Post from Ben'dar on actions.. From: "Chris & Karen Wells" To: Scott Adams X-XS4ALL-DNSBL-Checked: mxdrop229.xs4all.nl checked 209.85.146.176 against DNS blacklists Cc: PBEM List Subject: Re: [pnpgm] Game Update #5a - File #44 Supplement - Ship IBT X-BeenThere: pnpgm@abroere.xs4all.nl If anyone wants training in spear/pike, archery, or fighting dagger, Ben'Dar will provide it during the voyage. If not, Ben'Dar will practice his ship seige weapon skill. (He will make sure that whatever ship we choose has a mangonel or ballista or something) On Sat, Apr 25, 2009 at 1:22 AM, Scott Adams wrote: Howdy gang, s A supplement update. I figure why waste a week of you guys sitting waiting for me. Well I did some quick math. If my math is right it is 132 hexes (give or take a few) to city of contact from Dark Lands. That is 2,640 miles of coastline. I may be wrong but when I do the numbers for sailing will have exact figures. At the very least the merchant ship will go 34 miles at the very best 64 miles. This is with added boost from magic that Ki'ama will mention later (see I forgot to mention it in the update). Assuming everyday has poor winds it would take 78 days to get there. Assuming great winds then its 41 days. This should be plenty for figuring out a good cover story. In that time we can do some partial IBT events. On a average that is about 53 days. Let's assume 30 days of "stuff to do". This gives us a margin of days between. Keep in mind it will be all on board so limited in some things you can do. But if you want to practice skills or magic let me know. Basically IBT stuff but with the limits of a ship. At times the horses will be allowed ashore for exercise. When I do the numbers I'll have exact figures. But let's assume a month of travel for IBT purposes. The other days for ease of bookkeeping will be thrown away. Consider those days sick days, bad weather days, bad wave days, crew is tired of the activity, etc. This seems the best fair and quickest way to do it. So while I'm gone if you want to work on ship board activities let me know. The crew will be wary of magic but since they sail back and forth this far north are not scared of it. You will not need to cast magic to help the ship as I'll do that with the HE's help. So just plan what you want to do. Keep in mind some tasks like hunting, city stuff is out. It will be a month of activity on the ship. So using a forge to make the nifty enchanted item is out. Fire doesn't mix well on ships. There will be short spurts into villages for food and supplies or to walk the horses. But not enough to merit a day's skill training. If no one did magic I could get this done in a couple days after I get back. But for magic it might be a bit longer. If you cast magic keep in mind the ship and those limits. Fireball isn't so wise to practice on a ship. If you don't want to do anything that's fine as well. There is still a link to the IBT hints/tips on the old game site via the link on the current game site. The IBT link is at bottom of page for adventure #3. I figure I'll get this all done now rather than after I get back and will allow you a full week (and more) to work on it. Might as well get a head's start. This is how I'll pad it Poor Winds Average Winds Good Winds 78 days 54 days 42 days 24 days lost 12 days lost 6 days lost 30 days-IBT 30 days IBT 30 days IBT 24 days lost 12 days lost 6 days lost So just use Day 1, 2...14..15...29..30 that sort of thing. I'll figure out the exact route and times later for my purposes. Example Practice Dagger combat Stances - Fight - Dagger - 21 days Practice Katai language - 9 days Day ... Day 12 - Cast Levitation x2 EL1, Invisibility EL0... Day ... Keep in mind for magic failure rules for repeats. The lost days will be good to get everyone back up to full mana though if good winds you may want to buffer it by doing spells for 3 weeks and last week resting IMHO. Keep in mind I've not determined random encounters while sailing. There could and likely will be a combat or two if things go bad. Monsters, pirates, customs agents, mean wagon salesman and the like. There that and the magic items to take/leave is enough homework for you guys. :) I know last time I was away a week nothing really got done only 3 whole posts. So use the time as you see fit. This will speed things. It might be a month before we get to Katai (in our real term not game time). So anything to help speed the process will help. Doing as little IBT will also speed up things but that is your choice. If you do nothing though let me know so I can mark it. Thanks. Note: Any experience from this point on in IBT or future combats will earn CPs but they will not be spent till after the adventure. It is too hard to update 10+ sheets till the end. :) _______________________________________________ pnpgm mailing list pnpgm@abroere.xs4all.nl http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnpgm -- Wells _______________________________________________ pnpgm mailing list pnpgm@abroere.xs4all.nl http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnpgm