HT Aliaver/Player DS Character Name Type Status/N;;tes Sex -- ----------------------------------------------------------------- R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma --.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe R3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma W2R2.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma R4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe W2.Julian.Draven.........Zabyra............Dancer..Normal/Human....Hu R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma W3R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe R3 Npc...............YY..Trihs.Der.........Warrior.Normal/Human....Ma R3 Npc...............YY..Reddof Nonnac.....Warrior.Normal/Human....Ma Animals: Corona [Eagle] Z'leyra Game Web Site - http:/nrgcomputers.com/pbem/ Public posts/actions to pnpgm@list.powersandperils.org (mailing list) Private emails (not public actions) to pnpgm@comcast.net Game Update #26 sequence (file #191) ---------------------------------------------------------------- Admin Notes: None. ---------------------------------------------------------------- [Recap] From Unali: [Re: Sleep spells] Going to 1 hour sentry shifts for everyone would also solve this. There are 11 people in the party, so it would lead to sentry duty for two nights and then one night off. GM: Ack. That's a good plan. Simple. Guess I wasn't thinking of those lines. So for the random factor I'd have to figure out which 3 are off duty. I can work with that. Thanks. From Kiet: [Re: actions] Kiet accepts the Conditions of Passage as stated by the sergeant. He also chuckles about the sign by the road after one of the others reads it. Kiet isn't a citizen of Marentia. Still, he has no desire to upset the sweetmeat cart. GM: Ack. From Arawn: [Re: Actions] Arawn wished the goblin a swift and merciful death, a far cry from what the goblin would have done were the tables turned, and spoke up to ask for this when the prisoner was led to the horses. But it was too late and all he could do was turn away and pray for a quick passing as the horses hooves grew slick with the goblin's blood. Afterwards he helped to haul the body along with some of the other corpses toward the patch of vegetation animated by his spell. The Carrion Vines would slowly consume the goblin remains and use the energy to rejuvenate the winter wood, the remainder serving as much needed food for the animals of the forest. He gave a prayer of thanks alongside one to see the goblins spirits swiftly moved on. It would not do to have their souls haunt this patch of wood and he hoped that the afterlife would provide them the means to purify their being. ---- [Time: 2:07 pm] After the guard’s proclamation Arawn asked, “You said the Tilini allow travel through their lands.... OOC: - Arawn will speak the declaration and pay his share of the toll unless someone else decides to pay for everyone. If no one offers to pay then Arawn will cover the entire toll for the party. - As Kiet has brought it up, does anyone want to use the magical sword for now? GM: Ack. The horses were freaked out so this was what they as the 'team' could do. It was a fitting revenge for them and I think Kiet would've seen that since he had 2 horses. Wow. Ok. So the prayer I can see the priest thing. But the mercy for the goblin when they are pretty much the vile enemies of Elves? That is a bit surprising. But I guess that's why your a pc not npc. :) Course don't forget parents may be looking if they see softness...just something to consider. Problem with doing a multi-class character. From Z'leyra: [Re: Actions] [Sorry about not posting as much as I should. As the time I am most likely to think of something to post is just after reading the update I have a quandary...as proofreader I get first sight of the updates and I have an unfair ability to post first. I have gotten flack for posting just after the update has come out. If I delay I forget what I might have posted.] [BTW for future reference Z'leyra will ALWAYS cast thru her staff if trying to overcome the MDV of someone resisting her spell.] Z'leyra would have wanted to use the necklace to learn the Goblin tongue. being able to understand them,and perhaps communicate with them without having to resort to communicate spells might be useful in the future. Z'leyra will examine the magical sword in her professional interest as a weaponsmith and enchanter but will not want to keep it and will readily assent to any party member keeping it if they ask for it. If none do it will eventually be sold in a city and the loot shared. Z'leyra asks Corona to scout about for any sign of a goblin camp. As far as Guard Duty goes. Using magic like Watchful Sleep is in some ways better and other ways worse than taking turns to be on Guard Duty. The advantages of being alert to basically everything within a decent radius and being able to instantly wake at the first sign of threat within that radius are balanced by the ability