HT Player DS Character Name Type Status/Notes Sex -- ----------------------------------------------------------------- R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma --.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe R3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma W2R2.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma R4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma W3R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe --.Fukishtu.NEwsome......Npc...............Chief...Normal/Human....Ma --.Lucria.Cegra..........Npc...............Hunter..Normal/Human....Ma Animals: Corona [Eagle] Z'leyra Game Web Site - http:/nrgcomputers.com/pbem/ Public posts/actions to pnpgm@list.powersandperils.org (mailing list) Private emails (not public actions) to pnpgm@comcast.net Game Update #54 sequence (file #399) ---------------------------------------------------------------- Admin Notes: Goofed up last update removed Roster and some of the recap for some reason. I do this when I spell check since I save a copy to a different file. Guess saved the wrong non checked file top. ---------------------------------------------------------------- [Recap] From Kiet: [Re: Actions] Will Arawn have enough mana to do this all in consecutive days? Seems like it might take LOTS of mana and mana recovery...? GM: Ack. From Z'leyra: [Re: Actions] Just realized new Update was out:) Arawn can translocate nearly the entire group and horses in one day. But as a handful would have to wait until the next day he's going to split things more evenly for security and in case of spell failure. It should take 2 days tops for Arawn to take care of the group's journey to Sivas. Here's the proposed plan - Decalis 24th - Find an inn or secure campsite to rest Decalis 25th - Translocation Day 1 to Sivas- - Find a secure spot and have party guard it to make sure nothing enters the circle to help avoid translocation mishaps. He'll communicate with the horses to help make sure they'll have an easy journey and won't resist the spell - Purification at max EL - Translocate EL 4 (using Wand to improve success, bring Z'leyra and the Constables) - This will be on the roof of the library or Z'leyra's residence if this is a better landing spot. After arriving Arawn will locate a safe spot to translocate the horses to, most likely a field or Z' leyra's property, and make sure that it's guarded and kept clear for future translocations - Translocate EL 4 and return to group - Recast Purification at max EL if it's timed out - Translocate EL 7 (using Wand, 2 horses and Unali) - Translocate EL 4 and return to group - Translocate EL 7 (using Wand, 2 horses and Pyan) - Translocate EL 4 and return to group Decalis 26th - Translocation Day 2 to Sivas- - Purification at max EL - Translocate EL7 (using Wand, 2 horses and Kiet) to predetermined safe spot, Z'leyra's home most likely - Translocate EL 4 and return to group - Translocate EL7 (using Wand, 2 horses and Kell) - Translocate EL 4 and return to group - Translocate EL 4 (using Wand, Fremea) Z'leyra, is your place a good spot for us to translocate to? GM: Ack. Plan to teleport seems inefficient. Why wait till next day when have mana to send some now? So I may rearrange things to be more efficient. No need to use her place as it just means several miles away when anyone can guard a street/alley. :) Save folks having to walk back to town proper. Sometimes thinking overkill is too much for some things. :) I do that myself way too much. From Z'leyra: [Re: Actions] Z'leyra, is your place a good spot for us to translocate to? Yes. All are welcome to stay at the mansion. GM: Ack. From Kell: [Re: Actions] If necessary, Kell can sell his horse. If that makes a difference. GM: Ack. Got to remember one condition of Z's freedom and such was leaving town quickly. So staying another day is problematic for everyone. From Kiet: [Re: Actions] Kiet just looks at his friend and shakes his head. He thinks to himself that horses are simply NOT like a spare tunic. They need good care and training. They need some time to get to know their rider. It helps the rider if he knows him mount. Kiet just quietly sighs. GM: Ack. From Arawn: [Re: Actions] Arawn shakes his head, echoing Kiet's. The druid considers the horses friends and knows they are happiest together - he wouldn't consider leaving one behind except with a familiar herd (such as at Ben'dar's) No worries, a horse or two more or less isn't going to make a difference GM: Ack. Since all the above is paraphrase rather than dialogue I'll have to do same for update. From Kiet: [RE: Actions] Joke time)....does it echo because it's empty? GM: Ack. :) Like transition back to reality? :) I have 2 more jokes from a friend last night but not for a PG audience. From Kell: [Re: Actions] Unbeknownst