þ Locations and Items of the Campaign. The following information contains two sections on Locations the party has been to or seen and items encountered in the Campaign. A) Locations of the Campaign. 1. Wild Forest: Large forest home to many cultures but a good deal of Sidh (Elf and Faerry) call it home. Located west of Donara on western side of Sea of Tears. Home to Thig, Neva and Jordi. 2. Climan Fortress - Fortress built inside a natural cave formation and improved on by magics to hollow out the cliffside mountain. Located on Western sea side of the Clima island. Site of the flying ship fleet (3 ships). Home to the strange creature the encountered and site for the Climans to start their campaign against other nations with their flying ships. The party would take down all 150 or so Climans inside and destroy the ships and sea entrance to the cave. The base would be called "Cloud Base." The party would be outnumbered 15 to 1 but still clear out the base. 3. Sivas, Marentia: Home base for Chion, Xian and most of the party. Chion and Xian have confirmed homes here. Port of Call for Damon's ship - "Blood Blade". Z'leyra has her manor just outside of the city as well. 4. Green Eye Tavern: This is the tavern in Sivas where the party meet at least once a week in a social and informal meeting to catch up on things. Cholan's wife works here in the tavern. 5. Maren, Marentia: Capital of Marentia and Ben'dar's horse ranch is located here a few miles north of the city. Duke Aren also has a office here in the city that serves as a home while in the city away from his estate. Caladan also has a house deep in some small forest north of the city as well. 6. Ga'Fel tribe, Zen'da Plains: This is the home tribe of Caladan. Due center of the tribal lands is his large village of about 70 Tipi. 7. Bova Noya, Zen'da Plains: Just across the eastern border of the Ga'fel tribal lands is where the Bova setup camp for their grave robbery operations. The camp was sacked by the party. 8. Woundenal's Valley: Woundenal is Caladan's master in magic who trained him. His valley is deep in the northern edge of the mountains south of the Zen'da plains due south of the Ga'fel tribe center. The valley has a ward that anyone passing through it never sees what is truly there. For those he welcomes to his home the truth is revealed. It is a cabin in the center of the valley. 9. Ezam's Castle: A castle built into the side of a mountain. Originally it was L'p'nth held but Ezam took it over. This is where Ezam set up his operation to take the Plains back from the Zen'da and turn over to the L'p'nth. He set in operation the grave robberies so he could locate the Claw. Then with other plans helped out by his allies the Bova he could invade with his forces and wipe the Zen'da out. The party stopped this plan killing Ezam the Vampire and sacking the castle. 10. Bohusara's Cabin, Pavassa Forest: This is the birth home for Strie'bog and current home for Bohusara (the Green Lady). It is set in the western edge of the forest. 11. Sacred Grove aka Sacred Forest: The sacred forest is a forest within the greater forest. It is a supernatural separate plane of existence that only a few might see. Miklav is the guardian here as he is the Forestal there. The forest grows or shrinks occasionally but can be as big as 20 square miles. It is a mystical land where the Sidh have a Faerry Hill for Elves, Faerry and other Sidh forces. This is due center of the greater forest. 12. Lake Oca, Pavassa Forest: This lake was poisoned by the gray strange creatures by a water squid like creature. This is where the party first encountered the enemy and had to perform a cure for the lake. The lake is on the eastern side of the forest. 13. Hunting Cabin, Eastern edge of the forest actually just outside the forest on the plains. It is used by Vassa hunters for emergency shelter. The Humagi have known about it as well as both sides have used it for talks as well. This is where the Witches and Humagi had Bohusara captured. The party would rescue her but the cabin would be destroyed by a Heat spell ward that made the cabin collapse. 14. Sarat Manor: This is Z'leyra's Manor in Sivas, just outside the city itself. This is a 2 story manor 30x80' on land of 100x100'. It has a stable and workshop. Z'leyra has a full time staff at the manor. 15. Ben'dar's horse ranch: This ranch is on 105 acre of land north of Maren City, Marentia. He has a staff of 45 or so at any one time on the ranch. At any one time he might have 15-30 horses in training. The name of the ranch is "Dragon Tooth Steeds". 16. Climan Prison: This prison held around 30 diplomats and high officials of up to 12 nations around the Sea of Tears. The party found the secret prison before they found Cloud Base. The party would be outnumbered 5 to 1 but still clear the prison and free the people including Neva and Jordi. 