HT Alias/Player Character Name Type Status/Notes Sex -- ----------------------------------------------------------------- R1 John Haight...........Arawn.............Druid .Normal/Alfar Ma ?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma R1 Tom Corckett..........Caladan...........Wizard Normal/Human Ma W2 Marcel Liberty........Chion.............Sailor..Normal/Human Ma -- Tobie Bonahoom........Fremea............Sidh....NormalFaerry Fe Do David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma R? J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma W4 Wout Broere...........Unali.............Ninja...Normal/Human Fe R4 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe Animals: Corona [Eagle] Z'leyra, Boyzdar [Wolf] (Strie'bog), Game Web Site - http://www.funport.com/longshot/pbem Public posts/actions to pnpgm@abroere.xs4all.nl (mailing list) Private emails (not public actions) to longshot@darktech.org Game Update #117 in sequence (file #666) ---------------------------------------------------------------- Admin Notes: Nona. ----------------------------------------------------------------- [Recap] From Chion: [Re: Being mean to the GM] alphabetically starting at L (which is ordered starting at a random place... ie. balanced) :) GM: Ack. You're mean! :) ------------------------ From Fremea: [Re: Languages] Fremea will learn how to speak: Bird (if Z'lerya will allow her to learn it), and Zen'dali Also, Fremea speaks Donaran (was left off the list for her) GM: Ack. Bird for Z'leyra would be Eagle. For Arawn it is just a Small Bird form. Its not a global bird language to talk to all as there is just so many variants out there. Didn't post Donara cause it was technically a private not public thing but since you did say you were form there it could be assumed. :) ----------------------------------------------------------------- [New Stuff] [Apris 6th, 1634TH. 9th Day of Adventure #4. [Location: High Elder's domain - Citadel, Dark Lands, Forest] GM: Caladan's IBT action [Caladan remains inside the grounds of the Citadel and Village not going far into the forest. By day he tends to spend the week mostly at the Lake relaxing. By the end of the week those who know him know he has changed by his new found muscle and thus strength growth. For those who knew he died and was resurrected are glad to see him regain some of his strength back. It will do him good.] [When Chion teleports back to Marentia with Ben'dar, he sends a note to Balrog to handle some business for his home and ship his gold home. He also writes a long letter to his father. Though Gib'borah can't read, Cetric has some basic reading skills he should be able to handle it.] [Caladan spends his time around the Citadel training and using his Composite Bow to improve that skill Also a few days are spent with Suca learning what looks to be nightly stealth skills. Those who may notice he is seen stalking and sneaking about.] [Caladan also practices his spells during the time waiting for the High Elder's meeting. he trains in his Fire, Sleep and Storm magics improving them but only gains a level in Sleep Touch. He improves them all equally. But by the day of the meeting he'll be at full magical energy.] [Since Caladan remains around the Citadel he has only light human encounters and only one animal - a stray deer near the lake. No combat random encounters ensue.] GM: Not as exciting as the adventures of Ben'dar the Barbarian! [From Apris 3-6 while the party continues onward to the Citadel, Ben'dar trains with Arawn each day when time allows using the Scimitar and Forest Survival skill.] [Morning of Apris 7 Ben'dar heads to the Armorsmith shop in the Citadel. Zhou helps to track down the Armorer and he opens the shop. He inspects the magical pike that has taken a lot of damage, at least over half of its strength, and says he can repair it. Ben'dar leaves the magical pike with him to work on while he goes hunting in the wilderness. It takes only 2 days to repair the damage. But when Ben'dar gets back the smith explains it can't be fully repaired even with the best skills and tools. but it is twice as strong as it was before. Ben'dar heads to get a quick free meal and get some basic forest supplies. He finds Tef'wo groomed and ready by the Citadel stableboy. Ben'dar checks out the map of Ki'ama's Domain on the wall by the main gate. Then he waits for his hired forest