HT Aliaver/Player Character Name Type Status/Notes Sex -- ----------------------------------------------------------------- R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe R3.Mark Murtha...........Kell..............Trader..Normal/Human..Ma R1.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell Game Web Site - http:/nrgcomputers.com/pbem/ Public posts/actions to pnpgm@list.powersandperils.org (mailing list) Private emails (not public actions) to pnpgm@comcast.net Game Update #15 in sequence (file #47) ---------------------------------------------------------------- Admin Notes: None. ----------------------------------------------------------------- [Recap] [None] -------------------------------------------------------------- [New Stuff] [Augado 11th - Sepes 24th, 1634TH] [Location: Marentia (Maren)] [Augado 11] Arawn finds himself full circle back in Marentia. he feels more confident and safe here. In other lands he felt a bit like an outcast or simply unwanted. If the Katai knew who he was and what he was he might have been a present for the Emperor himself. The bounty on his head would a king's ransom But here in Marentia, things are better. Arawn looks at the party around him. the group has grown and shrunken. He looks at Malic and wonders if he will remain in this land or go back home. Then he looks down at Zhou's body and gives his own set of prayers again. The man died a hero saving a girl from certain doom. But Arawn can feel the sadness in some of his loss. Even the hard stone faced Kiet seemed to have been affected by Zhou's death. Chion is the oddest to figure. It is as if he is fighting himself a war of minds. Arawn is not sure what this is about but the man is very subdued in his emotions. Maybe Arawn will learn of his true feelings on Zhou. Arawn tries to acquaint himself with Sivas as he explores the streets and markets. Such a different culture these people have than in Katai. In Katai it is almost palpable that you can taste the tension and unease. The boot of the military and thus the Empire over everyone from peasant to noble is seen. Here he sees a distinct difference. Here the people are more free and above all a bit more happy. Arawn does have to watch himself with magic. The others say magic is tolerated here but not shoved down one's throat. But even a simple magic could be death in one land and here tolerated. He shakes his head as he walks around and wonders how humans survive. In the upper world there is little distinction. Aside from overall alignment changes the people are treated well as long as they abide by the god and deities that are around them. Beyond that people and creatures are the same. That night Arawn enjoys the party and watching the others celebrate. Watching the giant sing, dance and play his instruments is a good change in pace. Arawn notices Fremea almost covertly whispering with Kaylle for some time. he could use his keen ears to listen but that would be rude and he trusts the Fae. Maybe Fremea is doing some tasks in order to learn more on her parents. Time passes by quickly as the night draws on. The gambling, drinking and eating eventually end. Plans are made for the group. Some going to the Dark Lands and some to other places like Ba'ru, Vassa and the plains. Arawn decides he might find some clues or some insight back in the Dark Lands where this all started. As the feast begins to end, Arawn gives some insights on Sidh ways with Fremea, Kell and Raban. He tries to spread as much info as he can that they are willing to hear. Later as Kell starts to gamble his mind gets more distracted but Raban while not entertaining seems to soak in the details. Arawn wishes he had days to spend on this but knows it is only a few hours. That night Arawn spends a few hours dictating as much info as he can with Kaylle on the Vong and the Lymrian culture. In fact a Scribe from Duke Aren joins them to get a debriefing himself. The Scribe takes notes so he can give them to the Duke and then on to the King. But with only a few hours here it may time more time to write it all down. [Augado 12] That morning Arawn waits for the others to join him outside. For the last hour or so he has watches the twilight creep away to sunrise. It is one of those human concepts but to him the stars remind him of home. He knows that is not his home but the generic human term fits good enough. he watches a single green falling star and wonders if that is a omen of good or bad times ahead. Arawn considers using magic to track the fallen star but knows that a star that enters through the clouds are usually blown to nothing more than pebbles at most. Arawn ends up in the plains and Vassa forest for a brief time. At the plains he feels the most left out. This is the bottom rung of the cultural ladder and he is the top being a son of a god. It is like a human to a ant colony. Arawn watches the people and wonders if he was his parents would he judge these people as others judge him? In the Vassa forest, Arawn meets with Strie'bog's mother and the forestal Miklav. Arawn tries to seek an audience with the Faerry queen in the Faerry Hill but due to the death of Ta'ili the Faerry that Fremea found in Rising Mount, the hill is shut down for the mourning period and possible rites. Before Arawn leaves to go to the Dark Lands he wonders why Chion didn't try to get Cetric to save Ta'ili? Maybe she asked not to be saved. The difference between a necromancer and a druid is that one asks to speak to the dead and not force the dead to react. If a being does not want to come back that is their choice. But to force it is just not right. The party spoke of that Lich person who raised the dead in that land west of Marentia. Arawn does not want a reputation like that to come to him. So far he has only tried to raise the dead through their spirit to learn from them once. He can recall how the party reacted to that. The reputation of the Lich is still present. Arawn consults with Miklav and the Green Lady to see if Ta'lil would like to be given her life back. But both agree that they would have asked Chion already this and both agree not with the condition she was left at. Once at the lands Arawn learns the High Elder is mysteriously absent. Arawn decides maybe during his time he will see him again. After some exploring at the markets, Arawn casts some magic that evening. He does an experiment to see if he can cast a create warrior spell while a energy shield is active and seems to be able to do so. He casts blessings on himself, Knowledge, Wisdom, Shape Change, Battle mind, Fist of Battle, Power Strike, Flaming death and Shadow Sculpt as well as a few purifications. He casts enhancements to enhance 4 natural magic items and then finally ends the day with a healing mist. [Augado 13] Arawn returns after sunrise to see the group leave. He is shocked to find Zhou alive. He then realizes why Chion was so much in mental distress. Arawn welcomes Zhou back and spends some time with him. Then Arawn plans his stay here in the lands as he asks Oby Wan for permission to stay here. Oby Wan grants him stay as long as he does not interfere with the wizards. He knows that Arawn's magic might challenge others and that could be bad. He especially tells him not to get near the Sorcereses's domain or her and her Chaos friends. Arawn knows that three things help a person to survive the various perils and powers of this world. The weapon one uses. The magic that one wields. Lastly the brain above all things. He knows that he is