HT Aliaver/Player Character Name Type Status/Notes Sex -- ----------------------------------------------------------------- R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe --.Floyd Mesler..........Jordan Malic......Warrior.Normal/Human Ma R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma R1.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell Game Web Site - http:/nrgcomputers.com/pbem/ Public posts/actions to pnpgm@list.powersandperils.org (mailing list) Private emails (not public actions) to pnpgm@comcast.net Game Update #8 in sequence (file #39) ---------------------------------------------------------------- Admin Notes: One more off the Roster. ----------------------------------------------------------------- [Recap] From Will: [Re: Staying at Z'leyra's place] Will thoughtfully scratches his chin and thinks about Z's offer (having barely survived the last adventure) After thinking for a moment he says "so can you do that on yourself in a pinch?" GM: Ack. Welcome back! When get time you can catch up with the last updates and get those CPs out and IBT when you get time. You probably have a month or little more to finish it. Depending on how long it takes to get the current IBTs done. From Will: [Re: Actions] Does Will have a chance to examine the armor??? GM: Ack. You get all 3 gifts. I emailed you the 3 items and the stats When we update the character sheet I'll email you a updated sheet. If you are catching up on things just read the updates not every post. Since the updates will always keep things in total. -------------------------------------------------------------- [New Stuff] [Augado 11th - Sepes 24th, 1634TH] [Location: Marentia (Maren)] [Aug 11] Farseeker is glad to be home in Marentia. For almost 12 years he has been going abroad in various adventures from Fomoria to Donara and all the way east to Katai. Now in his 30s even he gets home sick for a time of rest and recreation. That night while the party gets under way Farseeker lets his shield down and gets drunk even more so than in Porta that one time. Some like Fremea still do not know the man well but he seems kind but missing something. For Z'leyra who has been with him for almost 4 years she notices that he has changed as well. Maybe its the fighting and the slaughter. Sometimes even a soldier can get burnt out. For the last month Farseeker has considered either to retire or continue in the military. Fighting is all that he can really do. He isn't skilled in much other things like the others in the party. Even the giant who could take down a mountain giant has other skills like Dance and music. This weighs on his mind as he gets more and more ale down him. Then just as he finally gets grips with it after losing 3 straight hands at cards against Kell, he decides to maybe just retire and find something more useful like Xian has done. Fate laughs at him as Luvac offers the new job to lead men. How did the High Elder know this? How did he even have such influence here? Surely Duke Aren would do just about anything for the group but what favors were tossed about? For a long time Farseeker examines the scroll. The man knows that he isn't as educated as most others. In fact he can only read Donaran on a crude middle school level. He dares not ask as weakness is failure and failure is not in his book. How did the High Elder know he can only read crude Donaran? [Aug 12] Just before sunrise Farseeker wakes up from his night of drinking or rather being passed out by it. He finds Ben'dar in the stable and he examines Tef'wo's pretty mate. Both men are so alike yet even Farseeker knows he is probably going to settle and even now runs his own horse ranch. Under hungover and squinting eyes Farseeker bids farewell to those going to the Dark Lands. After a few hours of some good sleep to recover he wakes up. After a good lunch he watches Raban play his balalika in the tavern and sing about the party and the adventure in Katai but not in overt terms. He sings of people who stopped a powerful threat. He wonders if Raban just wishes to keep things private or if anyone would even believe him about the Vong. Regardless he decides that taking the fort is another chance to improve himself. Farseeker gathers his gear and heads out on his trusty warhorse. He heads to Duke Aren's estate to the east of city. He meets with Duke Aren who signs his papers for taking the fort. The fort is about 120 miles south of Sivas in the forest and technically under Aren's domain. Aren is glad for him to take the post and welcomes him to the role. He tell him that King Maros will be glad for him to take the role as well. After a couple hours, Farseeker heads out. The forest is about 120 miles almost due south of Sivas at the end of the road in the forest near the Bhamotin border. Normally it might take 4 days by horse but he plans