HT Aliaver/Player DS Character Name Type Status/Notes Sex -- ----------------------------------------------------------------- R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma --.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe R3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma R1.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma W4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe ...Julian.Draven.........Zabyra............Dancer..Normal/Human....Hu R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe -- Npc...............YY..Etain.............Teacher.Normal/Elf......Ma Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell Game Web Site - http:/nrgcomputers.com/pbem/ Public posts/actions to pnpgm@list.powersandperils.org (mailing list) Private emails (not public actions) to pnpgm@comcast.net Game Update #-15 in sequence (file #25) ---------------------------------------------------------------- Admin Notes: Fremea's IBT ---------------------------------------------------------------- [Recap] [None] ------------------------------------------------------------ [New Stuff] * Fremea's IBT [Octagi 5] The party teleports back to Sivas on top of the Library run by Kaylle. Fremea finally breathes a sigh of relief. After a bit over a week she finally found and saved her parents. But it still seemed a bit too easy. She watches her parents eye the party and the city in wonder like new kids to the city. She knows now that Varange is in it for himself and for their culture. If he were to rank his goals it would be the Faerry, Royals, himself and everything else. It seems clear now that while he works for the Royals as the Lord Marshall he is in it for the greater improvement of the Fae. It is late now and the library is closed. After the party ends their talk on the treasure she gathers up her parents. But then recalls Etain. She asks Kell if he could stay with him tonight until they settle things. Kell agrees after all they are similar in some ways as he is half-Elf and he is full elf. Fremea then flies and shows her parents her home on the north side of town. She lands on her roof and shows the roof hatch. The place has no doors, just 2 windows. Saya asks hoe can they enter if no lock. Fremea will have to add a ward to fix that later. She teleports inside and unlocks the door. "This is your place?" Saya asks. Anorlic looks impressed as well. The place is a simple one story one room place. It is good to see everything in one place for tactical reasons. She gives a tour of the 250 square place. "You have done well daughter. Our old place...before... it was burnt down was a fraction this size." Saya smiles and yawns a bit. Fremea gives her parents her bed which is normally for one but both are tired and don't care. She stays up a bit as they rest for the first time in 20+ years. Fremea sits at her table and unpacks a bit of her gear. She stokes the stove to heat the place. Maybe one day she will get a full fireplace. For the next few hours she relaxes and considers the past week's activities. She places the magical device that Varange left for her. She is still shocked he left it to her. Either he expects something later or figures she can hide it well. Soon Fremea goes to bed on the couch and hoping this is not all a dream that when she wakes her parents will still be missing. [Octagi 6] Fremea and parents fly toward Kell's Inn. Kell tends to go from Inn to Inn to gather intelligence and possible trade contacts. He does not seem to settle down in a home like the others. He claims that may change once he makes the Great Deal. It is said in Ba'ru every trader has one huge deal if only they can achieve it. When they get there Kell is gone on some errand. Fremea pays for breakfast since she has to get some more food supplies for her place. After that she walks to the library. She hates walking but it would be rude to wait for Etain. Once at the library they find Kaylle over some dusty stacks of books. "...no no no...it was the Cerulean prince that killed the L'p'nth witch I'm certain of it!" He murmurs to himself in his office. When Fremea closes his office door he perks up. "Fremea!" Fremea introduces her parents and Etain to the Faerry scholar. "You are Fae and run this place?" Saya asks. "Well...after our trip to Clima I was ...more or less given it as a favor. Since then I've increased some of the revenues and traffic a bit. The old librarian was a bit set in his ways not allowing even kids to read books!" They are sit and talk. "Anorlic? I don't think I ever met any of you before. I was mostly roaming the Wild Forest not Avalon. But you were a wood craftsman right?" Anorlic nods. "Yes! You did that Arch entering the Duon village! I must've spent 30 minutes studying that art of work. That was... 20...years ago." Then