HT Alias/Player Character Name Type Status/Notes Sex -- ----------------------------------------------------------------- R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar, Cover Story Info: [HD- House member, F-Foreigner, N-native non house] Arawn aka Arawn as Teacher to daughter [F] Ben'dar aka Bu Da as Horse expert [F] Caladan aka Ca Lu as Guard/Archer [N] Chion aka Capt. Chu Mai as Sailor Trustee [HD] Farseeker aka Fu Sa as Guard [F] Fremea aka Lin Mong as Noble child [HD] [Disguised] Kell aka Swan as Trader [F] Kiet aka Kiet Sunan as Zhou's servant [F] Raban aka Toban Nu as Entertainer/Guard [F] Strie'bog aka Sun Zhu as Entertainer [N] Unali aka Tun Au as Zhou's wife [HD] Will aka Sun Tzu as hunt master [F] Z'leyra aka Kakita Junami as Healer [F] Zhou aka Zhou Wa as Baron Noble [HD] Game Web Site - http://www.furvert.net/longshotgm/pbem/index.htm Public posts/actions to pnpgm@abroere.xs4all.nl (mailing list) Private emails (not public actions) to longshotgm@netzero.com Game Update #136 in sequence (file #982) ---------------------------------------------------------------- Admin Notes: None. ----------------------------------------------------------------- [Recap] From Kell: [Re: Actions] Kell thanks Tor, the man that helped him, and buys the next round. [Goal - make a friend of Tor, he helped Kell in a tight spot, and Kell likes to help people who help him.] He hangs around gambling and listening, even getting up one time to use the bathroom, when/if it appears he can learn more. He'll discuss this tavern with Tor as much as possible, learning all he can. Assuming not much else happens, he'll leave with Tor. When they leave, Kell assumes he is followed, checking often and taking a very winding route out of this area. If he can spot Will or Kiet, he' ll signal that he is ok, and that he may be followed. [Dang this is a sparse response. Sad, really. Scott, beef it up please :) Now to work on "that other game". ] GM: Ack. I don't do dialogue for PCs for players. It is just something I tend to avoid speaking for players. But I may do generic actions and paraphrasing. So I may not be able to add much to the above. ----------------------------------------------------------------- [New Stuff] [Augado 5th, 1634TH] [Location: Middle Katai Plains] [ Pamau Province, Pamau City] [Time: 10:38pm] After a few seconds Fremea exhales. It seems the people who left may not return so fast. She quietly exits from under the desk and begins to scan the room. She leaves the window open for a quick exit. But she wonders if it is good to lock the door as that would draw some attention if they tried to get in rather than letting them in and dealing with them later. Fremea sits in the nice cushioned chair and is swamped in it since it is obviously made for a large man, even a Katai physique. She begins to check the drawers. The top wide side drawer has all the typical things a business would have. There are forms, receipts, individual ledgers, inventory sheets, Shipping times among the many other non important mundane documents. While Fremea speaks Katai while she can't read the language. She wishes Unali was here to read the documents. While she can't read it she can surmise the documents from the style. Lines of text with what looks like numbers. Since she has been in Katai for several weeks she has seen those numbers. So it must be easy to figure out what a ledger or supply sheet looks like. But Fremea can't read the details so has no clue if it is important or not. To the right side of the desk there are three drawers and all are unlocked. Searching the first there are more documents that look to be in random disorganized piles. the second drawer has a few smaller scrolls. But there is a smoke stick in the drawer and some pipe made of what looks like white ebony or white wood. It is a nice pipe but smells bad from the smoking. Besides the pipe there is a small squat glass container with a white fine powder in it. Not wanting to sniff the powder she raises it to the light to inspect it. It isn't salt or sugar but something else. She opens the glass lid to sniff the air around it and it smells like a tangy fruit. It smells a bit like a drug of some sort. She places the powder back into the drawer. Checking the third she finds small ledgers that look like a girl's diary in size. More notes and more statistical style lists and numbers are inside. Likely they are business oriented from invetory to gambling debts. But she can't be sure. On top of the desk is the usual things a desk might have including a couple of candles burning in a nice silver tray, ink and quills. A calendar pad with various note son it likely appointments of the past and future. A large ledger about 3 feet wide folds out like a large book a city hall library might have of tax payers. Opening it she finds more lists and numbers. Fremea figures if it is in the open it must be a simple business ledger. Standing she heads to the table to inspect it. There is another set of candles with a small map of what looks like Pamau. There are certain marks on the map and symbols. She isn't sure what they mean but could be dreams of conquest for more territory or just where to find ale sellers. Fremea goes to the bookcase and begins to scan the books and large scrolls there. Again she can't read the titles of the books but she finds a wide asortment of book cover colors and various rates of age of the scrolls. She grumbles under her breath that she can't read anything. She then scans the walls to see no pictures of any kind. So what is valuable and what is a simple request for more beer? If only Raban was here he could maybe find some secret areas. Will heads south to meet with Kiet with Zep on his back. Once