of those on Guard Duty to have armor on, to be cognizant of threats beyond a limited radius and the ability to feed the fire if we have one. One downside to being on Guard Duty is that those with low Survival skills in the terrain and low Empathy are likely to miss threats sneaking up until they are REALLY close. Z'leyra does not mind taking her turns at Guard Duty, but feels that we should always have at least one of those using magic to have the advantage for the party that the spells provide. She will be fine with whatever rotation allows this. Z'leyra pays the tolls for the party. She tells the party that only under extraordinary circumstances should any even consider putting even a toe off the road till we reach Zarun. We can leave now or later depending on how the party feels. She suggests now would work for her, but will abide a majority decision. As far as healing skill goes, Z'leyra considers herself a Master Healer and is more concerned with teaching the skill than in using it herself. She will readily teach or use the skills herself whenever needed. She is only journeyman level with the magical arts of healing and as someone with the most mana available will be ready to use healing spells whenever appropriate. But not knowing the mass healing spells she steps aside for those that do when those spells are needed. GM: Ack. I do apprciate you finding the errors the Dwarves make. I don't care when you post just as long as I post my update first. For continuity issues only. Best not the party find out you all died from a dragon when I've not posted that yet. Once it goes out then your free to post anytime. If you want to do the necklace for goblin that is fine. Just checked it has been free for a day of not being used. I can allow it as a retro action but the necklace will have to be cleaned by soap and a good water source after due to the stint and grime of the creature as warned. This might seep into your gear as well. The actual camp is 8 miles south. So corona would not have found it in a brief search at night. WS is great. But actually Arawn's sleep sight is better. The trees warn more than just a threat. For example a army of 500 approaches the camp with no intent of attacking. They surround and close in. WS will never alert since it deems no threat. But the SS would. So WS is easy to trick with the 'threat' thing. The army with no initial threat could simply inquire if you are X and then change their intent. So the whole 'threat' thing is easy to get around. A thief with great magic could bypass it as well. No threat but just to steal. So a walking sentry is best to at least try to stop those things. The vote to leave would delay things a week or so. So will go with yourview in chat to leave now. :) Ok. Good now we have a sop for healing. So you teach but unless critical no skill or magic use. Giving Arawn or Fremea that instead. That works. Thanks. Wow. I think this is the longest post you've made in 16 years. :) Congrats! j/k Ok. After chatting with you I forgot you would wear the necklace. So that's fine. From Arawn: [Re: Sleep spells] Regarding Watchful Sleep type spells and guard duty, I'm fine with Alex/Z'leyra's and Wout/Unali's suggestions - at least one Watchful Sleep/Sleep Sight spell up each night, rotating each night, and with each person doing a 1 hour watch each night with the 3rd night free from duty. But I'll adapt to whatever makes the most sense and is easiest on everyone. Alex, I'm good with you posting whenever you like as I can adapt if time runs short on adjusting things through RP. But if you choose to delay, maybe you can jot down your plans/ thoughts and save them in a draft so you can refer to them when you're ready to post. My days are usually crazy so I often have to do that so I don't forget my plans when I can finally find the time to type up an actual post. Also, during the next IBT, if Z'leyra's interested, Arawn could take some time to teach her the Healing Mist spell as I can't imagine Sidh and Shamanic views to be so different as to prevent this (unless Scott alerts us otherwise). GM: Ack. To be fair when I post the updates on Monday it is often late 1-3 am EST. He is in PST but even so it might be distracting to proof and read. I offered to have him just read and go with the dwarf mistakes. As to notes I've tried for over a decade. Unlike you who can recall things 3 years ago :) he doesn't do notes. But since we are in chat that is a good trade off. ------------------------------------------------------------ [New Stuff] [Western Marentia - Forest] [Decalis 1st, 1634TH] [Time: 4:57 am] Before Arawn questions the captured goblin. Z'leyra wears her necklace and starts to ask the creature questions. It doesn't take long to hear spitting and gnarling. Bits and pieces are gathered without knowing the language. Obvious hatred for the Elves. As Arawn starts to ask his questions using his own subtle threats to get answers Z'leyra activates the necklace. Z'leyra