Kaylle suddenly realizes the ages Fremea explains both were trapped by another Scholar in Donara but kept in a magical trance of such So they have not aged in all that time. Kaylle is intrigues by the whole story. "I know of Varange - everyone in our culture in that area does. So the Royals wanted you to be something else a tool for them." He shakes his head. As Fremea explains this - it is all new o her parents as well but they do not seem surprised. "So we know they got rid of your parents from Avalon for that emotional bond that might make you soft. This scholar then probably set in motion to kill them by burning the house down. But they were actually captured by the scholar?" He shakes his head in disgust. "Politics is not my thing. If I saw this scholar I'd not let him in my library!" Soon after more talk Kaylle turns to Etain. "You taught her well. She is quite the fighter. In spirit, mind and body. She will have to tell you about the Vong she took out in Katai." Fremea switches the conversation not wanting to bring back those memories yet. The 2 Fae and Elf head off to explore the library as Fremea talks privately for a bit with Kaylle on the device and some other things. She will need some more education soon. They make a rough agenda and parts. By now it is mid afternoon so Fremea shows the city to the three of them. She occasionally picks up some supplies for her home. [Octagi 7] Fremea picks up Etain again and takes him and her parents to the converted kid's home she owns. There she introduces each kid to the Sidh. The young kids under 8 or 9 seem fascinated by more winged Fae The older teens are nice but seem to notice the way Etain moves and gestures like a teacher. The converted place is now home to a dozen kids ranging from 8 to 16. The oldest boy gives a report that 3 kids decided to leave. One found some relatives in a village. One got an apprentice ship on a ship. The other just never returned but he suspects his drug habit might have done him in. They spent several days looking for him but could not locate him. But they also gained 2 girls who were forced as sex workers by living on the street but now here they can stay and not do that work safely. All of the Sidh are impressed as the place has only been active a short while. Fremea turns to them and asks if they wish to stay and help here. "Oh I'd love to help!" Saya looks at the young girls. "I'm not used to human children but we did that sort of work back home. We could learn together." "Teach here...them?" Etain looks a bit wary. Then he sees the shape of the kids some with bad teeth and bad personal problems. Then he smiles. "Actually this ...is what I was trained to do. I may not know Marentian well but I could find that magical necklace thing that the Shaman has and learn. I could learn from Kaylle how to read here. Yes. I think this new post would be beneficial." Anorlic seems quiet for a bit. "I am...not a teacher or a person who is used to ...these people. I could certainly do some work on the place. Maybe I could find some work nearby as well. IF I am ...we are to stay here I need to support us." Fremea nods and knows that she could support them but she knows the male ego and will let that rest for a bit before she steps in. The rest of the day they spend with the kids talking and learning about each other. They have a nice dinner with the older kids cooking and serving. The kids are fascinated by Fremea's week in Donara. The Sidh are given rooms and a nice bed for now. It will do until Anorlic can fix things up. Before going to sleep Fremea sits in her magical circle. Fremea casts a knowledge spell to increase some magical learning. [Octagi 8 - Octagi 9] These two days Fremea spends with her parents to learn of the past and any other possible family members. First Fremea goes over her past in Donara being a slave and escaping. Both parents frown at this for the sad news. "I am so deeply sorry." Saya says with a grim face. Anorlic cheers up a bit. "Strife creates great people. Conflict and chaos leads to good resolutions in the end. You have clearly proven yourself worthy as a hero. Not only to our people but those kids and your friends. We are both highly proud of you." Fremea then talks about the adventures in the Pavassa Sacred Forest. Saya perks up at this. "I only went to one when I was a child. It was very nice. Some say our home the Wild Forest has many but they may only be local secrets." Fremea details about her time in the Dark Lands and the flying island with a slight history of the dead island race. Anorlic grins, "only my daughter could face the so called most powerful wizard in this world and impress him enough to get gifts!" He slaps his knees in delight. Fremea tells of the long Katai mission against the strange inter-dimensional invaders the