to Kiet, but knowst to Kell, he is planning on getting a new horse already. A better horse. GM: Ack. Last month long trip almost lost 2 horses due to food and such. These new issues will have to be solved. Going up north from Sivas will not have Inns every few miles as roads would be hundreds of miles away. There may have to be some Hunting involved instead of riding some of the days. From Kell: [Re: Actions] Unbeknowst to Kiet and Arawn, but knownst to Kell, he is planning on getting a better horse before leaving for Kameri. One that is like all of those things. GM: Ack. From Arawn: [Re: Actions] Arawn would buy the horse off of you so you can get another horse - the druid's likely to start an animal sanctuary, lol GM: Ack. Remind me later if I forget. Or do so in the mini IBT time. From Arawn: [Re: Actions] He's just contemplating the the vastness of space GM: Ack. Interesting. :) From Kell: [Re: Actions] Oh that would be great. Considering Arawn is a friend, he can just give the horse to Arawn when Kell goes to get a new one. A better one. GM: Ack. From Kell: [Re: Actions] That would be great. And as Kell's a merchant Arawn is happy to give him the horses full gold as a 'gift' in return so he doesn't lose out on coin GM: Ack. ------------------------------------------------------------ [New Stuff] [Outside South-East Gate - Ticasi] [Decalis 24th, 1634TH] [Time: 3:40 pm] Arawn wishes Chion was here he could probably take 5-6 horses easily. He recalls from his teachers that this spell is more powerful than the wizard teleport. The translocation spell actually can be used as a weapon. It can send folks away without he caster going. Recalling this he recalculates the math in his head. It might change from 3 days to 2. With having cast other magic that day he is not fully at max mana so he has to guess how much he has used. A fraction less for sure. He informs the group it may take 2 days. The Constable Chief looks annoyed, "in order to ...allow her freedom the court was under the impression everyone would be gone by now. Now it may take another day? This is not good." Lucria shrugs, "to leave the city correct?" Fuk nods in agreement to Lucria. The bounty hunter waves a hand, "so those who stay just leaves the city and camp on the plains." The chief considers this for a moment. "I could see them meaning Ticasi. But realistically it would be hard to ride to the border by night fall. So this would make sense to me. This would mean that no one should go back into the city in the morning. If the guards spot you then I and others." He glances at Z'leyra and then others. "Will have to suffer the consequences." Kell looks disappointed not getting his books. But they will be shipped by boat. Good chances are that by time the group leaves Sivas again they would be there. Z'leyra looks back to her home. Well once her home. Her true home was in the Kameran. Now it is really Sivas that feels like a true home. Yet she glances at the city and sees ghosts. Ghosts of her past. Ghosts of her father. In her mind's eye she imagines all this and sorrow mounts in her throat. To think if she does not catch this killer she may not, or others in her party, be allowed back in to this circle of power would be devastating. After a few long moments of deep thought she mounts up and directs the group away from the city. The 2 newcomers walk as they move away. [Time: 3:50 pm] As the party moves away from the city into the margins and farmlands some consider new options. Kell clearly wishes to stay to get his books. But the warning about going back is difficult to wave off. Kell offers to sell his horse if it means one less thing to send. Kiet shakes his head in dismay and voices that selling horses is not like buying tunics or underwear so they can just be discarded later. Kell finds this a bit amusing himself as Kiet was almost to the point of being utterly afraid of horses. Now with the ranch owner's daughter in mind the acrobat has changed his tone. Maybe the hero that Kiet could be will go back to Lemasa with many horses to show the benefits of the beasts. Arawn offers to buy the horse later and agrees with Kiet. This makes Kell happy to at least sell the horse to a friend than some slimy smiling trader. [Time: 4:35 pm] Almost an hour later the party steps just under two miles away from the city. Dark will fall in a bit over an hour. So the first to teleport will be sent before the others find a place to camp. Gear is distributed for those who should be staying behind. Though Ticasi itself is a relative safe province all but a person or two could be left. However, 1-2 dealing with 8 horses in a fight could be bad. So Arawn will go with his original plan of 1 person and 2 horses per translocation when he can or at least 1 horse. Arawn clears some area of debris and purifies