In-between time Information for new and old players alike. This is a brief overview of the In between time and how to handle it for new and old players. If your an old player and know how to handle it that's fine. But it has the schedule you'll need below. For old players you can skim the info if you want if you've done this before. This is the Free Form part of the adventure where you can do anything you wish. The document that has been on the website for a few weeks contains the same information but I'll duplicate it here since its important to understand what's needed. The link will remain on the site until all in between time is done for a reference. 1. Schedule: The below has the schedule for the time before the next adventure. While in normal table game adventures you have no clue when the next adventure starts. But in a PBEM its difficult to get everyone on the same page at the end and ready for the next adventure. This is why there is a known schedule. There may be a month or two of adventure and 3-4 of down time. This is how it really tends to be more realistic rather than constant adventuring. Since winter is now on it also makes sense to wait till spring for common sense. PLEASE stick to the listed schedule and include the dates of when you do what actions. 2. Actions: There are three types of actions to post. A. Generic - This is a broad plan outline. For example you wish to look for ornate plate armor in the local shops to buy. This is sort of a outline. The good thing is its a constant plan of action. the bad thing is the more broad the time period there could be more or less of a chance to complete the task. The more broad your actions the more it will take away from other broader actions. Decreasing chances of success overall. But if you say to only spend X dates to Y date doing this its more specific and specialized and more chance of success. Keep in mind though if you think a task will be exceptionally hard like buying a 300 room estate or establishing your own spy network for example then this kind of task will take away from the other 2 areas of actions. So if you have questions on these things email me first and let me know and we'll talk about it. B. Skill training: Training in a skill takes 3 forms. Self education gets 1 point per day. If you have someone more expert or friend to show you the same skill you get 2 points per day. Books may earn 3 points. But for instructors and books you may have to pay for the supplies/materials and instructor fees. So if you have friends who know the skill get with them for free training :) C. Spells: Practice casting spells each day or once in awhile for pure experience and expertise. 3. Format: Format can help do these actions FAST or slow. The below has examples of format. The more detailed the format is the better. If you do a simple paragraph like: One day go to the healer's shop and buy bandages. Practice sword skill two days. Go to blacksmith and get new boots... That tells me nothing. Since no dates are there I will be forced to assume all that occurs on the first day and for the remainder nothing happens. So best to use the formats I list below. This is critical for my speed and sanity. If you want to run drafts by me that's fine and I can review. 4. Encounters - Life still goes on. Encounters can occur. If you head into the forest you could run into a demon or a thief in the city. Because there could be upwards of 850 encounters for everyone I will do them. I will roll if there are any. Then roll your character in npc format. i will not cast any spells. I will only react in pure combat defense if needed. This will add experience. If there is a life threatening situation like your attacked by 3 dragons and 14 demons I will get with you for advice :). 5. Public results: When your time is done I will post a summary more or less of the events. In a diary like format. If there is something private like killing the king and you want that to be kept secret I will do so. But otherwise will assume all would be public (ie told in campfire stories or the tavern around ale). If you absolutely don't want anything posted let me know. 6. Lastly, tips: A. Encounters: Let me know how your character would typically deal with encounters. Do you always flee? Fight with sword and dagger secondary? Etc. B. If Skill I need the name, how long (days). C. If spell, What EL, what are your rules for failure? Do you want me to repeat this spell if failed and if so how many times? Keep in mind not all spells can be known if failure. For example Speed you can tell works but you have no clue if Purification works as there is no pretty lights and colors. If at all confused or have questions best to ask now before you work on it. If you don't want to do ANYTHING. That's fine this time is optional. You could do like Xian and his actions consist of 1 paragraph. Takes 10 minutes to write up or you could be like Z'leyra and do 5,000 spells in the time bringing down the eyes of the gods for all that magic cast in such a short time :) So with that said the below is the added information: ------------------------------------- * Adventure $3/#4 "In Between time" Decalis 23-24 - Party returns to Marentia for down time. Too busy selling treasure and catching up on daily activities for training. Official in-between time starts Apris 3-14 : Total days 12 Total days for in-between time - 12 Adventure #4 will officially begin on Marqi 29th (March 29th). Actions to plan - Per day can plan to practice one skill (combat or other). Per day alone gain 1 point per day. But if do other actions or skills reduced by 50% to 1/2 point. If have an instructor can gain double the value. But if not a party member/contact/friend must pay for their service. For some skills its easy to practice like a sword skill by sheer use. But some skills require more in depth use. For example to practice Thief skill may require risks involved in doing so per day. Just keep this in mind. Training Spells - Each day you may also cast spells. Keeping in mind failures and abysmals may occur or backfire. Note: Keep in mind for spells my policy is that the more spells you cast the more you may be observed by the Gods or other forces. While low ELs no one cares. But if your getting like EL10 with Fireball or Death Powers for example you may become tagged by the Fire or Death gods to investigate. They may consider you a threat or a potential ally. Sending their Avatars (the god's personal top servant in the middle world) to investigate. This should not persuade you NOT to cast magic but just keep in mind the risk. The higher the EL the more risk and responsibility one may take from it. -------------------------------------------------- Format of planned actions - Example 1: Practice Sword skill 12 days Practice Whip skill for 5 days with help/expert Example 2: ... Febris 14 - Sword skill practice Febris 15 - Horsemanship skill practice ... Febris 23 - Practice Fighting Dagger Example 3: ... Febrie 4: Practice Whip, Cast Fireball EL1, Luck EL0 ... Febrie 9: Cast Teleport EL3, Cast Divination EL0 -------------------- Important things to include in actions 1. If Skill - Skill name, how long (days) 2. If magic - Spell name, EL 3. If Magic - What are your rules for failures. For example, if 1st fails repeat if repeat how many times?) -------------------------------------------------- Encounters - During your in between time it is very likely encounters will take place. I will roll Random encounters for each person. Due to length of time 10 or more players need to do 85 plus days of encounters (850 days of actions) would be months. Therefore I will do the encounters based on your skills. I will not perform magic. But if a combat situation will randomly roll to defend and such. It would take too long to do the simple random encounters for each person. So this is the best policy. If it is a vital (life threatening situation) I WILL contact you for further instructions/comments/actions. So for encounters I could use the following info: 1. Normal daily activities (ie visit rich section of town mostly or poor section?). In general terms. 2. If magic what might be your common defense spells in combat situations. 3. If combat what skills to use mainly for defense? -------------------- Concentrated events - There may be events that require total concentration of your time for that day. For example. If you plan to buy a house, run a ranch, run a tavern, buy a ship or gamble. Those things take time to concentrate on and your actions will be limited for those days. For such time consuming actions you can ask me if they need time or not. If they do then you will have to use that day for that action rather than training. Working as a job would take alot of your time as well. -------------------- Encounters - For normal 'combat' situations I'll need to know what your character might tend to do to defend himself. Like what kind of combat skills and such. -------------------- I would prefer all final outline/actions be done in one email. This way I can handle everything at one time rather than bits and pieces over time. First come first serve. Once the plans are finalized I'll do any random encounters and process the actions. This is more or less considered the Free Form part of the campaign. Since it would take months to do all 10 or more characters of free time in great detail I have to do them as quickly as I can so for new characters this will be something to get adjusted to. Its still your free time I'll just handle stuff like encounters.