HT Aliaver/Player Character Name Type Status/Notes Sex -- ----------------------------------------------------------------- R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma R1.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma NPC...................Captain.Lin.......Warrior.Normal/Human..Ma Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar, Game Web Site - http://www.furvert.net/longshotgm/pbem/index.htm Public posts/actions to pnpgm@abroere.xs4all.nl (mailing list) Private emails (not public actions) to longshotgm@netzero.com Game Update #181 in sequence (file #1255) ---------------------------------------------------------------- Admin Notes: None. ----------------------------------------------------------------- [Recap] From Kiet: [Re: Actions] Group #1 Farseeker, Arawn, Fremea, Raban. Strie'bog Group #2 Ben'dar, Caladan, Kell, Kiet, Sunan, Zhou Group #3 Chion, Unali, Will, Z'leyra, Captain.Lin. GM: Ack. Good ideas. From Kell: [Re: Actions] [OOC - sorry this isn't in character. It's in the spirit of Kell, since I control him. Just too lazy to "kell" it up now. Assume this is from Kell, in a better form than this email.] General tactics thoughts. I also had the idea of a floater/ teleport group. Put Caladan in there, so he can toss fireballs into the pit, putting any possible humans out of their misery, give us more light, and possibly kill some bugs. Heavy magic in this group. Keep one teleporter with each group. Then every group can move quickly if necessary. Farseeker, Raban, and Unali; arugably three best fighters. Split them up, each with a group. Unali with the roaming group for stealth attacks, probably. Ben'dar with a front line, non-planned teleport group.Lin with a front line, non-planned teleport group. Fremea is a great scout, assassin. Try to use those abilities Give each group one dark vision person. (Arawn, Fremea, Kell) Keep Healing in the front lines. Mainly for Kell, his arm will take another beating. :) Z and Arawn in front lines for healing each group. Leading me to these groupings: Front line #1: Farseeker, Ben'dar, Arawn, Kiet, Zhou Front line #2: Raban, Captain Lin, Will, Ha'Kell, Z'Leyra Support/Hit n Run: Chion, Caladan, Unali, Strie'bog, Fremea GM: Ack. Good tactics. Good groups. ----------------------------------------------------------------- [New Stuff] [Augado 10th, 1634TH] [Location: Middle Katai Plains] [ Mountains west of Pamau] [Time: 1:18 pm] Farseeker listens to Kell and Kiet suggest their tactics and groups. He tends to agree with the points and suggestion. Actions? Comments? Next Update....Friday... GM: Good input. I'll let this go on a bit more and see if others have suggestions. This is a very small update with nothing new. I was going to add some npc and comments from a couple others. But wanted to wait till next update (and no time). Lost my notes from Ryan aka Far so can't complete his suggestions. Will add them to the next update. GM: The Abyss Map - 1 Row = 6 feet 1 Column = 3 feet 1 2 3 4 5 12345678901234567890123456789012345678901234567890 I--------------------------------------------------I I%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%I A I%%%% %%%%%%%%%%% V V +%%%%%%%%%%%%I B I%%%%% B %%%%%%%% ____ %%%%%%%%%I C I%%%%%% %%%%%%%+ / \ V [ C I D I%%%%%%% V OOS __/ \___ V ` [ I E I%%%%%%% ____/ \____ V%%%%%I F I %%%% _____/ \ +%%%%%I G I A %%V / : %%%%%I H I ` / :S %%%%%I I I%%%%% : :H %%%%%%I J I%%%%+ : : + %%%%I K I%%%% V : : V %%%%%I L I%%%% S : The Pit of : %%%%%I M I%%%% HHH: : %%%%I N I%%%% : bodies : %%%%I O I%%%% V : : %%I P I%%% : : %%%%%I Q I%%@ : : V +%%%%I R I%%% P :___ ______: %%%%%I S I%%%% \ ________/ VV @%%%I T I%%%%%% \___ / S %%%%%%I U I%%%%% V \_____/ %%%%%I V I%%%%%%%+ V O +%%% %%%%%I W I%%%%%%%%% V %%%%%%%%%%%%I X I%%%%%%%%%%%%%%%%%%%%%%%X%%%%%%%%%%%%%%%%%%%%%%%%%%I Y I--------------------------------------------------I 1 2 3 4 5 12345678901234567890123456789012345678901234567890 Details: Pit: 50-60 feet deep in most places. Minor lichen allows some light from below. There are maybe 100-150 bodies. There are three times that in estimated body parts. @ - Perch like area, 20 feet off ground, possible wall ladder below A, B = Possible mini cave areas C = Possible doorway? '['= Door % = Rock wall, cave wall Ceiling = 60-80 feet above pit top. + = Torch B38, D18, G45, K5, K45, R46, W18, W39 Torches are about 15 wide light areas so about 3 rows or 6 columns V = Vong Warrior clearly with weapons, armor O = Vong outcast? No armor so must be them. S = Shaper females, gown so no full length armor H = Humans ` = Voxyen animals E42, I7 Each V,S,O, H is a single Vong or Human on the map X = Y26 party's position