to take his time. [Aug 13] After a slow ride toward the south, Farseeker makes camp. As he is eating his fresh fruit and rations he notices two men approaching. They are dressed in plain clothing and only one seems to wear a short sword. He invites them for some warm bread he warmed up over the fire. They explain they are travelers to find a local sect near the fort that seeks to disrupt the farmers. They are not priests but are sanctioned by the church to represent them. Farseeker learns they are more here for recon and to learn info from the locals. Then the priest may come to rid the sect if needed. He discovers the sect has been known to destroy crops and harm livestock. Farseeker explains that he will be in charge of the fort and he can help if needed. [Aug 15] By now road traffic this far south has diminished greatly. But around 1pm he encounters 4 patrolmen on horses. They explain that one of the guards had his sister ill treated by a local thief and are out searching for the him. Farseeker identifies himself and tells the men the thief should not be ill treated at least as best they can do. He offers to go but then decides he should report to the fort. [Aug 16] Farseeker arrives at Fort Childran. He finds the place easily as the road ends at the fort. He is surprised the fort and town is bigger than he thought. One guard says that there are around 1,100 people within 10 miles of the fort. At least 300 directly within a mile of the fort or in it in the barracks. Another 300 in the town and town margins within 3 miles of the forest. The rest are within 10 miles in outlying farms. The forest is well cultivated and maintained even while a very light lumber industry is here. The fort itself is about 10 miles north of the border and around 11 miles from the Sea of Tears in the west. To the east about 10 miles are hills. For most of the day he is escorted around to introduce himself to the various top citizens and merchants. At any one time 100 or so men are in the fort while the rest are on patrol. He inspects the troops and ensures they are good men. He finds that a third of his men are calvary while the rest are bowmen and swordsmen. Unlike himself who is trained in heavy weapons the men seem to prefer light equipment like swords. [Aug 17] Farseeker hires the blacksmith to repair his two suits of chainmail as well as repair his main great sword. He decides to use his magical pike for a few days. For the next 19 days he practices his forest survival skills as he patrols with others and explores the area. [Aug 18] While on patrol with 4 others Farseeker encounters a dozen peasants. But he notices they are acting odd on the farm. He questions them fully. One of the men says these are the outcasts or sect that has plagued the area. But he finds no direct evidence. Farseeker knows that folks tend to not understand some things and scapegoats are created. Like with magic folks are too ignorant of it and fear it. He does have them return to the fort with him. He suspects that one wearing a amulet may not know its magical. The fort healer knows light healing magic and enough to identify magic in most cases. The wizard does seem to find based on the runes it is a chaos amulet. Proof is seen when he places it near a bush in his office and the plant withers and dies. Farseeker explains this and the outcasts are shocked. They didn't realize what it was and only assumed it was a heirloom. Farseeker lets them go knowing that he will destroy the amulet. He makes a mental note to track those 2 travelers down to inform them of what he learned. [Aug 19] This morning a report comes in of an attack at a farm to the west. Farseeker rides hard with 6 others. By mid afternoon he reaches the farm and finds all have been killed. In fact many have signs of being eaten. At least 4 adults and 3 kids are all dead. Farseeker is disgusted by whatever could eat a small girl half way. Farseeker determines that it was a Forest Giant based on the foot prints left behind. He has personally dealt with at least 3 forest giants in the past. He finds them disgusting and deserve no mercy. It is well two hours after sunset when the patrol find the giant lair. It doesn't take much as only need to follow the blood, gore and body parts left in its wake. The group attack. This time Farseeker uses his dual great swords. The giant kills two of his men but the giant is finally killed after a brutal 2 minute fight. Farseeker does take a minor wound but it is not serious. [Aug 20] While on patrol in the forest mid afternoon a patrol of 3 with Farseeker is ambushed by 3 Great Apes. The attack is so fast one guard's face is ripped badly and another guard loses his left hand when one yanks it away. Farseeker and 2 guards are able to kill one and drive the others away. The small group rushes to the healer. [Aug 21] Since