starts to hear the words and removes the necklace with full understanding of the creature including the threats of what he would do to the females and horses. [Time: 2:07 pm] After the guard's proclamation Arawn asked, 'You said the Tilini allow travel through their lands. Do you mean to say that it's safe to journey off the road in their lands with their permission? Or just that they won't attack us if we encounter them?" The lead guard looks to the trees as if to how to phrase his answer. The ministry says only answer such things if directly asked not to give out freely. After all it would prevent tourism and trade in this area and into the nation. He shifts from foot to foot clearly nervous. "They only allow road travel. The Golden Guard pays them a tribute to allow this. There have been some cases where the tribute is late or they don't care and can attack. This is rare. But they will also be friendly and ask for food and drink if they are need. You must remain on the road even if they allow passage off the road. We just can't trust their own judgement. I don't see any animals in your group which is good aside from the horses. At the camp you can buy stakes to keep the horses in place in the center of the road. Most who travel never travel at night since it is dangerous unless it is critical like a messenger. So being in the center of the road should be safe. It has been over a year since I've heard of any incidents from the tribe. So as long as you stay in the road your fine. You are free to defend yourself but I would not be hostile if you see them in the forest. They are always looking from the shadows of the forest." "Dogs tend to be the worst for caravans. They are always curious and run off. So most make the mistake of chasing after and that's that." Arawn begins to dig in his pouch for coin when Z'leyra stops him. She already has the coins out and pays the guard for the group almost 9 silver. Being leader and this being her mission she feels the need to do things like this even for the strangers. The cousins whisper at the wealth the party seems to have and are happy to be in this group. The guard goes to each person and asks for the required speech to ensure all acknowledge the risks. When it comes to Fremea he looks to Arawn. "Can she understand these things we ask? We normally have kids over 8 or so speak the words but we know even teens don't really comprehend the words as they are more careless." Arawn nods and Fremea scowls. Then Fremea and the others give their words to pass into the new nation. Z'leyra considers leaving or staying. This would be the last day likely they can spread out and sleep except for the Thaliban City Camp. But time is critical. In less than a month they still need to get to Ticasi. But in the end she decides to leave now. She waits a bit and allows the party to stretch and horses to graze. [Time: 2:30 pm] The party mounts up and starts to leave. The guard gives farewell and Kell wonders where all the toll coins go. He suspects at a given day this site could take in 10 gold. That makes it a place for bandits to raid. With a dozen guards he hopes they can hold the place. He suspects a messenger will fetch and deliver the gold each day to the east. [Time: 2:33 pm] The plains are wide open now leaving the forest into the bright sunshine. Almost 20 miles west is the camp. But in only 4 hours the sun will be down. As the party moves west they pass folks in both directions. Some ask questions about the travel but they seem to say the same thing keep to the road. Coming west to east though they warn the camp is highway robbery in civilized form. The tolls and prices of items are high. [Time: 6:18 pm] It has already gotten dark. The party makes a very small camp on the road. Here the rules are not enforced about the road. But unofficial rules say to stay on the road even here where there are no tribes. The group might be able to sleep off the road here with less an issue but regardless the party makes a camp. Those who speak the horse tongue warn the horses over and over to stay put. [Time: 7:02 pm] After tents are put up there is no campfire as the group needs to ensure the rules on that. Plus getting wood is against the rules. Magic fire could've been used but still need wood to burn. Kell looks around, "anyone been in this land? I've not." Trihs answers for himself and his cousin, "we have been through to get to Porta but never north through the tribes. Reddof had a bit of a tricky night at a Porta tavern." Reddof elbows his cousin and grimaces not wanting to go into details. ---------- [Eastern Thaliba - Plains] [Decalis 2nd, 1634TH] [Time: 5:58 am] Kell and Pyan wake up the group not wanting to get riders passing through group so the camp is broken fast just as twilight is seen on the horizon. A quick set of rations are ate and the party mounts up. The day all day is overcast with gray skies maybe a omen what to come. The morning camp was freezing but by mid afternoon the ride