HT Alias/Player Character Name Type Status/Notes Sex -- ----------------------------------------------------------------- R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar, Cover Story Info: [HD- House member, F-Foreigner, N-native non house] Arawn aka Arawn as Teacher to daughter [F] Ben'dar aka Bu Da as Horse expert [F] Caladan aka Ca Lu as Guard/Archer [N] Chion aka Capt. Chu Mai as Sailor Trustee [HD] Farseeker aka Fu Sa as Guard [F] Fremea aka Lin Mong as Noble child [HD] [Disguised] Kell aka Swan as Trader [F] Kiet aka Kiet Sunan as Zhou's servant [F] Raban aka Toban Nu as Entertainer/Guard [F] Strie'bog aka Sun Zhu as Entertainer [N] Unali aka Tun Au as Zhou's wife [HD] Will aka Sun Tzu as hunt master [F] Z'leyra aka Kakita Junami as Healer [F] Zhou aka Zhou Wa as Baron Noble [HD] Game Web Site - http://www.furvert.net/longshotgm/pbem/index.htm Public posts/actions to pnpgm@abroere.xs4all.nl (mailing list) Private emails (not public actions) to longshotgm@netzero.com Game Update #137 in sequence (file #990) ---------------------------------------------------------------- Admin Notes: None. ----------------------------------------------------------------- [Recap] From Kell: [Re: Actions] Kell thanks Tor, the man that helped him, and buys the next round. [Goal - make a friend of Tor, he helped Kell in a tight spot, and Kell likes to help people who help him.] He hangs around gambling and listening, even getting up one time to use the bathroom, when/if it appears he can learn more. He'll discuss this tavern with Tor as much as possible, learning all he can. Assuming not much else happens, he'll leave with Tor. When they leave, Kell assumes he is followed, checking often and taking a very winding route out of this area. If he can spot Will or Kiet, he' ll signal that he is ok, and that he may be followed. [Dang this is a sparse response. Sad, really. Scott, beef it up please :) Now to work on "that other game". ] GM: Ack. From Kell: [Re: Actions] "What do you have tonight? Anything fresh?" replies Kell to the barkeep. He'll keep the talk with the barkeep short and stay there only as long as necessary. Of course he wants to hear the leader's decision about tonight, but won't up the risk anymore tonight. His luck already helped once, no need to tempt fate again. There may not be much more Kell can learn tonight, not without following the man if he leaves. That's a bit beyond what this group hoped to accomplish by investigating the tavern. Kell wishes he had some backup inside, Kiet would fit well. Another man to discuss things with, another set of eyes. When he sits back down, Kell will pay better attention to the cards, but still discuss things. Causally he asks Tor about the mens' uniforms, "Tor, why are those men wearing what could be uniforms? They don't look like the normal thugs that run these types of places." GM: Ack. Did I miss something? Who's wearing uniforms? I'll have to a bit of cover up on this one. :) From Will: [Re: Move on vote] That fine with me GM: Ack. From Raban: [Re: Actions] If there's nothing more to learn, just move it along. Add the few hints, then go. I'm fine keeping it moving. I vote we end the tavern as quickly as possible, to get the whole party involved. I wasn't sure what there was to learn, which is why Kell did what he did. (I considered having Kell follow the leader if he leaves, but won't.) GM: Ack. From John Hooten: [Re: Actions] oops forgot to change to list Just remember that in order to do anything secretive in an area you must pay off any organized criminal organization or they will inform on you. Thus they will know a lot about things in their areas. This is also true of secret mages as they will turn in rogue elements simply because they draw attention to all mages. Either join or leave as you will be next on the execution list. And the criminals must also know of the mages and get paid enough to keep it secret, of course they also have threats to cut those costs. And going back on your word is bad for business. That said, there is a lot of information that could be gained here as well as a lot of risks. I personally do not mind it takes time as long as it is done right Do not just abort it That all applies to our group too, if we have not paid for silence or intimidated them, likely we have been informed on GM: Ack. Good comments. From Kiet: [Re: Actions] Kiet is fine with just about anything to speed things up. I thought this was an important