Vong. How with her archery magic she took out the most in the party. "My brother was great with the bow too but he died ...well...now 25 years ago." Anorlic sadly recalls. Fremea then talks about the party and their adventures going back to Clima and such at least from what all she has learned about them. "So that cute giant ...you and...him?" Saya gestures with some glee But Fremea explains it is not like that at this point. He tends to be a big brother at most. But who knows maybe one day she considers the future only privately. The second day both parents talk about themselves and any family Anorlic tells how he was a master craftsman in wood and severed maybe a dozen villages. He was also fairly good in statues but has not done so in 30 years. Saya explains she was a good cook and gardener. She had good skills in herbalism and plants. Fremea smiles at this knowing a bit about herself that explains her own skills. They tell of their courtship and then when Fremea was born. "We saw your mark. We figured it was a natural birth mark. One of the village leaders consulted a old scholar of the Fae and learned about it. While he kept it secret the scholar alerted the Royals. They demanded a audience. We went as instructed. Entering Avalon was a thrill for the first time. Some believe all Faerry go there or from there but not many get that honor. You were examined by the court for 2 days We figured it was just some thing on how cute you were. We then learned of your ...destiny. At first they explained you would be a great leader. But we soon learned when Etain was assigned to you that you were primed for a lot more. We protested saying you should have the freedom to choose. After a week of debate the Royals decided for the greater good you would be trained at Avalon." Says ends it with a bit of tears starting to flow. Anorlic continues for his wife, "we were quietly asked to leave so as not to interrupt your natural progression. At first we got reports of your life. Some years passed and then they seemed to stop. Some more time passed and we considered to return to Avalon after letters were ignored. We even asked Varange by letters and he just would say you were fine. Then one day our house caught fire But then out of the blue Varange appeared inside and whisked us away as our place burnt down." Fremea sits up and leans to this as news as it was not what she learned. At the fire the scholar captured them. But Anorlic continues, "he hid us well in the western forest with a new place. He said that the court wanted us dead. He never said the Royals but just the Court but not sure if that was politics or not. Weeks passed and then suddenly a well dressed Faerry showed up with a half dozen humans. We talked but suddenly they captured us in nets. The Faerry was well spoken like he was well educated. It seemed like a week later and we were suddenly in this ...that cave you found us. The Faerry was there alone. He said that he had news on you. We didn't at first trust him but said to stand on those stone platform things to see you again. We were wary but did so. Then you found us and ...it was...20 years later." Fremea considers this all. So Varange actually helped them then the Scholar took them. She considers Kaylle who seems a good scholar. Were Varange and the royal scholar working together? No. That makes no sense why not just take them when Varange showed up? Saya wipes her tears away. "We are both sorry t have put you through that stuff...the training..the slavery and then losing us." All three embrace and Fremea realizes it is getting late. They head to bed as Fremea goes to the roof to sit and think. There is this loose connection of the Scholar. Etain said he was replaced as he left. Varange mentioned he was killed. Was that so she didn't go after him? Is that the truth? For the last few days she practices her dagger skills alone to release the tension and confusion in her mind. [Octagi 10 - Octagi 17] These 8 days Fremea spends at the library with Kaylle learning more on reading Katai. She does this for the written materials she has in Katai. During this time she also studies at home and in a nearby forest the magical [Octagi 13] After spending time in the library Fremea heads home. She is walking through the markets near sunset. She normally flies but only when it would not be obvious and scare folks. Folks see a flying thing and think it a demon. So as a sign of goodwill she walks. Fremea is studying some nice woodworking tools for Anorlic for her home when a large group of riders is coming fast. She turns south and sees they are wearing Marentian uniforms. There are at least 14 of them meaning they must be either on heavy patrol or shift changes. Two of the riders point in her direction and she looks around. "You girl! Stay there!" Fremea