he gets there he scans the darkness south. It is hard to see 5 feet in front of you much less 30 or 40. Even with well adjusted eyes for the darkness both men can't see far. Which also makes seeing for sentries difficult so that is a plus. The starlight is a nice overhang but a moon might help if there was one. Will says to Kiet, "maybe we could climb in a window and hide in here for a while." He nods to the right at the furniture factory windows which are very tall almost floor to ceiling. "It may have something to help get there attention if that becomes necessary. Some paint or lacquer doused on a nice dry shutter like I saw across the street may just do the trick." Kiet nods and wonders about that. Going outside in an empty alley is one thing but going inside a building with tools, sharp things and objects you can't see could be dangerous. Might as well send a blind man into a china and glass shop and hope he makes it across the room alive. Will hefts Zep down onto the ground with a splat then goes to start checking the windows. There would surely be paint and other things like nails to use from this place. but seeing and finding those things without noise would be interesting. Unali paces the hallway deciding how best to go. If she takes out the guard to check that room how long before the two return? They could understand him leaving a post for a break or to relieve himself but not if he is down in the hallway or gone for long. Then there is that room the two had to have come from on the other side of the hallway. is that room empty and does it have something important? Behind her to the south wall are a couple of windows looking out into the front south area of the tavern. She glances through brown curtains and notices a horse idling about. Either a horse or a large monster of some kind, likely a horse she figures. She glances to the left toward the south east to see if she can see Will, Kiet and Kell but doesn't seem them in this darkness. Unali knows time is running out before some of the others do something stupid like knocking on the front door. She hopes they have a better idea than that. it is one thing to be stealthy but another to be overt and foolhardy. Unali twirls her dagger in her fingers as she considers her options on what to do next. Downstairs, Kell takes the free time to scan the gamblers and guests. He quickly thanks Tor for his help but tries to figure out who is who in this place. Most of the gamblers are low class based on their clothing. There are a couple of better dressed ones but they are playing cards like well seasoned pros it seems. The average age is about 25 it seems but there are some in their 40s in here. The two card pro looking ones who must be merchants or such are in their 40s so their age probably gives them that experience. Tor simply nods to the gratitude and shuffles the cards in his fingers. Kell watches the bar which is busy with most of the stools occupied by young men. There are a maybe 3 girls in the place but they appear to be tag-alongs rather than actual gamblers. Most the girls are near men who are either eating or playing. The other girls are young below age 19 maybe even as young as 16 who serve the drinks and based on their skimpy clothing may do other things. Kell turn to Tor and offers to play a small round of cards. As the two begin the game Kell tries to learn more of the place. Tor glances at Kell but maintains his eyes on the crowd as if more interested in others than the game. Kell finds that a bit of a odd thing. Finally Tor shakes his head. "I don't know much about the place. I've only been here a few times. They have decent ale and at times on the weekends can hold a decent game of cards. But this crowd looks more like the normal rabble this place gets." "I've heard the second floor has rooms for guests. Probably rooms for various activities or overnight stay. I also heard the second floor has a couple of drug rooms." He places down a losing hand and starts to reshuffle some cards. Glancing at Kell's eyes for the first time. "Of course I don't do that sort of thing so don't know. Not many such places for that sort of thing in town. So it draws the rabble, dangerous and pathetic." "I don't know what your game is but it isn't this." Tor nods to the cards. "You are too distracted. You almost remind me of one casing a joint to rob it. But this place has a few guards and is open all hours. I have no clue where they stash the cash. Your friends over there who treated you so nicely are right. This place doesn't just get those to walk in. It tends to be word of mouth or invite only. So I don't know how you found this place but if you are seeking some angle here be careful." Kell considers going to the bathroom but Tor explains the place only has the outhouse out back. That wouldn't do much good since the bouncer might not even let him leave without paying his fee. Going in the back could be interesting but it looks well guarded not only by the busy barkeeps but the bouncer and watched by the bar goers. It would be very difficult to just walk back there unless you act like you own the place which you don't. Not unless you walk like that man now approaching from the back. Now that guy looks like he owns the place. The tall man, even for a Katai, looks strong and in his 30s. He seems to be talking to a younger man at his side. From the body language it seems like he isn't a customer or a disgruntled drug user. No. Indeed he looks to be an employee here or at the very least a manager? Kell uses this chance to leave the table with the excuse he needs to get change. He heads to the bar with the Club man still watching him from the bar. As he passes the bouncer at the front door Kell gives that