sidelight, and was hoping for some action...but the idea was to watch Kell...and try to keep him from getting skewered. GM: Ack. It is an important thing but seems like slow moving. I was willing to do either way. I don't mind. Less action means less work for me. :) Its good for the plot arc but only a minor thing that can be made important. From Fremea: [Re: Actions] I am fine with it speeding up. I was going to have Fremea take out the guard and see if she can find Unali. Then, have her (Unali) get any papers that are important. Other than that she (Fremea) will take what she can that is valuable. GM: Ack. From Kell: [Re: Actions] Ha'Kell manages to completely unravel all the mysteries shrouded in this tavern, including names, locations, dates, monies, activities for the past 6 months, what it all has to do with the Vong, where the Vong are and will be, even their master plan all laid out nice and cozy rather line a Bond Villian explaining everything to him just before Bond is placed on the conveyor belt with the laser/saw/drill/makeup-applicator at the end to destory him yet Bond, er Kell, manages to escape and foil the entire plan with bubble gum, duct tape, and a pocket knife, oh wait, that's MacGuyver not Bond, well still, you get my meaning, it's cleaned up nicely. GM: Ack. Don't forget the bond girl. :) Sadly these wenches have missing teeth so not up to par. ----------------------------------------------------------------- [New Stuff] [Augado 5th, 1634TH] [Location: Middle Katai Plains] [ Pamau Province, Pamau City] [Time: 10:40pm] "What do you have tonight? Anything fresh?" replies Kell to the barkeep. "Roasted chicken and ham is fresh. We stop cooking very soon though." The barkeep takes another mug and turns it upside down to pour some brown ale from a jug in it. It almost smells like a special brew than the standard ale. Probably a specialty ale. Kell considers his choice and pretends to have interest in the ale being poured. He tries to hear the leader and what must be his aide. "...I doubt they will do anything to us. If our friend is missing or doesn't show up then doesn't mean they don't need us." The leader crosses his arms as he scans the tables. "But if Nom is dead or caught we don't know who to deal with. His friends might think we did it and take this place out." The aide tries to whisper but in the noise of the place the tone is heard even a few feet away. "No. They wouldn't dare cease our relationship. They need us as much as we may need them." The leader waves to someone at a table likely knowing him. Kell decides the chicken sounds good and it does smell fairly well from the kitchen in the back. He orders the food and then turns around as if to leave the bar area. From Kell's side vision he notices a man approach the leader. They whisper and then the man returns from the back somewhere. "Our guest is awake. I will tend to him. Even if they attack this place we'll be safe on the second floor." The leader then turns and heads to the back. From outside in the alley to the south next to the furniture factory Will continues to try the windows. Suddenly Kiet hears a bang and then another bang. He quickly draws his dagger and turns to gauge the darkness. But nothing is seen in this bloody blackness. He goes north to the street and peers around the corner. The noise is coming from the tavern. He tries to squint but sees nothing in this darkness. If only he had Elven or Faerry eyes or a bloody torch. The bang continues 3 more times. Then Kiet realizes the noise is coming from a window. He tries to home in on the noise with his eyes and ears. It seems to be from the third floor. The shutter seems to be banging up against the window. But there is no wind to do that. What could be going on? A signal? From the leader's office Fremea peeks over the desk. She swore she heard noise and someone coming inside. But no wait. It seems to be more distant. What is that noise? She stalks to the door and listens. Yes. It coming from inside the hall and sounds like a tree hitting a window? The guard hears the banging noise as well and looks left and right. He grumbles and grumbles. When the noise continues a 4th bang he shrugs and heads west to the intersection going west and south. He glances down and sees nothing. "This place is breaking down.." He slowly moves south down the hallway. The guard gets to the end of the hall where it goes east and rounds the room he is guarding. He notices the