skilled in the first two but a Alfar must represent the Sidh above those other two things. So the brain will be his greatest weapon. He saw that simple charisma and influence of simple words to great actions swayed the enemy. Where would the party be without words that swayed Lin, the outcasts or the rebel magic group? After he figures this out he decides that he needs to improve his overall eloquence and the methods used by it. He suspects this will take at least a month. In order to do this Arawn decides that he needs to study great lectures, stories, music and give great speeches. One can not simply pick up a book and learn to be a great speaker. It has to come from the heart. But Arawn will try to study as much of the masters he can. He knows the Dark Lands has a limited library of books but he will try to find what he can. He considers Kaylle's library which would be plenty but decides that here with wizards who fight on the failure of a wrong word that learning to be eloquent is better here. Arawn settles down into the Citadel's main tavern. In his room he is given a nice desk to write and scribe things. Here he jots down as much info as can recall on the Vong and Lymrian culture he couldn't last night. This will actually take a few more days to do. He creates 3 journals. One on the Vong and Lymria each. the other is for himself notes in case he forgets. These are his own private thoughts that maybe no one should know. He suspects those in charge will copy the Vong journal from Kaylle so they can use it to prepare themselves. But the other journal only a scholar may care to know. After seeing Zhou saved by Chion, Arawn considers helping the majordomo. He approaches Zhou for a drink at the tavern and once settled in asks if he would like some help to recover That resurrection is good for the soul but there is always some loss in ability. He may have the power to do something. The man considers this for some time. He now has a badge of courage or honor. The scar on his back will remind him of his duty and his sacrifice. Both men discuss the merits and finally with the words Arawn offers, Zhou decides to do so. Leaving the tavern for a bit more quiet area he casts Regrowth on the man and hopes it may restore some of his ability. He may not fully know if it does as well as Zhou may not know if fully healed. But it is the attempt that counts. Zhou doesn't feel different but realizes it may take a long time to know if he was fully healed. Arawn asks if Zhou should be given more reqrowth spells but the man declines after some thought. He considers a mark of honor to be more than being whole again. Something to honor the girl and the other lives lost. If he is fully healed then it would be as if nothing happened and forgotten. Later that night he casts Elf Shot and Fatal spear as practice and then a couple of dispel spells. The spear spell fails though. [Augado 14] Today Arawn casts Elf shot and Fatal Spear again to practice then dispel the arrow and spear magic. He also practices another dispel spell as well. [Augado 15] Three days ago Arawn casts a shape change spell to change to a Raven and it was fun flying again. Today he tries to change into a Fish, a rather large one, inside a bathhouse tub. But the spell fails and he becomes one wet Elf. But he practices his fist of battle again as well. [Augado 16] Today Arawn blesses himself three times and practices a quick dispel spell. He tries a battle mind but fails. He practices Elf shot and Fatal Spear again but spear fails. he then dispels the magic on the Elf shot arrow. He then practices Power strike and flaming death. But the flaming death dies as he fails without giving him a spark. [Augado 17] Arawn casts a healing mist spell and a shadow sculpt spell. But both fail. [Sepes 18] Arawn casts Elf Shot and Fatal Spear to practice again but the arrow does not become enchanted so he only dispels the spear. He Then casts Battle mind which fails. Then after purifying the ground he casts enchantments on the quiver and bag he made for his friends. Both will be increased for carrying capacity and weight decrease. [Augado 18] Chion returns to pick up Kell and Ben'dar. Word gets sent to Arawn that Ben'dar will be married next spring. But for now he is planning on a party at Cholan's tavern on Sepes 24th if he is able to attend. Arawn casts another Wisdom spell. He practices a dispel spell as well as his Elf Shot and Fatal Spear with dispel magic on them both. He tries to shape change into a hummingbird but does not change. he is glad he didn't leap off the citadel wall as he tested it. He then casts another fist of battle to practice. [Augado 20] Arawn casts more blessings upon himself. He practices another dispel spell. He tries to cast Elf Shot and Fatal Spear again but both fail. He also fails another Battle Mind and Flaming death spells again. But he gets a Power Strike spell out. [Augado 21] Arawn casts a shape change spell on himself to change into a Otter in the bathhouse. Only problem is the owner comes in to find this animal and tries to bash in it with a club. Lucky Arawn escapes and explains what happened to the embarrassment of the owner. Arawn also casts another Fist of Battle to practice. [Augado 22] Arawn practices another dispel spell. He tries Elf shot and Fatal Spear again but the spear does not become magical. He then dispels the arrow. [Augado 23] Arawn does a Healing Mist and practices some shadow sculpting. [Augado 24] Arawn continues his practices on Blessing, dispel, Elf Shot, Fatal Spear, dispel on the shot arrow and spear, shape changing to a Raven, battle mind, power strike and flaming death. [Augado 13 - Seeps 11] Over the next few weeks, Arawn continues his study to improve his eloquence. As he does he studies texts and recites them at night to anyone who may wish to listen. The Alfar studies the various Lymrian books they found and the styles and meanings. He studies the scrolls and the map. He dreams of the era of this great culture and wonder if he could go back in time to visit them. Others have said that many cultures have died and it is the survival of the strongest. He wonders if he is here to learn of all these things. But why? The gods were there and know of those cultures. During the day that he spends improving himself he finds himself in the public area like the Citadel lake park or a domain estate giving speeches. He is improving his rhetoric skill as much as he can during this period. During these weeks he also serves as a diplomat and courier between the High Elder or Oby Wan and the Elder domain or more friendly domains. [Sepes 12] Arawn is happy today as in the market in the Elder domain he finds a dealer who has a toadstone. He immediately buys the gem. Arawn casts his 3 blessings on himself again. Then practices Elf Shot and Fatal spear with the dispels to remove them. [Sepes 13] Arawn notices a group of 8 moving down a path in the western forest of the Citadel. They are all dressed with tan robes and hoods. They are chanting and one is carrying a large talisman of some kind. Arawn tried to get a good mana reading from the men and their gear but can't get close enough and in good angle to do so. Arawn wants to go and follow them but the High Elder has allowed to meet him today for an hour. So he rushes to the citadel for the rare meeting. He asks the Elder about the menu but he dismisses as these things happen all the time. Apprentices and masters are always on pilgrims or training or some such. It would take three