f HT Player DS Character Name Type Status/Notes Sex -- ----------------------------------------------------------------- FH.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma --.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe W3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma W2.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma R4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe R3.Fukishtu.NEwsome......Npc...............Chief...Normal/Human....Ma R3.Lucria.Cegra..........Npc...............Hunter..Normal/Human....Ma Animals: Corona [Eagle] Z'leyra Game Web Site - http:/nrgcomputers.com/pbem/ Public posts/actions to pnpgm@list.powersandperils.org (mailing list) Private emails (not public actions) to pnpgm@comcast.net Game Update #68 sequence (file #467) ---------------------------------------------------------------- Admin Notes: None. ---------------------------------------------------------------- [Recap] From Z'leyra: [Re: Actions] Before leaving town Z'leyra buys leather, gut twine, horn and glue making materials to make perhaps 4 large waterbags with. Looking at her satchel, boots and other leather items she is amazed at the masterful quality of work she used to do. Apparently getting hit in the head gave her aphasia which necessitates that she relearn her leather working skills. Because she apparently has memory problems she double checks the items she is leaving in her manor, just to see if she should take any of the items. She checks her own gear she is taking and adds a few items for use as presents. [I will send Scott ANOTHER list of what Z'leyra takes and what she leaves as they may have been miscommunication about the first such list.] Z'leyra tells the party "Water bags can be filled with... She checks with each to see if they have appropriate winter gear, boots, mittens, et cetera. She plans to also check with each horse and examine horseshoes, hooves and tack. GM: Ack. As I explained in chat I tend to specialize skills. Tanner is great for simple leather items. But if you need to do extremely high quality items or huge items like couches then need a specific leather skill. I'm fine with tanner doing basic bags but sewing as I outlined in the IBT may need to be learned (tailor) to actually make it a full bag if doing it in pieces of leather. It is like Armorer can do some basic metal work or specific styles of armor/shoes but if you want to really specialize need to learn metal crafting skills. As far as I saw from new email I have everything on sheet taken as listed from IBT weeks ago. ------------------------------------------------------------ [New Stuff] [Janaq 7th, 1635TH] [Sivas, Marentia] [Early morning] Before Chion leaves with the horses Z'leyra checks gear, if those people allow it on each horse. Then checks the health of each horse and horse gear. Z'leyra does notice that 3 horse shows - one each on Arawn, Kell's and Kiet's horses seem different. They are normal looking but there is something about them that Z'leyra can't place. Then in a instant the horses are taken one at a time to Cetric's village. Z'leyra turns to the party before they separate. Z'leyra tells the party. "Water bags can be filled with snow, put behind the saddles, under the bedrolls and use the heat of the horses to melt the snow. Several gallons a day can be obtained this way if we fill the waterbags with snow at each stop. We will be traveling about 29 miles per day. Fremea can ride along with any that don't have heavily loaded horses." [Janaq 8th, 1635TH] [Sivas, Marentia] [Time: 5:15 am - Z'leyra's Manor] The party for those who wish to attend are given a quick breakfast by the manor's cook. The cook knows that it might be the last big meal for 2-3 months. So a full selection is made from eggs, ham to vegetables and juices among other things. It is a brisk 52 degrees outside but the sun has yet to rise. The party moves to where Chion said he'd be at the first light of the sun. They wait and test out their new winter clothing form mittens, coats, boots to scarves. Soon Chion appears. [Time: 6:29 am] Chion looks around at the party and nods. He then moves to Arawn. "Your horse was quite...a sight for the tribe. You were told about the legend right? I heard the same long ago but from other Zen'da I hear it varies. But it is said that a great a Ga'sha..." He turns to explain the term. "A war chief or leader." Then turns back to Arawn. "Would arrive on the plains to unite and bring glory on a white horse. Some believe that an outsider could never unite the tribes being non Zen'da. But some disagree. Personally, we are all smart men here and know that its typical nonsense." "So when you get there and you get looks just smile and move on. Best not to encourage them." He claps his hands. "So we ready to go? Great! Let's go!" He casts a spell after collecting everyone around him. He no longer needs to touch each person at this stage. In an instant the group arrives on the plains teleport circle about 50 feet from the only static village this side of the river. It is a tad cooler here around 45 at this time so the group bundles up and heads to the village to warm up at the large fire set for morning meal. Cetric is asleep at this point but is expected to be up soon. The villagers all welcome the group and offer a drink called a Zam which is a mix of hot tea with berries. Chion then tells the party, "well I'm off to cross two continents. Journey well!" Then he disappears. [Time: 6:48 am] By now the sun is up over the horizon and the group is shown their horses and gear added to the horse gear if taken personal items. Cetric wakes up and after giving some quick daily chores to those still in the village greets the party. "I have sent word to the western tribes. If they spot you and can supply water they will do so. At least I hope they will." He waves a young girl forward who carries bandana style pieces on her arm. She hands each person one. Then Cetric continues, "while on the plains please wear these. It will show that you have some support from us and are at least welcome. Some tribe could protest and may question you but will at least think before they do anything." "So how long will you be here before moving west?" Cetric asks. Actions? Comments? Next Update....Wednesday? GM: A short update but we moved on. Consider this Friday's update. Next update I'll work and hopefully post on Wednesday. So have a few days. IF nothing major is done in the village we'll move to the river or the first encounter. So would work on the update Wednesday afternoon. I tried to do this yesterday but rain storms. In fact a tree was struck in the backyard so its dangerous to keep PCs on while it storms. GM: Party Speed - Official it will be 29 miles per day. This is basically 1.5 hexes. I will do the 10 minute per hour break for horses for grazing and rest. Unless stated otherwise. As to Fremea riding it would depend on horse if said horse/weight can allow. GM: Realistic Saddles: These magical bags only decrease weight but not form. So lumpy bags are still lumpy. This means too much gear on a horse not only looks weird but may be hard to ride with. Just keep in mind. Only so much a horse can handle and keep a rider comfortable. GM: Food/Water report: Report is online and on website. It will be updated between encounter and encounter. Still looks like one person has no food. (No Kell not you :)). Final warning. GM: New play style: In the past I would determine encounters well in advance. I can still do so. But with issue of weather, food and water things will need to be slower. Since there are no towns or even few villages it will be more critical. So I will have to do it day by day and stop before I do next encoounter if issues arise. So this is more book keeping for me math wise but a bit slower on game speed as well. So we'll see how it goes.