17. A'kril's Flying Island: This island, party of the long lost ancient land of Lymria, flew around through magic. Once part of a great magical realm, war divided the land. It was the last flying island of its kind. A'kril took control of the island long ago with a deal made with the gods themselves. With the original magic drained in the war he obtained a Seker and Anwora to power his island. The Gods modified the Seker's powers to control the island. At one point the island was attacked in the final days of the Lymrian War. The island was cursed with a Great Sleep. The island itself would drift for centuries. Then one day a mysterious group of Dark Elves found the island and explored it. They woke up A'kril and his forces. A'kril would then search out the nearest land and found the Dark Lands. The island would be destroyed by the party by sending it back into the ocean. 18. Lymria: An ancient land mass somewhere in the Eastern Ocean. Was home to powerful wizards who fought for control. They learned to terra-form the islands. Eventually the three main wizard families fought for control. As a result of this Mage War the land mass and islands all went into the sea. Only A'kril's flying island was left standing. It is not known if islands still exist. 19. Rising Mount - once extinct volcano south west of Shantou, Katai. Home to the Vong Base and portal to Middle World. By time party left the portal (Vong and Kotothi) was closed but the volcano was active once again. 20. Rivendell - Ba'lor Medat - Village in Wild Forest Jordi mentioned that is a center for contact. Where humans and Elves use as a meeting, trade and social area. The humans call it Rivendell. The Elves call it Medat. B) Items of the Campaign 1. Flying ships: These were a fleet of 4 ships. Three were Climan warships and another was a merchant ship for treasure looted. They used a highly powerful magical item called the Graviton to lift the ship up into the sky and fly fast with other magic. The ships found their home base in the secret fort the party found on Clima. When the fort was sacked 3 ships were burnt and the items used to fly them taken. The fourth was just returning to the base when Varange and his forces attacked it in the sky. Together with help from the party the ship fell from the sky with no magic to support it. 2. Graviton: These were beings of great elemental magic found only in a hard to find Upper World region. They could only be captured by the Elemental Staff. Once captured and contained in Magical Jars they helped to lift the ship up into the sky as if gravity itself was bent in space. The party took all 4 jars and then found Varange wanted them. But then Varo and her portal appeared. The party entered and the jars were handed over to her after talking to her. 3. Elemental Staff: A great and powerful item created by a master wizard (possible demi-god) centuries ago. When he was taken down by other forces for evil attacks on the land the people separated the staff into four pieces since it could not be destroyed. The group that did this was the Red Anchor a secret cult. They put the four pieces in the four corners of the world. The Climans learned of this and spent 7 years capturing and extorting information from foreign diplomats to find the pieces. Once they did they formed the staff and used it to capture the Gravitons. Trembyl an Elementalist wanted the staff but turned it over to Lady Varo due to its great power that could be abused. 4. "Blood Blade": This is the Climan ship the party stole from the island to return home. Damon being a sailor asked for it by King Maros as a reward and got it. He has since used the merchant ship to sail the Seat of Tears and Marentian rivers into a working business. 5. "Flying Balls": The Gray creatures encountered at Lake Oca had these hand held items and threw them. They turned out to be flying insects which could then reture to its thrower if it didn't hit anything. On impact they made a "thud" sound so could be named Thud Bugs. They could bore into skin and cause minor to moderate damage. 6. Snake Staff: These weapons were first encountered being used by the Gray Creatures. These staffs can be up to 3 meters in length. Some were seen to be wrapped around Gray Creature arms or bodies to shrink their length. They could transform almost instantly from a simple staff weapon to a spear to a real live snake that can bite. Lastly they could also transform in a whip like weapon. The snake bite seems to be a paralytic poison. 7. White Orbs: These orbs were found growing out of the Lake Oca and found in a structure near the lake. The purpose of these Orbs is still not known. 8. Snake Headdress: This was first seen worn by a Gray Creature female deep in the Pavassa forest. It was a helmet like hood with up to 20 snakes of about 1-2 feet in length that had independent movement. Their bite also seems to be a paralytic poison. Arawn tried to bond with the hood and saw alien terrain and strange visions. 9. "The Claw": This item was found in one of the graves the Bova just opened. Before it was stolen the party stopped them. It is a bear like claw cut off at the wrist. Though it gives off no sense of mana presence it seems to have some magical ability to communicate and control animals. it seems to be a powerful item. After the Lake Oca encounter the party seems to think it could be tied to the same items as the Snake Staff. So it may be used by or made by the Gray Creatures. 