window is open for some reason. As he steps forward from his left the shadow of darkness suddenly becomes alive. From his side vision the darkness jumps at him. The guard twists and turns just in time to see the bulk that is Unali leap at him. With her dark clothing it looked as if the darkness itself formed into a person. Before the man can bring up his sword she stabs with her left hand dagger into the lower abdomen of the man knowing his armor is heavy. The blade penetrates deep into just above his waist line. But her right hand dagger, the magical dagger, slices forward then draws back to slice the man's throat. It doesn't matter what damage was done to his lower region the blood loss to his neck and damage is critical. The guard drops the sword, eyes bulging and glances at Unali in disbelief. With one hand he grabs his neck as if to stop the bleeding but it is too late. Within another second he falls to his knees and then to the ground face down. Fremea hears the heavy thump and backs away from the door. Then the noise stops. Breathing so lightly she pulls the door open to hear outside into the hallway. Then she hears noise and realizes it coming close. She closes the door and runs back to the desk to hide again. From the ground Kiet notices the window is open. There is very faint light as if staring at a room where a candle is on the other side of the room. A flicker of shadow and something like movement was seen. But after that the vision blurs and he isn't sure what just happened. Unali drags the body further into the middle of the hallway behind the very room he should be guarding. She wipes her dagger on his clothing and begins to move. As she moves she knows these thugs are allies of the Vong. Allies who want to see power in this empire. They may not want to destroy the empire but certainly the Vong does. This means the brigade folks must die and she has no concern doing so. Downstairs the aide turns and heads to the messenger which is two seats down from Kell. The aide hands a pack to the messenger. "Standard delivery." The messenger nods but goes back to his drink. Kell returns to the table where Tor is. Tor is spreading out a deck of cards and looking around. "Decent food but the fruit can be old." Tor grins and gathers up the cards. Kell feels torn to head to follow the leader and watch the messenger and flee this place. But yet this man seems to be calm in the face of this danger. Actually compared to others with grim faces and worried looks this man is too calm. There is something odd with this man. Kell tosses the table dice around and gambles on what to do. The dice seem to dictate that staying here with this man might work out. He hopes the fate and the dice aren't rigged. Will finally finds a window that is loose. He places a dagger under the window sill and tries to pry it up. But it is taking too long. He grunts and groans. Kiet returns to help Will still confused by what just occurred. As Kiet approaches, Zep suddenly wakes and stands. He panics and begins to move down the wall confused. But the alley is so dark he runs into Will and is forced down a bit. Kiet tries to shove him to the wall before Zep can scream and draw attention. Kiet brings up a rope and the lasso end slips around the neck of the poor guy. Kiet pulls it as Will tries to grapple the crazed and desperate man. The lasso pulls tight and the man begins to gasp for air. As Kell and Tor begin a quick card game, Kell wonders about the dress the brigade members seem to wear. It isn't quite a uniform but it seems to have that non descript vest and half sleeve thing. It covers up their tats but they dress like wharf rats and they tend to have no sleeves. "Tor, why are those men wearing what could be uniforms? They don't look like the normal thugs that run these types of places." Tor glances over his shoulder at the bar and bouncer. "These folks aren't the standard thugs you are right. I hear stories. Stuff like this group was new and formed up quickly. Taken from this place and several vital areas of the city quickly from those who were there. They have fingers in gambling, some trade and other vices." Upstairs, Fremea climbs under the desk and draws her dagger. As she climbs under her head hits the back left area of the desk with a thud. The desk front is low and her feet might show but in this darkness one would have to be looking for it. Suddenly her good ears hear the door open slowly. She stops breathing and