tracker/hunter guide. Ben'dar and the guide, A'xor, head into the forest for some fun days of hunting.] [For the next several days Apris 7-9th Ben'dar spends time deep in the forest learning tracking and forest survival from the guide. From Apris 11-14th this continues learning tracking and forest survival skills.] [Night of Apris 7th a day after leaving getting to the citadel, Ben'dar and A'xor make camp. Around 2:48am, Ben'dar is on a brief watch listening to the sounds of the forest. Tef'wo A'xor and A'xor's horse are asleep. Suddenly from tall branches high above a rustling is heard. In a flash of movement Ben'dar rarely sees two Great Spiders leap down into the camp. Ben'dar draws his spear and charges one nearby while yelling. The other spider stalks toward A'xor. Ben'dar lunges and stabs one of the great spiders in the side with his spear doing minor damage. The first spider uses its large pincers and thrashes at Ben'dar and bites down doing 3 points past his tough dragon armor. But the leg attack fails to do anything beyond the armor. The chest wound begins to draw blood but doesn't seem to feel poison inside the wound. The second spider charges the guide and mandibles clamp down. But at the last second A'xor wakes up and rolls away avoiding any damage. Ben'dar stabs again at the spider and impales a thick leg. He curses that he didn't have his magical pike. It would do far more damage. A'xor gets to his feet and grabs his own spear and stabs doing a minor wound to his spider. Spider one lunges at Ben'dar trying to knock him down but he is too strong. Instead the mandibles bite down but doesn't penetrate his tough armor nor do the leg attacks. Spider 2 lunges at A'xor but fails to strike. A'xor stabs again and does a minor wound to his spider. Meanwhile Tef'wo comes to the aide of the guide while the other horse tied up seems too scared to act. Tef'wo knows Ben'dar can outlast the guide. Tef'wo comes over and tries to trample the spider and the hooves do a massive amount of damage to the spider. Ben'dar thrusts his spear but this time misses the tall spider. Again the spider lunges but fails to knock down Ben'dar. But his mandibles clamp down but doesn't penetrate the dragon armor nor do legs strike a body part. Spider 2 bites at the guide but fails to hit but one leg does a glancing wound and the guide takes a minor scrape. Tef'wo continues to trample the fast spider this time doing minor wounds to a couple legs. A'xor fails to hit the spider with his spear. Ben'dar growls and grits his teeth as he fails to hit the spider again as it seems to agile. But in the same manner the spider fails both attacks on Ben'dar. The second spider hops away from Tef'wo and lunges toward the guide. The guide is knocked down by the blow and mandibles flap but A'xor brings up his spear to block the mouth from a certain hit. Tef'wo can't attack this phase since he could hurt the guide. Ben'dar tires of the spear and fails to hit attack this phase but is slowly moving the spider toward the campfire. Spider one fails to hit Ben'dar and spider two tries to inject poison with his mouth on the guide but is blocked again by A'xor. Ben'dar finally stabs the spider for a moderate wound but the spider still stands. Spider 1's mouth fails to hit Ben'dar but a leg does contact an arm but the armor protects from that damage. In the chaos Spider 2 fails to bite the guide yet again. A'xor this time not needing to block the mouth tries to kick the spider off but finds it too heavy. Ben'dar howls again as his spear fails to hit the spider. Spider 1 uses the chance to leap at Ben'dar and catches him off guard. Both go tumbling to the ground. The Spider flaps his mouth claws at Ben'dar and lowers and bites Ben'dar in the left shoulder. The claw pierces armor and does minor damage but Ben'dar can feel poison starting to sweep through his shoulder. The poison is fast and Ben'dar becomes paralyzed. Ben'dar yells in his mind angry at the event and how he could die here without Z'leyra to help him. Spider 2 fails to bite the guide. Tef'wo seeing Ben'dar go down and the other down has no choice but to react. The trample is done on spider 2 and does minor damage. Spider 1 seeing Ben'dar unmoving hops off and stalks toward A'xor and Tef'wo. Spider 2 fails to bite down on the guide again. A'xor fails to struggle from under the beast and escape. But Tef'wo this time with