HT Alias/Player Character Name Type Status/Notes Sex -- ----------------------------------------------------------------- R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar, Cover Story Info: [HD- House member, F-Foreigner, N-native non house] Arawn aka Arawn as Teacher to daughter [F] Ben'dar aka Bu Da as Horse expert [F] Caladan aka Ca Lu as Guard/Archer [N] Chion aka Capt. Chu Mai as Sailor Trustee [HD] Farseeker aka Fu Sa as Guard [F] Fremea aka Lin Mong as Noble child [HD] [Disguised] Kell aka Swan as Trader [F] Kiet aka Kiet Sunan as Zhou's servant [F] Raban aka Toban Nu as Entertainer/Guard [F] Strie'bog aka Sun Zhu as Entertainer [N] Unali aka Tun Au as Zhou's wife [HD] Will aka Sun Tzu as hunt master [F] Z'leyra aka Kakita Junami as Healer [F] Zhou aka Zhou Wa as Baron Noble [HD] Game Web Site - http://www.furvert.net/longshotgm/pbem/index.htm Public posts/actions to pnpgm@abroere.xs4all.nl (mailing list) Private emails (not public actions) to longshotgm@netzero.com Game Update #135 in sequence (file #980) ---------------------------------------------------------------- Admin Notes: None. ----------------------------------------------------------------- [Recap] From Will: [Re: Actions] Will waits a moment to see if Fremea will respond."A arranged... OOC: What are the other buildings around the tavern. Do they look occupied abandoned or otherwise possible locations to hide or observe the tavern and street? Since Kell seems to be doing OK Will will help the man on the ground up and across the street to where he left Kiet. As he does he will look at the other buildings on the street for a possible refuge. If any body approaches or challenges him he will say he is just helping his friend who had to much to drink find his way home. If he can find a safe place perhaps in a building out of the way he might be able to arouse the man and ask some questions that might be helpful. When he sees Kiet he whispers "lets find some place off the street" ----------------------------------- Whoops should have checked my spelling/wording more carefully. Oh well ----------------------------------- Proof read before posting... Proof read before posting... Proof read before posting... GM: Ack. Descriptions of the layout and buildings were done twice in previous updates. But I'll do it yet again. From Fremea: [Re: Actions] As Will drags the unconscious man out of the alley, she waits to see if anyone else comes out to stop him. If not, then she will wait for a few seconds more and try to open the window or at least see if someone is still in the room, since she heard a door open and close and no more voices at all. If she can get in the room then she will find a place to hid for a couple of seconds before moving around the room to see what is in it. GM: Ack. ----------------------------------------------------------------- [New Stuff] [Augado 5th, 1634TH] [Location: Middle Katai Plains] [ Pamau Province, Pamau City] [Time: 10:37pm] Fremea watches as the scene with Kell goes down wondering why in the world he would risk himself like that. Not like she was not safe or couldn't even get away creating distractions. Damn him for doing this. She might have learned something from these fools. Well, now he is inside and she has no idea what is going to happen, however she has to get as much info first before doing something to help him out. As she listens to the muffled words coming from behind the window, she hears Will ask as question. Quickly and quietly she replies, "Nothing with so many interruptions." She then listens more, though not hearing much. Will waits a moment to see if Fremea will respond. "An arranged signal might be a good Idea" Will leaves the window and kneels to examine the guy Kell felt was a good way into the tavern. He inspects the man's clothing but finds nothing of value. The guy is average build and will be out for some time. Will shakes his head in dismay that the guy doesn't even have a weapon to defend himself. Why would a guy enter a dangerous place without being able to defend themselves? Will glances around the dark alley. Being so dark one can barely see a few feet in any direction much less hundreds of feet down the alley. But based on the previous recon report of Unali and Fremea there are no other doors inside the tavern but the back door near the outhouse. Will does a fireman grip and brings the limp body of Zep up. He then attempts to drag the man toward the edge of the alley. Glancing left and right he ensures no one is around beside the lone horse at the front door. Once ensure no one is watching he crosses the street toward Kiet in the south alley. When he sees Kiet he whispers "lets find some place off the street" Kiet glances around and knows the alley is off the street. If one were to go elsewhere they'd have to likely break into a store to hide out in. Inside Unali stands in the hallway as she hears the two men leave this floor it seems. They were in quite a hurry it seems. One man comes fast then leaves. Two more leave and the guard remains. Unali listens for a few long moments to ensure no one else is in the area. Outside Fremea watches as Will drags the man across the street not knowing what the woodsman has in mind. Shrugging she eases her way toward the window. She listens for a few moments but hears nothing inside. She is sure she heard a door close a minute earlier. But she isn't sure if there is still someone inside. Though her perch on the ledge is good for her feet it still is small for maneuvering even for her tiny body. She can't just twist and with her front to the window just look inside. She has to bend at the knees and look upside down into the curtains. The curtains to the room are a tan brown and they show orange from candle light inside. Normally can see shadows moving inside if a person was just beyond but nothing shows up. After a few moments she tries the window. It is cracked open slightly and she squeezes a finger just under the windowsill. Lifting it makes a slight noise and she pauses. No one comes to the window to check the noise which is another good sign. Lifting the window further she parts the curtain and