waits. The noise of footsteps is heard on the fine carpet. She waits two seconds then another. Then a form comes around to the back of the desk now facing her. She sees two legs and black boots. She knows if this man found her it is now or never to kill him. A good groin upper slice will do some damage. As she creeps closer to stab she notices the person bend down and open the desk drawers. Why would the man be doing that instead of sitting down or looking under for her? Back in the alley the lasso cuts off Zep's breathing and he slides up againnt the window Will was working on. But the slide is more a slam and his head hits the window with a loud crack. Then Zep slumps to the ground out yet again. Will and Kiet look to each other breathing hard from the adrenaline rush. The look around and hope it wasn't heard but the night air is only full of faint cricket noises. Will touches the window to grab his dagger wedged into the windowsill and notices the pane is now cracked. Zep must've cracked it when he hit the window. Will shrugs. Tracing carefully with his finger he finds the top of the window and finds a spot to quickly tap. The small section of window falls inward with a tink. But the window doesn't break to pieces. He quietly thanks Zep for the help. Then he reaches into the window pane hole and uses two fingers to lift the lock. With some ease so not to break it further he slides the window up. Kiet climbs inside first and then both men pull the hapless Zep inside followed by Will. Fremea peers out and up to see who is doing what she was just doing. As she does she is seen by the person and both jump back. Then Fremea notices it is only Unali and grins. Unali shakes her head knowing she could've been skewered by the wee Faerry. Fremea begins to quickly go over what she found and Unali begins to scan the documents. Fremea is glad to have some backup now. Tor waves a girl over. "What's the buy in tonight dear?" "Right now 15 Silver. N'zoth is at the table." The girl says and moves on with a tray of drinks. "N'zoth is a good card player. So good stakes. " Tor glances to Kell and places down his final hand. Kell grins at the first win in this quick card game. Tor continues, "Down here the petty games occur. Upstairs on the second floor the real high stakes games come in. Got enough to buy into a real game?" Kell has two gold enough to buy in yes. But he knows he isn't here to gamble. But then again if he can get the excuse to move upstairs. Kell grins and nods. "Let's go then. Maybe get some Fij dust as well, eh?" Tor grins as he waves Kell toward the bar area. Kell has no idea what this Fij dust is but it doesn't sound like itching powder. Inside the dark furniture factory Zep is hauled to the side where a large cutting table is. Will begins to slap Zep to reawake him and to ensure he isn't dead. Will was right based on the smell from Zep's pants the man only soiled himself and fainted. The poor guy is having one heck of a night. The man quickly wakes up again with the noose to his neck. Zep this time remains calm and tries to see where he is and who is being so kind to him now. But he can't see the face of Kiet or Will much less 3 feet in front of him. He tries to gasp with fresh air to his lungs. "I've already been beat up once this night. Don't you guys have some protocol that says only beat up a guy once?" Kiet grunts as he glances around the factory. This place makes him a bit nervous. There is bound to be nails, saws and other dangerous blades. Walking around blind could be a very bad thing. But Kiet finds Zep to be funny. Will knows both he and Kiet won't be able to rush to Kell's help here. But maybe Zep knows more intel they can use. "No? Not my debt again?" Zep becomes a bit more confident and reaches up to his noose. Kiet yanks on it to ensure he is still there. Zep gets the idea. "If not....then..who... where am..." Zep pauses and Will can almost hear the wheels in his brain thinking this through. The man squirms again. "Fagan? Is that you. I ...I told your mother I didn't know she was 13...she said she was 16...honest!" Will grunts in disgust and grits his teeth. So this man is also wanted by some others. This man likely in his 30s having his way with a child. He should skin the man now. "She said her sister wanted to learn how..." Zep gasps as Kiet pulls the rope. Annoyed at this perverted man he leans down and slaps the man. "The girl was 10 and just wanted to watch...please...don't