realizes they mean her. She considers just flying away but she does have to live here. Ignorant people can be so frustrating. She waits. The patrolmen surround her as the others nearby flee. The leader dismounts and eyes her over. "We got a report from some lady a winged demon was in this area." The man states. "It fits your height and description." Fremea rolls her eyes why do all humans see Fae as winged demons? The man looks at Fremea's dress she wears as a slight disguise. He pats her back and Fremea leaps and almost draws her dagger but with those repeating crossbows aimed at her she stops. She growls. "Take that dress off." One of the men says. Fremea considers doing a teleport but if her face gets sent around town she might not be able to stay. "Now girl!" Another says. Who do these guys think they are? Just ordering a girl to strip? "What is the meaning here!" A female voice is heard from the horses. "Move this smelly beast! Let me in!" A girl in young girl in her 20s approaches. She eyes Fremea and glares at the leader. "What is the meaning of this?" "We are questioning on public endangerment. We were-" "This girl a threat?" She laughs. "You need to leave we have authority here." "Do you know who I am? I am Marta Valnon." The leader seems to be clueless. But two of the riders shift in their saddles. Fremea notices one waving behind Marta wildly. "Unless your King Maros's daughter-" "My father is Duke Valnon. We are personal friends to the court." Marta crosses her arms. The leader then goes pale at the sight of a noble berating him. "I'm...sorry..we were following up on a lead. She does seem-" "Fine take her in. I'll contact my father to get an advocate." Marta glares at the other riders. "No. That won't be done. It was probably some lady who hit the sauce early." "So now women are just drunks to you?" "No. I mean...hmm...we are late for the garrison duty. Sorry miss." He glances at Fremea. "My lady good night." The men leave quickly. Marta looks down at Fremea. "You are Fae?" Fremea's eyes widen. She nods slightly. "Kaylle was one too. I know how he has dealt with things. These idiots. Why not ride with me in my carriage to where you are going?" Fremea looks wary but she did say Kaylle's name. They drive home and talk. "Fremea? Nice name you have." After the introductions are made. "I heard about you from Kaylle. He is impressed. I understand you are working with some street kids?" Fremea nods. "I have been working with Xian on those orphanages. By the way I've not heard from him in ages. Is he ok?" Fremea shrugs and never got to know him well. "You are doing noble things." She leans to a cabinet under the seat and pulls out a bag. She tosses the bag to Fremea. "This isn't much. But I am a supporter. Use this for your kids. It might keep the place running some time." "I seek nothing in return. Except that you should use it for the kids not yourself. By the way say hi to Unali for me." The carriage soon ends near Fremea's home. She never tells where it is not trusting anyone. Fremea exits and hears coins inside. She thanks Marta and the carriage leaves. Fremea opens the bag and counts 30 gold. Fremea grins at the luck. Those expenses will indeed last a good long time for her home. Marta did not want anything in return which makes Fremea nervous. [Octagi 14] Today was light and after the library she casts some invisibility spells to play some pranks on vendors and guards. Nothing too serious but her Faerry nature is deeply rooted. They like to prank folks. So it might be a few apples suddenly in the next vendor's grape cart or it could be pantsing a guard in front of a noble woman. She has fun but it seems less exciting as if she is maturing more. [Octagi 15] Fremea is heading home from a reading tutorial day with Kaylle. Kaylle was in a mood today giving a lot of awful jokes he learned from some kids. Fremea pretended they were funny. But he is not a funny guy. As Fremea is walking back the sun is low but not down. She hears crying up ahead and sees a peasant woman and 3 kids from 3-6 or so. She checks her dress and goes down the alley to see what is wrong. The woman grabs her kids on seeing her. Fremea asks what is the problem. The woman explains a thief just stole their last money. She is dirt poor and yet she warns Fremea to be careful he was just here a minute ago. Fremea feels bad for most peasants but knows the humans put that out with their apathy. Their society needs to improve all people not some upper classes. But then she watches the 2 girls scared and in shock. She does not want kids to be scared. She turns to leave and feels her mom saying help them in her mind. She growls but only for a half second she is getting too soft. She leaves the alley and finds a place to hide. She removes her dress and takes to the sky. She