the previous Ape attack was near the north road Farseeker takes 5 men with him for patrol. With a tracker they find the great ape lair and attack. None of the men are wounded by the 5 Great Apes that are killed. [Aug 23] Farseeker alone encounters 3 adventurers in the town tavern. He watches the young girl and 2 men. They remind him of a group like his from years ago. Eager to see the world. He talks to them and discovers they are looking for a local warlord that they need to take in to the Duke. Farseker already knows of him and has been searching for him. The thug who calls himself a warlord has been using bandits to rob the folks on the road. He has also kidnapped a few villagers and sending them to slavers at the coast. But so far he sends word to Duke Aren that he eludes capture. If Unali wasn't busy he might send for her. But his first duty is his alone. he tells the young people that the warlord was seen last going east into the hills to the next fort some 60 or so miles to the east. He lies to save them the danger. He hopes they understand. That night Farseeker is escorting the cute school teacher to her place near the fort. When both hear a scream and go to investigate. There they find a man being attacked by red eye winged beasts. Farseeker recognizes them as Terrestial Demons. He tells the school teacher to run. While he attacks the 3 demons right away. The other human a guard tries to help. Farseeker kills two of the demons quickly and the third demons possesses the guard. Farseker takes the guard to the town but the priest can't help. The next morning the possessed guard and 3 men rush to Sivas for a proper priest to help rid the demon. [Aug 25] Today the fort is active by a visit of 8 entertainers that are from Sivas. Seems Raban asked them to go and give the fort a visit. The singers, acrobats, dancers and musicians all entertain the troops and the town for a few days. [Aug 26] Today a mob of a dozen merchants are upset in the market when a merchant is beat up by a road bandit. Farseeker does his best to calm the mob and it takes almost a half hour to do so. But from this he does learn a tip from one merchant that the warlord steals from those on the road and sells the items to the merchants. He uses this info to setup a trap to follow one of these bandits to their base. [Aug 29] After a nice dinner with the school teacher, Farseeker is walking back to his private house at the fort. He watches a group of 2 deer in the woods and watches them staring back at him. So often the forest is filled with wild beasts and bandits But for once a simple sight of a beautiful deer can calm a man down. [Aug 30] Farseeker is on patrol alone when he encounters a young man in his early 20s. He is standing by a tired looking horse and the kid looks exhausted. He explains that his family were all killed by a fire. The last wish of his mother was to have her ashes spread in Donara. So the kid named Corrack left eastern Bhamotin and ended up here so far. He intends to ride all the way to Sivas, though western Marentia into Thaliba and then toward Donara. But Farseeker feels a bit sorry for the kid, especially when he sees the urn of ashes. He gives the young lad 3 gold which should get him to Donara on board a merchant ship from Sivas to Donara. The kid is tsuched and very grateful. But Farseeker is not worried as he is not very wealthy but well off. His own pay at the fort is enough to support him. [Sepes 1] Luck comes to Farseeker when one of his informants report the Warlord bandits will raid a merchant caravan coming today. Caravans are not too rare but usually every 2-3 days from Sivas to this area and into Bhamotin. Farseker sets a trap since he knows the general area. He sends a force ahead half a day's ride to stop the caravan. Then plants his own guards among the group. He places 6 guards among the caravan then brings another 4 with him. Then the caravan fakes a wheel breakdown and have to stop for the repair. At first the attack never comes thinking it a false lead. But then finally from the forest the enemy charges. There are 15 of the bandits. With Farseker in the lead his calvary rides to face the enemy. The guards inside the caravan also act and fight back with hidden weapons. A fierce battle that takes almost 2.5 minutes finally ends with all but 2 bandits killed. Only one of the fort guards takes a serious wound that requires immediate retreat to the fort healer on a wagon. The others including Farseeker only take light wounds. But the priority was to capture at least one bandit and two are captured. That night the captives are questioned. Without Kiet here to friendly "question" the men he has to rely on simple methods. A good threat to hang one leads to a full confession. Farseeker then learns the warlord's base, numbers and other important facts. [Sepes 2] The