his hooves kills the spider and it lands on top of the guide. Spider 1 stops and eyes the guide and Tef'wo deciding what to do. It quickly decides the guide is a good meal and stalks toward him for a free bite. But at the last second A'xor moves his head left and the mouth mandibles hit dirt. But this time A'xor gets his spear free and stabs toward a leg but the tough hide isn't penetrated. Tef'wo charges around the fallen spider and attacks the first spider and does a big rib shattering wound. Spider 1 suddenly leaps up into the air and onto Tef'wo's back. The nimble legs try to balance itself and the mouth claws lower but fails to hit in the clumsy attack. Tef'wo turns and bucks throwing the spider off and toward the campfire. The spider lands on the edge of the fire and legs start to burn with hair. It tries to roll onto its legs but continues to burn. A'xor finally emerges from under the dead spider and finishes the burning spider off with a spear stab. A'xor looks around and sees no other threats. He checks Ben'dar and finds light non-lethal wounds. A quick 30 second battle is over and he comments "Stay right there" and winks. He rushes to his horse and gets a few items out of his saddle bags. "A guide is always prepared. Have a few items here for poison cures. Give me a few minutes. Just enjoy the stars." Minutes later a mush of something is made from forest herbs and other items Ben'dar isn't sure what. Mixed with water the foul tasting material is given to Ben'dar. It takes about five minutes but finally Ben'dar can move again. Embarrassed he sighs and knows he could've done far better with his magical pike. But maybe he is too dependent on that thing. He tends to the light wounds and bandages them. He wonders if he should tell the party of this attack or keep it to himself. That night A'xor sighs as well for the loss of poison blood could be worth some gold coins. But neither men have a crystal vial.] [Yesterday hunting failed and so does today. Even with the guide's help game is hard to find and kill. But on the morning of Apris 8th both go hunting and tracking. Around 1:39pm a group of 3 humans are sighted and met with. One is a Law wizard on a field trip with an apprentice and his brother. The wizard offers a lesson of healing and allows the apprentice to heal Ben'dar and A'xor's wounds. The young apprentice seems capable and all but a minor bruise and cut is left on Ben'dar. A'xor's wounds go away. The trio continue on their lessons.] [Apris 9th the hunting continues. Around 9:52am another human encounter takes place. Both barbarian and guide come across a clearing where 4 are sitting around performing some magical ceremony. Ben'dar can't tell what they are doing but it seems to be centered around glowing rocks. The magic doesn't seem evil but A'xor suggests they avoid the group and break their concentration. Hunting today in the afternoon goes well and 5 FPs are found. That night the small rabbit is eaten.] [Apris 10 the two men return to the Citadel. Ben'dar and Chion teleport first to Caladan's village and then back to Sivas. There both separate and Ben'dar heads quickly to his ranch with his funds and to get a report. The rest of the day is spent on the ranch seeing the new horses and getting a report.] [The next day having come back the evening before to the Citadel is spent back in the forest with A'xor. The next four days are spent tracking, survival learning and hunting. Apris 11, 12 and 14th yield small game and food. But no hunting success is done on the 13th. For these four days there is no other humans encountered deep in the forest.] [On Apris 12th while hunting sounds are heard before they are seen. By now Ben'dar is more confident with his newly repaired magical pike in hand. Both men dismount and creep along the forest floor. Soon both men notice a group of 4 Great Apes tearing up a large deer buck. All four are boisterous and within a few seconds it is clear which one is the leader of this group. A'xor says "Pithachi are Kotothi's creatures. Nasty things. Can be quite powerful." Ben'dar doesn't know the term he uses but knows apes when he sees them. Four against 2 might be fairly decent but if they can even the odds it might be better. Being a few miles north east of the Citadel farmlands these must've come from the nearby Chaos domain. Guess even the High Elder can't prevent all nasty monsters