scouts the area and finds other people. Then a couple minutes later she finds a man moving quickly into a alley. She watches as the man opens a bag and he seems to count it in his head. The man laughs and that is the last straw. She lands a few feet away. "Go away." The man says without looking. He continues to count and looks like his head will explode by the numbers in his head. "I said leave! or I'll..." The thief looks up now to see Fremea only a couple feet away. She flaps her wings to show she is not a typical street person. His eyes widen and he pulls out a long blade while placing the bag in his pouch. "I will hurt you." Fremea steps forward and doesn't even draw her dagger. The man swipes a warning strike but Fremea ducks to the side. The man is so obvious with his moves. The man steps back and lunges for her. She steps forward and grabs his arm pulling the man forward. With her other hand she chops the man's wrist and he drops the blade. With her foot she trips the man. He falls to the ground on his back. "I'm protected! The guild will not tolerate this!" Fremea actually considers this a bit having a full thief guild trail might be tricky. But who would know? She grabs the pouch and places it on her shoulder. She turns and walks away. The voice of Arawn is in her mind that killing is not always the answer. Then the man stands and rushes her with his a new dagger he found in his boot. Fremea leaps up and lands behind him. The man twirls and lunges. She grabs both of the man's dagger hand and pushes him back with the dagger facing him and pointing down. She is not a strong person but the man is surprised. She then shoves her shoulder into his ribs and he looses his grip. She pushes the hand back and he twists to free himself but the dagger is now a inch from his body. She then releases him and twists him so fast and toward the wall of a building. The slam is hard and the dagger digs into his stomach. The man falls back to the ground with the dagger in his stomach staring up in surprise. Stupid idiot stabbed himself - more or less. She takes to the air not caring if he dies or lives. She lands on a roof and opens the pouch. The man had some other coins. She combines the copper and brass bits into the peasant's bag. Then she recalls what Arawn told her that when good luck comes to one they should pay it back in a circle of goodwill. She digs into her own pouch and draws a coin out. Then takes to the skies to find the people after placing all the coins in the one bag. She finds the peasants limping back in dread. She drops the bag and flies off. They stare at the bag and then to the sky. After a few seconds the woman picks up the bag and shouts in glee. She then draws out a gold coin and stares in amazement. [Octagi 18 - Novehas 14] Raban had told of a actor in town that could help teach her more on disguise artistry. She finds the man and asks to help teach her. She could learn on her own but would progress at half the speed. The actor agrees for a few hours a day but it will require a lot of personal experience in disguises on her own. Raban did mention he might need some gold to help so Fremea offers the usual rate of 2 gold for the month. [Octagi 19] Fremea learns that Kiet is at a ranch learning the ways of horses from one of the guard's at Z'leyra's manor. She decides to test her skills. She arrives to get a lesson in riding as a very small young girl. Kiet walks along the side of the horse. Fremea tries not to speak but a few quick words. Voice can be the hardest to fake. Kiet takes her round and round in the corral for almost an almost and never seems to realize who she really is. One down and more to go. She is surprised as Kiet has been one to disguise himself with illusions. She figured that might give him an edge but it didn't work for him. Maybe she will tell him later. [Octagi 20] Fremea decides to try Unali today. Today she dresses as a older lady. It takes time to find Unali almost 4 hours to track her down but finally does. She approaches and asks if she would care to donate to some charity for kids. Evening hinting at kids should be a clue. Unali stares down at the short lady and cocks her head. Unali goes to get some coins but stops her. Fremea tries her own voice and smears the face paint a bit off. Unali is surprised but seems to have been fooled. Fremea tells her what Marta did a week ago and Unali is happy to hear the news. [Octagi 21] Near bedtime Fremea casts another Knowledge spell. [Octagi 22] Fremea decides to track down Z'leyra to test a disguise on her. This time she tries to look like a short older man. But Z'leyra recognizes Fremea in about 2 minutes. [Octagi 23] Fremea tries to fool Etain today. She comes to him while teaching two girls how to write their names. As a young boy this time she tries to