kill me!" Kiet slaps the sicko again. This time Will asks the man about the tavern and how best to get inside. "What? Huh? You're not Fagan?" Zep's brain must be working in melt down mode by now. "The tavern? Huh?" Kiet slaps the man and pulls the rope to remind him. "Okay! Okay! The password is Bronto this week. That'll get you inside. I only deal with the first two floors. The first has gambling areas and the kitchen. The second has some public rooms for the drugs they sell. They have this fine dust from Teos that makes you see..." Kiet slaps the man to get him back on track. "Owww! That hurt. The second floor has some other rooms for time with the girls.." Zep flinches trying to avoid a slap. "The girls of age the..staff!" By now Kell and Tor have gone to the back area. This small hallway goes back a bit but not far. It seems the door behind bar itself goes to the kitchen area. As Tor get to the one door on the right the two men enter a small room with stairs going up. On the second floor both men open the door to see a guard at the side of the door. "Come to play. Is the Dust good tonight?" The guard nods and points to the right or west down the hall. Tor seems to hesitate briefly and then nods thanks. He directs Kell to the west to the first door. He opens it up and both men walk into a well lit area. Inside is a counter almost like a shop with a girl in her 20s behind it. There are numerous shelves and a couple of cabinets. "Your pleasure?" The girl asks and smiles. "A girl or some natural entertainment?" "Friend here wants to try the dust." Tor says. The girl nods and turns to grab a few things on a cabinet. Kell can't believe this man. A drug user? Wait he said friend not himself. Kell almost starts to protest but wants to see what Tor is up to. The girl turns with a small plate of purple blue dust. She hands it to Kell. "Place it on my tab? Tor Keeth." The girl nods and goes to make a note in the ledger. Tor leads the bewildered Half-elf to a door on the right in this tiny room. It leads to another room which is a bit darker. there is a couch and several chairs. A small table has a few candles and it is dim in here. Tor places Kell onto the couch and taps his shoulder. "Just sniff is slowly." But Tor begins to glance around. There is another person a poor person it looks like slumped back with feet spread out and arms in his lap. His face is back a bit and sweat is on his face. He is mumbling a few things. Tor shrugs. "Listen. Try it. I hear its good. I will see about getting us a girl to watch us gamble." Upstairs Unali continues to scan the documents. Most are typical business junk with ingoing and outgoing numbers of supplies and sales. She soon realizes one ledger is full of shipments from the south jungles for something she hasn't heard in years. The Dust is used by Shamans down in the jungles to hallucinate but it can get extreme. Unali hasn't heard of a major drug problem in this region for years. If the scum are bringing this stuff back in they deserve to die. The first to hit are the poor farmer kids then the families. When Fremea shows her the bowl of dust she nods and explains that is what it is. She explains as she scans documents that dust is a distraction and if the party is to win it should be avoided. "I've never been on the third floor!" Zep says quickly as Kiet draws some blood from a soft skin crawl with his dagger. Kiet sighs and begins to believe him. It is probably a restricted area. Kiet realizes Fremea is likely in that restricted area now. "Look...I don't know who you are but the place is bad. They have at least a dozen men in the place at any one time. The two of you will never be able to rob them." Zep pleads for them to listen. "Let me go and I can get you inside." Will smiles, so Zep thinks they are here to rob the place. Will asks what is to rob. Zep lowers his voice as if in a whisper. "I hear there is a room with their treasure. The stories say enough to buy a fleet of ships." Kell realizes that Tor is taken a bit more time than he should. Kell doesn't want to try this stuff. He listens to see if he can hear them talking in the other room. The other man looks around as if dazed. He sees Kell and snorts and wipes sweat from his nose. "You....you don't want it man?...don't waste it man..." Kell stands and hands the plate to the man. The man quickly begins to sniff it with a finger and his nose to the plate. The man then drops the plate to the carpet