it with magic. Arawn gathers Z'leyra, Corona and the newcomers together. He casts the spell to send them to the library roof in Sivas. The small group appears on the roof of the library. The newcomers look a bit startled and the chief gasps. The breath taking away. Not used to teleporting a thousand miles in a blink. Z'leyra is already used to it so acts normal. She quickly leads the two down to the street using the ladder set by Kaylle. Since Kaylle flies he does not need ladders but those getting down do. The ladder itself retracts so one on street can get to the roof with ease. Securing the street from anyone they wait. Arawn waits 5 minutes giving them enough time in Sivas to clear the alley behind the library. No one is usually there so teleporting the horses there is safe. He then gathers Unali and her horse. Her large horse is as big as 4 people so that's 5 man size. He calls for Pyan and this should send the horse and Pyan back. Arawn gathers Unali and her horse for the next spell. She sends both back. Arawn still feel's strong not having to go back and forth does save energy. Arawn gathers Fremea and Z'leyra's warhorse. She sends both back to Sivas's alley. Arawn still feels strong. Holding his wand still to boost his power he looks what is left. He calls for Kell and Z'leyra's riding horse. He sends both back to the anguish of Kell's leaving before he could get his books. Arawn looks to Kiet who is left and smiles. It worked out better than planned. This just leaves Kell's horse, Arawn's and Kiet's two horses. But now he feels too drained. He might teleport 40 miles only but not a thousand. So Arawn and Kiet make a small camp for the night. Arawn had arranged to teleport the rest just after sunrise. Course a thousand miles away the sun is higher so has to calculate the time for 7:30 or so Sivas time or maybe 7 local time? But He arranged for Kell or Z'leyra to watch the alley. [Ticasi city margins] [Decalis 25th, 1634TH] [Time: 7:08 am] The sun is low but the rest was good. Arawn's took most of the watch and let Kiet sleep in his tent. He gathers the gear up and the people and horses to send back. [Time: 7:15 am] Arawn sends Kiet and Kell's horse to Sivas by magic. Arawn then sends Z'leyra's two horses back. Arawn calls his horse from grazing and mounts up. He circles and watches the area. A eagle flies high above circling for a morning hunt. Then Arawn casts the final spell and merges o his horse in the alley like a returning hero. [Sivas, Marentia] [Time: 7:27 am] Arawn dismounts and sees Kaylle waiting as well. Arawn reaches into his vest pocket and pulls out the letter and gives it to Kaylle. "A letter from the Bishop? How intriguing. I'll open it soon. Lets get you warmed up. We have some nice hot tea inside." Kaylle motions for Arawn. Actions? Comments? Next Update....Friday... GM: Everyone is back in Sivas! We are now at 50% of adventure done. Once you reach Kamaran it'll be 75%. So this assumes travel. Now what is the plan? Z'leyra briefly mentioned a 2 week stay but I had asked for a review of that but not heard back so I'll ask again. Two solid weeks or more? Less? Decalis 25 - Decalis 31 - 1 week Janaqa 1 - Janaqa 7 - 1 week So leave on Jan 8? Sorry for delay had issues of various reasons. I hope to do the normal Friday update. Once the leader decides on the above I guess I can take a mini IBT schedule. If you need updated sheets I can do so or just wait till done with IBT? Let me know. I have to clean many sheets up. When you guys plan for the travel let us know asap what you will take horse, gear, wagon wise. If folks are bringing extra horses Arawn will need to kind of prepare mana wise for the event a day or two before to build up mana or such. I assume the teleport unless you guys ride will be Cetric's circle in the plains. Keep in mind Fremea and the 2 npc's may want horses unless a wagon is taken. So keep this in mind for all or any math work. GM: Arawn - Based on your emails I modified the spells a bit. Due to weight the 2 horses was just a lot with a person. You are now 1 EL higher. TONS of mep for those spells. If you are to do this again folks will need to decide You will have the hardest IBT to figure out magic wise unless you cast no spell to build up energy. Kell - I'll try to figure out exactly how long it will take ship to send the books for next update. Pyan - Hope didn't lose you from the joke. :) Z'leyra - Got to decide if travel by horse and/or teleport. Need to decide if taken wagons or such for food. Since no roads no Inns. Hunting can be done but will take 2-3 hours a day rather than riding time. GM: Also getting more bounces. Mostly from Mark and Tobie. Do you guys want to be notified or just delete them here? As long as you guys keep track of update #s and if you miss one then you can find it.