HT Alias/Player Character Name Type Status/Notes Sex -- ----------------------------------------------------------------- R1 John Haight...........Arawn.............Druid .Normal/Alfar Ma ?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma R1 Tom Corckett..........Caladan...........Wizard Normal/Human Ma W2 Marcel Liberty........Chion.............Sailor..Normal/Human Ma -- Tobie Bonahoom........Fremea............Sidh....NormalFaerry Fe Do David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma R? J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma W4 Wout Broere...........Unali.............Ninja...Normal/Human Fe R4 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe Animals: Corona [Eagle] Z'leyra, Boyzdar [Wolf] (Strie'bog), Game Web Site - http://www.funport.com/longshot/pbem Public posts/actions to pnpgm@abroere.xs4all.nl (mailing list) Private emails (not public actions) to longshot@darktech.org Game Update #84c in sequence (file #447) ---------------------------------------------------------------- Admin Notes: Part 3 of 3. ----------------------------------------------------------------- [Recap] [Last Post] ----------------------------------------------------------------- [New Stuff] [Ma 2nd, 1633TH. 5th Day of Adventure #4. [Location: Chaos domain, Dark Lands, 9 Miles up, Flying Island] [Time: 10:45am] [The party, minus Z'leyra, starts in the room Fremea first explored. The room is now dark but quickly explored. As when Fremea first saw it the 10 by 10 foot room is likely where the guards sat and waited to be called. it is only common sense to figure that out. The cramped room has a wooden desk that isn't fancy for even this room. It has no drawers or containers. It is simply something for a guard to rest his hands on or put something down on it There are 4 rickety wooden chairs here as well. The south door leads to the Foyer with a moderate lock for a room that has nothing else in it of value. the floor is stone and the candle only now has a unlit candle on it for the room's lighting. No frills for sure. The room has a door to the north that is metal with a good quality lock. The party leaves through the south door to the foyer.] [Once in the Foyer the party notices the wet area by the door likely where the visitor fell and the party stood. Now the statue is gone, destroyed in the previous battle, and now all that remains is the wooden square pedestal making the room look odd with it the only thing in the room. The party moves west.] [Going west they find the door that the metal man came from. This small room is actually a closet only 10 by 8 foot. It has a stone floor and lit by a enclosed candle by the door. In the room are hangers, hooks and shelves for clothing and other clothing items. It takes only a minute or two to scan the room. Clothing and towels are here. Some seem very very old with quite an amount of dust and holes in them. Some seem fairly good shape. Those in good shape are noted.] GM: Closet Items found - Tunics (16) Jerkins (6) Cloaks (5) Cowl I (3) Cowl II (2) Sandals [pairs] (4) Gloves [pairs] (2) Caps (7) Hats (2) Towels (12] [The party figures they could be taken as treasure but nothing stands out at this point. The door a simple wooden door with a light quality lock is closed again. The party moves west toward the other rooms.] [The party finds a wooden door with simple locks and opens it with keys found on one guard. Like Kiet says it is a storage room 16 by 14 feet. The floor is stone and there is a single candle lantern, now lit, on a hook by the door. The room contains only kegs, wooden chests and barrels. There is another door that leads to the north into another room. It takes only about 3 minutes to inventory the room.] GM: Storage Room Items found - Falcon's Hood (1) Falconer's gauntlet (1) Hawk Hood (1) Eagle Hood (1) Bolas (1) Whistle (2) Travel Rations (99) Grain (19) pounds Keg of Beer [Keg I] (2) Keg of Ale (2) Keg II Cheap Wine [Keg II] (2) Keg of Good Wine (2) Keg I Bottle of Fine Wine (2) Flasks of Salt (5) Skin I (7) Skin II (1) Skin III (3) Skin IV (1) Leather Straps (14) Keg of Oil (1) Keg I Fuses (41) Candle (47) Keg of Tar [Keg I] (1) Torches (9) Candle Lantern (5) Oil Lantern (1) Wicks (30) Flint & Steels (10) Bedrolls (11) Blankets (12) Sacks (20) Bags (5) Large Bags (5) Rope (250') Cord (100') Fine Rope (21') Grappling Hooks (6) Climber's Hammer (13) Iron Spikes (30) Roll Bandage (30') Soothing Herbs [I] (1) Healing Herbs (1) Keg I Burn Ointment Flask (2) Healer's Kits (2) Nails [Chest] (200) Work hammer ($) Hatchet (3) Axe (6) Shovel (6) Parchment (30) Quills (23) Ink Jars (12) [The party figures the storage room is a light supply room for the full castle. The