and looks up grinning with yellow teeth. "Thanks man..." Kell pats the man as he watches the purple dust around the man's lips. Poor guy must be really desperate to be here or the dust must be really good. Fremea pops her head back from the window. She tried to look out to see where the others went. Now even Zep is gone. That might not be so good. Then she recalls something. Her head hits the top of the windowsill and brings back the memory of hitting the side of the desk when she was hiding. It sounded odd. She crawls under to investigate. She grins when she realizes there is a small pocket niche of wood. Using her dagger she pries it away to reveal a small cubby hole in to the wood of the desk about the size of a couple ink quills. Reaching out she finds a simple key. Unali has found a good set of documents to steal. There are ledgers on shipments and which cities they are going to. There are also payments sent to other cities. She finds that odd if this is the headquarters. But it must be other cities where other groups are setup. Addresses and city info will be enough to take them down. Kell enters the drug store room and finds the girl cleaning up a cabinet. "Not good for you?" Kell grins and nods. Where is Tor? So Tor wanted an excuse to come up here. Was he being watched too? Kell leaves the room and looks down the hallway. To the left is no one. Wait where is the guard? He was just there at the stairs door. To the right is empty. Where is Tor? Wait didn't the leader say he'd be up on the second floor. Could N'zoth be his guest? Kell closes the door to the drug store and creeps east down the hallway. AS he does the first door to his right opens and he quickly draws back in case of attack. But Tor steps out and stops suddenly. "Ohh...ahh..." Kell positions himself to face Tor and look inside the room but Tor tries to shut the door. But it is too late. Kell sees what looks like a small storage room. Inside on the floor the guard is down on the ground. After closing the door Tor looks at Kell. "He got sick and I helped him inside to rest." Suddenly Tor leaps at Kell. Kell notices a flash of metal shine from s sleeve. A sleeve blade is common to assassins or to more professional fighters. Tor in one stroke grabs his blade and lunges. Kell regrets giving Kiet his spear. There is no time to draw his tulwar but he tries to stumble and gets his dagger as Tor makes contact with him. Unali heads to the bookcase and scans it for important items. But it seems to be mostly histories, short stories, some legal and law books. Nothing that seems of great value. Unali then goes to the table and scans the map. Her eyes widen when she realizes the icons and Katai notes on the side are markings of Brigade places. Some are warehouses, some are taverns and others are homes. This map could be the very network of this group. It could let the military crush them or some friends of hers do the dirty work. She quickly rolls up the map and hands all the scrolls, books and map to Fremea. She tells them to take them down and away from this place. Fremea shakes her head that she could be of use looking more around. But Unali shakes her head. Fremea should deliver the stuff to the boys down in the alley. Fremea nods knowing she is the boss for now. Before she leaves she hands Unali the small simple key. On floor down Kell and Tor grapple. They twist and turn in the middle of the hallway trying to gain better ground. Kell realizes it is interesting that Tor doesn't want to slam him up against a wall. Tor must want stealth in this situation. Tor uses the change of confusion and does a leg swing. Kell falls to the ground onto his left knee. Tor twists to the back of Kell and pulls his dagger to Kell's throat. "I don't want to hurt you. Quiet!" He glances down the hallway in both directions. "You seem like a good guy and not part of this group. My time is short here. I'm looking for a friend. He is being tortured by these people. Somewhere on this floor. I will knock you out and place you with the guard." But Kell realizes that could frame him for this mess. Kell struggles and begins to speak but then notices something odd. Tor's boot has that metal slash on the front. While not so common they can be used to kick hard. But he has only seen such boots on certain people in town. The military folks wear those boots! Fremea takes to flight out the window and down to the alley. Landing she heads to find Kell and Will. Where did