sly grin of his. But the man only returns a frown. Kell purposely reaches the bar near the newcomers from the back area. The barkeep comes over and Kell orders a ale. Kell slips a gold coin on the bar and waits for change. AS he does he glances around at the people but tries to watch the newcomers. Kell strains to try to listen to the conversation. "...If they come they can't just take the whole place down. Not this large of a place." The older man says. "Maybe you should still head to your home until we know things are good here." The young man says. "I don't know. It is early. Maybe I should just head you to see if we can track down our missing friend." Older man glances to the crowd to assess the night's income. The young man glances and finds the messenger. "The messenger has a horse I could use it..." The young man replies. "What do you want to eat?" Kell loses his concentration on the conversation and turns to the barkeep. Kell realizes he could order food but doesn't know how long he'll be here. The barkeep a man in his early 20s rubs a empty glass with a towel and stares at Kell for a reply. Kell grabs the ale and pockets the numerous coins from the ale into his coin bag. Now he could afford to pay the fee and leave without a skull bashing. [Time: 10:40pm] Actions? Comments? Next Update...Friday... GM: A short update only a 200 lines or so. These type of things is hard to deal with on the amount of stuff I get back. I don't tend to move ahead much unless I have enough actions to go on. Unless folks say it is ok to move forward I tend to be slow and reactive. I rather be reactive than proactive and do something that a player would regret or simply not do in character. I tried to do as much as I can with a couple mines of real time. I had hopes to actually end the adventure by end of the year but that won't happen now. I actually never had this entire tavern thing planned. it was a sideline item in the overall situation. but since folks wanted to investigate I am doing it. Which is fine for me. The next event the shed will be sped up much faster as I've planned to change things dramatically there. :) I know the other guys are bored now waiting for this to be done. But it depends on how it goes in the next few updates. I could add in something for the Inn folks like a raid or a sudden attack but would bog things down further if this gets done fast. So bear with us while we hash this out. But think of it as a mini-vacation. :) GM: John H/Arawn - Got a bounced email about photos you want to share with me/us? :) This happened before but thought you wanted to know it did it again. GM: John S/Will - I forgot you CCed Kiet that email. So my reply was to you. Thanks for sending the quoted part to him. I hope the email answered questions on things. I'm lazy so tend to avoid repeating things like descriptions. Repeating means work and work is evil! GM: No map changes below for now. Will work on update Thursday night when I can depending on time. May get some of it done Wednesday if time allows and posts come in. GM: See map for changes and notes on current positions. * Roof/Aerial view Scale = 1 Row = 10 feet [Roof - 200'x100'] 1 Column = 4 feet North /I\ 1 2 3 4 5 6 7 1234567890123456789012345678901234567890123456789012345678901234567890 A ___ ____________________/______________________________ _____B U I I I I B C nBI I [X] I I u D kuI I Roof Hatch I I t E niI I I I c F olI I I I h G wdI I Tavern I I e H niI I PB Base [ 3 stories] I I r I nI I I I J gI I I I K __I I_____________________/___________________________I I____L M Street ---> N O ___ ___________________________________________________ _____P BAI I [2 stories] Rear of place IX I BB Q I I manufacturing/Industrial Factory I I R BA/BB = Unknown small shops [Rear] All other buildings around are 2 stories. Roof of PB base is empty aside from roof hatch and some minor vents and chimney areas. Front door - J32, Back Door - B30 [First floor but noted on top level for reference point) X Q61 Kiet and Will. * Third Floor Scale = 1 Row = 10 feet [Roof - 200'x100'] 1 Column = 4 feet North /I\ 1 2 3 4 5 6 7 1234567890123456789012345678901234567890123456789012345678901234567890 A ___ ___________________________________________________ _____B U I Ioo @@I I I | I B C nBI |o @I I I I I u D kuI Io @I I I | I t E niI Io @I__/__I I____/_____I I__ I I c F olI |@ @I I______/_I ______________I I h G wdI I@ @I ___/________ _____G/_____ I ``` [====]I I e H niI |___/__I I I I I I * | I r I nI I________I I I I / #* | I J gI | IUI__________I I $$$ * #F | I K __I I___________________I_______________I___________@@I I____L Legend I or _ = Wall / = Door . or | = Window $ = Table # = Desk * = Chair @ = Cabinet [Storage, water, drinks] F = Fremea [K56] U = Unali [I18] Window gained access G10 Reminder on Fremea's position is F on map Man at door [K31] * First Floor 1 2 3 4 5 6 7 1234567890123456789012345678901234567890123456789012345678901234567890 A ___ ____________________/______________________________ _____B U I I I B% I I B C nBI | I a% ___ O O O O O O O O | I u D kuI I I r% [ ] ___I I t E niI | ___I%%% [ ] O O O O O O O O I | I c F olI I ____ [ ] I I I h G wdI | I%%% [ ] O O O O O O O O I__| I e H niI I Bar--->I B% {_] I I r I nI | / a% O O O O O O O O |W I J gI I I r% I I K __I I____________I__%_____/___________________________I I____L K = Kell/Tor at table J36 Other people not on map as would be too cluttered I = Stage area [F-H 57-60] O = Circle tables each table can seat 4-6 with chairs around them [ ]= Large single table with chairs around it Bar Area has stools at table Chairs/Stools not shown on map. Kell = J36 Table will = J61 outside 2 stories below Fremea's position Kiet = Off map across street south of Will.