party enters the next room. This empty room is larger at 18 by 18 feet. Immediately it is figured to be a lounge area. Why the main room the battle took in and this room is so close is unknown. Some figure this must be the formal lounge area and the room with the battle was the reception and more for meetings or such? This room seems to have a more cozy feeling to it. There is a large cushioned satin couch in one part of the room. There is also nice cushioned satin chairs for sitting. A large, and roaring, fire is on the west wall in a nicely decorated fireplace. To the left and right of the fireplace are two windows. From the windows the party can see the storm raging. Lightning flash and sheets of rain can be seen but little else. The floor is a dark black carpet. Lighting is done by the fireplace and candles above and beside the couch in holders. A small glass table is also in the room for reading or chatting. A drink cabinet full of some wine, ale and other drinks is one area of the room. The south door has a small lock on it to the storage room. But the north door to the outer hallway has no locks on the wooden door. There is little value here.] [Going outside the storage room and going north leads to the hallway that Unali fought in. It is carpeted with candles along the wall but now with blood near the south wooden door. Going north of the lounge and vertical hallway leads to a long hallway that Caladan and Raban fought in. In the hallway there are 4 doors on the north end and 6 on the south end. Immediately north of the lounge door in the hallway and to the left is a window. To the far east end of the hallway is another tall glass window.] [Time: 10:53am] [The party spreads out and knows the west part of the foyer was not explored. They head east and find the door right of the main room (where the battle was) is metal as well as the south metal door in the sentry room. It is locked but the next door is not and opened to a small hallway. Immediately a sense of spice and candle scents are smell. It is quickly figured out why the covering smell is in the room as this is a indoor latrine. The latrine is 20 by 14 feet with two enclosed, made of soft wood, stalls and hole seats on the east wall. A water basin and cabinet with small towels is here for washing and cleaning. Above the cabinet is a pump like device that seems to indicate the room has running water from some source. The sink like basin can be filled again with water with ease of pumping. Fremea senses magic from the hole scents but it becomes clear the magic is likely to hold smells down and not to let up into the hole deep below that is too dark to tell if one even wanted to look in the hole. She figures if someone went out of their way to create a ward for such a simple thing then this place must be filled with more magics. A sign this comes from a land full of magic. Entering the room from the north door in the outer hallway the party find themselves in need of the water basin and holes. Kiet and Unali especially clean up their clothing as best they can to remove the gore and blood. On the west side of the wall is a big mirror. The doors are simple wooden with no locks at all. The floor is stone as the storage room. Lighting in the room is given off by candle lanterns from the ceiling. [While some use the latrine Chion and Ben'dar head out the south door of the latrine into the foyer area again. There they find another door on the left, east side of the castle. This small room is only 10 by 10 foot. There are cabinets, washboards and small water basins in the room. It becomes clear this must be where laundry is washed and done. There are pipes and pumps that deliver water and drains in the ground in one corner to drain water. The cabinets contain what could be some form of soap, rags and brushes. Pegs on the wall hold clothes to dry. Vents behind those vents seem to carry warm air and Ben'dar figures the vents might be from some of the fireplaces to dry the clothes faster. A quite sophisticated setup. The door is a simple wooden one with no locks. As with the latrine the floor is white stone. Lighting is done through a few candles on the wall but enclosed to prevent fire.] [In the laundry area Fremea inspection finds the pegs of some magical interest. She senses magic from them and they seem warm to the touch. She figures they could radiate heat as well magically to dry the clothes.] [South of the laundry area is stairs leading up to the second floor but the party knows they have more to explore to the north. They head back to the long hallway and regroup. Caladan opens one door to the main reception room and informs Z'leyra who has all doors closed and meditating, of