lifetimes to record and study each encounter. Arawn shape changes into a hummingbird again to fly around. Then casts Power Strike and Flaming death though the flaming death fails. [Augado 22] Arawn is sending a package to a estate west of the citadel which is on the edge of Chaos/Balance territory. It is due to go to a balance wizard who has retired to develop border defense magic for all the domains. As Arawn walks through the forest for a somewhat lengthy trek he comes across a party of 4 in the forest. Arawn watches closely and determines that 1 is a wizard master and there three students. He notices that the students are blind folded. But the big thing is all around them in the forest are glowing objects. Arawn is not sure if they are magical illusions, creatures or what. Arawn uses his talent to hide in the forest to watch. The master explains that to catch magic one must know magic from the distractions of the world. He tells them to remove their blindfolds. Then he tells them to find the actual magical ball among the non magical balls. The balls seem to be lit up by maybe fire flies or some substance that glows like algae. The time is mid day but the forest is dark due to the canopy blocking at least 80% of the light. The students begin to search back and forth among the colorful balls. Arawn then senses that the actual ball is the one on the ground to the left of the master. He can sense this from his powers. But the three students seem to be looking back and forth guessing and failing. Then the tallest student a girl around 15 or 16 stops and starts to breath slowly. She closes her eyes and seems to listen to the wind. Then she opens them slowly and looks around. She picks up one ball and decides it is not it. Then reaches out her fingers as if drawing on something. Her hand moves slowly toward the one on the ground and she grabs it. She studies the ball and then turns to the master and hands it over. "You are correct. In learning magic to sense other magic and read magic one must learn from your own instincts first. A good wizard can cast magic that fakes things and distracts. A simple mistake can lead to death." The master explain and then sweeps a hand around him to reveal illusions of flowers that were also balls that were real. "So the blindfolds were a test?" A Young boy of about 12 asks. "Yes. One must learn that a task before you can be straight forward as using a broom to clean a mess or as complex as enchanting a item that is likely to fail and destroy the material." Arawn finds the lesson thoughtful but his own task is calling him away. He heads off to the group arguing over which is better to read or sense magic. Hours later Arawn is leaving the estate he went to deliver his package. It is late around 9pm and he is not afraid of the forest. The first time he came to this world he was chased by a forest giant. What could get worse than that? He is about 2 hours from the citadel when he notices a flicker of light in the woods. He goes to discover two men sneaking about. As he gets closer he can tell they are hunters. They have leathers and pelts. They are carrying long bows and knives. He does not understand their language but from what he has heard of others it may be Kll'maun hunters or maybe Ipanza. The only words he can tell is "Sidh Boar." Arawn is close to the Elder domain maybe 30 miles north of it. The domain is likely to have a Sidh boar or two. It could even come this far north. If that is the case these men are poachers. Arawn considers his options. He'll need to maybe capture or kill them. The Elder domain has strong poaching rules death can be warranted if needed. Only the law domains he has heard has light poaching rules with simple fines. Chaos domains of course will kill a poacher without question. Suddenly Arawn feels a rope around his neck and begins to get strangled. How could he have missed a guy behind him. He tries to struggle free of the rope. He does a backward head butt and looks up to see a painted face. Arawn then uses his leverage to flip the man forward and over to the right using his martial arts. He yanks the rope off only to find two arrows flying toward him. One misses but the other hits him in the middle left chest but is bounced off by his elven scale male. Arawn draws his own magical sword and realizes he left the shield at the tavern. He charges the painted man and swings. He swings but fails to hit the man. But the painted man draws a long dagger and stabs Arawn in the right shoulder doing 10 points of damage. Arawn staggers back knowing these hunters mean business. No time to capture these men. Arawn draws back into the dark forest to get his breath. The ones with the bows are trying to light a torch but the painted man is staring at his general direction. It is strange as if the man can see him or see in the dark? The painted man draws a blow gun from his belt and blows a dart toward Arawn. The dart misses Arawn's neck by a half foot hitting a tree. Time to even the odds a bit. He draws his own elven bow after sheathing his sword and moves away. He aims and fires at the painted man. The arrow hits him in the lower left ribs doing 4 points of damage. The painted man fires another dart his way and misses again. Arawn fires at the man lighting the torch and hits him in the side doing 6 points of damage taking him to the ground and his flint falls away. Arawn circles around the forest cloaked by the darkness. The painted man fires again his dart but this time almost 5 feet away which tells Arawn he is guessing and can't see him. Arawn fires at the painted arrow and hits the man in the left shoulder doing 5 points taking the man down. The last man looks around swinging his own sword but no clue where the Druid is. Arawn sneaks up after placing his bow back on his back and simply knocks the man out. Arawn checks the other hunter but finds him dead. He checks the painted man and finds him dead as well. Arawn treats his own wound and then uses the men's own ropes to tie the survivor up. He could translocate these men to the citadel but decides they don't deserve that much. He heads back on foot to the citadel and sends some men out to find him. He hangs a lantern on a tree to alert the men of their location. If they are eaten by animals it would only be justice for hunters. The next day though Arawn learns no wild animals ate them. The one man is taken into custody and will be dealt with. [Augado 23] It is late afternoon and Arawn is on the east side of the Citadel at a park where he had a debate with a wizard on the merits of illusion versus creation. Arawn did well though the crowd did like the other wizard saying that creations can actually interact in most cases better. As he is walking back to the tavern he notices a wizard and a female dancing about but waving a staff as if under attack. Then Arawn notices a tree, no a bush move. Arawn has heard of these Bush Warriors before. The small things can be nasty. Arawn doesn't want to kill them but he doesn't know how to talk to them. He heard they can use sign language but he never learned it like Unali and others have. Arawn comes to help the female pull away from two of the warriors just in time to avoid a good attack on her. The wizard with his staff bashes one of the 7 warriors. But they seem to hide and then show up as fast as blink of an eye. But with Arawn there the wizard stops and pulls a object out of his backpack. It is a talisman of some kind and then it sprays 3 warriors with flame. This