warms up nicely. The temperatures range from a brief 27 to 81 degrees as the wild fall climate changes. [Time: 11:22 am] The party finally sees a large field at a curve in the road. By now the temperature has risen to the 70s not so hot but not so cool. The field looks like a carnival ground or large field with dozens and dozens of caravans. There must be something like 200-250 people in various states of camp. By this time there are only a handful of tents. There are a half dozen small structures that look like given a strong wind would blow over. Clearly meant to be short term at the whim of the Golden Guard. There are signs all over the perimeter in about 8 various languages warning not to go off the camp grounds. The camp grounds are surrounded by a simple wooden one tier fence. Guards in gray uniforms with a gold shoulder patch and a gold diamond on the heart patrol the outside. There are maybe 30 or 40 guards mostly on foot but some on horses. Most guards carry swords or a polearm. Some on horses have heavy crossbows including the expensive Arbalests. Most guards look bored and restless but do not seem hostile. Inside the camp which is maybe a mile in diameter are various people from a half dozen nations mostly local nations around the Sea of Tears. They speak in some tongues folks don't seem to understand. To Pyan and Zabyra this is a wild experience and they clearly look like tourists looking around. [Time: 11:25 am] At the makeshift wooden gate on the eastern side of the camp there are guards letting folks in after dealing with them and letting those travel to Marentia. When the party reaches the half dozen guards the leader approaches and speaks in Marentian, assuming the party is from there. "To stay at the camp it is 2 copper per night per person. Once you leave we charge a one time fee for the road use. It is 36 copper for the 180 or so miles to the border into Zarun." He drones out as if repeating this boring speech for hours on end. "That is only a 2 copper charge for every 10 miles. Since this may be 5-7 days travel we charge the 36 per person and 14 copper for the horses. Since it is the off season we have reduced the horse fees. Must pay now or turn back." Before he takes any money he goes over the rules of the north. The rules of no one is allowed into the City which is walled in only a few miles to the southwest. Anyone entering that city will be executed on the spot. Kell grumbles to himself. Five silver per person? That is indeed way too high. But the party is obligated to pay. This is how the Thalibans make their money. Taking those 3 horses to Zara instead of selling t the roadside inn might've been a costly mistake. As Kell does the math Trihs speaks up, "we'll pay the fee ourselves." He looks to Z'leyra and looks like he rather pay this time. He digs in their bag for their share. Then pays the 1 gold. Kell nods and agrees with Red Shirt. "I as well." He pays the guard the 5 silver. Z'leyra does the math leaving 7 people at 36 copper each and 11 horses at 14 copper. She figures that is around 406 copper or a bit over 4 gold for the rest. She wonders if the gangs from Porta have moved up here to overcharge the caravans. The guard continues, "we do have passes for frequent caravans you can buy for a full year. This gives you a 25% discount for all future fees for that year. But in order to get the pass must pay today's fees and then you can get the pass from inside. But since this is the last month the pass will be worthless in weeks. So we suggest getting a pass for next year if you come and go from this area." He smiles and Kell wonders if the guy has an invisible dagger that stabs him in the heart. Bandits will just kill you but not smile when they do so. "You can buy some basic supplies. We suggest the stakes to keep the horses in place. Buy food and drink. Since you have no wagon you will not be able to collect wood or risk attack. So you can buy wood as well. Also grain but our hay supplies are a bit low this week." Kell wonders how much they will charge for those things. Actions? Comments? Next Update.....Monday... GM: Computer problems seem fixed. Sunday computer was rebooting on me a few times. By 1am or so Tuesday morning (just placed update on website) it started to reboot over and over. Could not boot up but had warned Alex about it so was lucky there. After going back and forth (25 min ride sigh each way) to shop Tue/Wed we replaced the graphics card as it seems it died. But the first card on Tue was awfully slow. I get home and test in Diablo 3. Well it was back on Dialup days. S went back Wednesday and got a even better card than older first card. First time said could not test 'we don't allow games played here'. So Wednesday the tech allowed me to look at computer and even test the game. It was fine. So far so good. Knock on wood. So we continue. Sadly all this time back and forth and working on it took 2 days off of p&p. I had hoped to update character sheet and figure