ask him if he could teach him how to fire a sling. Etain looks up and studies Fremea as the boy. But nods. "This afternoon out back?" Fooled Fremea tells him in her normal voice who she is. Etain is surprised but impressed. Though always the teacher he gives suggestions on how to change her voice. [Octagi 25] Today Fremea is disguised as a very short but older lady. Fremea has been used to playing the girl but doing older ones is a change. This is the third day trying it With heavy makeup to age her hair and face. At 5' 8" she can pass as an adult. The actor assigns tasks to do within the law. To obtain coin for a charity or pretend to be a traveler who needs help finding a place. She has to study he person's reaction and see if it worked or the person was looking up and down to study her. In late afternoon she is walking along the street and was given a task to seek out a guard or two and fill out a report but to fudge on the report to see if they see her as young or old. Today she finds a group of 7 on horse riding past and spots one guard from the other day. The one who told her to remove the dress but not the leader. Now dressed in middle class tunics she approaches the man who is all standing around. She comes up with a story that someone broke into a bakery on a street nearby. The guard seems distracted but listens and makes notes in a journal. She gives her fake name and moves away glad that the guard did not recognize her. [Octagi 26 - Octagi 27] For the last few weeks Fremea has put off studying the relic. These two days in her spare time alone at home she tries to do that. She studies the runes and he magical auras. She tries to separate the pieces but it seems she can't do so. Which may need intense rituals to divide up like the Elves did long ago. She asks Kaylle to research the An's'alum as it has such a unique name. But not to send for research from Ticasi or other sources. If it can't be found in the library then stop there. She is disappointed that Kaylle finds nothing on it. But this is not a shock as they are in a human culture and if the Elves did their work it would be secret. Fremea does notice that when she touches and holds the talisman that the aura brightens as if the Sidh is intended to use it. Which if the story is true they were. [Novehas 1] It is past sunset and Fremea is heading home after visiting her kid's home. She is tired from her disguise field work. She never would've figured it was this hard. This time since it is night she is flying . She suddenly hears some yelling and screaming for help. She flies toward that way a bit wary. She nears a small park in this side of town. She finds the yelling is from a boy in a tree. Below are a pack of 4 wild looking dogs - probably a hunting pack. They are trying to jump and leap up to the branch. Fremea scans the limb from her angle and hopes it will hold her weight as well. She lands on the limb startling the 10 or so old boy. He almost falls but she grabs him. The dogs continue to bark. The boy stops screaming and stares a bit more scared at this sudden new thing by him. Fremea tries to coax the boy to her but he is too scared. So she points to the dogs and tells him to watch. She casts a spell and creates 7 marbles under the feet of 3 of the dogs. They begin to trip and fall. The boy begins to laugh and almost loosen his grip. The dogs continue to slip and fall on the marbles for a minute and the boy finally looks back at Fremea. She waves the boy over and she grabs him. The boy is surprised by her wings but seems to want help more than the dogs biting him. Fremea flies with the boy toward the street. She lands and asks where he lives. He points down the street. "Are you an angel?" Fremea smiles children are so innocent not tainted by stories of demons. She grabs the boy and then flies the boy home to his door and pats him on the back and flies away. [Novehas 3] This day Fremea is trying a very difficult disguise. A old man in his 60s. The actor applies gray to her temples and a fine set of thin paint to her hands to show age. She is able to fool a few people. Around 4pm Fremea notices a park full of 8 troopers. It seems they are engaged in the captured the flag with 2 teams of 4. She then recognizes one of the men as the leader who caught her on the street. The leader's team is advancing on the tree of the other team leaving their flag unguarded. Fremea sneaks into the bushes and snatches it with ease. She walks away and back again from another direction. She as he begins to yell. Help that he lost his cat. The guards seem to ignore this She walks behind the leader and taps his in the shoulder. "We are busy!" But she begins to tell her story and demands help and offers a reward. This makes the guard turn around. Fremea pulls the red cloth of the flag and sneezes