causes the other 2 warriors to flee with the other 2 being dead. The wizard named Gejiac thanks Arawn and say they can be nasty things in this area. Mostly they avoid people but they wanted something from the man but he does not say what. Arawn tries to determine the cause of the warrior attack but the wizards only say something about their homes were attacked and may have mistaken them for it. Arawn can tell they seem to be trying to mislead at the least lying and decides to let the men leave and help the warrior bodies return to nature. That night Arawn casts a dispel sell to practice. Then tries to cast Elf Shot and Fatal spear but both fail. He casts Battle Mind spell to practice. [Augado 24] Arawn is riding north of the citadel well past the farm fields back to the citadel. Today he spent the day at a carnival at an estate that is famous for debates on ancient races. Arawn was not a debater but watches as 5 from the Lands came to debate the history and details. He was fascinated by one creature that was said to be a flying puff of flower like a sunflower seed that hovered in the air. It was gentle but did give off electrical surges that could kill people. Arawn then tried to debate some of the audience members on the merits of keeping creatures like them still alive or to kill them. Course for the Druid it was a easy choice on which side to choose. The carnival itself was a bit boring but did have some demonstrations on elemental magic. Not the type that Kell does but on the types of elements like fire, wind, water and ice to name a few. The master who showed the use of Ice Bridges and blizzard was very powerful. Arawn tries to ask the audience at this debate if they know of Lymria and the Dark Elves but no one speaks up on them. But now Arawn is riding back around 9pm when he hears a scream in the forest. He rides west to investigate and sees a creature attacking a man on the ground. His horse has fled away and the creature has a tall build about 7 feet. Arawn dismounts and charge to help the man as the creature - now he sees it as a minotaur - raises a axe to cleave the man. But Arawn is a second too late. The man takes the axe in the neck and Arawn tackles the creature away. Snorting and now angry the minotaur shakes the blow and rises back to his feet. Arawn swings his magical sword but fails to hit as the minotaur sways to the side. The axe hits the Alfar in the right shoulder but this time the armor protects him. Arawn raises his shield and slashes with his sword again. The magical dagger hits the minotaur in the center left ribs doing 20 points of damage. The minotaur swings his axe and hits Arawn's buckler which blocks the strike. Arawn slashes but only does 1 more point of damage to the creature in his lower abdomen. The minotaur bashes with his axe but the Alfar side steps just in time to dodge the strike. Arawn stabs the minotaur in the right upper ribs doing the last damage to knock the creature down. Arawn can see it still snorting and breathing so stabs him again killing him. Arawn turns to check on the man but sadly he is already dead from Two previous neck and head wounds. Arawn takes the body back to the citadel and realizes just how dangerous this place is not just the wizards but the creatures. Arawn collects samples like horn, fur and hair from the miotaur in case he wishes to do some magic from them. He then does a prayer to help recycle the spirt of the dead man and minotaur back to a better form. [Augado 25] Around 2pm Arawn is walking in a balance domain market south of the citadel. He notices 4 warriors escorting a man in chains and gagged. It is rare that such things are seen here. Most justice is handed down by the Elder or the domain leader or duels are done to resolve issues. For this man to be in irons and bound with hands behind his back it is rare. Arawn asks and the lead guard states the man was arrested since he is alleged to be helping the Katai Empire to bring wizards to them. He will be questioned and then either exiled or killed. A couple days later Oby Wan informs Arawn that due to the info given to him by Arawn and the others that they were able to find some more conspirators helping Katai. This may help to stop the ambush of wizards who go to Katai for their apprenticeship trials. In this case the man was imprisoned and the High Elder is trying to figure out his fate. Sven wants him exiled but the Sorceress wants him killed along with his family in Katai. [Augado 26] Arawn casts another Knowledge and Inner revelation spell. He casts two more dispels and tries Elf shot and Fatal Spear. But Elf Shot fails to enchant the arrow. [Augado 27] Arawn changes into a hummingbird and flies around and almost becomes a snack to a very clever street cat. He does a healing mist and Fist of Battle. he tries to sculpt some shadows but fails. [Augado 28] Arawn is at the markets north of the citadel. He is trying to persuade and haggle on deals. He is not actually buying stuff but based on Kell's silver tongue he figures he can try to improve his eloquence by practicing to haggle. He notices a group of 10 men in the markets walking as a group. They stand out based on how they are looking around and their dress. They are wearing loose fitting sailor style clothing. Arawn then spots one man he recognizes. He goes over to say hello and it takes a minute for the sailor to recall since it was a bit over 3 months ago. Arawn asks if the Blue Moon was docked back. The sailor explains that he left the moon a month ago to help the Reflection's captain. So Captain Sung Lesai is not here. Arawn asks about the crew of the Blue Moon. The sailor explains the ship is south somewhere near Teos. They are not planned to be back here for 3 or 4 months. Arawn asks the sailor to convey his good wishes back to Captain Sung if he sees them or returns to the Blue Moon. Arawn that night practices more magic. He casts 3 more Blessings on himself, Elf Shot and Fatal spear with their respective dispels. He then practices Battle Mind, Power strike and flaming death but the last 2 fail. [Augado 29] After a great lecture on crafting magical wands from a Balance Master, Arawn is walking the lake park south of the citadel. He debates with a group of 3 wizards on the merits of staff versus wands. The debate goes well but there is no clear winner this time as all have good points. As Arawn walks back to the tavern it is near 1am. The park is safe and rarely anything happens here. But as Arawn walks he notices a hooded figure walking fast past him. Some wizards like the look of robes and on windy days use hoods. But tonight it is a cool night with little breeze. Arawn does a double take at the figure and for some reason it feels familiar. Arawn decides to follow the humanoid in the forest for a bit. Five minutes into the attempt he man disappears as it rounds a corner. Again not so surprised as wizards have spells. But this was instant. Arawn looks around and then turns around just in time to feel a dagger at his throat. Arawn calmly waits for the figure to speak. "Why are you following me?" in broken Katai. Arawn tries to speak, "I thought I might know you." But Arawn is dealing with a paranoid person it seems. Paranoia can cause dangerous men to over react. Arawn twists and grasps the man's palm and yanks using his martial arts. The dagger goes further away from Arawn's neck and then the Alfar twists and does a hip toss to the side. The hooded figure slams onto the ground on his back. That is when Arawn's eyes