next day a force of 30 head to find the warlord base. It is a simple forest camp with weak sentries. The bandits who have been a plague to the road only number 45. The report that the warlord had much larger force. But Farseeker leads the attack. After surrounding the camp the calvary raid an hour before sunrise. This kills at least 12 before they can even wake. Soon the battle wages on lasting for almost 7 full minutes. In the end 3 guards are dead, 10 are wounded and all but 4 bandits are killed. Soon with the sun up Farseeker discovers the camp is only a bandit camp and the warlord only uses them. Disgusted he collects all papers he can and takes the prisoners back to the fort. Farseeker spends the day questioning the captives including the one who gave him the wrong information. It becomes clear the warlord has something over them and he guesses it may be their family or lovers. But at least he finds no other leads to the warlord. He sends for a magistrate to give justice for the captives. [Sepes 5] Farseeker is now familiar with the fort area. His men seem skilled but only about 10 are elite troops. The rest are young boys serving for the first time away from home. He learns that most of the time it seems like he is more a parent giving advice and soothing homesickness. He realizes that some of the books in his private office are written in Donaran. Many military history books and journals. The ex-commander must have once been from Donara. He decides to ask the cute, among other reasons to talk to her, school teacher reading Donaran. So for the next few weeks he learns with her help how to read better in Donaran. In just a few weeks he actually doubles his skill in reading. He is almost at a average reading level now. [Sepes 7] This afternoon Farseeker encounters a wizard's party of 2 wizards and 2 apprentices. They are stopping at the fort to get supplies. They are out to train their apprentices and to improve their forest skills and herbalism. This is the first wizard to visit that he has seen aside from the fort healer who has a bit of magic training. Farseeker is visiting a farm 3 miles west of the fort at night. He is with a guard who is one of his best men and his family. The guard's mother is due to give birth and so the healer is with them. While the family waits outside to the work that is inside with the Healer a foul smell overwhelms them. At first the guard figures it to be a skunk but Farseeker knows the smell. Farseeker rushes to his horse to grab his magical pike. He tosses the other guard his sword. That is when the Cu Sidhe attack. There are 3 of them and the guard's father joins in to help with his pitchfork. But Farseeker knows they can poison humans so he warns them to avoid them as best they can. After a battle that lasts 3 minutes all 3 Cu Sidhe are killed. But the guard is paralyzed by the poison of the Cu Sidhe. Farseeker and the guard's father haul him inside to wait for his mother to give birth so the healer can help the guard. Soon a new brother for the guard arrives along with a cure for his paralysis. [Sepes 8] Farseeker is heading to the school teacher's house for lunch when he encounters a mangy gray cat in a puddle. Normally he would just walk past such things. But the cat stares at him with those green eyes. Maybe this is what chance in a life can do. When out killing Vong or saving the world one can't care for a pet. But if he stays here. He decides to grab the hungry cat and take him to the school teacher's place. Both give her food and a nice bath. In the days to come Farseeker begins to love the poor cat despite her ripping a nice tunic to shreds. [Sepes 10] Farseeker is on patrol alone in the forest visiting some farms. Mid afternoon he finds a beautiful white horse eating in a clearing. He studies the horse and then realizes that from past experience it is a Fay Horse. He has never seen one up close but has heard Jordi talk of one He wonders if this one could be sent to Arawn. But when he follows the horse he finds the rare creature suddenly vanish. [Sepes 12] Farseeker is on patrol with 3 others when they encounter a group of 5 hunters being attacked by a clan of great apes. Two are badly wounded when Farseeker joins the battle to drive the apes away. The hunters only had light daggers and bows but no real melee weapons so they welcome the rescue. Farseeker is tired of this great ape clan attacking folks and orders his best tracker and his elite force to track their lair and kill them all. It is two days later when this finally done. [Sepes 20] One of the hunters who was saved day earlier finds Farseeker in the fort and brings him some fresh hides and meat. Hunting in this forest is open as Duke Aren does not restrict hunting but does restrict it in the hills. Then the hunter adds a special gift with information. He informs the