into it, balling it in her fist and explains what the cat looks like. The leader takes the info but rushes her and he only looks once carefully at her cheeks as if seeing something odd. But it is cold and the makeup remains in place. She walks away but asks one of he other team members to help him to the street as the rocky ground may force him to fall. As the man gets her to the street she deftly places the flag of the other team into his rear pocket. Then she smiles and walks away. [Novehas 4] After some disguise work Fremea spends time at night trying to determine the safe places for the An's'alum. Chion and her own place have hard to enter places. Z'leyra has some advanced wards on her manor. Duke Aren has a vault in his castle according to Unali. Unali also has stated that the royal vault in the palace is quite secure. She spends a long time to figure out the best place. But she can't seem to decide. The item itself seems impossible to destroy so maybe a good place is a natural place like in the water or something. She goes to sleep hoping to solve this problem. [Novehas 5] Fremea casts another Knowledge spell today [Novehas 7] Today Fremea is back into her young human girl disguise. Tired to using the others. She tries to use the skills learned to con apples from vendors or ask to ride a very nice looking tan horse. All work in her tasks. Around 2pm she is walking from a shop when 3 men seem to approach. They stop and in strong accents ask her, "where is...Golan's...gaming ..ahh..." Then a word she doesn't understand. It seems it in some accent she does not recognize but in rough Marentian. She has no clue of the place and shrugs. As she walks away one man seem sot trail her. The other 2 soon follow and talking quietly. Fremea then realizes the men want more than a gaming day. She enters a alley and finds a trash container to hide behind. She can hear the guy talk. "Girl you...pretty. Got candy. You want?" The other 2 men round the corner and start looking for the girl. Fremea casts a sleep mist spell and takes them all out. She inspects the bodies and finds odd coins but looks like RE in one. She recalls Kell saying those coins are from the Rogizini Empire. Such coins would be hard to spend so she leaves them. She decides to position the men in a certain way. She rushes and then heads away. Soon the men wake up but find themselves all without pants or underwear. Those things are now on one roof somewhere. One was sitting on the lap of another guy and one was leaning over a crate with his butt in the air. Fremea wonders what their thoughts were and how they got back to their ship or whatever. [Novehas 8 - 13] After spending time on her disguise skill, Fremea spends time for a couple days at home. She cleans and stocks up on new supplies. She also decides a good set of wards for the place is needed. No place is fully safe from a simple hovel to a palace fortress given a decent and determined person. But at lest the simple common thieves will be easy to deter. Her place has no doors just like Chion's place. For him he just teleports in and out. But she does have 2 windows and a roof hatch. Most thieves will not even care to check the roof. But those windows are the most vulnerable. She decides what spells to use. She does not have powerful stand alone spells that kill. Most spells need her to be there like her archery powers. Plus it would be bad to kill a curious kid who may wander in the yard. But she does have two spells that may be useful. She will place a ward of paralysis and a ward of Sonic Blast on both windows and roof hatch. It takes time but the six wards are completed with one failure. She places the Paralysis spells to activate if the window is touched from the outside without a cancel order. She casts the sonic blast spells but one fails on the south window so she has to start the two spells over again. Now her place is warded. She will have to warn her parents and some of her friends. Then she has an idea to add one more spell to the roof hatch. She casts a teleport and then a ward pact She adds a command word. This way all she needs to do is hover or stand on roof and speak the word and she will be teleported inside without her doing so. Also a low level spell will allow her only and she will have to unlock it from inside. She had to get some advice from Z'leyra who has setup some clever wards on her place. But the trick is spell first ward after. Some forget that and do the reverse. Because of the big cost of the wards she spends days to do each set. [Novehas 10] Fremea takes the relic toward the forest. She wants to test it in the field. She can at least try to address two of the powers. The one about humans fighting other humans is too dangerous. After talking in depth with Kaylle, Etain, Arawn and others she tries