10. "Blue Bugs": These bugs were encountered on the Zen'da Plains. One such bug was briefly seen in a jar in Woundenal's cabin. He must've been studying them. These tiny bugs were found from deep under the ground on the plains. Once Ezam learned of them and their power he set to gather more for his plans with the Bova to conquer and take over the plains. These bugs would crawl into the ears of its victim and would take over motivation and control of the mind. They were highly adaptable to suggestions. These bugs only came up from earthquakes and found by accident. But if used on prisoners and villagers the plains could be easily swept across and controlled. Trembyl would help seal the rifts in the ground where they were found to rebury them. 11. Crab Armor: This was a odd armor that looked like a crab splayed across the chest of the Gray Creatures. It was a tough armor that seemed to be able to regenerate itself and damage most weapons on impact. The crab like creature may have been alive as well. 12. The Wand of Change: Invented by Wizard Lu Ti of the Dark Lands. This wand given on loan by the High Elder to Chion allows a Transmutation spell variant. It transmutates all objects within a bubble area effect. 13. Seker's Bonds: These were simple magical wrist and ankle cuffs that held the Seker in place. Their magic was light but it kept him mostly immobile so he couldn't get up and around. The age of them would destroy them in the end when he was released. 14. Seker's Amulet: The Amulet was the binding magic that held the Seker inside the Cave. It would prevent him from leaving or simply leaving through the Portal. It also held the Imp trap set by A'kril to stop interference. The age of them would destroy them in the end when he was released. 15. Seker's Collar: This magical collar was powerful item of high magic that amplified the modified Seker's natural power of flight. It allowed the Seker to draw power from the Astral Planes and feed that energy into flight magic. The collar magic, Seker and Elementals gave the island flight. The age of them would destroy them in the end when he was released. 16. A'kril's Armor: In its true form the armor allowed A'kril to control and force the Elementals to serve his will. But once the armor was taken away from the island it would only give basic elemental powers to the one who owned it. 17. Flying Slab: A simple stone slab 8 feet by 8 feet and about 3 inches thick. Through use of the Flying Cap it could fly through mysterious Levitation gems inlaid on it. It was used to deliver items and people up and down from the castle. 18. Flying Cap: The skull like cap could be worn to mentally control the magic of the Flying Slab. It required about 90% concentration of the wearer. 19. A'kril's Books/Scrolls: Still to be researched. 20. Ki'ama's Ring: A special ring of time powers. Very powerful time travel ring. His personal property. 21. Blue Moon - Merchant ship for Adventure #5 that sent party to Katai from the Dark Lands, 2,640 miles on a 79 day trip. 22. Coufee dagger: Vong hand held dagger of normal dagger length. Hilt is coral like structure that is rock hard and gives a tight grip. Design seems to be shaped to each Vong person so thir grip is best for them. The non-hilt section is bone and is very sharp. Some coufee can add bone added sectin at the top of the hilt and base of the top. These two sections jut out but are small by maybe 10% of the overall blade. The added sections add impaling and further damage if needed. 23. Flyer/Coralskipper - Vong flying living machine that could fire 2 plasma balls from its top. Could hold up to 8 or as much as 15. Both and rear were placement of Dovin basals which were black hole generators. 24. Dovin Basals - A small singularity implanted in some object. It could suck in matter like a black hole. It allowed coralskippers the power of flight as well. 25. Brains - The small Vong creatures that could control Orbs, Flyers, Amphistaves and other Vong creatures in great distances. The World Brain was dealt with by the aprty and was a rare Brain that was implanted by Kotothi energy to gain new powers not seen by Vong. 26. Amphistaff - Hand held weapons used by Vong warriors. They could change as they were living creatures at will through mental command. Each staff was grown specifically for one warrior. They could be used as a Spear like device, a whip or as a combo with a active snake at the end lunging out. 27. Flyer - Foot flyers that were used for one warrior to fly from one point to another. They were large winged Vong creatures. 28. Ogglith Masquer - Claoker/Masker - Vong creature that could be slapped onto a nose and envelop a being to hide him from visible light. 29. Wyzen Worm - Translation worm by the Vong to understand and speak any language. 30. Shimara Talisman - The Vong living device to control the World Brain through telepathy 31. Moon Gort - Believed to be a natural magic item that can allow Fremea to block connection from the outside through her birth mark. C) Terms of the Campaign 1. Prizzti - Elf Ambasadors to the Faerry race. In the Elf language it means roughly "soul link". A select few well trained Elves are given the honor to serve in foreign Human and Faerry cultures. They are a direct link to both cultures to preven problems of communications or issues that take time through normal channels. Etain is one such example that has served the Faerry and served as a special teacher to Fremea. -------------------------------------------------------------------- Updated: 9/28/14