grow, though it is pitch dark the Alfar's night vision is adjusted by the star light. He sees pointed ears on the man's skull. Then the face looks like one of his kind a Elf. Alfar's should be given respect by all Elves or at least that is what his mother told him. Alfar steps back and lets the Elf stand. As the Elf stands he dusts himself off and places the dagger in his other hand. Arawn is staring at the Elf's face and doesn't notice the Elf slip a hand in a pouch. The Elf pulls out a round ball and tosses it to the ground. A flash of light blinds Arawn and when Arawn clears his visions a second later there is smoke all around him. The Elf is gone and Arawn moves out of the smoke. Arawn looks around but in the deep night does not spot him. He tries to check the ground for marks but finds no trail in this light. Arawn runs to the citadel and demands to see the High Elder. But Oby Wan stops him. Arawn asks about the Elf and Arawn is allowed entry into the library. "The High Elder is tired after a full day of talks. He is a old man you know and not as young as you." He pours a drink for himself. "This Elf you speak of? You must speak of it no more again. This Elf is here in exile and wanted." He raises a hand. "Don't ask for why or from who. He asks for sanctuary and the High Elder granted it. If he wishes to meet with you he would already have done so." Arawn leaves disappointed. Was this the Elf that he saw maybe in the woods that one time awhile back or was that a vision? Here in this region there are few if any non humans so to find one here is exceptional. [Augado 30] Arawn casts a Wisdom spell. Recasts Elf Shot and Fatal spear with their respective dispels. He changes into a Otter and casts battle mind. [Augado 31] Arawn casts his 3 Blessings on himself to improve OCV, DCV and constitution. [Sepes 1] Arawn practices Power Strike, Flaming Death, healing Mist and Shadow Sculpt. He only fails in the flaming death spell. [Sepes 2] Arawn practices his Elf Shot, Fatal Spear and their respective dispels. The Spear does not get the enchantment removed so he has to repeat it. He also recasts Battle Mind and Fist of Battle. [Sepes 3] Arawn shape changes into a Raven and flies over the lake park. [Sepes 4] Arawn blesses himself again 3 times then practices his usual Elf Shot and Fatal Spear with the dispels. The spear takes 2 casting of dispel to remove the magic. [Sepes 5] Arawn practices his Fist of Battle, Power Strike and Flaming death spell early in the morning. Then he casts a Wisdom spell. Arawn is riding in the forest relaying a package from Zhou to a wizard in the forest south of the citadel. He is about 13 miles south of the citadel and it is around 3pm. Arawn comes across a large brown bear roaming around. At first it spooks the horse but Arawn calms him down. Arawn simply watches the bear as it passes the bear looks like it is gathering fat for the winter hibernation, but it seems to ignore Arawn all together. Back from his delivery mission he is now riding deep in the forest back toward the citadel. There are no paths here so the horse mostly rides in a general direction back to the citadel having to avoid trees and holes. It is good that Arawn can speak to the horse to warn him at the last instant of obstacles. It is now around 10:15pm and suddenly two arrows shoot out from some direction toward Arawn. Both arrows miss him by a half foot. But then suddenly a swarm of goblins lunge from every direction. Three swing on ropes to land right next to the horse. One falls from a tree nearby and leaps onto the back of the horse behind Arawn. Four other goblins run from the forest toward him. Arawn tries to elbow the goblin behind him but misses entirely making any contact with as he fumbles to remain on the horse. The goblin behind him bashes him with a club against the back of his skull doing 3 points of damage and a nasty bruise. But thank the gods he is not knocked out. One on the ground tries to use a spear at Arawn but his scale mail protects him. The other on the other side misses. Arawn decides that being on the horse is to his disadvantage. He swings over his leg to the left side and literally uses the goblin's shoulder as a stepping stone of sorts. As he does he tries to kick the goblin's head with his other foot. But the kick is wild and misses. Arawn leaps to the ground and spins to grab his sword. As he does he yells to the horse to buck and knock the goblin away. The horse does this and knocks the goblin off the horse behind him. As the horse backs up he steps on the goblin and does 1 point of damage to him. To the one that had the spear he tries to trample him and does 2 points of damage to his leg. The other goblin turns and charges Arawn as 3 of the other goblins change direction him. Two of the goblins miss their attack but 2 hit with club and dagger. One with club hits but does no damage past his armor. The one with the dagger stabs Arawn in the lower ribs doing 3 points of damage. Arawn swings his sword in a wide arc to force the goblins away and then moves toward the horse to grab his shield. The horse moves away so not to be killed. Three of the goblins charge Arawn after recovering. One of the Goblins does a massive hit on his left ribs doing 6 more points. The other two fail to hit their marks. But now Arawn has 7 round him about to lunge. Arawn thrusts and takes out one with a quick thrust through his heart killing him instantly. The horse comes charge back and knocks 1 goblin to the ground and tries to trample two more. The one on the ground and the one trampled take no damage. But the other under his forward hooves is crushed instantly by a 9 point blow killing him. Now with 5 goblins left and 2 dazed they act. Three charge Arawn and one hits but is deflected by his shield. The other two tumble away from the horse back to their feet. Arawn swings at another goblin but fails to hit. The horse tramples another goblin knocking him out. The rest of the goblins attack Arawn and one does serious damage doing 3 more points through his spear. The others do not get even close to hitting. Arawn swipes at one goblin's chest and does enough damage to kill him. The horse tries to help Arawn but the goblins find that being around Arawn makes them less a target. They may be stupid but they are smart with instincts. Now with only 3 goblins left they attack again. Two hit one doing 5 more points with his dagger. The other hits but his armor protects him. The third only hits the shield. Arawn feels a bit dizzy from the loss of blood and thrusts at another goblin. He hits one of the wounded goblins and kills him. Both goblins try to attack Arawn again snorting at the blood on their tusks happy to be able to kill a sidh! But both attacks miss by inches. Arawn thrusts at another and hits him in the left shoulder doing enough to kill him. The last goblin clubs Arawn on the shoulder doing 2 more points of damage. Arawn swipes at the last goblin doing 3 points of damage to him. The goblin swings his club but Arawn deftly avoids the blow. Arawn swings one last time and kills the last goblin. Arawn goes around and stabs the creatures 3 more times to ensure their bodies are well dead. As he stabs the last one he suddenly feels dizzy and his vision blacks out. Arawn wakes up in a bed and is confused. He doesn't know how he got here. He can recall grass on his cheeks as if hit the ground. How did he get to his horse? Did he have enough energy to do that? Arawn recognizes the citadel's healing shack. The