to invoke the magic. But she finds this is rather easy. She can fell her mark seem to warm up. She does not understand how they are related. Maybe those with the mark use Sidh relics better? She tries to create a storm starting with a fine mist. In seconds a large sheet of mist about 2 miles around falls on the woods. She then points to a tree and concentrates and speaks the words from her visions. The storm is hit by a bolt of lightning and almost falls. She stops and ends the storm. She then finds in the woods three female deer This time of year most deer are hunted by they have moved from the hills in the east and east to the west to forage for the winter. She concentrates and invokes the spell to make animals fight each other. But this time nothing seem sot happen. Then she recalls that it may have been tame animals. She tries twice more and notices a aura around the deer. Deer normally never fight unless males are looking for mates. Females are ver docile beasts. But suddenly two of them begin to ram heads into ribs even though no antlers. They try to stomp and kick but the deer are so limited in their attacks Fremea stops the magic. Fremea is worried that the magic could be detected so she heads back home. [Novehas 11] Over the last month Fremea has occasionally hunted and searched the local forests - more light woods than forests. There is even aware of a rumor that Kiet even got lucky on some hunts. While in the forest today she looks for a good tree to get wood for a wand. She is not planning on making an actual wand but to practice carving. Anorlic has been showing her a bit of how to carve. Not true skill use yet but some tips. If she can make her own virgin wand then some day she can make a good one. After some time she finds a tree with a large thick branch. It seems quite healthy and if done right could make a dozen or more wands. She cuts the branch to take back home. After collecting the wood she casts teleport a couple of times to ensure her skills are still good. She does notice a man in the woods walking with a decent riding horse nearby. He is holding a spear at time and at other times seems to be using a sling to hit birds in light hunting. She watches the tall 6 foot hunter do his thing and collect a few game birds for dinner. Over the next few days she practices on carving the wood using Anorlic's tips in her spare time. [Novehas 13] Fremea is still testing her disguise skills on some vendors as a old lady. But the second vendor seem sot spot the makeup and begins to yell at her Fremea leaves and tries to reset her makeup. As she is nearing one alley she sees 2 men in an alley on the ground. One is in a pool of blood. She with some caution goes to investigate. The man in the blood pool is dead. But the other man in his early 20s is still living. Based on their clothing and hands they seem to be hard laborers like farmers. Strings on their belts indicate where money pouches or bags might have been but now missing. She does not know if these men are bad but they seem to have been robbed. The one wounded has bruises and marks from looks like sticks or something. She does not do healing of humans as good as Fae but casts a healing spell on his heart to help him regain strength. The sell enters him and his breathing and heart rate seem to be getting stable. She leaves and tries to find a person to tend to them and finds a messenger boy to get them help. [Novehas 14] Fremea gets word from the others of a party at Cholan's place for Damon. She doesn't know the sailor but has heard stories from Unali. Before she goes tomorrow to the party she visits Cholan's tavern. She asks if Balrog has been seen lately. Being a good thief maybe he can give suggestions on hiding the relic. While in the tavern she notices the same hunter from the woods at a table. She asks Cholan about him. "Him? He is looking for a caravan to the northwest. Not sure why. He doesn't speak Marentian but oddly he can write simple basic notes." Actions? Comments? Next update...Monday? GM: Another fun IBT. For our hunter friend a easter egg. I have started Unali's IBT. For old players see below on update of treasure. GM: Skills Skill Points EL Changes Fighting Dagger 5 Read/Write Katai 16 +5 Disguise Artist 56 +11 GM: Expenses Gold Coin to Peasant - - 1 GC Gold from Marta - +30 GC Gold for Actor - - 2 GC GM: Spells Spell EL Exp Expertise Notes Marbles 1 3 2 Healing 1 3 2 +1 EL Teleport 0 48 48 +1 EL Knowledge 1 45 30 +1 EL (15 points) Ward Pact 0 300 301 +4 EL Paralysis 2 36 18 +1 EL Sonic Blast 0 18 18 +1 EL Invisibility 0 8 8 +1 EL MEP: 461 GM: Old Treasure I have heard back from 2 on the final gem selection from the old update. I put the deadline as 7/1 so I will assume all agree unless stated otherwise. Player Approved Kiet Yes Z'leyra Arawn Fremea Unali Yes