out mana but did not. But I wanted to get this out for you guys so it is a small update for now. However check out the Adventure Timeline link. I updated the timeline, food and IBT skills. IBT results are there with any EL changes. IF you need to change IBT for next leg of trip let me know. Things like Herbalism will be impossible as you leave the road. So it needs to be done on horse or camp for the tribal areas. What to do in the Camp? Arawn and Zabyra ran out of personal food so had to borrow from Unali rations. So it shows negative numbers in the timeline file. The last number after total for the 10 days shows how much FP left for each person. Unali has enough but everyone else does not. I will assume you buy rations. But the issue of food for the horses and carrying that weight will be a issue. Since no grazing past this point for 160 miles it will be a bit hard. So you guys need to figure that out. There are options like a wagon rental and other things but as GM will not spoil those solutions. :) Timeline below for the 6 days is a estimate. At 30 miles per day on road. If get food that may slow things down if lots of grain. If no food is gained could enter Zara by Dec 8 morning. So up to current time there are only like 52 FP rations in the entire party. Need around 30 FP per day I estimate. For horses around 52-55 FP per day. There is NO grain left for any party members by time get to Camp. Horses did well on grazing and food but 3 were so so and may be more hungry or exhausted. I assume the fees will be paid. Each person can pay their share let us know asap before Z'leyra decides to pay it. Typical supply costs in Camp Stake for Horses 2 BB per horse Rations 3-4 BB per ration per person Grain (10 lb-10 fp) 3-4 CC per bag Cart Rental 5 CC per day Small Wagon 1 SC per day Wagon 6 SC per day Wood (5 logs) 3 BB Prices vary depending on haggling and merchant if Thaliban or non-Thaliban. Rentals are paid up front and rentals given up at border. I can't find the wagon portage values yet but I can if one is rented. GM: Schedule of Events Friday/Saturday work a bit on more p&P details Saturday generate next set of encounters Saturday - Rough draft of new update Monday - Noon finish next update Thursday/Friday - Not sure yet. Not sure if there will be a Friday update since it is Thanksgiving. I figure folks will be out of town and/or busy. So if none show up don't be worried. Soon I will need to take a couple days and use Amazon for my next set of books and possible gifts. That may be done after Thanksgiving. But if so I may not have time to do 2 updates then. We shall see. If you read the basic P&P mailing list you are aware I'm working on v2 monster files for new encounter charts. I'll probably still use v1 data for the 3hird leg of travel but fourth we may see a bunch of new critters. :) Stay tuned. GM: Files updated on site. * Language - Unali/Z'leyra changes * Adventure 7 Timeline - Food, IBT, etc * Mana File - Experience, Mana, Health, etc Updated all but Arawn's Mana. GM: Arawn - Email sent on other stuff. I'm not current on your mana levels. I need to know if you will be casting any more spells up to this point. Once I do I can figure out this stuff. So the mana chart for you is wrong. Fremea - Flying into the forest if seen can be dangerous. Just a FYI. If you need to change herbalist to a different skill let me know. No Knowledge spell as was cast recently just the luck. At 92% of mana due to the luck spells. But still strong. I assume you will not fly off to find herbs? If so will be quickly back to normal magic wise. If you do or at night let me know. Zabyra - Sword is now learned and EL1. You could use the magical goblin sword if you want it. Did you want to continue Sword as IBT? IF you or others do not want it then it will be sold in Zara. Pyan - You got more Marentian so now around EL27 if I recall so doing well. Can handle normal conversations well at this point. Z'leyra - You said in chat will not stay in camp so no fees paid for that. They'll make a note of this and give you a colored slip to denote what day you were in camp (even same day). It is 11:30 so I assume you may want to do shopping and leave around 2pm? Giving 2 hours of shopping. I assume this as timeline below if need to leave sooner or later let me know. GM: Treasure Goblin - Not sold yet Goblin King Magical Sword - 1 [Who Wants?] Fighting Daggers - 8 Clubs - 7 Swords - 29 Bandit - Not sold yet 3 Riding Horse IIIs Kept for Group 2 2 Man Tents & Gear 1 Gold Ring estimated value 2 gold? Cooking/Bedding Materials (Blankets, etc) 32 Travel Rations GM: Third Leg of Travel Thaliba City to Zara City * Completed Journey Location/Terrain Miles Day Thaliban Camp - Dec 2 Leave Thaliban Camp - Dec 2 2pm Forest (N/NW) 100 Dec 2 - Dec 5 Forest (West) 80 Dec 5 - Dec 7 ~10am Plains (West) 40 Dec 7 - Dec 8 Enter Zara City - Dec 8 Notice there are no towns/villages/inns between camp and of Forest. The last 40 miles there might be a small place.