rooms found so far. In case she needs to go and clean up. He returns and the party moves onto the north area.] Caladan: "This place is setup odd for a castle. Laundry next to some main foyer areas and storage? I suspect though the person who made this place knew he was limited on space. It wouldn't be easy to haul stone and furniture up here. So he made space where he can even for cramped rooms." [In the outer hallway across from the north door that leads to the latrine is another room. Opening the door sound of thunder is heard louder. Those looking up notice immediately there is no roof to this room. Lightning, dark clouds and looks like rain can be seen. Yet none seems to be falling into the room? The room is 18 by 20 feet. The majority of the room contains water basins that look like canals in the floor like horse troughs. The basins are full of cool water. There are pipes in the north end of the basins that seem to pipe water to a drain or other pipes to distribute water to other areas of the castle. There is a cabinet here that holds tools that can fix and repair when needed. After watching the sky for awhile the ceiling looks to be glass rather than empty air. The floor is a stone floor. On the east end of the wall are windows. The west wall has no windows. There is a wooden door like in the south end of the room but both have no locks. The west wall is mostly blank examine a panel in the wall with gems set in the wall. Fremea and Arawn inspect them and find them magical. Since there seems to be no mechanical controls to open the windows both figure they activate wards to do exactly that. A simple ward to open portions of the glass ceiling to let the moisture or rain in to fill the basins.] [The party heads west down the hall and skips the middle doors to see if the far west room is like the east one. Opening the door it does look like the other room. This one has slightly different dimensions of 12 by 20. immediately instead of a water collection room the room is found to be a food garden. There is a glass ceiling here as well showing the storm high above the party. It has floor to ceiling windows for letting in the afternoon sun it seems. There are rows of vegetables and small fruit bushes on a dirt floor. The entire room is a dirt floor. There are cabinets in the north used for garden tools like a shovel, pot, clippers and such. The doors to both south and north are simple wooden ones with no locks. The east wall is open and leads to a larger room the courtyard. The room is lit with 3 candle lanterns around the room. Beside each door is a jeweled insert like in the water collection room. Likely for the same purpose of opening the glass ceiling to let water moisture in.] [Time: 10:57am] [The party enters the courtyard which takes a large portion of the center of this castle section. It is 56 by 20 feet. The large and immediate focus of the eyes is the fountain that holds a single statue of some winded creature that looks almost like a griffon? Water sprays out of its mouth as the creature is reared up ready to leap it seems. There are stairs in the north side of the room that head up to the second floor. The stairs are covered by stone and twist in a hung down side formation like a normal building has. In the west part of the courtyard is a couch and cushioned chairs. Above the chairs and couch is a hanging overhang maybe a walkway on the second floor that covers it from rain. Along the south wall is a flower box garden which are blooming. In each corner are torch stands that can be used for lighting. On the east wall are two statues. Above them is another walkway area for the second floor like that above the couch. Between the 2 statues on the east wall is another small flower box. The north statue is of a man that looks a bit like A'kril actually. He is standing at attention looking stern and with his hands to the side in a fine looking robe. the south statue is of a female in a gown with a jeweled necklace around her neck. She looks serene. The floor here is dirt as well to add to the spice of the outside environment. The four doors are wooden with no locks here.] [the ceiling is open and doesn't appear to be glass at all. In fact after studying it there is nothing there. Fremea can sense magic from high above that seems to be like Arawn's shield. Maybe there is some form of shield that blocks the storm from coming down. A nice trick for the room. Maybe the castle people can open portions of the shield to let it rain or drizzle in or something? Beside the two western doors are jeweled panels like those in the other 2 rooms. They are magical it seems and it is quickly figured they must control the shield itself. Unless they