looks inside. Indeed Fremea finds a office of typical layout with desk and chairs inside. But as suspected there is no one inside. They have all fled the room for some reason. Quickly raising the window fully she makes her way inside folding her wings to make quick entry. Peering around there is little to hide behind so she lowers the window and makes her way toward the desk to hide underneath it. Fremea peeks over the edge of the desk and glances around the room. The office is about 52 by 50 feet or so a small office for what sounded like the office for the boss. To the right on the north wall is a soft looking couch with satin cushions and pillows. To the left of the couch on the north wall is a small bookcase with 4 shelves. There are several books, scrolls and minor figurines in the bookcase. There are two chairs in front of the desk with soft satin luxury style cushions. In the south west corner behind the chairs near the door is a small table with a candle stand, scrolls and small books of some sort. The desk itself is a nice oak treated wood with a central drawer and 3 side drawers. On top of the desk are the typical ink, quills, papers, calendar, ledger and assorted documents of some fashion. Fremea remains under the desk to ensure no one else comes into the room for the next few moments. [Time: 10:38pm] Actions? Comments? Next Update...Monday... GM: Very small update. Time ran out to do a more details update due to late start. But we progressed a minute ahead. Will give folks a chance to catch up and reply. Not one of my best but brain power low and tired. This is my last late night thursday for this year. So will make updates a bit harder but we'll push through. GM: Will descriptions of the layout and all that was done in the first 2 updates arriving on scene. I suggest gong back to those updates to get a more detailed explanation. Since Unali and Fremea did a full recon and reported into you guys you know these details. So that I don't repeat things (more work and I'm too lazy when it was posted in the past updates) I'll just do a minor rehash. If I repeat things too many times details get wrong and errors occur. Tavern is 3 stories. All other buildings in immediate area are 2 stories. Building to right is butcher shop. Building to south is factory style place. Other buildings are shops of various style. Fremea used Butcher shop to watch Tavern for some time. Alley around tavern is clean and clear. Only two doors to tavern front and back. Outhouse around back. Since the shops are facing south this means the front of the shops are south. So the factory style manufacturing building to the south has no doors to the rear. You'd have to break into the front to gain entry. All stores are closed as reported previously this time of night. The place is deserted. No lights no sign of activity in other buildings. So there are windows in the factor facing the tavern to the north but would have to break into the place. The other buildings left and right (butcher) face south. Some have windows on the side but would also have to break into those shops to hide in thsse places. Otherwise would have to just remain in the alley to the south. Due to time 10 min before I need to spell check this update I don't have time to cut/paste the details on the buildings from previous update. If still need them I can try to repeat them in the next update. The maps should also give a rough idea of what's around. GM: Map of third floor updated. GM: See map for changes and notes on current positions. * Roof/Aerial view Scale = 1 Row = 10 feet [Roof - 200'x100'] 1 Column = 4 feet North /I\ 1 2 3 4 5 6 7 1234567890123456789012345678901234567890123456789012345678901234567890 A ___ ____________________/______________________________ _____B U I I I I B C nBI I [X] I I u D kuI I Roof Hatch I I t E niI I I I c F olI I I I h G wdI I Tavern I I e H niI I PB Base [ 3 stories] I I r I nI I I I J gI I I I K __I I_____________________/___________________________I I____L M Street ---> N O ___ ___________________________________________________ _____P BAI I [2 stories] Rear of place IX I BB Q I I manufacturing/Industrial Factory I I R BA/BB = Unknown small shops [Rear] All other buildings around are 2 stories. Roof of PB base is empty aside from roof hatch and some minor vents and chimney areas. Front door - J32, Back Door - B30 [First floor but noted on top level for reference point) X Q61 Kiet and Will. * Third Floor Scale = 1 Row = 10 feet [Roof - 200'x100'] 1 Column = 4 feet North /I\ 1 2 3 4 5 6 7 1234567890123456789012345678901234567890123456789012345678901234567890 A ___ ___________________________________________________ _____B U I Ioo @@I I I | I B C nBI |o @I I I I I u D kuI Io @I I I | I t E niI Io @I__/__I I____/_____I I__ I I c F olI |@ @I I______/_I ______________I I h G wdI I@ @I ___/________ _____G/_____ I ``` [====]I I e H niI |___/__I I I I I I * | I r I nI I________I I I I / #* | I J gI | IUI__________I I $$$ * #F | I K __I I___________________I_______________I___________@@I I____L Legend I or _ = Wall / = Door . or | = Window $ = Table # = Desk * = Chair @ = Cabinet [Storage, water, drinks] F = Fremea [K56] U = Unali [I18] Window gained access G10 Reminder on Fremea's position is F on map Man at door [K31] * First Floor 1 2 3 4 5 6 7 1234567890123456789012345678901234567890123456789012345678901234567890 A ___ ____________________/______________________________ _____B U I I I B% I I B C nBI | I a% ___ O O O O O O O O | I u D kuI I I r% [ ] ___I I t E niI | ___I%%% [ ] O O O O O O O O I | I c F olI I ____ [ ] I I I h G wdI | I%%% [ ] O O O O O O O O I__| I e H niI I Bar--->I B% {_] I I r I nI | / a% O O O O O O O O |W I J gI I I r% I I K __I I____________I__%_____/___________________________I I____L K = Kell/Tor at table J36 Other people not on map as would be too cluttered I = Stage area [F-H 57-60] O = Circle tables each table can seat 4-6 with chairs around them [ ]= Large single table with chairs around it Bar Area has stools at table Chairs/Stools not shown on map. Kell = J36 Table will = J61 outside 2 stories below Fremea's position Kiet = Off map across street south of Will.