from entering his land. A'xor forms a quick plan and a lesson for Ben'dar. All four males are over 7 feet tall and three have weapons. Two stone spears and one stone club. As the apes tear apart and begin to eat the deer the two men head east. A'xor explains the need for a trap here. The guide knows the area since he hunts here with other nobles at times. Soon a empty hollow where boars live is found. The deep ravine is suitable for a quick trap. The empty hallow is covered with bush and plant growth after laying down a blanket. A quick primitive trap. A'xor explains he'll be the bait and draw most here. Once they fall in it won't take them long to escape. But they won't leave their food so only some will come this way. Once divided it'll be better odds. Ben'dar mounts on Tef'wo and prepares his bow from a hidden area. He should be able to get one or two shots off. A'xor sneaks close to the apes and stands up. He knows the wind will shift his scent to them and soon enough it does. When the apes notice him one yelps and growls. The others raise their weapons. A'xor runs east and soon one gives chase. As the ape chases A'xor through the forest Ben'dar does get off two good shots and hits the tall ape. The first does massive damage to his right arm and the second does massive damage to his lower left abdomen. But the ape only staggers briefly. Adrenaline pumping it raises his club in anger and charges. A'xor having good head start rounds the trap and stops waiting for the beast to follow. It does and when it hits the blanket goes down. Tef'wo comes closer and Ben'dar raises his third arrow and fires it on the trapped ape below and this one finishes off the ape in the same lower left abdomen area. Ben'dar smiles but looks to notice the others haven't joined them. A'xor shrugs and leaps down to check on the ape. He takes out his own short sword and sheathes it when the ape is found dead. He reaches behind and grabs his axe and with one quick blow chops off the head of the ape. Minutes later back near the other 3 apes he tosses the head toward them. This causes all three to stop eating and turn in anger. Two beat on their chests and howl. A'xor runs again and this time two give chase. But one is slightly faster. Ben'dar again from cover fires on this faster ape. This time though the arrows do hit in the right arm and left shoulder but are minor. The faster ape leaps straight for A'xor and tries to throw his spear at him. The spear hits A'xor in the left chest just a few inches below the heart doing a minor wound but a serious one. He is knocked forward and rolls onto the ground. Ben'dar places his bow back on his back and kicks Tef'wo into motion, who is already in motion as if he picks up on the command before it is sent. Tef'wo charges with Ben'dar and pike at the ready. A'xor rolls over in pain and swipes his sword at the ape who just wounded him and does a slicing blow on the chest of minor damage. Ben'dar howls to distract the apes since they'll be able to act before he can get to the guide. The other one not wounded is distracted by the howl and looks up but the angry one near A'xor leaps on him. One of the large claws misses but the left hand swipes the head of A'xor and does a deep gnash up the side of his face up the cheek and a deep cut in the scalp. A'xor falls asleep unconscious. Ben'dar keeps his cool, now days earlier he was the one in desperate need and now he can return his almost life debt to the guide, though it mostly belongs to Tef'wo. Coming close Ben'dar swipes the pike at the ape and hits him in the lower left chest doing massive damage. That damage, the other damage by arrows and Tef'wo's boosted damage causes the ape to be thrown off A'xor and hits a tree. The ape falls down to the ground dead, leaving only one more unwounded. Ben'dar glances at A'xor but knows he can't help him while the one still lives. The other ape leaps up and tries to slash with his own claws at Ben'dar and makes contact but his armor protects him. Ben'dar simply reacts and swings around toward the crazed ape, doing a minor wound to it in the shoulder. The ape claws again at the mounted barbarian but misses. Ben'dar also fails to hit the agile but tall ape. The ape makes contact on Ben'dar's side but doesn't penetrate armor. Ben'dar gets in a good blow mid chest and does massive damage to the ape but he remains standing. The ape fails to make claw contact. Ben'dar fails to hit the ape. The ape staggers from loss of blood but fails to hit. But Ben'dar doesn't and hits the ape for a massive hit in the left ribs doing the final blow and kills the ape. Ben'dar dismounts and rushes to A'xor. Applying pressure he stops the bleeding but doesn't know healing all that well aside from horses. Ben'dar sighs not paying attention much to Z'leyra's techniques. Soon the face and scalp wounds are bandaged up tight. Ben'dar fears he'll have to take him to a nearby hunter's home for more treatment but the Citadel is closer and they can heal him better. Ben'dar checks the back wound and finds a rib broken but no lung is damaged. Three minutes later, much longer than it would've taken Z'leyra, A'xor seems stable for now. But Ben'dar wonders about the last ape, the obvious leader. Where is he. Commanding Tef'wo to guard A'xor he scouts the area. He soon finds the buck is missing and a blood trail leads west. It is easy to track and soon the ape is seen in the distance. Angry at the cowardly ape and A'xor's pain Ben'dar howls and charges. Ben'dar hits the leader ape in the lower right abdomen and does massive damage but not a death blow. Ben'dar is hit by the ape's claws but doesn't get past his armor. Ben'dar fails to hit and the ape hits again with his claws but no penetration. Ben'dar hits the ape's left shoulder and slices down cutting deep almost taking the shoulder in half and doing massive damage killing the ape at last. Ben'dar pulls the pike away and growls when he notices it seems to take a bit of more damage. He growls and kicks the dead ape for damaging his newly repaired pike. Rushing back to the A'xor he helps him to A'xor's horse but with head laying on the horses shoulder not sideways since that would lose more blood. Leading the other horse Ben'dar heads slowly to the Citadel. An hour later Ben'dar arrives near the farms of the village. There he gets help with a wagon and soon a healer arrives. Magic is cast and full healer treatment is done. Soon the wounds fade away but a massive face scar is there. A'xor asks for a regeneration spell and the healer finds another person to help with that. Soon the scar fades and leaves only a minor wrinkle but A'xor can live with that. A'xor thanks Ben'dar for saving him and it was fun being the bait. A'xor urges Ben'dar to head back out into the forest for the next couple of days. A'xor explains he has many wounds from boars and bears so that was not so bad compared to those. Ben'dar slightly sad by the man's wounds soon realizes the man is like Farseeker a bit dangerous but wild at heart. The two lead men to the Apes and buck, this time from a fast ride. The hunters head back as A'xor and Ben'dar continue on. Two days later Ben'dar learns a wizard was able to track to their lair and with hunters in force get the lair destroyed but it was across the border into the Chaos domain.] [The next two days are spent hunting, tracking and survival training. No more deadly encounters take place. Ben'dar eventually returns late on the 14th for the meeting in the morning.] GM: I'm sure Arawn is willing to help train with scimitar. Actions? Comments? Next Update...Friday... GM: I have started to process IBT actions. I'm about 99% done with Ben'dar's. Results are posted above. Just have to do final updates to the character sheet and send it to him. It took me about 2 days to do his. That's with a couple emails going back and forth. For those with longer email turn-around it might take longer. GM: For Adventure #5 I'm considering some changes. Text changes - Instead of using [..] for stage like directions and such I'll likely go back to Book normal style ie no []. I used the [] since it was easier to read going back a decade but will likely change it for future. Example: Ben'dar chops off the head of the dragon and yells "Gotcha." So no [ just normal text-book-style. Unless of course some of you think the [ ] format is good enough. Its just for ease of viewing. Website changes: Someone thought that maybe instead of the website going down from #1 update down to the last and links at the bottom I could change it from ascending to descending order. So the last update is on top and #1 at the bottom. This would make it ease of viewing for slow browsers. But the links would still be at bottom so does this help any? Would it be easier for reading in