healer is mixing up something and looks over smiling. He tells the Alfar not to sit as he almost died. It took two healers to do the bulk of saving him. The healer simply explains he was found on his horse like a dead man being cried to burial. For the next couple days Arawn rests and spends time inside the citadel grounds recovering. Later Arawn asks the horse what happened. The horse simply says that a burst of energy allowed you to get on the horse and then you collapsed. The horse returns to the citadel. Arawn fgures a last bit of adrenaline helped to save himself from a certain death. Arawn names the horse "Goblin Crusher" and asks if he can do anything to reward him. The horse just asks for apples and carrots. [Sepes 6] While recovering inside the Citadel proper Arawn notices a crowd forming. The same spot the group attended the wedding party months ago. He is curious and hears whispers of some ceremony. He takes a seat on a bench and watches. The crowd of 30 or 35 it seems gather in a circle. Based on their dress the runes show they are likely from a Chaos domain. The crowd were of average age of 20-25. Arawn watches as a single man steps in the center of the circle and some Master gives various signs and begins to chant a bit. Then the man kneels down as a the Master brings a serpent of some kind and wraps it around the man's bare shoulders while holding the snake with heavy gloves. the snake begins to wiggle around the man's open shoulders and move up and down his bare chest. The man is seen to grit his teeth and tears fall from his eyes. After two minutes the man unclenches his fists and the snake is removed. The man stands and turns around. This is when Arawn can see a symbol almost tattoo like on his shoulder and chest. When the man turns there is a hit on his back as well. The snake must've made this mark with some great pain . The mark some almost unreadable meaning seems to glow red and then get a normal color as it seems to "burn" into his skin. Arawn tries to get closer but the man is ushered away quickly by the crowd. Zhou is there and taking some letters to the citadel messenger shack and stops. He explains the man was given a rite for his apprenticeship. If the man survives the next 2 hours he will be taught by the master. At least 15% of the students die from the mark during its placement or soon after from the poison. It is custom to do the ceremony here rather than in the Chaos Domains. The High Elder wishes a above the board ritual and the masters agree to show any who wish to see that the students were willing and eager and not forced into it. Arawn casts his Elf Shot and Fatal Spear but the Elf Shot fails. He casts dispel to end the spear magic. He then tries Battle Mind, Healing Mist and Flaming death but all three fail. [Sepes 7] Arawn changes into a Fish for practice by his shape change spell. [Sepes 8] Around 3pm Arawn is in the north section of the markets north of the citadel. He is looking around for various things and notices something odd. He notices 9 uniformed patrolmen and Sven Redhand leading them. They are moving eastward and seem to be in a hurry. Arawn is curious but is trying to get some info on some natural magical items from a clerk so does not follow. But he finds it a odd sight. Later rumors spread that the group were chasing some apprentice that decided to attack some peasant farm and raped a young girl out of some misguided love. But the rumors are rarely true so who knows what really happened. Later some days later, Arawn asks Sven about the situation. He simply says there was some trouble with a Chaos master and a Balance master which was making a hamlet very paranoid due to fires, walking death trees and such. So he was called in to resolve things and get them to mediation. Arawn casts his 3 blessings on himself. He tries Elf Shot and Fatal spear but the spear spell fails. He casts dispel on the arrow and fist of battle again. [Sepes 9] Arawn casts knowledge and inner revelation spells again with some good purifications. He casts Power Strike but fails in trying to do flaming death. [Sepes 10] For the last month Arawn has trying to improve his eloquence. He has given at least 4 dozen lectures, debates in at least 30 events, read and scribes everything form military history to poetry. He does feel more confident and hopes it will help in his future days. Though most Dark Landers have seen him as a guest but nothing more they tolerate who and what he is. Only a few knew of his Alfar status but most know him as a powerful wizard and druid. Arawn has seen little influence of the Sidh here. Over the last month he has tried to spread the faith as much as he can. But most are already oriented to a group or alignment already. He as would be expected gets most respect on this in the Elder domain. But for Chaos and Law he gets only the rough but gentle nod and smile as if waiting for him to leave. The Balance regions they tolerate him and at least do not lynch him. Only one instance where a girl of 17 came to Arawn and asked about the Sidh ways. Arawn spent hours going over as much as he could while in the Citadel lake park. But Arawn learned that the girl was just naturally curious but already had her eye out on learning Law magics especially in dreams to help others. Oby Wan even asked him twice to settle disputes between two rival domain masters. The first was the Elder master and a Chaos master who was encroaching on the Elder domain. The Chaos master said she was due the land since the western border of her own domain was cut down and destroyed by scum on the plains. She felt the 3 acres of forest on that border should be given to her by 3 acres on the Elder's domain. The Elder domain master of course disputed this and sough word from the High Elder. But Oby Wan let him settle it and Arawn wondered if it was one of Ki'ama's tests. Arawn simply settled it by saying that the land should be regrown with trees and given better defense magic to stop intruders. But the Chaos master knows no such magic. But it was a good thing that just 2 weeks before Arawn met with the balance master who is in charge of domain master. He arranged for that and the Elder master arranged for a Law master to help out by using magic to regrow some of the forest. Of course this was not acceptable for the Chaos master to be helped by a Law wizard. But it was finally settled with a apprentice doing the work not a law master. That seemed to settle the matter as long as the law "influence" left right away. The second dispute was between two Chaos masters who were arguing over a dead body they wanted to use rites on. One felt it was her ownership by family right. The other master felt it was due to her based on marriage. Arawn never was given details on the rites but suspected it was not too sweet and nice. This dispute happened a week ago and lasted 2 full days. Sadly as with the chaotic nature of these wizards they decided to just duel rather than settle the argument. A great magical battle ensued with the master who felt the body was family winning. The one who felt it should be hers by marriage was killed by death magic. Her secondary who was promoted to Master by right did not continue the duel and gave the body over to the other side. Arawn was then ordered to leave immediately the domain. That was the scariest moments Arawn had been in and felt certain he would have been killed if he had stayed. In the end Arawn becomes allies or at least slight friends to the Elder domain master, 