control other functions like the fountain, lights or such? At this point the shield is up and the room is cool but no rain is coming in.] [Time: 10:58am] Actions? Comments? Next Update...Monday... GM: This is a good spot to end for now. I can finally see the light at the end of this update tunnel! It only took 14 hours to do this one. Must be a record in the 10 years doing these things. :) So 12 hours to make and 30 min maybe for you guys to read. Gee I feel cheated :) but it was fun. I really enjoyed the interaction between Arawn, Raban, Fremea, Kiet and others. I appreciate the conversation that gave flesh to the update. After all this IS a role playing game. I do not want to discourage it. It just swamped me that's all. I've made notes on who did the role playing and will keep it in mind if I do aware experience for role playing. GM: Let's recap - Battle in main room ends. About 15-20 minutes of chat and arguments. Discussion on the prisoner and candles is a bit in the air. Exploration found storage, lounge, closet, sentry post, laundry, latrine, water collection and food garden as well as courtyard. Leaving the courtyard and the locked room. I skipped further into the locked room to wait and see how you may react. Keep in mind magic might need to be saved as you don't know how big this place is. Depending on actions we can finish this level by next week. Z'leyra stayed in the main room to guard the knocked out guard and meditate. GM: I stopped in the courtyard since magic was detected from the fountain statue. I stopped since quick access couldn't be obtained for the locked room. But based on the layout of the nearby rooms you figure the room to be very small. GM: I doubt of the treasure found anyone would want anything in particular. So will assume party treasure unless stated otherwise. GM: For exploration I didn't go into detail who was in first the room and such since they were empty and not really matters at this point. We'll move to another level once one is fully explored for sake of map pace unless you guys want to split up or such. GM: Map below is known. If it messes up view it on the website. GM: Warning - No proof-reading for these updates. So hope they make sense. I know part 2 is a bit jumbled since i lost track of where things go due to the amount of posts. Here goes... ---------------------- [Floating Island - Structure Player Map] Legend - North /|\ 1 Row = 2 feet 1 Column = 2 feet ° = Solid wall or earthen rock / or \ = Door ,, = Stone Steps @@ = Table ## = Cabinet, Storage Chest or locker * = Chair o = Barrel ` = Shelf ~~ = Pull lever I = Stone wall $ = Bed : = Window [Some symbols may be different and will be described if that changes for each room.] ----------------------------------------------------------------- [1st Floor] 1 2 3 4 5 12345678901234567890123456789012345678901234567890 I--------------------------------------------------I Row I____/\________/\_____/\__/\_____/\_[--]I___/\_____I J I I K : : L I_____/\_________/\_________________/\_______/\____I M R I## ##I+ [[[[[[. +I I N o : ... ... I [[[[[[ I [~] [~] I R O o I ... ... I * ____ $$I [~] [~] : o P m I ... ... * / \ $$I [~] [~] I o Q : ... ... || ( * ) .I [~] [~] I m R F I ... ... || \___/ .I ~ ~ : S I ... ... * $$I o o I G T : ... ... I * Courtyard $$I #I U I I+ .......... +I #I V I_____/\____I____/\_________________/\___I___/\____I W I I X : Hallway : Y I__/\______/\__/\______________/\__/\________/\____I Z R I I I \~~~~/ I ??? I I R aa o : * ||I H I @I ??? I## ----I m bb o $ ||I a I * * @I ??? I## / *I cc m $ ||I l I * * I ??? I ----I J dd : * ||I l / [====] I__/\_I / *I ee I I I w I * I* *I ----I ff I@ *##*I a I ### Room M \ I__/\______I gg I@ ## I y I ### I *I I ###I R hh I__/\____I_/\I * [=====]I ###I / #I m ii R I oooI I_________/\_________I ##*I \ $I jj o I## oI I#####I / ## I I# ##$I P kk o I## oI I` `I \_____I I_____I ll m I## oI I` `I Foyer Rm K. I.....I S mm I## \ I___/\I $ I.....I t nn N I## / Rm O I°°°..I a oo I I [[[..I i pp I________I_____________/\_____________________[[[..I r qq /|\ Main Entrance Door s 1 2 3 4 5 12345678901234567890123456789012345678901234567890 Foyer - Main Reception Room. Main Reception area. Stone is a simple white stone showing age of white dark and gray blotches. Main entrance door is 5 feet wide with hard reinforced treated wood. The main door has a huge hand sized door knocker and hardened metal locks. Metal braces secure the back of the door. Above the main entrance door and in the center of the Foyer is a candle chandelier with a dozen lit candles. The Status ($$) once sit here in the room but was destroyed during the battle. Now only remains the wooden pedestal that once held it in place. Now empty it