they go? They were across the street. She quickly runs and crosses the street. She scans the alley with her keen eyes. As she walks down the alley to find the boys she hears a noise behind her. She whirls in time to see a horse riding fast her way. A man with a torch in hand round the corner. That's the same man that just entered the tavern and left his horse outside. The horse is only about 15 feet away. Before Fremea can react the man yelps in fright. "Demon!" He then waves the torch with his free hand and tries to guide the horse reigns in another direction. Inside the factory only about 20 feet away they both hear the man and look outside to the window. "Demon? Oh no. Now what?" Zep shrivels up and almost begins to squirm under the table he is leaning on. Unali exits back into the hallway and heads to see what room the man was guarding. [Time: 10:45pm] Actions? Comments? Next Update...Friday... GM: That was fun. Gives some action for almost everyone. :) That's taking some control from you guys. Now you can react (Well everyone but Unali I guess). Depending on those changes I'll move on next update. Could get the group going by next update depending. Ran out of time tonight to update maps. I need to add the second floor for info sakes. If you guys need the map to make decisions let me know can work on it tomorrow and get it out tomorrow night. Else it will be friday. I'm off Thursday (my last thursday of this year so will make Friday updates harder to work on). Likely will work on the update some Wednesday night late or most Thursday night. So post any actions you want. For now no map changes below due to time. If its not clear Mark he has you in a minor choke hold grip with one free to your left with dagger in hand. Right hand around your shoulder/neck. GM: See map for changes and notes on current positions. * Roof/Aerial view Scale = 1 Row = 10 feet [Roof - 200'x100'] 1 Column = 4 feet North /I\ 1 2 3 4 5 6 7 1234567890123456789012345678901234567890123456789012345678901234567890 A ___ ____________________/______________________________ _____B U I I I I B C nBI I [X] I I u D kuI I Roof Hatch I I t E niI I I I c F olI I I I h G wdI I Tavern I I e H niI I PB Base [ 3 stories] I I r I nI I I I J gI I I I K __I I_____________________/___________________________I I____L M Street ---> N O ___ ___________________________________________________ _____P BAI I [2 stories] Rear of place IX I BB Q I I manufacturing/Industrial Factory I I R BA/BB = Unknown small shops [Rear] All other buildings around are 2 stories. Roof of PB base is empty aside from roof hatch and some minor vents and chimney areas. Front door - J32, Back Door - B30 [First floor but noted on top level for reference point) X Q61 Kiet and Will. * Third Floor Scale = 1 Row = 10 feet [Roof - 200'x100'] 1 Column = 4 feet North /I\ 1 2 3 4 5 6 7 1234567890123456789012345678901234567890123456789012345678901234567890 A ___ ___________________________________________________ _____B U I Ioo @@I I I | I B C nBI |o @I I I I I u D kuI Io @I I I | I t E niI Io @I__/__I I____/_____I I__ I I c F olI |@ @I I______/_I ______________I I h G wdI I@ @I ___/________ _____G/_____ I ``` [====]I I e H niI |___/__I I I I I I * | I r I nI I________I I I I / #* | I J gI | IUI__________I I $$$ * #F | I K __I I___________________I_______________I___________@@I I____L Legend I or _ = Wall / = Door . or | = Window $ = Table # = Desk * = Chair @ = Cabinet [Storage, water, drinks] F = Fremea [K56] U = Unali [I18] Window gained access G10 Reminder on Fremea's position is F on map Man at door [K31] * First Floor 1 2 3 4 5 6 7 1234567890123456789012345678901234567890123456789012345678901234567890 A ___ ____________________/______________________________ _____B U I I I B% I I B C nBI | I a% ___ O O O O O O O O | I u D kuI I I r% [ ] ___I I t E niI | ___I%%% [ ] O O O O O O O O I | I c F olI I ____ [ ] I I I h G wdI | I%%% [ ] O O O O O O O O I__| I e H niI I Bar--->I B% {_] I I r I nI | / a% O O O O O O O O |W I J gI I I r% I I K __I I____________I__%_____/___________________________I I____L K = Kell/Tor at table J36 Other people not on map as would be too cluttered I = Stage area [F-H 57-60] O = Circle tables each table can seat 4-6 with chairs around them [ ]= Large single table with chairs around it Bar Area has stools at table Chairs/Stools not shown on map. Kell = J36 Table will = J61 outside 2 stories below Fremea's position Kiet = Off map across street south of Will.