ascending or descending order? I'll take comments if you wish to put in a vote or say here. GM: Website is updated finally! * Characters of the Campaign file is now the bigger updated version. This link can be found at the very top or the very bottom of the page. Take a look. Some of you new players are in it. Every major or not-so-major person is in this file. It might contain spoilers and even some information you don't know about a person. It has also some backstory info for folks who may need reminding. This is a reference file so in case you forget "who was that dude" type of thing. Keep in mind its a 120k file a big file. I've not had time to spell check it. If you see errors or have comments on your entry or others let me know. I've only posted "public" info. Secrets and such aren't in this file. Take a look when you have time if you want. If you would like the file itself so you can view and stop then I can send it as well. Thanks to Alex it has been proof-read. * Adventure #3 - Sigh. I goofed. Awhile back couple months ago I must've gone in the oldpbem directory & overwrote the *** #3 index file (the main site TOC). So as a result I noticed tonight its actually #4's info. Sadly I don't have a backup of the index.htm file. So reading #3 is out for the web. But I have all the files, updates and posts archived if you want to see them or past adventures. This isn't a big deal as #3 would just be deleted off the web soon once #4 is officially ended. GM: IBT actions - You know I expect these IBT actions as if you folks know what to do. I realized that the new players might not know. Opps. I thought I had a file typed up explaining IBT time period. But I can't seem to find it. Which is odd. Basically its the free form of the adventure. Allows you to do what you want. You select skills to practice each day either alone (1 point) or trained (2 points per day). You can cast spells and improve those. Make things, do things or just chill. Random encounters are technically done by me. Because of the amount of possible encounters 12 days x 10 characters = 120. That can be a lot of encounters and possible encounters. So what I usually do is run your character based on what you have done in the past. If there is a situation like Triest where it could be fatal I stop and email you on possible solutions. But otherwise I flash run the combat. This is why I wanted to know who might be in the Citadel and who might be in the area for possible random encounters. At any rate it seems like folks, new people, have a good grasp of it. So guess you figured it out before I explained it! Well it seems I did type up a file on this IBT stuff. Back October 2007. Thanks to Wout's Archive page I found it again. It is now on the current website at the bottom if you need tips or pointers. GM: Intros - If you guys want to type up a introduction for your player you can do so and I can put it in a collection of intros for the website. This way any new players can get to know you without you having to retype it up over and over again. I recently found Z'leyra's intro from 2001 but if you want to do this and list things publicly know and maybe some background, skills, spells, neat gear items or the like you can do so. I'll then put it up as a file/link on the website. GM: Timeline - [Reminder to me and you] Apris 3-6 - Travel to Citadel Apris 7-14- IBT time Apris 15 - High Elder's Meeting Total IBT Days: 12 GM: IBT Actions - IBT events will be queued. Actions Actions Results Sheet Player Posted Processed Posted sent #0 Caladan Yes Yes Yes Yes #1 Ben'dar Yes Yes Yes No/Next #2 Chion Yes Next No No #3 Kiet Yes Soon No No #4 Fremea Yes Soon No No #5 Unali Yes Soon No No #6 Z'leyra Yes Soon No No #7 Arawn Yes Soon No No #8 Raban No Need it No No Actions Posted - IBT actions sent to me. Yes/No Actions processed - Yes if completed, Soon if soon to tackle, Working for work in progress or back and forth in email questions/answers. Results Posted - Yes/No if results of the IBT actions posted Sheet Sent - Yes/No if FINAL post-Adventure #4 sheet updated GM: Learning Languages Days/Slots: 12 Slot 1: Chion - L'p'nth Slot 2: Unali - Donaran Slot 3: Unali - Elf Sidh Slot 4: Caladan - Katai Slot 5: Z'leyra - Helva Slot 6: Z'leyra - Lemasan Slot 7: Fremea - Katai Slot 8: Fremea - Bird Slot 9: Fremea - Zen'dali Slot 10-12?: Chion - Multiple if no one else learns any? Slots left: 3