HT Player DS Character Name Type Status/Notes Sex -- ----------------------------------------------------------------- FH.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma --.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe W3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma W2.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma R4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe ...Kevin Newark..........Dorhak............Warrior.Normal/Dwarf....Ma R3.Fukishtu.NEwsome......Npc...............Chief...Normal/Human....Ma R3.Lucria.Cegra..........Npc...............Hunter..Normal/Human....Ma Animals: Corona [Eagle] Z'leyra Game Web Site - http:/nrgcomputers.com/pbem/ Public posts/actions to pnpgm@list.powersandperils.org (mailing list) Private emails (not public actions) to pnpgm@comcast.net Game Update #83 sequence (file #561) ---------------------------------------------------------------- Admin Notes: None. ---------------------------------------------------------------- [Recap] From Unali: [Re: Actions] Not looking forward to another disturbed night and ... Depending on the distance she jumps from her horse and draws a second dagger or charges nearer and then attacks with her magical dagger only (needing the other to control her horse). Charging if possible is preferred. She aims to kill the beast as quickly as possible. GM: Ack. From Arawn: [Re: Actions] Arawn had been so engrossed studying the fallen foes... [ooc: meant to chase after it but got caught up with too much RL stuff and forgot. Gagh!] [Detect Evil followed by Eternal Eye (the latter with permission from Unali, Fuk, and Kiet (and anyone else involved that I failed to see when reading the post) ]. Ball Power: I'm good with using the this method when natural sources of water can'to be found! As for the tarp, he can use that when there's a natural downpour. Earth Eater: Though not actively hating such a monstrosity Arawn knew ... [If he's close enough to cast Dispersion (max EL) on the Earth-Eater he'll do so, allowing Corsaya to guide herself away after. If he's not close enough to target the Earth-Eater but is close enough to target Unali with a Luck spell (max EL, using Sidh Tongue to boost) after giving her the signal he's casting it, calling out, "Gods' luck to you!". If the fight continues after this he'll cast Flight (via Elemental Powers) and have Corsaya keep her distance from the creature. He'll then circle above the Earth-Eater, out of it's melee range, and continue using the Dispersion spell (max EL). If the Earth-Eater goes back into the ground he'll cast God's Eye (max EL) to see through the earth and help to alert the party to its location (flying close to the ground if already in the air so as to have more range to see through the ground). If it begins to target him / Corsaya he'll cast Repel Evil (max EL). When possible he'll have Corsaya keep her distance to avoid the risk of being swallowed whole.] GM: Ack. Detect Evil is a bit vague. I mean what is evil? Is it that black/white? For a bad guy he feels he is doing good so to him he's good. So detecting evil is a bit vague. I'll allow it this time but the spell may just fail in future as too subjective. Remember I still offer that 'break' until you get to Kameran you still not taken it. :) Anyways. Clues on your retrospective abound :) As to tarp I've run the numbers. For a tempest storm or even a simple rain it isn't enough to drink that much from. The single ball power is enough to feed horses for 3 days. A thimble of water to a small pool of water. :) Just need to know how often 1-3 days since horses can live 3 days without water. Remember pnp is not like movies where you can give long speeches in combat. Giving even a simple warning above takes a phase out of other verbal actions (ie spell casting). So basically Ph 1 Dispersion, 2 Warning to Unali on Luck 3-Luck 4-Elemental Power 5-Flight 6- Dispersion. So right there that's 6 tied up actions. Enough for 3 updates. :) But good detailed actions. From Z'leyra: [Re: Actions] Telling Corona to use ranged attack and to keep out of biting range of the monster Z'leyra will fly down next to her horse, change back to human telling the horse to hold still while she grabs and puts on her necklace and rings then her helm and staff, then tells the horse to keep its distance from the monster. She then will use Fire Darts thru her helm on the creature if it is in range. GM; Ack. From Kell: [Re: Actions] [First things first. That darned wurm. Or is it wyrm? Or Worm? Any way here we go...]Ha'Kell thinks back to Raban and how the big guy just gave it indigestion... Ha'Kell can't do that. Ha'Kell has to use more guile and speed and luck, he starts by using his legs to control "______" [I need a good name for his new excellent horse], and grasps his spear. Knowing how much damage these can take the handsome half-elf decides to charge and stab it, using the best magical spear for the job. Hefting the spear and his ebony shield, Kell makes his decision very quickly.He guides the horse, ecstatic at having an excellent war horse that can work and handle things by itself when necessary, and charges with his magical spear, activating the electric charge by touching the gem if he hits it. [Kell uses all his skills to hit the darn beast. Horsemanship and spear. He'll charge the worm as best as possible to increase any damage. If he hits, he activates the jolt for the extra 2d6 of damage. This is the spear with -6 to hit, +3 