commander of the location to the warlord's base. His friends came across it and was captured but let go when they were found to be no threat. The hunter gives him as much info as he can. [Sepes 21] The next day knowing that the warlord has around 60 men, Farseeker gathers most of his own men. He does this in tiny groups so the warlord doesn't find out if he has spies in town. Once the group of 80 guards mass they head west some 8 miles away from the forest. By dusk that night Farseeker finds the camp with report from his best scout. With Farseeker's tactical training he plans a classic distraction to pull the sentries away and then does a flanking calvary charge with his footmen coming from the north and east. The battle wages for almost 18 full minutes. In the end 53 enemy are dead not including 12 slavers and a dozen other bandits hired by the warlord. For Farseeker's group 8 men are died and at least 20 are wounded. But the Healer is there to help with his own two apprentices. Farseeker is wounded with a severe shoulder wound but survives. The warlord who is later to be found from Vahear is captured alive. [Sepes 23] The Warlord is healed and sent under heavy guard up north to Duke Aren's estate for justice. After the battle Farseeker finds at least 3 dozen families and other hostages that were being used by the warlord as leverage in his camp. With the warlord, slavers and bandits taken out a new peace begins to fall in the area. [Sepes 24] Today Farseeker discovers a group of 3 pilgrims entering the fort. This is not rare but it is to have all 3 pilgrims blind. It seems they are using a single dog to guide their path. Farseeker is amazed how they can travel and he learns they are from Sivas heading to the great Bhamotin lake to worship in some festival. He offers to send at least a guard to escort him south through the forest since there is no actual road for a few miles till it crosses the border but they refuse. To the citizens of the fort, Farseeker is clearly not the normal commander. Most commanders ride with others on patrol if not to look powerful but to have bodyguards. Most would order his troops or merchants to do things rather than hire them. He is a stern task master to his troops for their own good but for the citizens he is clearly not a typical power mad person. Actions? Comments? Next Update....Thursday... GM: Medium update for one IBT. You notice this one was an example of a more detailed IBT. It is a typical IBT for a PC. Since Ryan is here I can do it quickly and we both resolved the combat using a combo of Burton's mass combat rules, my own IBT speed combat and basic rules. So this is how I would do it for other PCs. With large battles I may just sum it up for a simple one like a duel I may be more in depth depending on time. GM: Still waiting on email reply from Wout to finish Unali's IBT and get approval. I'm working with Fremea and Kiet on their IBT email wise to go back and forth on details. I could finish one or both soon. Still waiting on others. GM: Was going to post chion's IBT next but I need to wait for Kell and Arawn to see what they plan to do. Arawn can teleport back but he may need a pickup from the DL. Kell wanted to be taken to Ba'ru but not sure at this point so will have to wait. GM: Farseeker's IBT - Forest Survival - 38 points +2 EL R&W Donaran - 57 points +19 EL GM: IBT Time - Augado 11-31 - IBT time period [21 days] Sepes [September] 1-24 - IBT time period [24 days] Reminder: Learning skill is 1 point per day, learning with trainer is 2 and with a book and teacher is 3. GM: IBT Travel: [Reminder for me mainly] Aug 12 - Sunrise TP to Dark Lands Chion, Luvac, Zhou, Arawn, Kell, Kiet, Strie'bog, Ben'dar, Unali. Z'leyra Aug 13 - Sunrise TP to Vassa Forest Chion, Ben'dar, Strie'bog, Kiet, Z'leyra TP To Zen'da - Chion, Kiet, Z'leyra TP to Sivas - Chion, Kiet, Z'leyra Aug 18 - Sunrise TP to Zen'da camp - Chion TP to Dark Lands Chion TP back to Pavassa forest - Chion, Kell, Unali. TP to Zen'da Camp Chion, Kell, Unali. Ben'dar, Pasha? TP to Maren Chion, Kell, Unali. Ben'dar, Pasha? TP To Sivas Chion, Kell, Unali TP to Ba'ru Chion, Kell GM: CP/IBT Report Player CP Action IBT Action Notes Arawn Completed No Info Ben'dar Completed Completed Caladan Completed Completed Chion Completed No Info Farseeker Completed Completed Fremea Completed Queued Kell Completed No Info Kiet Completed Queued Malic --- Queued Raban Completed No Info Strie'bog Completed No Info Unali Completed Queued Will Need Info No Info Z'leyra Completed No Info Completed - Finished Queued - Has info/Work in progress in order of when got it No Info - No info / Need data GM: My immediate schedule: [in order of tasks] 1. Unali's IBT [90% done] 2. Kiet's IBT [In Queue to start next] 3. Fremea's IBT [In Queue] 4. Malic's IBT [Rough draft, In Queue] 5. Any others that come in order.