3 Balance masters and 1 Law master. He would meet and spend time with Sven two or three times. But by far he would befriend at least 3-4 dozen low level wizards or non wizards of the lands. He would learn the politics and the strange customs of the lands. Maybe he could write a book and sell it but figures it might be bad form to tell stories on a land that he was welcome as a guest. Arawn practices his Elf Shot and Fatal spear spells and then removes their enchantments with dispels. He then casts Battle Mind. [Sepes 11 - 24] Now that Arawn feels he has improved himself he decides it is time to do a few other things. Arawn buys some jeweler tools in order to craft a necklace to fasten his enhanced pearl, sapphire and topaz. He spends the next two days working on the necklace and then setting the stone inside the rim of the necklace. He does have a bit of a time getting the sapphire in place but finally gets it done. He had hoped to use Elven metal but none exist in the dark lands. [Sepes 11] Arawn checks his gear over and only finds the magical sword damaged. But after inspecting it determines it is not good to repair it. As it would not be effective at this point. He does repair a few pieces of clothing and cleans others. Over the next couple of weeks he will spend time to study the Dark Elf armor. But there is little beyond the basic inspection one did the first few times inspected. There is no clue of who made it or why. Just that is a simple piece of armor nothing more. Arawn tries to study the Vong box that is glowing. He can't sense magic from it and figures there would be none. He asks the High Elder to inspect it and leaves it with Oby. A day later Oby simply gives a report that is a pretty decorated natural box. The Vong may be vile things but they seem to have used some material that made the crystal glow. The HIgh Elder figures that is a simple fancy jewelry or hope box. In the case of the Shapers probably some tool or instrument. Arawn also spends the last few weeks studying the various books and scrolls he got from the past and present. Arawn casts Wisdom to gain some information. Then casts fist of battle, Healing mist and shadow sculpt. [Sepes 12] Arawn is spending a night in a tavern with Sven Redhand. They are talking about the past and the events on the ship. Arawn asks if there is a temple to Zu and a priest. Sven tells him that he only knows of one in the Shadow domain at the port the very party used to get to their ship. After talking to Sven who has sailed as on many ships he advises that the loss to Tung would be good as much as he wishes. A sailor typically is on a ship 8 months of the year He might earn 12-16 gold for that time. But it depends on the profit and trade as well as the ports sailed into. Sven suggests if he wishes to give money he can leave it with the moneylender and word can get to his crew if he returns. It would also give him a bit of interest. Arawn decides to leave 15 Gold for the ship and the captain. Who knows it could be the first Mate if the captain died. But Arawn wishes to give his thanks for the voyage to Katai and the loss they suffered. Arawn makes arrangements to leave 5 gold for the captain and the sailors as well.; [Sepes 14] Arawn finds himself at the largest port in the Dark Lands in the Shadow domain. In a small fishing village he indeed finds the Temple of Zu and a old man priest. Arawn tries to convey his thanks to the priest but he has no idea what the Alfar speaks of. He simply says that a offering or blessing for a ship or the entire fleet of fishing ships could do. So Arawn spends a few hours praying and blessing ships which looks odd but it is the best he can do at this point. Arawn explains to the priest what happened on the ship and the storm. When the serpent which was likely Zu's son helped out. Arawn gives the temple 10 gold to help out. This amazes the priest and finds it wonderful that is more money he gets in years in total. He is shocked and takes the offering with great praise. He will give thanks and many prayers for Zu for helping the kind Alfar. After seeing the ships he decides that a offering and a nice ship item would do best. There are about a dozen fishing vessels and half a dozen pleasure ships. There are only 2 merchant ships since this is a infrequent nation to visit. But of all the ships he notes that a figurehead is a prized thing. Even the warships nations use are proud of their ship figureheads. They denote the superior aspect of the ship, sailors and the gods. Arawn goes to a shop and asks who makes them. After some time he finds a place who makes them. The smith advises that he only makes 2 a year of any size. He does maybe 2 dozen a month for small ships. The port is so rarely used that there is no demand He makes most of his money in ship carpentry. Arawn spends an hour going over the details of the ship and the crew that he spent on a couple months on. The ship finds it odd for a passenger to buy such a thing but as long as he can pay he doesn't care. The smith says it will take at least a half month to full month to make. Arawn sighs knowing that he is due back in Sivas in just 10 days or so. Arawn arranges the order and pays a bit up front. Later Arawn asks Zhou to see to the finished product after he explains what he desires. He knows that the ship will not be around for months so pays a bit for storage. Zhou agrees and will get the Zu priest to bless it when its ready for the ship. Arawn leaves the rest of the gold with a money lender for payment when done. Arawn tells the crafter to make it very elaborate and great for the gods he wishes to honor. After hearing the crafter's price he tells him he'll pay double. Arawn practices his Elf Shot and Fatal spear. He fails in the spear spell and removes the arrow enchantment in a dispel. He casts battle mind which fails and Fist of Battle. [Sepes 15] Arawn asks a shop if he can use the place to make a couple of quick things. He wants to make a quiver for Fremea and a bag to enchant. The shop owner doesn't care and accepts the rental fees. The quiver and bag may take a couple days each. Arawn asks for help since he doesn't have the direct skills needed but can work through his armorer and other skills. [Sepes 16] Arawn casts his 3 blessings on himself. Then practices Elf Shot and Fatal spear with their usual dispel. He then casts Healing Mist and Shaduw sculpt. [Sepes 17] Arawn casts another Wisdom spell then shape changes into a otter again. He practices Fist of Battle, Power Strike and Flaming death. [Sepes 19] Arawn notices a Law Master walking in the Citadel lake park carrying Squirt! Arawn follows the man and realizes the Dae'ta A'miri is a different animal. A bit more brown than black. The Law Wizard is playing with him and places a very tiny necklace on the beast. Arawn asks and the master says it allows him to always fall on his feet. The Master laughs that is something he came up with years ago using some ancient magic from a lover of cats. The animal likes to climb on so much stuff it falls down a lot. So he made the item for the pet. [Sepes 20] Tonight just after sunset, Arawn is attacked by a Boar. But the Alfar seemed to have heard the creature just as it got near. The Druid avoids the tusks and is able to stab the beast. After all some can use a nice feast. Arawn blesses him 3 more times in practice. Then he casts Elf Shot and Fatal Spear but the Elf Shot fails to enchant the arrow. He dispels the spear and then changes into a Raven for a bit of