wsb, and electric. ][Phase 1 is charging and stabbing. If it dies, awesome and amazing. Phase 2 will be another stab. If the worn tries to submerge he'll throw the spear at the worm trying to kill it. Depends on how things look after that.] GM: Ack. Your two posts didn't come to me on the mailing list so I'm glad I checked the list archives and saw them. :) From Kell: [Re: Actions] [Ball Powers] Using Ball powers to create water where necessary is an excellent idea! Kell was thinking of summoning an elemental to search for water, but that is always a bit chancey. Sadly Kell's main affinity is with Earth and not Water. He ponders things. Hearing about Arawn's plan for a Water Ball makes him much more comfortable, knowing there will be enough water."I can summon an elemental to create a permanent holding area for the water. Say 10 feet long and 6 across and 3 deep. We can adjust the size to make it bigger to contain all the water, so not only can we use but when it rains this will collect the rain, and others may benefit from them."Kell will do his part to hunt and find food along the way. Knowing his horse is faster than most except Arawn's, he can scout for water too and range to the sides........... [More for the Earth Eater.] If the beast goes underground, Ha'Kell will hop off his horse and begin his Summoning series of spells. Earth Eaters live under the ground, and happily Ha'kell's favorite elemental is right at home underground. [ Elemental Powers at Max EL to attune to Earth. Then begin summing 1 Earth Elemental, using the mana from his wand for all of these. ] GM: Ack. Will need to argue/convince the elemental to fight for you. From Kiet: [Re: Actions] Kiet sees some of the others begin to get ready to rumble... GM: Ack. From Dorhak: [Re: Actions] Dorhak is on a horse. He doesn't even like being there... GM: Ack. From Fremea: [Re: Actions] Fremea has been contemplating why she is the chosen... casts Fire arrow (max EL) and begins shooting at it. GM: Ack. Yeah I see you in WOW. But I know your super busy so do need that freedom as well. From David: [Re: Location] David's in Oregon GM: Ack. So you talk 3rd person all the time? :) I thought you were in Denver with Tobie. Oh well. From Kiet: [Re: Actions] OOC: I don't know if anybody answered Kevin's question about what the yellow creatures were, but I think they were Rakshashas...chaos creatures. GM: Ack. Correct. Since I finished the v2 encounter tables awhile I've used them. Since v1 old monsters we've seen them all just about. So this will add tons new things you guys may not know. :) So a bit of variety. From Arawn: [Re: Actions] I didn't see the question but, yeah, I realized it. Too bad Arawn doesn't recognize them though. But he plans on digging into it at some point. Kotothi creatures and rakshasas... the Zen'da plains sure seem pretty dangerous. Wonder if any of it's linked to a bigger picture. GM: Ack. Bigger picture that's me! Now that you give me ideas.. From Kell: [Re: Monsters] I didn't even look it up. This is one case where Kell doesn't know the beastie, so I won't go looking at the books to read about them. It is fun, but in some ways takes away from the game, for me. Now know about the possible bad things can be good. In some cases. Just happy we have good anti-poison in the group! :) GM: Ack. I agree knowing about everything like creatures is a bit boring. I like to be surprised on things. I've been in so many games "oh..goblins....." From Tobie: [Re: Actions] I can always drive you back, though not sure there will be much left if you are blown that far out GM: Ack. :) Thanks for the support. ------------------------------------------------------------ [New Stuff] [Janaq 15th, 1635TH] [Zen'da Central Plains] [Time: couple hours before sunrise - Dog combat] Arawn had been so engrossed studying the fallen foes that he had missed the third flapping itself to freedom. By the time he was aware of it, it was too late, the druid releasing a discontented sigh, mainly at himself for having missed out on the chase. Hoping that others in the area would not fall victim to the evil spirits he said a quiet but solemn prayer that the gods would bless another to end its days before it could harm again. With that done he collected a portion from them, hair, teeth, and carefully collected nail clippings. After committing the creatures forms to memory he dragged them aside to purify them through fire, if and when others were done with them. Looking to those that had interacted with the foul spirits he spoke an ancient prayer to sense for any lingering effect [Time: 6:22 am] When he was done he looked out to the rising sun with a worried look on his face. With false faces, lies and half-truths abounding on this quest he wondered, were these shape-shifters part of a greater problem and linked to past events? As the party ride they share what monsters they have encountered before. All seem to conclude none have seen those creatures before. It will be another month probably when the party returns to Sivas and discover their name based on Kaylle's research. Called Rakshaha of Green, Blue and the yellow types seen. Religious leaders and scholars believe their god was killed during the Great God Wars. So it is unknown who created them or were worshiped by them. Later is learned that indeed they can try to possess a being. But mostly they stick to themselves looking for food and being playful like Faerry. Indeed their red nails were known t be poisoned with a