HT Aliaver/Player DS Character Name Type Status/N;;tes Sex -- ----------------------------------------------------------------- R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma --.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe R3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma W2R2.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma R4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe W2.Julian.Draven.........Zabyra............Dancer..Normal/Human....Hu R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma W3R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe R3 Npc...............YY..Trihs.Der.........Warrior.Normal/Human....Ma R3 Npc...............YY..Reddof Nonnac.....Warrior.Normal/Human....Ma Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell Game Web Site - http:/nrgcomputers.com/pbem/ Public posts/actions to pnpgm@list.powersandperils.org (mailing list) Private emails (not public actions) to pnpgm@comcast.net Game Update #14b sequence (file #127) ---------------------------------------------------------------- Admin Notes: Part 2. ---------------------------------------------------------------- [Recap] [None] ------------------------------------------------------------ [New Stuff] [Western Marentia - Hills] [Novehas 20th, 1634TH] [Time: 9:03:00 am] [Phase 0] Corona flies westward over the party screeching his warning of the impending attack. Those who can speak the bird's tongue including Unali, Fremea, Z'leyra and Arawn understand the warning. All four turn around or look around but see nothing. Then they realize it must be from the sky and that's when Fremea spots it. Fremea grunts and points causing everyone to look up. There the group sees the 12 flying half horse griffin things diving toward them from the east. Stupid creatures should dive from the west where the sun can cover them but they aren't too bright. Z'leyra and Unali have talked about them to the old group. But in the last 4 days none have talked about these creatures. So the Hunter, Dancer and cousins do not know the extent of what these creatures are. They are now around 500-550 feet in the air and diving fast. At this speed it could take only a few seconds. While on the horse Fremea casts Luck upon herself. Due to time she casts a slightly lower spell degree. Recognizing that the pack horses were the most vulnerable and likely targets Arawn saw to tending to them first. He guided his steed to the nearest of the pack horses, a prayer falling like leaves to bless the horses with protection. But he only thinks the prayer as little time remains. Arawn glances down and notices the horses are spread out among 60 or so feet between each other on the road. There is little hope in protecting every horse with a single skill. He reaches down to the horse's neck and begins to speak the words as he continues the mental prayer for the horses. He casts the spell and horse is reinforced by a magical set of natural armor almost as good as chain. Zabyra looks up and stares at these strange flying beasts. Are they horses? They have wings though. She feels hope lessen as she has no ranged weapons. She moves between Arawn and Z'leyra hoping to protect the spell casters. She ensures her dagger is at hand and draws her scimitar. She moves her cloak so it doesn't interfere with her arm. Kiet curses and dismounts off the horse immediately. Once on the ground he begins to speak the words of a spell while grabbing both javelins with one hand. He gestures the magical hand movements to complete the spell. But he does not complete the spell as they are still too far away. Kiet is more worried about the horses than the others. Sure others can be obtained. But if they are snatched up his stuff will be taken. Turning around to face east Z'leyra begins the process to start a spell. She pulls out her sling and ensures her bag of bullets are ready to fire. Unali turns and draws both daggers. She will defend her horse and others. But fighting a enemy that can swoop and climb fast is hard. She grips the horse with her thighs and hopes it will control him if he panics. The cousins look at each other and quietly convey thoughts. But they are unsure of these creatures. Will they land? If so they can fight. But otherwise they may have to just risk fighting on horse back. Pyan watches the diving creatures and is unsure if they are a direct threat or not. But when he sees others reacting and showing signs of possible attack he draws his bow. He ensures his quiver is in position. He readies one arrow but until he sees others he is unsure to fire yet. Kell glances at the creatures and considers his own spells. He considers one but glancing around there is no help for that particular spell. He should've studied that one spell Trembyl uses. He yells out, "creatures eat us and horses protect them!" In case the new folks don't realize this. He activates the magic on his armbands. Then unlocks the spear sheathes so he can use them when needed. [Time: 9:03:03 am] [Phase 1] The hippogriffs screech in their own wild method of roars or growls and dive another 90 or so feet. Now under 500 the group has to wait till at least 300 feet before they can even do anything. The group knows they could ride hard to flee but the creatures would catch up as they are faster. Fremea considers closing the distance but being caught up away from the group trapped by 12 beasts is not good so will stay her ground for now. Arawn casts another Armor spell upon himself. Z'leyra finishes her spell and becomes more clairvoyant around her. The area she can sense and see now covers the entire group of the party. While it may mostly help herself she hopes she can have that edge to warn against a bad attack. But in combat these things tend to fail as warning and timing is too slow. [Time: 9:03:06 am] [Phase 2] The hippogriffs continue diving straight for the party and should be in range for the bows at least by the next few seconds. Pyan cocks his bow and aims. Fremea hovers to control motion and aims as well. [Time: 9:03:09 am] [Phase 3] Now maybe 250-260 feet away the hippgriffs select their targets. Fremea and Pyan continue to aim but they only have bows not long bows so have to wait a few more seconds. [Time: 9:03:12 am] [Phase 4] Now at 170-180 feet away the hippogriffs begin to divide up