immunity, Night Visions or such would need to be touched or worn (typically most of the time in the open). Potions/Elixir have to be drunk of course. Now as to what items require presence or not depends on the spell and item. I tend to take it as most GMs case by case. A detection amulet for Gold could be hidden and alert by warmth allowed inside the tunic. But a amulet of gold that has to be seen (glows) then obviously has to be seen by the player and in view. Most of it is common sense. If ever in doubt ask. Also keep in mind the pnp rules for magical conflict. The big rule is with attribute effect negation. Some items could conflict with each other and in those cases I'd likely tell you ahead of time if I caught it. A simple example would be a ring of Earth Power Immunity. Another ring of Earth Powers EL3. Obviously both would negate each other. Common sense there. As long as one tends to not rely on the magical items 100% of the time I have no problem with it. Its the players that use a warehouse of magical items (like in that dungeons game) for everything. "Oh my mug is cold. Let me get my magical stone of heat." "Oh my foot itches let me get my magical claw of scratching." Sigh. With that said this is a PBEM game and takes a long time (obviously). In a table game I'd be alot more restrictive since its fast paced. In a pbem though I'm relaxed with magical items to allow powerful folks to get up to speed. I balance this though in that the more items a person has there are issues. A certain movie said it best. With power comes great responsibility. A player that has 10 rings, 1 amulet, magical staff, magical sword, magical armor, magical helmet, magical boots, magical belt, magical gauntlets and magical underwear tends to glow extremely bright to mana viewers. As those who have read v2 know Mana Powers allow non-sidh to sense magic. This means such a thief with the above would be dead walking up the dark road before he got to the castle. He'd be spotted way early. Same for those like Xian who have no magical items are hard to detect. That is balance. Just consider those things. I won't stop anyone from carrying 1000 magical items if they wish. Just don't get upset if the Monster-Who-Eats-Mana finds you rather tasty first instead of Xian. :) (There are such you know.) GM: Transmutation - This spell is one of those things that can be greatly abused. One read of the spell seems to wave toward no limits. Another read another way could lead to some implied limits. It is all up to the GM. Where does it stop though? How does the spell know where the object ends and starts a new object? I mean King wants to move to the mountains so he asks his EL15 Transmute wizard to change his Castle into a chest he can carry. Poof. If you read the spell one way that's very possible. To me Mass and physics have some play here. An elephant changed into a flea has the same hit points making it one heck of a flea to kill. But a flea to a elephant could be killed by a nick of a razor. Now some argue that the spell is magic and therefore magic and the gods poof the mass into nothingness. That's fine. One way to see it. But there has to be some balance to this spell. Where does it stop? I think limiting it to some mass like let's say you have a boulder weighing 200 pounds. Let's assume for laughs a formula of (EL+1)x10% for a mass factor. A EL1 wizard has a factor of 10% and could change the boulder with a shift of 10%. So instead of a large boulder it goes to a tree that is 180 pounds. Say a EL8 wizard has a factor of 90% The same boulder could change into a bush weighing only 20 pounds. To me that seems to make more sense. Use the EL as a factor to this - thus the better you get the more mass shift you can do for it (plus or minus). Just my 2 cents. I'll have to seriously think of this and iron it down in the next few months for the next adventure. GM: Potion Duration - Was asked how long the potion might last. It would depend on the material. Potion mixed with wine could last a long time as wine lasts a long time (years or centuries). But potion in water would stale into flat tasting water. A potion mixed with beer would flatten and decay faster as well. Would depend on amount of air contact as well. So its all a case of the materials and containers. GM: Sorry about the email on action clarification. That's what I get for typing while on the phone, listening to TV and reading something all at the same time. Wasn't paying attention to the typing. Tons of errors. :< Oh well. It was rushed to get the point out fast.