slow death style toxin. If Unali hadn't been so tough she might not have made it as most humans don't last long under the poison. But until the party returns to Sivas it is a mystery. Arawn asks Unali, Kiet and Fuk to cast magic on them. First to detect evil's presence. Just so that no possession could have occurred. The next spell would allow him using his priest skills to figure out any such influence over them by the yellow creatures or the spirits controlled by the gods. Fuk shrugs and Unali agrees to the spell. But no evil is detected. Arawn also finds this of good use in that for Unali's curse he should be able to confirm any such lingering effects. But when the priestly spell is cast no such influence is on them. [Janaq 18th, 1635TH] [Zen'da Central Plains] [Sunrise] Today Unali feels fully refreshed from the yellow dog attack 3 days ago. The poison's effects on her overall energy level has been fully healed. Fremea has been contemplating why she is the chosen one, or at least one of them. Her mind has her distracted about what she is supposed to be doing. She just keeps thinking back to what Varange told her and then tries to block it out, only thinking about her parents, kids and the party. She scouts ahead, looking for signs of trouble before it reaches the party, especially after the snake. But somehow she missed the Griffins coming in at them. She knows she should have taken feathers and other stuff from those beasts, but she was just tired. Then there is the matter of this new short person, though not a human. Fremea regrets not finding the griffins before they got there but they used the rising sun to block their approach. The sun that blinds her so well naturally. Hovering she watches the dwarf for days. Why can't someone so low to the ground ride a simple horse? Then she notices Arawn doting over him as he did her for a long time. Did the druid find a new pet project? Fremea is not so sure of this creature, she has never seen one before. It does seem very hostile towards a lot of people, so she just keeps an eye on him(?). It does look really funny to see him on Z's horse though. The yellow creature escaped her, she was going to chase after it, but saw how badly injured Unali was and lost interest. It seems most of them didn't care that the other one got away. She just didn't have the heart to give chase right now. Too much on her mind. She is happy to be flying though, no more hiding right now. The new funny looking, short creature on a horse keeps looking her once in awhile. It is disturbing. Since, they are all traveling together, she does not practice with her item, but she does keep learning more about finds herbs. Out here in the cold and wet, it is hard, but hopefully she will find something useful. ------ ------------- [Janaq 21st, 1635TH] [Zen'da Central Plains] [Time: 4:36 pm] Though not actively hating such a monstrosity Arawn knew the danger the earth-eater posed to those in the area, driven by Laboth to eternal hunger. Much like Unali he leapt into action before it could escape to surprise another. Trusting Corsaya to keep her distance he called upon the power of father and mother, called upon the Ladies and Lords of the Sidh to deal with a traditional foe. Unali sits on her relieved that the trader is not a light snack for the worm. Last time when Raban was swallowed he was relieving himself apart from the camp in Donara. It was dark so it was hard to see the creature. But now in full light of day the pale worm looks more slug like than fierce monster. The massive mouth is large enough to swallow some small sailboats whole with masts including. The pale sickly skin is a mass of oozing pus like tissue that seems to give the worm locomotion. It has no eyes as it senses its prey by vibrations and movement. A large force of horses like the party could weigh many tons so would attract the worm to the surface easily. It doesn't seem to have any teeth but more whale like films to filter possibly sand and grit from most of its gut. Right now the creature that is very much like a worm but not quite a worm, is up above ground about 15 feet looming over the entire group. Unali's warning by the dagger was almost made vocal but the attack was so fast it did not come out. Lucky for the trader his horse is well trained. If it had been a simple riding horse it and Kell might be deep in the creature's insides. Not looking forward to another disturbed night and expecting to make camp nearby, Unali feels that the Earth Eater would be an ongoing threat and should be eliminated. She remembers the attack on Raban all too well. Unali can tell the horses will actually hinder any combat as they might be agile but are easy large targets to attack and devour. She quickly dismounts using a side acrobatic swing of her legs. She pulls her second dagger from her belt and slaps the horse on the rear to allow it to escape. One moment Dorhak is holding Z'leyra's horse reigns tighter than Kell does his coin bag. The next the horses start to get agitated. Dorhak wonders if he is doing this and thinks on how he could fix this. Then to his left he sees Kell's horse whine and move away quickly. Then a shadow falls onto his arms. He looks up to see if it is a storm cloud then feels a nasty odor hit his nose. The musk of sweat, bile and old dirt. He wonders if he should've bathed at the river. Then the horse begins to shake his head back and forth agitated and nervous. Dorhak notices others looking back as if something