and prepare for final attack. Pyan fires and the arrow flies toward a group of three but they weave just in time and the arrow goes flying behind them. Fremea fires and her arrow hits one of the hippgriffs in the belly. She had selected the last of her Elf Shot arrows and this one takes effect. The creature stops flapping his wings and goes spiraling toward the ground paralyzed by the arrow. The arrow takes first blood doing 8 points of damage. But the fall does another 20 points on impact killing the creature. A cheer is heard from the cousins. Those with Slings and spears hold off as they are still out of range. [Time: 9:03:15 am] [Phase 5] Kiet casts his spell to hopefully protect himself. Now less than 100 feet, looks to be maybe 80-85 feet away. The creatures should be attacking in a couple of seconds. Pyan fires his bow and hits Hippogriff #4 doing 9 points of damage to his rear lower belly. Fremea only selects one more Elf Shot giving her only 1 more left if she recalls. She will have to risk normal arrows after this. Because if these beasts are paralyzed they could fall on the party. She targets and fires. The elf Shot arrow slices the large left right doing 8 points through his wing. The beast's wings stops and he also falls. Z'leyra fires her magical sling and the magical bullets zip toward hippogriff #10 hitting him in the neck doing 23 points of damage. The creature whirls to the left dazed by the blow. Kell throws one of his magical spears that can do electricity through it but the spear goes wild and he misses. At the same time Kiet throws his javelin at one of the beasts diving toward him. The javelin pierces into his belly doing 9 points of damage. But the spear's Fatal Spear activates and kills the beast. [Time: 9:03:18 am] [Phase 6] Actions? Comments? Next Update....Monday... GM: I know 5 phases. But I figure 2 updates would've been "they are getting closer!" So I just got them within missile fire range. Now it will be 2 phases per update. Ok. Consider this the Friday update since it was late for Monday. I will start a bit on Saturday but will try to get the bulk done by Monday noon EST. If posts come in after that it will delay things. :) The only one to select a spot was Zabyra so placed her by the spell casters. All others were randomly chosen. There are 9 creatures left. There are 14 on the party side so odds are less but means chances are folks will be selected at least once. I will update the mana chart after the combat. I did not list the hippos on map since they are still around 3 hexes to the right of the party (in general). Next phase I will place them on map. Keep in mind they will attack next phase. If they attack odds are they will attack and sweep high leaving them rising up anywhere from 10-20 feet above you on first phase or 70-80 on other phases once they are in area. GM: Arawn - Will assume Sword/Buckler on horse as planned. Fremea - Do you want to continue bow or go melee with your sword? I would assume bow since with sword will need to chase. So if no reply will assume bow. But using normal arrows. I believe you only have 1 Elf Shot left. Kiet - Will assume throw one more javelin then go to Tulwar/Shield and your other posted actions. Unali - I'd have tried a sling or bow attack but I have some sneaky plans in mind for you if I get get the creatures close enough. :) Z'leyra - Will assume Sword use next phase. GM: Spells Start End Notes Spell Fremea Ph 0 Ph 15 Luck Arawn Ph 0 Ph 12 [His Horse] Armor Arawn Ph 1 Ph 13 [Himself] Armor Kiet Ph 5 Ph 7 Iron Skin Z'leyra Ph 1 Ph 65 Clairvoyance GM: First Leg of Trip Slowest Horse - 22 MR (+25% Road- +6) Speed - 28 MR MPH/day on road Per hour- 2.3 miles/hour To Malnon -200 miles 100 by Plains, 100 by Hills Nov 16 - 1030am-7pm - Plains - 15 16 - 7am-7pm - Plains - 28 17 - 7am-7pm - Plains - 28 18 - 7am-7pm - Plains - 28 19 - 7am-7pm - Hills - 28 20 - 7am-7pm - Hills - 28 21 - 7am-7pm - Hills - 28 22 - 7am-240pm- Hills - 17 ~240-Enter Malnon [Assuming no delays] This is mostly a reminder to me. GM: hippogriff Combat Map /I\ - North 1 Hex = 10 feet (1 Row = 5 feet, 1 Column=5 feet) 1 2 3 4 5 6 1234567890123456789012345678901234567890123456789012345678901 / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ A \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_B / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ C \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_D / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ E \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_F / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ G \__/ \__/ C\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_H / \__/ \__/ \__/ \__/A \__/ \__/ \__/ V__/ \__/ \__/ I \__/ \__/ \__/ \__/ \_Z/ \__/ \__/ \__/ \__/ \__/ \_J / \__/ \__/ \__/ \__/ \__/ K\__/ \__/ \__/ \__/ \__/ K \__/ \__/ \__/ \__/ L2_/ \__/ \_R/ U\__/ \__/ \__/ \_L / \__/ \__/ \__/ \__/ P__/ T1_/ \__/ \__/ \__/ \__/ M \__/ \__/ \__/ \__/ \__/ \__3 \_D/ \__/ \__/ \__/ \_N / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ O \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_P / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ Q \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_R / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ S \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_T / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ U \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_V / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ W \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_X / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ Y Road - Rows H - O [Spares - No Riders] [Off] - Off map to clear clutter C - Corona [H12] 50' feet off ground, flying A - Arawn [I26] On Horse F - Fremea [I46] 30' feet off ground, flying K - Kell [K33] On Horse T - Kiet [M34] On Foot U - Unali [L42] On Horse Z - Zabyra [J27] On Horse P - Pyan [M29] On Horse L - Z'leyra [L25] On Horse R - Red Shirt [L40] On Horse D - Reddof [N40] On Horse 1 - Spare #1 [N35] Kiet's Spare Horse 2 - Spare #2 [L26] Z'leyra's Spare horse 3 - Spare #3 [N34] Kiet's Personal Horse Hippogriffs - G - #1 [Off] Down/Dead? G - #2 [ ] G - #3 [ ] G - #4 [ ] G - #5 [ ] G - #6 [Off] Down/KO? G - #7 [Off] Dead G - #8 [ ] G - #9 [ ] G - #10 [ ] Dazed G - #11 [ ] G - #11 [ ] Dead/KO - 3 Alive - 9