flight around the area. He then casts Healing Mist and Fist of battle for practice. He casts Power Strike, Flaming Death and Shadow Sculpt but all three fail. [Sepes 21] Today Arawn is meditating near the citadel lake. He notices a group of 5 peasants moving around the perimeter of the lake. It is to Arawn as they seem to skirt the wizards and their practice. Arawn has been here for a month now and has seen it all. The cruelty of the wizard to student. The way the culture finds the magicians as the top class and now he can see how the peasants treat the crust of this society. They are clearly wary and scared of them. Arawn wishes to correct that but it would take way too long and step on toes of many like the High Elder. Even in this human culture there is yet another separation of class. Is there a culture in the middle world where all are all equal? [Seeps 23] Arawn is visiting the Elder domain again and is outside the cottage of the Master here Arawn is talking to the Elder Master, two apprentices and a guard. They are talking about stars and the way navigation is done as well as ritual magic done by the stars. Suddenly arrows fly out from the darkness and seen by the campfire in front. Two arrows hit the guard and one apprentice and they are immediately paralyzed. Arawn can see in the bushes a Daoine Sidh. Arawn alerts the others as he draws his sword. The shield is on his horse a good 50 feet away. The master immediately casts a spell to hide himself against the house to merge into it. The student backs away and waits. Arawn charges as two more arrows shoot out. Both fly toward the Alfar but he does a flip and they miss. Now in melee range the three Daoine sidh charge out of the bushes. One attacks Arawn and the other two charge to find the other people. The Elder master and student both waited and was rewarded with spells cast. The Master casts a lightning spell and the student casts a smokeless flame. Both target scream as they are hit. Arawn slices the one in front of him doing good damage. The Doaine attack Arawn using a club of some kind and does no damage past his armor. The two other wizards leave their cover and attack with their war staff and sword. They kill the smoking two sidh. Arawn then stabs the creature in the heart doing the final damage to kill him. Arawn finds the two elven bows and 7 arrows. He decides to give one of the master and half the arrows as a reward for helping them fight the creatures. Arawn does not find any other magical items on the dead creatures. Arawn purifies the ground then casts a Knowledge and Inner Revelation spells. Then he tries to change into a fish but fails. He does practice Fist of Battle as well. [Sepes 24] Arawn knows that today he has to return to Sivas for the party at the tavern. He could always return but who knows what the future will give. That early morning before sunrise he casts blessings on himself 3 time. Then practices Elf Shot and Fatal Spear but the spear spell fails. He then practices Power Strike and flaming death but both fail. Once the sun rises Arawn says good bye to Zhou, Oby Wan and a few others. Then he translocates directly to Sivas landing on the roof of Chion's tavern. Actions? Comments? Next Update....Friday?.. GM: Whew! That one was a tough IBT. I suspect Z'leyra's will be tougher but we shall see. When I did the files for Arawn I goofed on the columns. So the above is not my normal neat alignment. Oh well. Right now I spent the last 4 days doing nothing for the first time this year. I had finished Will's and Arawn's IBT and waited. Got Arawn's approval tonight and waiting to hear from Will to post. His was VERY easy to finish in only a day and half. Will post his when I hear back and start on Z'leyra's soon I hope. Then we are done and ready to start. GM: IBT edits - Arawn had a bunch of edits for the above encounters. Most were changes to add Magic. Sadly I've said this before but I can't do magic at the end as it would be very difficult to back track the day and find the mana and such. So magic can't be added AFTER. Now during I also have said before I do not do magic as I don't speak for characters and that would upset some me spending tons of mana for unwanted spells. So unless you state previously to use magic I do not do them at all. This is why I depend on skills. I will edit IBT to add things to do or say if able to do but will not do magic due to the complex nature it would need. I could do day by day and post each encounter to a person but it would be YEARS doing so. Even if a person replied once a day for a encounter that would be 45 days. So this is why I do all IBT encounters on my own using the basic outlines and guidelines given. With 45 days one could do 90 encounters (1 day and 1 night). So it would be too cumbersome sending back and forth to approve this and that UNLESS it was critical. Most encounters are 99% fluff and even possible red herrings. Maybe 1% if that are important so if you see a being appear and think it will change your life it could but likely it was just filler in for an encounter of - "pilgrims seeking to appease their god". :) Since I randomly do motivations on Burton's charts. GM: Kiet - Did I send you the info on the magical shield Kell made for you? I think I did but can't recall. If not let me know. GM: Fremea - Arawn gives you the spare elven bow and the 4 arrows from the above encounters. GM: Language file updated: Looks like we have some 35 slots till left technically. Would have to be in Sivas to use the language necklace. Let me know if you want to use it. See link on game site. GM: Arawn's Skills: Skill Expertise Notes Read/Write Lymrian 15 +5 EL Rhetoric 46 +2 EL Jeweler 27 +3 EL Armorer 17 +2 EL Druid Cosmology 28 +2 EL Marentian Language 90 Maxed Scholar Metaphysics 10 +2 EL Scimitar 86 * Tongue of Morrigan (45) Tongue of Sidh (70) CEP: 110 +1 CEL! * Stats may change so the max EL may change if not then the points will overflow to CEP as normal. (X) Goes to MEP not skill. GM: Spells Summary: Exp Expt Num Fail Notes Battle Mind 70 75 12 5 +1 EL Bless 216 216 36 - +2 EL Create Warriors 4 4 1 - Dispel* 414 295 52 10 +2 EL Elf Shot 60 67 22 7 +3 EL Enchantment 84 49 5 1 +1 EL Energy Shield 28 28 2 1 Enhancement 49 48 5 1 Fatal Spear 112 120 22 8 +3 EL Fist of Battle 96 97 13 1 +1 EL Flaming Death 48 56 12 8 Healing Mist 42 44 9 2 +1 EL Inner Revelation 60 42 7 3 +1 EL Knowledge 80 40 4 - +1 EL Memorize 60 19 4 1 +1 EL Power Strike 90 93 11 3 +2 EL Purification 120 51 18 7 Regrowth 14 14 1 1 Shadow Sculpt 18 24 9 6 +1 EL Shape Change* 60 63 13 3 Translocation 120 20 1 - Wisdom 360 128 8 - +1 EL Exp - Experience Expt- Expertise Num - Number of spells cast Fail- Number of spells failed * Dispel/Shape Change combined though was treated separately for Sidh/Elder Dispel and the 4 animals changed into. MEP: 2312 +1 MEL! GM: CP/IBT Report Player CP Action IBT Action Notes Ben'dar Completed Completed Caladan Completed Completed Chion Completed Completed Farseeker Completed Completed Fremea Completed Completed Strie'bog Completed Completed Unali Completed Completed Raban Completed Completed Kiet Completed Completed Kell Completed Completed Arawn Completed Completed Z'leyra Completed In queue Will Completed Have to post! Completed - Finished Queued - Has info/Work in progress in order of when got it No Info - No info / Need data GM: My immediate schedule: [in order of tasks] 1. Will's IBT: Got approval now so will post Friday 2. Has Z'leyra's IBT just have to start 3. Then we can start!