doesn't look at all special but just a wooden area in a room. Room F - Food Garden 22'x20' This room has a glass ceiling. It is a bright room so to let the sun in usually in the afternoon. Though maybe the castle itself can rotate to keep the sun in one spot? There are rows (..) of vegetables and small fruit bushes on a dirt floor (room floor is all dirt). The north (##) cabinets are used for garden tools like a shovel, pot, clippers and such. The windows also are large like for Room A (:). There is a part of the east wall open to the courtyard. The doors are simple wooden doors with no locks. Inside the room on the side of each door is a jeweled inset. Room G - Water Accumulation Room 18'x20' This room houses small water basin/canals/troughs ([~]) that collect moisture and water from rain. There are pipes in the south end of the basins that seem to pipe water to a drain to distribute water to other areas it seems including the fountain, kitchen, bathroom, bedrooms and latrine. The cabinet (##) holds tools that can fix and repair when needed. The ceiling is glass but is usually always open. Windows are like Room A but tend to stay closed. Floor is a stone floor. Room H - Courtyard 56x20' The large centerpiece of the room is a fountain ({*}) that holds a simple statue of some winged creature that looks almost like a griffin? It sprays water from its mouth as the creature is reared up ready to leap it seems. Stairs in the north ([[) head up to the second floor. The stairs are completely covered by stone and twist to a hung down side area which completed the rest of the stairs up in a normal twist/ spiral manner. In the west are a couch (|) and cushioned seats (*) that sit below a hanging wooden platform protecting it from rain. In the south are a small flower box (.) as well as minor bushes (.) in the east that are ornate and blooming. In the corners are torch stands (+) that can be used for nighttime. Statues ($) line the east wall (two of them). On the second floor there is a walkway that runs the length of the room north to south covering the outside chairs and another walkway over the statues. Room I - Lounge 18x18' This small lounge area holds a couch (|) and cushioned chairs (*) along the east wall. A fireplace ($) is set into the wall between two windows (:). The floor is a dark black carpet and lighting is done by the fireplace and candles above and behind the couch. A table (##) is small for reading or chatting while a drink cabinet (@) holds water and drinks. The doors are simple wooden doors with no locks. Room J - Latrine - 20'x14' Two enclosed (with soft wood) stalls and hole seats (*) line the east wall. A water basin (##) is here for washing and cleaning hands or clothing if needed. There is a wall mirror on the west side of the wall (not shown on map). The doors are simple wooden doors with no locks. Floor is stone. Lighting is through a few small candle lanterns hanging from the ceiling. Room K - Sentry Room 10'x10' This cramped room has a wooden desk (##) and chairs (*). Nothing else in the room. There are no desk drawers just a simple desk that is more a table. The chairs are wooden and not cushioned. The door in the south is a wooden with moderate lock. The door in the north leads to Room L. The door in the north is a metal door with higher quality lock. Floor is a simple stone and lighting is done by candles on the desk. Room M - Main Room 40x20' This appears to be the main reception room for the castle or main room itself. In the north is a large fireplace (\~~/). There are two couches ([==]) cushioned with silk and silk cushioned seats (*) for the room. A small glass table (##) with chairs is in the west side of the room. A cabinet and table (@) are used for drinks and food. Lighting is done through a hanging candle chandelier in various spots in the room. Floor is carpeted in brown. The doors are nice wood with a simple lock. Room N - Storage - 16x14' This is a storage area with barrels/kegs (o) and lockers/cabinets (#) that store various castle supplies needed. Floor is a simple stone and lighting is a candle lantern that can be held by the door. Doors are wood with simple locks. Room O - Closet 10x8' Closet that holds clothing (#) and hangers for clothing (`). The floor is a simple stone and lighting is a candle (unlit) by the door. Room P - Laundry 10x10' This small room handles all laundry operations. There are cabinets (#), washboards and small water basin ($) piped in water from the water collection room. There are pegs on the walls to hang clothes to dry. Piped in vents heat to warm and dry the clothes. The door is a simple wooden with no lock. The floor is simple stone. Lighting is done through a few candles.