is coming and glances over his shoulder and almost falls off the hose startled by the large worm only 10 feet away looming twice as high as him! Dorhak is on a horse. He doesn't even like being there. He will do what he can to move the horse away from the big worm. He's probably familiar with the worms, being an underground dweller himself, but knows that he should avoid them! If he has to fight, he will fall off his horse and have a go at it... but only as a last resort. He doubts a mace will be very effective Dorhak kicks with passion on the horse to move it forward. But the horse does not need help and moves quickly away from the creature. The speed startles Dorhak and causes him to stumble and fall off the horse. Dorhak tumbles backwards and it is a good thing he is wearing his helmet. As he looks up he notices a writhing mound of flesh moving back and forth feet from his head and it seems like it is moving his way. He yelps and gets to his knee faster than a dwarf finding a great gold find. He begins to run to the horse waving his arms back and forth in a wild fashion. Arawn pulls his shield and maintains control of the fay horse. From the side he notices Unali dismount and draw her daggers. Clearly she intends to fight. Arawn yells, "Gods' luck to you!". Corona circles high above watching the creature not knowing what is or even if its attacking. Z'leyra in eagle form lands in front of her fleeing horse a few feet in front to intercept it. She then transforms back into a human feeling the cold on her naked body. She speaks to Corona to stay at range not to get close and waves for her horse to approach to get her gear. Toward the north west Fremea hears the noise behind her and stops. Seeing the large creature emerge from the ground she recall's Raban's attack. Only recalling the details given by the others. When the worm comes up out of the ground, she quickly grabs her bow, She turns and flies toward the creature while starting a spell casting. At the exact same time Pyan, Fuk and Lucria's horses all turn and flee the group moving away from the creature. The Ticasi men have no clue what this thing is and needs time to figure out things. Kell is happy of his horse's training and whirls him around. From his spear holster he draws one of his magical spears. He pulls his shield and tries to guide his horse toward the creature with his legs. Course it means if the worm bumps him he will have no way to hold on to the horse and hope to stay on it. The distance is too close for a effective charge but he urges the horse forward. But the horse maintains a solid charge and Kell thrusts his spear at the creature's large bulk hitting the beast doing 21 points of damage as sparks begin to shoot out from the spear and encircle around it on the fleshy mass in an area of 4 feet in diameter. Kiet sees some of the others begin to get ready to rumble with the worm. He can't believe it! He uses his own swear words since he can't yet get much satisfaction using the newcomer's (Dorhak) curses. Kiet is ready to spit nails but rides over to the nearest of Fuk, Arawn, or anyone hanging back, dismounts and heads over toward the worm. His intent is to keep as far away as ring range allows and use his rings to cast Smokeless Flame at the worm. Then Kiet sees his friend attack the creature before anyone else. Sure he sees Unali in a stance about to charge. But the trader is either insane or drunk again. Standing with legs apart he raises his hands and triggers his rings. One fails to trigger. But the other begins to burn the creature from the inside out. The creature takes 30 points of damage immediately The worm screams as it begins to explode on fire inside. Skin and tissue begin to rip in seams spreading up and down in a zig zag fashion. Then all of a sudden it seems to explode as the tissue just evaporates and explodes outward sending spongy tissue in every direction. A large chunk of burning flesh goes flying straight for Z'leyra. It splatters her with wet and burning tissue all over her body. At the same time Dorhak is pushed to the ground as the bulk of the worm's exposed area collapses just behind him where he was just laying moments ago. Dorhak glances back and is hit by burning flesh shrapnel causing his beard to start to steam. As pieces of flesh fall to the ground and the sky the party stares at the bloody carnage They see that Dorhak could've been killed if under the bulk of the fallen creature. It only missed Kell and his horse by inches causing dust to fly all over Kell's body. Unali stops in her stride and sees the creature fall to the ground sad that she didn't even get a chance to do anything. The party begins to grin and watch as Dorhak tries to douse the steaming mess in his beard all the while cursing. Kiet pulls both hands to his face and pretends to blow like ending a candle while grinning. Actions? Comments? Next Update..Friday??? GM: Dang guys! If I knew it was that fast I'd do this last week. Kell did 21 and Kiet did 30 which is enough in two blows. I need to beef up my poor innocent monsters! Since horses move faster those on horses moved faster than those on ground thus Unali didn't get chance to strike yet. I will work on next update Thursday noon EST. I will update food/water info when I hear back on how often Ball powers are cast. GM: Mana Report updated all except magical mana not updated. But Kell's experience and health report. GM: Kiet - Did you refuse the Detect Evil/Eternal Eye from Arawn?